You may have noticed that I deleted my Mass Effect 2 review. Well, probably not, but you should know that I did. Why did I do it, you ask? Well it's mostly due to me hating that game and everything it stands for in the RPG hobby. I've also grown to hate Dragon Age as well, but we'll get to that. The point is that I have raised my own personal "bar of quality" as far as RPGs are concerned, back to where it once was rather than where the guys who ridiculed me told me it was suppose to be at.
Where to begin? Hmmm...
Around the beginning of august I became supremely bored with gaming. So much so that I lost all desire to even play games, much less engage in some good late night CRPG'ing. After going shopping and hearing two idiots talk about how awesome their xbox 360 version of Dragon Age was, I decided to take a quick fourth trip through my PC version of the game and see if it really was as amazing as they (And unfortunately, myself) though it was.
It wasn't.
The magic wasn't there and at the end of the trip I felt like I forced myself through it. The game was incredibly easy even on the hardest level and was such a hands-off affair that you don't even need to issue commands half the time...you just sit back and let the script control everyone's combat actions. It's a travesty to call combat like that part of an "RPG".
So I sat there watching the credits roll by and thought to myself "Do I have a game similar to this that actually forces me to use strategy?"
It didn't take long to find an answer, thanks to a friend here on gamespot who PM'ed me about the Realms of Arkania games and asked if they were worth the money they were selling them for on GOG's website. After explaining how incredibly complex and ball-bustingly hard they were, I finally came up with the answer to my earlier question:
Drakensang.
I had only beaten Drakensang once, and part of the reason I gave it a low 8.0 here on Gamespot and never went through it a 2nd time was due to me finding the game to be incredibly hard in some areas. So hard that I broke a keyboard over the last area. Usually I play a game a second time and learn all of tis tricks and properly min/max my character so as to no longer be challenged by it. Normally the second trip is my "power gamer trip" and the first clumsy trip I make through an RPG is meant to be half-arsed and sloppy. Unfortunately, I never gave Drakensang the chance to educate me with a 2nd trip and I moved on.
Not now, however.
So I booted Drakensang back up, rolled up a battlemage and went at it. 50 hours later I not only emerged victorious for the second time, but learned so many tricks about character creation and manipulating skills that I didn't die a single time after the game's halfway point. Many of the boss battles I had deemed impossible and only winnable through trickery and exploitation were now easy as pie to me and could be done without much effort. I was now ready to go through a 3rd time on the hardest difficulty!!!
...then a funny thing happened. One of my very best internet friends, who I had known for ten years but hadn't seen in 3, suddenly reappeared online. He raved about how amazing "Mount & Blade" was and demanded I play it. He posted videos of it, cancelled his MMO accounts to play it and could not stop talking about it.
So I abandoned my planned third trip through Drakensang and bought Mount & Blade Warband.
I really don't regret it either.
Wow. If you want to know how much I liked it, go and read the review I just posted of it. I wanted to give it a 10 but didn't want to repeat what happened with Mass Effect 2 back in February. Simply phenomenal game that has to be played to be believed.
So, what am I getting at here? what kind of sense am I trying to make with all this silly gibberish?
I realized that my standards have lowered over the past year. Partly due to the teasing and torment I endured by so-called genre "experts" on "other sites" in the past, I felt that I needed to appreciate simpler RPGs like Mass Effect and dragon Age in order to be called an RPGer. I thought that faulting them for being easy wasn't fair and that I needed to "Grow with the hobby" and learn to "accept what it has become".
No way. Not now, not ever.
So here I am playing Drakensang on the hardest difficulty, Mount & Blade on Steam and a German language demo of Drakensang 2 and I'm LOVING it.
Really, it all boils down to this: What kind of RPG is a game that has you set up scripts for your party members and lets easily you beat the game on the hardest level without even touching a single hotbar key? What kind of RPG does all the combat-based "heavy lifting" for you and lets you sit with your hands down your pants while combat occurs without your direction? That's not an RPG, that's a movie.
What I love about Drakensang is that here is a game that has ZERO script control and has party members who DO JACK DIDDLY SQUAT until you order them to. Oh they'll do normal attacks against an enemy...usually...but that's about it. You have to constantly monitor their skill use and manually guide them at all times, much like how the original Baldur's Gate was, only with Drakensang there is no script system to fall back on. Combat is 100% controlled by YOU.
Now, while I'm drooling over Mount & Blade and yammering about the new-found awesomeness I've discovered in Drakensang, I want to talk about something else in the RPG hobby that has me fired up:
Gothic 4.
I've been hearing a lot of bad things about the game. First I heard it was going to require a 3ghz Quad Core CPU...which although I have (An Intel Q9650, to be precise) I have a feeling that the game isn't optimized for PC and will end up being as buggy and lag-filled as Gothic 3 on launch.
Secondly, Gothic 4 has been revealed to have a "GTA-style" world where large swaths of it are locked off until certain requirements are reached, namely...your experience level. Apparently, they've dumbed this game down so much that the tried-and-true gameplay element that Gothic 1-3 was based on, the idea that you get punished for going into "hard areas", has been removed. Obviously they did this to placate the kiddies and help them enjoy a game even with their horribly feeble RPG skills.
In a video I recently watched (EDIT: I FOUND IT HERE), the guy doing the walk through of Gothic 4 said that they were aware how hard and frustrating the original Gothics were so they endeavoured to make this new one as modern as possible by putting in "aids" that make the game more playable for everyone. These "aids" were things such as quest markers, easier combat, chain-able combos moves and a simpler leveling system.
Making it worse was that the intro quest had them killing some molerats with a staff...and it was easy.
Yes, easy.
A Gothic game where you can easily kill molerats at the start of the ******* game. Pro-***'ing-posterous. Who the *** **** **** thought this **** would pass for a Gothic game? Gothic is meant to be hard, to be challenge, to be punishing at all times...not a button mashing baby ARPG where you can kill things right out of the character creation screen. That's not Gothic, that's Oblivion.
One of the best features about Gothic 1 and 2 were that you couldn't do jack **** at the start. You had to gain your first five or so levels by piggy-backing NPCs or doing non-combat dialog based faction quests.
Oh Gothic, how far you've fallen my friend.
Remember how I did a top 20 list a little while ago?
My new #1 is Mount and Blade Warband and my new #2 is Drakensang.
Now, to import the foreign Drakensang 2 and learn German.
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