@Litchie: That's your opinion, it's pretty pathetic people are just mentioning DS since it's considered a "walking simulator" or a "delivery game." At least it shows people would go ape shit crazy if Death Stranding won. Personally it's my GOTY since it's something new and original in comparison to the other games even though I love Sekiro.
@showtime: Microtransactions aren't the only problem, why in the f*ck is there something like "loot" in a GR game where it's about being a tactical shooter? It doesn't even make sense(Other than Ubisoft to start sticking their greedy microtransactions and boosters in) when you can one shot everyone with just precision kills. Another criticism is why can't it just be open linear levels? Cause now in Breakpoint I have to travel unnecessary amount of miles just to go and grab or "investigate" something and go ALL the way back. It's just obvious padding to the game. It's no wonder Ubisoft has "time savers."
Pretty clear you haven't played any of the older GR games. Why is loot in a game like Ghost Recon? Why are team mates taken out? What purpose does loot serve other than for Ubisoft to start sticking their greedy microtransactions in considering the loot in the game is completely tacked on without any thought? If Ubisoft were to completely remove the unnecessary loot mechanics, being back the team mates, remove the open world, have open ended levels, make it more tactical, make it much more like GRAW or even Future Soldier, this might have actually done well. But nope Ubisoft seems to want to make every. Single. Game of theirs into an open world, cheap light RPG, loot fested piece of garbage without any thought put into it so they can put in their dumb little boosters and microtransactions in.
I absolutely am getting less interested in Ghost of Tsushima now. I hate that they revealed the game so early only to not get any news about it for such a long time. Incredibly disappointed with how Sucker Punch did this.
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