I've been playing the Tabula Rasa beta test, and I am enjoying the game. It is very pretty: the detail and art are incredible, the world is vast, the storyline is intriguing. (I cannot give any more info because I signed an NDA; the testing phase is confidential.) The game itself is cool, and I had a preorder in, but I canceled it, because I don't seem to want to or know how to play with others. I'm not used to the idea, and I've never done it. This beta test, for me, is less about the game and much more about the format to see if I want to go live online instead of just in my own PC.
I have friends. I like people. I am generally sociable. But from a real-world perspective, I am still weirded out by the idea of playing games online, let alone chatting, with people I don't know. Plus, I can't see myself sitting in front of the computer with a headset on. I'm pretty sure I won't feel like Rambo so much as Julie, the Time-Life Operator.
In-game, I worry that if I'm not good enough, fast on the trigger, confuse my flanks, or my connection isn't fast enough, that I will lag and suck and let down a team. As a kid I was always one of the first picked for kickball. I do not want to become, at this late date, the loser whose hails nobody answers online because they suck and get everyone else killed. So even though I own standalone games with multiplayer function and servers, I've never done it because I want to get really good at the game first. I don't know how much patience people have for a learning curve, but I cannot imagine it's too high in certain quarters. Plus, I have no idea how the whole multiplayer thing works. I cannot for the life of me figure out the chat window thing to answer calls for reinforcements anyway, another clue this genre may not be for me. I mean, duh. I type something in, and it appears on 'local' rather than 'global,' so nobody hears me.
And how do you go about picking a team, anyway? In the beta forums I found a group of adults who understand having lives and other responsibilities and don't expect you to be online 24/7, so I thought during the beta test, they would be a good bunch to work with. No foul-mouthed teenagers in my headset, thank you very much (bringing whole new meaning to Halo Wars). But now I'm housesitting for the weekend and can't get online to play! Talk about RL interference...
I know these MMOs are incredibly popular these days, but I've never cared. I'm not even sure why. Tabula Rasa, Pirates of the Burning Sea, and the promised, forthcoming Star Trek Online are the first to look interesting to me. I love The Elder Scrolls, but Warcraft and neverending orcs do not appeal to me. I play video games for fun, for personal challenge, not for competition. Maybe that's it. I don't have any burning need to be better than someone else, to 'pwn' somebody (that is the stupidest term I've ever seen; it originated from a typo, and I'm a copyeditor, so I find it offensive that a typo is now netspeak, which I also abhor, but I'll rant about that some other time). And what is the point of PvP? If we're supposed to be repelling alien invaders, why fight each other? It seems pointless and counterproductive in an RPG, and contrary to the storyline. After running around the countryside trying to improve my character, I don't want her to die, and I don't want to kill somebody else's, either.
I suppose my big problem with MMO is time. I have a life, a dog, a job, and 39 other games I'm trying to find time to play (the installed ones, anyway). I never seem to finish them because I hop from game to game like a flea, trying to eat my cake and have it, too. An open-ended game that perpetuates, that they keep adding worlds to, missions, objectives, bonuses--a game that never ends? I imagine spiraling into an existential abyss. Where/when is a good stopping point? Is there one? And then there's the subscription (and we don't know yet how much that will be, either). I overeat at buffets because I want to get my money's worth and then bloat the night away. I can already see myself developing a love/hate relationship with an MMO because I want to feel like I've used my subscription, but getting tired of it and wanting to go play something else. I think, for the time being, until subscriptions lower and chat interfaces are more user-friendly with GUIs instead of key commands to remember, I will stick with my standalones. I might try the multiplayer components, even. But for now, my PC games and my contacts at GameSpot get all the time I have for gaming.
Tabula Rasa is an amazing, beautiful game, and I liked it enough to preorder, but MMO play seems a little...aimless, and a mite overwhelming, like I'm out there alone, with an army around me, but no organization, and all these people I can't quite reach. It's frustrating, and in some ways, more distancing than just playing alone.
I would love to hear other people's perspectives on MMO play and how they came to it, likes, dislikes, drawbacks, advantages, how you juggle them with other games and RL. Maybe I just need convincing. Maybe I need to stop thinking of MMO as a separate entity from other games. After all, I still have a few weeks to preorder again.
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