@texasgoldrush: It doesn't sound like they made such a big effort. Maybe they weren't that serious about targeting the west with their games.
XYS 7 was better localized. And really Xuan Yuan Sword is from Taiwan, not mainland China.
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@texasgoldrush: It doesn't sound like they made such a big effort. Maybe they weren't that serious about targeting the west with their games.
XYS 7 was better localized. And really Xuan Yuan Sword is from Taiwan, not mainland China.
@texasgoldrush: Any idea why nobody ever bothered localizing and marketing earlier Chinese-developed games? That seems like a missed opportunity. I wonder why they only bothered trying more recently?
They should absolutely release the Sword and Fairy and Xuan Yuan Sword games. They did release Xuan Yuan Sword 3 in English (the localization was pretty bad).
@texasgoldrush: Too bad they couldn't have done it in a less expensive way. One of the odd things was making people basically redownload the entire game whenever it needs to update, and also storing all of the earlier versions. This makes the game grow bigger and bigger, and be more annoying to update. That sounds wasteful for no reason.
But they are an exception, not the rule.
Cheap? Genshin is the most expensive game ever made
Anyway congrats
Black Myth Wukong only cost $40-50 million.
Genshin's updates are rising the overall cost of the game.
Easy to read what went on in 2024, China rocked, Japan was mid, and the West flopped.
While Japan had some well received games, the sales did not match the acclaim, and their market is a mess. The West did abysmal with layoffs, the fall of Ubisoft, and those live service failures.
Meanwhile China had the most successful single player game release in Black Myth Wukong, and FIVE live service hits, three came in December; Zenless Zone Zero, Wuthering Waves, Marvel Rivals, Infinity Nikki, and Where Winds Meet. Tencent (who have Riot and Grinding Gear Games), NetEase, and MiHoYo are in strong positions. Their industry is doing well while everyone else is mostly in recession. Why?
Because they can make good games cheap, their culture is very strong, and they actually listen to what players are telling them when it comes to live service games unlike the West. The only thing stopping China right now from a complete breakout is their government (which put their industry in a dark age in 2021). Meanwhile in the West, you have overbudgeting, poor management, terrible ideas and culture, not listening to gamers, etc.
And with many more games coming in 2025, China stays in a strong position.
Best overall game, Company of Heroes.
But Velvet Assassin went places every other WWII game didn't go.
Good.
They had downright horrible toxicity in the Final Fantasy and Life is Strange fanbases.
Which character has a worse fanbase? Tifa or Chloe.
@st_monica: No, there are so many falsehoods in your posts that you are basically a SquareEnix fanboy.
You don't get how the Chinese Steam store works at all, and you are just making things up to fit your argument. That tells me overall, you don't know what you are talking about.
@st_monica: You are such a SquareEnix plant its not even funny. I guess in your view, SE can do no wrong, when they have done plenty wrong to be where they are. Lets go over this.
1. The entire LIS fanbase does not like SquareEnix or their business practices and that IGN article slams them to as well as Deck Nine. Once again, they clearly do not know how to handle a franchise like this. Saying the fans are toxic because of not wanting SE to mismanage the franchise is basically going out of your way to be a plant. And the data leak was SE's fault because their release plan risked that happening.
2. LIS's LGBT themes are a big part of the series's success. And where every LIS protagonist is LGBT, rainbow capitalism will be called out by fans, hell, the Wavelengths DLC calls it out. It also goes places with it that many featuring LGBT themes don't go, like break up stories. Yes, the stories are well written, even Double Exposure, but it also succeeded with its identity, the identity SE was scared of before they took credit like rainbow capitalists.
3. Tell Me Why isn't getting a sequel because it doesn't need one, first of all. Second, it was a success for DONTNOD because that deal they made allowed them to not be reliant on sales for a game that takes huge risks with it's story. Vampyr is seen as a success for DONTNOD as well. DONTNOD's problem, like SquareEnix with LIS, is releasing niche games as AAA titles (like Banishers) or being to risky (like Jusant) and not having a streaming priority release model like Tell Me Why got.
4. All games not approved by the Chinese government are basically "banned". They have their own version of Steam with only approved games on them. Gamers there use VPN's to buy and download western games. Tell Me Why and True Colors are not specifically banned over there. The later LIS games struggle over there because of price as Chinese have smaller purchasing power than Western gamers.
5. PS Plus availability does not explain why Remake and Rebirth have no tail but games like Spiderman 2 and Ghosts of Tsushima do. Remake did not do well on PC. Going from 5 million launch sales to 7 million overall sales years later shows this.
6. And changing a story can piss of the fans, I guess SE never thought of that.
And if I hate Square Enix, why did I buy and enjoy LIS Double Exposure, Visions of Mana, DQ3 Remake, and Romancing Saga 2 remake? Do I hate them or do I want them to do better?
You are on the other hand are like that dog in the meme saying "this is fine" while the room burns.
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