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thankstome

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#1 thankstome
Member since 2012 • 89 Posts
no 599,000 poser dumbass subcribers
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#2 thankstome
Member since 2012 • 89 Posts
2000 ruled no dumbass forums thankstome
videogames.com rip \m/
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#3 thankstome
Member since 2012 • 89 Posts
if they didnt have em i wouldnt use em but since dumbasses post here i gotta call em a dumbass
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#5 thankstome
Member since 2012 • 89 Posts

Another thread ruined.

super600
by new community members who werent alive to read the article when it was new.
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#6 thankstome
Member since 2012 • 89 Posts
12 years aint **** goes by like it's nothing.
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#7 thankstome
Member since 2012 • 89 Posts

the ps3 always seemed more powerful if given the proper attention, however it's ease of use was deffinetely it's biggest flaw.

I think the guy that made ninja Gaiden said something on this as well.

ReadingRainbow4
cpu cant make up for lack of non unified memory architecture.
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#8 thankstome
Member since 2012 • 89 Posts
Why do you think ive citied this article before? Because i read the sh1t when it was new ''news'' on gamespot. December 18, 2000 Taking a game that required 64MB of RAM on the PC and fitting it on a platform with only 16MB of available RAM took some creative thinking. "The limited RAM budget of the DC (16MB) has been far and away the most pressing issue," said Clark. Still, while Secret Level was able to squeeze most of the PC version of Unreal Tournament into the Dreamcast, some of the game had to be cut. Clark comments, "I really, really, really wanted assault mode. I can't tell you how many hours we spent thinking of ways that we could make it fit. But the maps are just too damn big! http://www.gamespot.com/unreal-tournament/previews/unreal-tournament-preview-2666094/?page=2
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#9 thankstome
Member since 2012 • 89 Posts
i bought ps2 just to compare ut on ps2 to the dreamcast version
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#10 thankstome
Member since 2012 • 89 Posts
I did platform comparisons before any of these goddamn websites i just didnt make a webpage about it. gamespots unreal tournament dreamcast preview them saying they had to cut levels due to memory restrictions is what got me really interested in comparing console multiplatform tittles.