unreal championship 1# has support for p2p or dedicated auto aim off servers. unreal tournament 3 on ps3/360 uses the same online set up but no option for host to make it a auto aim off server. GARBAGE
http://www.digitalextremes.com/games/unreal UNREAL Started as an idea for a robot action game by James Schmalz, Epic Games Unreal® soon grew into a graphically stunning first person action frenzy with an epic storyline. Co-developed with Epic Games, Unreal was released in May 1997 and lived up to the huge anticipation that had built up to its release. Selling over a million units and building a community of over one hundred fan sites, Unreal set the new standard in first person action games for its time.
Epic Games Inc. was founded in Rockville, Maryland in 1991. Then known as Epic MegaGames, Inc., the company was the brainchild of Programmer Tim Sweeney, who was soon joined by James Schmalz (programmer/designer), Mark Rein (marketing / 'biz') and Cliff Bleszinski (designer). Early research for what would become Unreal began in mid-1994 and continued on until the complete development team was formed. By this time, James had left Epic to create Digital Extremes, based north of the border in Canada. james=the real heart and soul of unreal.
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