[QUOTE="theSADmafioso"]
[QUOTE="Vaasman"]
Cautiously optimistic. Some of that sounds pretty good, like updated graphics and return to servers. I really hope they don't mess up the structure though with these changes.
The story, for example, could still work with a more clear cut story. A relation between your character and another that develops in the front, with the backstory still left obscured, would work well in my opinon.
Also some of the areas in Dark Souls are admittedly stupid to find, like if you didn't know to attack that invisible wall in Blight town, and then the invisible wall behind that invisible wall, then you could miss a huge chunk of game and the dragon covenant. I would prefer a convoluted but rewarding puzzle or item collection that leads you to hidden areas, as opposed to just dumb luck or hoping other players make notes for you. In other words, discovery should be more like Painted World and less like Ash Lake.
Vaasman
This is what worries me because I disagree with you. This is one of the main reasons I love this game, that on my seventh playthrough I still find new secrets in the game. When did it become a law that you must experienceevery single aspect of a game on your first playthrough? For the record I was one of these fools that missed Ash Lake on mu initial playthrough and the joy of discovoring it in my second was amazing; a whole new area!!! This is the brilliance of the Souls games design and other more old school games such a Super Mario for example.
It's only brilliant if I can look back on it and see the hints sprinkled around that there was extra content. If I hear about secrets after the fact, I as a player should be going "Wow that was really clever how they hid that, I'll have to try to find that on my second playthrough," not "oh come on how would I ever have known to do that? Are they expecting me to prod every single wall?"You should feel like the hidden content was simply something you didn't look carefully enough for, you shouldn't ever feel like you were simply cheated out of secret content by poor luck or a lack of extreme meticulousness.
Like I said, I disagree with you. Games didn't show me secrets in the old NES era, because that it the whole point that the Souls games try to recreate; the school ground discussions on how to find the secret stuff. That is the whole purpose why the game has an official Wikipage and why that wall that you mentioned is easily discovered if another player has placed a message there that other players have rated up. The first thing you need to accept about both Souls games is that they don't care that you want to find everything, you have to work and study to get the rewards. This is not only brilliant design in this day and age (used to be common) but it is also why the two Souls games thus far are something of gaming counter culture this gen and worth keeping around. It's okay that you may not like it but there are tons of games that suit you better, but it is not okay to expect every game to change to your desires. I for example hate Assassin's Creed but it's not my place to say those games should change into a Souls game. The diversity is something to be cheerished when it comes to games.
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