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thinicer

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#1 thinicer
Member since 2006 • 3704 Posts

People create these games, and they pour tons of time and effort into them. For them, it is their livlihood and they are making a product designed for the sole purpose of entertaining us. Why would anybody hope that something they work so hard on fails? Are people really this selfish and incapable of growing up?

We want every game developer to succeed and enrich the market with outstanding products. The more quality games, the better.

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thinicer

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#2 thinicer
Member since 2006 • 3704 Posts

I think Halo 4 releases 4th quarter of 2012, and the new Xbox hits shelves 1st or 2nd quarter 2013.

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#3 thinicer
Member since 2006 • 3704 Posts

The website talks about VII's great story. I played VII twice, and each time I was trying to figure stuff out. It was all so confusing how I'd fight all these Jenova monsters, and if I was fighting the real Sephiroth when Aeris was killed. The English translation should have been done a lot better. To this day, I still don't quite get it.

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#4 thinicer
Member since 2006 • 3704 Posts

If Square were smart, they would release a complete remake of Final Fantasy VII (with upgrades to the gameplay), complete with voice acting during the cut scenes. That will generate considerable buzz and breathe new life into their franchise. It's a game the public wants. It will sell big time.

Then, follow that up with a TRUE sequel to the game that takes place after the events of that FF VII movie. Heck, turn the whole thing into a trilogy like Mass Effect. Keep the public wanting to see what happens next.

And then, once you've released those games, drop the whole numbering system to Final Fantasy. It's getting kind or ridiculous that the numbering is getting so high, not to mention it's kind of confusing and helps water down the product. Why name your MMO games "11" and "14" when they aren't true successors? Doesn't make any sense.

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thinicer

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#5 thinicer
Member since 2006 • 3704 Posts

It's a bad idea.

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#6 thinicer
Member since 2006 • 3704 Posts

The only thing that matters to everybody on this board, who are gamers and consumers, is this:

The PS3 has a blu-ray player, has free online, AAA multi-plats, and plenty of game exclusives that aren't on any other platform. For the end user, they are getting quite a lot when they buy a PS3 today and that's all that matters - how the needs of the consumer are fulfilled, and the PS3 fulfills them and then some. The console is solidly supported by Sony and other third party companies. Financial performance of Sony and it's place on the install base rankings are pointless details that don't matter to the end consumer that purchases the console, because the important, relevant stuff is fulfilled.

Dreamcast, that was a failure. Virtual Boy, that was a failure. PS3 is not a failure - it's just not as successful as the PS2 was. There was no way it was ever going to be.

PS3 is a successful console because it has a healthy install base and plenty of software and support by Sony. If it didn't have these things, it would be a failure. It is a very safe buy for consumers.

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#7 thinicer
Member since 2006 • 3704 Posts

Many people on System Wars have a great talent for exaggeration.

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#8 thinicer
Member since 2006 • 3704 Posts

The PS3 is an outstanding console. The end-consumer is very satisfied with it and that's the most important thing to them, but financially the console was a real loser for Sony and I doubt you will see them release the PS4 at such a huge initial loss. This is very unlikely now with Blu-Ray far more cheaper and common. I don't see their next console launching at a price that's more than $450.

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#9 thinicer
Member since 2006 • 3704 Posts

9.0. It will be denied a higher score because of lack of voice acting.

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#10 thinicer
Member since 2006 • 3704 Posts
[QUOTE="heretrix"]

I actually liked The Spirits Within. It was a hell of a lot better than that awful drek Advent Children.

drinkerofjuice
Indeed. At least The Spirits Within is something Advent Children wasn't: Coherent.

In that sense, it was a true sequel to the game which was also not coherent.