Solid points Kthunderthumbs! This game really makes me wonder how many people actually worked on it, because the flaws you mentioned are very obvious. It is hard to imagine the beta testers didn't catch them.
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Things I liked:
- No fixed class structure means that their is less reason to restart a game, since you can continiously reskill.
- Excellent combat mechanics!!!
- Varied environments
- Great ambiance
- varied classes
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Things I didn't like:
These two almost ruin the game, one the OP touched on, one he didn't
- Remember old NES and SNES games that were so frustrating you would throw your controller? Well Blizzard has brought that feeling back! Run from a champion mob on hell or inferno and watch them cortex you back to their fire chains and now you are dead. Respawn back at the start of the barracks maze in act III and run back for five minutes through a maze to the same champions that have full health and will do the same thing to you again! Awesome. These throw your keyboard moments will for sure happen inferno, if not hell.
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- Loot system is terrible. It is basically like playing keno. If you know how keno works you would know that 20 numbers are picked at random from 1-80. THe probability of getting 1 number you choose right is 1 in 4.
In normal and nightmare the loot doesn't have many options for modifiers, so getting what stat you need on a piece is pretty good.
On hell and inferno there are tons for stat types and they all come at random, so if you get a piece of gear that will have 5 stats (a rare), chances of getting one of the stats you want feels like 1 in 10. "Yes this item has dexetrity for my monk" you say. Sweet. What about the other stats. Like keno the odds of getting 1 number is 1 in 4, the odds of getting 5 is like 1 in 100,000. Just like this game. You are praying for that item on inferno that has dexterity, vitallity, and all restistances. You say, who cares about the other two stats. Still your odds of ever finding that piece with so many stat possiblities is super low. so grind grind grind some more. Or hit the auction house and realize that the same piece you want is the one everyone else wants and it is $20 on the RMAH. Ouch, back to the gold auction house to find the one with 187 dexterity, 34 vitallity, and 17 to lightning resistance. Yeah it isn't balance, or very good, but it is better then wading through quivers, shields, polearms, and orbs that you won't/can't use.
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Yeah, a rant I know, but it makes Blizzards business plan with this game very obvious, Make perfect and near perfect loot so rare and random that it will end up on the RMAH so they can get their cut. With millions of people playing these items will show up at just a frequent enough pace so the RMAH will never be flood or bare.
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In closing, if you play for fun as a casual gamer, you will have fun with this game. Your first few playthroughs will be awesome! Try classes, skills, play with firends and enjoy. Though if you choose to play past lvl 55 it gets really really ugly. Perpare to swear, throw things, feel underpowered, and persue the hopeless quest of winning the lottery by getting a drop you will use in inferno. Good luck!
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