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videogamesdead6

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#1 videogamesdead6
Member since 2009 • 208 Posts
just use both for exclusives and PC for multiplats.SilverChimera
and exclusive
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#2 videogamesdead6
Member since 2009 • 208 Posts
im not steaming this steaming pile.
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#3 videogamesdead6
Member since 2009 • 208 Posts
pc
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#4 videogamesdead6
Member since 2009 • 208 Posts
lol the amount of ram avalible can effect framerates texture thrashing
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#5 videogamesdead6
Member since 2009 • 208 Posts
there can be times when a dev poorly optimized his engine for a platform, but saying john carmack lol doesnt know how to optimize is like saying obama isnt the president. he knows what he's doing, but framerates depend on the mappers also not just engine optimization for hardware. mappers can use too many pointless static meshes in one area slowing down fps, or not alligning the walls sealing the map aka memory leak. or too high res of texture for current hardware all kinds of crap that can effect framerate a mapper does. it's not all dependant on mr.john carmack most likely the reason xbox360 can run the same map as ps3 at higher framerates because of more system memory, edram and more advanced gpu.
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#6 videogamesdead6
Member since 2009 • 208 Posts
[QUOTE="videogamesdead6"][QUOTE="Couth_"]Carmack isn't lazy. He is just past his primeCouth_
LOL no lol he said ps3 has alittle more cpu power, but the development tools arent as good as microsoft's and basically you gotta work hard to make use of this cpu power what are you gonna use this alittle bit of top end cpu power for? xbox360 has unified memory allows dev's to allocate more ram to gpu or cpu than ps3 plus os uses less ram. 360 has edram to help with the framebuffer while ps3's system memory takes a hit doing framebuffer unlike 360. xbox360's gpu uses a custom api it supports more graphical effects than ps3's gpu it's gpu extends beyond standard directx9c unlike rsx even though ps3 uses open gl the rsx still supports dx9c

My statement doesnt realy have anything to do with the PS3 hardware or any hardware.. It has to do with the quality of his games..

his engines are always optimized great, it's up to the mapper the design choice's the mapper does depends on the framerate man, user made maps on pc lol like begginer ones have terrible framerates compared to good mappers maps, this doesnt mean the engine is poorly optimized it's the crappy mapper. you people dont seem to know much
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#7 videogamesdead6
Member since 2009 • 208 Posts
Carmack isn't lazy. He is just past his primeCouth_
LOL no lol he said ps3 has alittle more cpu power, but the development tools arent as good as microsoft's and basically you gotta work hard to make use of this cpu power what are you gonna use this alittle bit of top end cpu power for? xbox360 has unified memory allows dev's to allocate more ram to gpu or cpu than ps3 plus os uses less ram. 360 has edram to help with the framebuffer while ps3's system memory takes a hit doing framebuffer unlike 360. xbox360's gpu uses a custom api it supports more graphical effects than ps3's gpu it's gpu extends beyond standard directx9c unlike rsx even though ps3 uses open gl the rsx still supports dx9c
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#8 videogamesdead6
Member since 2009 • 208 Posts
lol he said ps3 has alittle more cpu power, but the development tools arent as good as microsoft's and basically you gotta work hard to make use of this cpu power what are you gonna use this alittle bit of top end cpu power for? xbox360 has unified memory allows dev's to allocate more ram to gpu or cpu than ps3 plus os uses less ram. 360 has edram to help with the framebuffer while ps3's system memory takes a hit doing framebuffer unlike 360. xbox360's gpu uses a custom api it supports more graphical effects than ps3's gpu it's gpu extends beyond standard directx9c unlike rsx even though ps3 uses open gl the rsx still supports dx9c