just use both for exclusives and PC for multiplats.SilverChimeraand exclusive
videogamesdead6's forum posts
[QUOTE="videogamesdead6"][QUOTE="Couth_"]Carmack isn't lazy. He is just past his primeCouth_LOL no lol he said ps3 has alittle more cpu power, but the development tools arent as good as microsoft's and basically you gotta work hard to make use of this cpu power what are you gonna use this alittle bit of top end cpu power for? xbox360 has unified memory allows dev's to allocate more ram to gpu or cpu than ps3 plus os uses less ram. 360 has edram to help with the framebuffer while ps3's system memory takes a hit doing framebuffer unlike 360. xbox360's gpu uses a custom api it supports more graphical effects than ps3's gpu it's gpu extends beyond standard directx9c unlike rsx even though ps3 uses open gl the rsx still supports dx9c My statement doesnt realy have anything to do with the PS3 hardware or any hardware.. It has to do with the quality of his games.. his engines are always optimized great, it's up to the mapper the design choice's the mapper does depends on the framerate man, user made maps on pc lol like begginer ones have terrible framerates compared to good mappers maps, this doesnt mean the engine is poorly optimized it's the crappy mapper. you people dont seem to know much
Carmack isn't lazy. He is just past his primeCouth_LOL no lol he said ps3 has alittle more cpu power, but the development tools arent as good as microsoft's and basically you gotta work hard to make use of this cpu power what are you gonna use this alittle bit of top end cpu power for? xbox360 has unified memory allows dev's to allocate more ram to gpu or cpu than ps3 plus os uses less ram. 360 has edram to help with the framebuffer while ps3's system memory takes a hit doing framebuffer unlike 360. xbox360's gpu uses a custom api it supports more graphical effects than ps3's gpu it's gpu extends beyond standard directx9c unlike rsx even though ps3 uses open gl the rsx still supports dx9c
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