@locopatho:
You are not being fair here. The way that BG implemented level scaling wasn't as game breaking as how Oblivion did it. In BGII you had to select a region from a map and then there was a chance that a fight would trigger. There wasn't any exploration in any sense of the word. It really wasn't a game feature but a distraction at most since most of the leveling was done by questing anyways. In Oblivion, crappy level scaling was really important as the combat and exploration where the only way to level up as there wasn't any way to meaningful way to make progress by questing. This especially true with how meaningless they made the non-combat skills. Bethesda definitely thought their level scaling in the ill-est of ways.
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