OR: The Surgeon General warns that Unrepentant Nostalgia may be hazardous to your health.
I had intended this to be another tide of derision towards the state of the games industry, spilling forth in a torrent of bile from the cavernous, unquenchable depths of my petty spite. But then, I realised that I didn't really have that much to be angry about.
You see - this all started when I was listening to a 1up Retronauts podcast from February - the one about First Person RPGs. And they mentioned System Shock 2 and Deus Ex. Two amazing games. Two of my all time favourites in fact. And I started thinking about how long it had been since I played a game that gave me such a thrill of excitement to be immersed in such a complex and amazing setting and system. I then recalled that I still had STALKER sitting in the big pile of games on my desk, waiting for me to finish it. Not to mention many other titles.
Its this kind of "eyes focused firmly on the rear view mirror" thinking that has had me mulling over the pros and cons of our current generation of titles. And also trying to determine whether games have gotten better or worse over time. And after much thought I have come to the following, shocking, conclusion:
To be honest, its pretty much the same.
"But wait!" The NES fans scream, "Clearly the 8-bit era was the most innovative - look at the massive variety of games that were created!"
"Hell no!" Shout the PS3 die hards, "Haven't you seen the Killzone 2 trailer? Isn't it goddamn hot! How could you possibly say that Metroid can begin to match up to that?"
"What are you talking about?" Asks my fiance, "Look - as long as its like bejeweled I'm fine with it. Or if it has puppies. Or is The Sims."
"Incorrect." States the legion with the TrackIR dots on their foreheads, "Only recently have we reached a point where computers can accurately model airflow and lift dynamics for a wing surface which has a procedural damage engine applied to it! It's a whole new era!"
And all of them would be right. There was an explosion in the variety of games available when we reached the 8-bit era, whether it was on the consoles, or the home PC, suddenly there was a lot more than ever appearing across old and new genres. Graphics, sound and all the other shiny, fiddly bits are getting better by the day, and it is a lot easier on the eye to watch someone playing Dead Rising on 360 than it is to watch them playing Resident Evil on the PS. The Sims, for all its heartless, evil, expansion pack exploitation is still a remarkably good game and sold like hotcakes for a reason. Similarly, there's a damn good reason why Bejeweled and its casual game ilk have everyone from the most obsessive gamer snob to their grandma playing them. And yes, more processing power means that we can start to do things that we could only dream of doing on a console or PC a decade ago.
But what, if anything does all this mean? Does it mean that games are better now?
Lets look at an example cherry picked to prove a point: The platformer.
This game used to be the absolute king of genres. You couldn't blink without another dozen turning up on the shelves. But now the platformer is a rare species. Or is it?
Back in the early days we had games like the Mario franchise, to name the most eponymous of these. The pure, arcade quality, platformer. A little later came the (in my opinion at least) greatly superior Prince of Persia, from Jordan Mechner. Another platformer, but one that added puzzles and tense combat. We see splits happening everywhere since then. Some games sped up the basic gameplay (Sonic), some added a really great sense of humour (Earthworm Jim), some took storytelling and design to a new level (Another World). Others took on any license that they could find with varying success.
But I'll stick with a few key examples here. Lets follow the evolution of Prince of Persia. From the original, we then went to Prince of Persia 2. More of the same, but with prettier graphics and a few new surprises. Then years later, some bright sparks decided to try a new take on the puzzle platformer with Tomb Raider moving it into the brave new realm of 3D. This led to Prince of Persia being revisited, as Prince of Persia 3D. And though that game made use of all the latest technologies, it was by no means anywhere near as good as the original. Tomb Raider thrived, but the Prince languished. Then came The Sands of Time - brilliance, a great addition to the series. Sadly, the followed this up with Warrior Within. And then continued down the 3rd person fighter with some puzzles path in Two Thrones. But, without Prince of Persia to lead the way, would we have ended up with Another World, Flashback and Fade To Black, or the Tomb Raider series - which led to Space Bunnies Must Die and O.D.T, but also to Oni and the resurrection of Prince of Persia in a new form. But most recently, we've had the announcement that the original is being remade, sure it will have graphics, sounds, physics and all the other widgets that the 360 allows, but its still going to be that game that we played way back when.
Now lets look at the more conventional platformer. Mario may not have been the first, but he was definitely the best at the time. And from Mario, we have many clones and imitators. Then, we had Sonic - where speed became central to the game. We had licensed games ranging from the good to the average to the totally rubbish. If we want to start looking at obscure tangents, I'll bring in Ecco The Dolphin. There were many attempts to create new franchises: Bubsy the Bobcat, Cool Spot and Aero: The Acro-Bat to name a few, each with their own "spin" on the basic genre. Then there are the shooting variants - the platformers where you are armed to the teeth - Metal Slug, Rolling Thunder and one of my personal favourites, Sunset Riders [previously incorrectly named here Outlaws]. One of the shooting variants that I've already mentioned was Earthworm Jim. One of the many games from Shiny that I am happy to ramble on about at length. But I won't. I'll just say that Earthworm Jim did two things - it was one of the funniest video games ever and it put Shiny squarely on the map. Earthworm Jim led to Abe's Odyssey and MDK. Two games on completely different paths that, I feel, owed a lot to the game for a variety of reasons.
Then, now that I've mentioned MDK, we can look at the 3d world. Mario 64 and Tomb Raider were the flagships of this era. And while I've discussed the path that Tomb Raider took, I'll now talk about Mario's own dark progeny (and some of the better ones). Sony needed a marketable mascot for the launch of the Playstation, so we suddenly had Crash Bandicoot. Later Microsoft tried to cash in with Blinx. In the meantime there had been Banjo & Kazooie, Conkers, Pandemonium and NiGHTS all bringing their own take on the 3d platformer to the fore. Lately, Mario has gone back to 2d. Sort-of (New Super Mario Bros.). Well, some of the time (Super Paper Mario). Sonic has started making money where he can and everyone tried to forget about Blinx. I'm only mentioning a smattering of games here because I'm trying to make a point - so don't criticise me for missing one of your "preciouses".
And the point is this: I'm just as happy with the latest platformers as I was with the oldest of them. I still play Prince of Persia as its an unbelievably good game even today. I play Super Mario Bros on my Virtual Console. Not long ago I downloaded the rejigged version of Another World which became available on PC. And I still have very fond memories of biting guards in the face as a raptor in the original Jurassic Park game. And of swinging a lightsabre and dying horribly in the Star Wars platformers on SNES. But I also loved playing Beyond Good & Evil, Prince of Persia: The Sands of Time, Codename: Gordon, New Super Mario Bros., Psychonauts and even the damn jumpy-jumpy segments in Half Life and Half Life 2. I want to play Tomb Raider: Anniversary. I am hanging out for Super Mario Galaxy.
Games from any era can be great, as long as you choose the right games to play. And this is where I'll leave you with some closing thoughts. If you are going to compare games from different eras: be fair. Of course you'll feel nostalgic when you see where the Sonic franchise has fallen to. And of course, you'll be happier with the smoother gameplay of the newer 3d platformers that have moved away from tile-based design. But you need to remember that Just because 3d platformers have smoothed their gameplay considerably now, it doesn't give any excuses for games like Shrek. And though Sonic was amazing change back in the day, we still have games that are pushing the genre in new directions, just look at what Psychonauts did.
I could go through these histories and genealogies and comparisons with any number of genres, and my conclusions would almost always be the same. Just because its old, or new, does not make a game automatically better.
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