First Screenshot of the Tetris Game I'm making.
I like to write small video games in my spare time, just little ones that one guy (namely myself) can make. Thought maybe some of you guys might like to see how a small game comes together. I'm programming this one in DarkBasic Pro, but I'm also learning the Torque Game Engine at the moment. I've been programming for most of my life and I get a lot of enjoyment out of piecing these things together.
Some stats on my Tetris game as it stands now:
'bout a thousand lines of code. (I know what you're thinking, but that's what it takes. My code is nice, clean, and efficient.)
made the background images (there's 5 right now, one for each level of drop speed) in Bryce3d, the blocks in Photoshop.
the next piece display in top right still uses the test block images I made in Paint when I first started coding.
there's a main menu (still with test graphics)that you can't see here when you first load the game. it has only one button that says: GO
Below is a screenshot from my first game, Orb Miner. If you've ever played Sokoban, it's the exact same thing. You just push the orbs into the slots. Seemed like a nice simple game to start with. Had a blast making it. It has 20 playable levels, sound, animated sprites, music, even a spash screen at the beginning. I should probably add a HUD someday though; count the moves and pushes; that sort of thing.
Log in to comment