Its always amazing how both people and companies seem to be caught by surprise when a game that relies heavily on servers has launch issues with everyone trying to play at once.
these Flight Sim games stream in a ton of data, so i'm not surprised one bit. MS probably knows that the vast majority of people will probably only play it for a few hours, do some training, fly over their house, and uninstall it. so maybe they are willing to weather the initial wave of problems rather than set up the server infrastructure that will only be used briefly.
but seriously. when was the last time a sever reliant game DIDN'T have launch issues? maybe Call of Duty? I find it so funny how gamers get so furious about it when its the most predictable shit ever and will probably sort itself out in a few days like always.
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