I haven't looked in to it yet, but I wonder if it helps anything if I want higher setting at 30fps...but 60 with quality settings might still be a nice upgrade.
I've never even played a game with FSR, but all the coverage makes it seem dubious. I don't even know for sure I'd like what Nvidia is doing.
@rotchild: I think games on Windows though are going to include higher/lower quality assets and code that's not needed on Playstation, like to potentially cover higher/lower settings, alternate rendering methods, that kind of thing, so may take up more space because of that.
Just remembered that Xbox 360 games might be a fraction of the size on other platforms yet look effectively the same, which was kind of a riot but for similar reasons
I've heard Xbox Series X has suffered too by some developers being like "well this is a lot more powerful, so we'll just dump the generic PC code on it and let the hardware deal with the inefficiency of not optimizing it" + upscaling and high resolutions kind of hiding the differences.
@stickemup: is it? PS4 Pro literally doubled the GPU and added 30% CPU. This basically raises PS5 up to Xbox Series X specs (which, okay, is still a big upgrade, but not double), then adds the AI hardware (technically Series also has that, but way less AFAIK). That upscaling may in fact make it a bigger upgrade than 4 Pro, but I'm honestly not sure. Plus 4 pro fixed 4's jet engine problem, and slotted in at the same price. I got mine for $320 less than a year later, versus $780.
I'd like one? But... probably stick to Xbox/Switch 2/Windows, I guess.
@jimabadon: You can thankfully add a drive, but not including it means the real US price is $780. Hardly the worst deal of all time, but...that's obviously a...I mean you can literally get gaming PCs for that price that are okay, and it's a big chunk of a better one. And for something that may get replaced in a few years.
I'd love one for Ghost and Ratchet and stufff, but...
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