@bingoh: it is just really sad that missions like that just end without letting you go further. that's the kind of stuff that made me excited for this game years ago, and we get a big fat nothing for a finish.
i don't even care if it did tie into the main story. it was just pathetic that the potential was there and they left it there on the cutting room floor. unreal.
@vice404: not really a 'pc' thing, but i was baffled at the constant childish poop and fart talk written in there, just from watching others play the first several hours.
that's just not the type of writing i expected when i think of watching an adult "vikings" story. i'd rather they talk about skinning, gutting, or decapitating, etc
@SirNormanislost: if it was on Steam (it will never be on Steam) then it would get review bombed for a legit issue, which is the long 4 hour slog that players face before leaving the starting area... would prevent Steam refunds (requires less than 2 hours played)
the public workshop events are as broken as ever. - the player turrets on defense bug out and attack friendly structures. - the enemies on attack often do not appear, or will ignore attacking the player-deployed items and instead attack random invalid containers that were placed by bethesda as props.
@Thanatos2k: Bethesda doesn't care. just look at The Witcher 3. That should have shamed Bethesda. Instead, Bethesda devolves, because even aiming for 2nd place was too much effort for them.
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