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yearssomuch

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#1 yearssomuch
Member since 2012 • 124 Posts
Ahaha, Episode 2 just came out today.. it's obvious that they're continuing to make these episodes. So what if they take a little while, that just means they're taking more time into refining each one. It's amazing to hear someone whining about buying a Season Pass, then whining about not getting them quick enough. You knew what you were getting into when you bought it, and you'll have all the episodes in time.. chill out.
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yearssomuch

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#2 yearssomuch
Member since 2012 • 124 Posts

I have a feeling some don't even know you can shoot dodge right from behind low cover, even through windows, or that you can at any time during a shoot dodge tap the bullet time key to cease use of slow mo and save it when safe to do so. At times I'll start a battle by running toward a cover spot in real time and shoot dodge just as the first enemy or two appears, then tap bullet time once I've killed them and snap to cover. This way I wind up in a safe spot with lots of slow mo left in my meter. I've made it through many sections without damage even on higher difficulty levels with this and other simple strategies.

Frag_Maniac
This. So many kids just don't understand how to play the game. With little tactics like this in mind, the game maintains a good balance between difficulty and straight-up fun. It's too good.
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#3 yearssomuch
Member since 2012 • 124 Posts
[QUOTE="Reed_Bowie"][QUOTE="yearssomuch"][QUOTE="Reed_Bowie"] Wait, I thought one of your main gripes was that enemies take too much damage to kill? Now you're openly admitting that they go down in 1-2 shots to the head, depending on whether or not they're wearing a helmet. You can call it 'childish name-calling' if you'd like, but you really are a joke.. and a hypocrite at that.

I was referring to non-head shots in my first post. If you don't get a headshot, the enemy can easily take 5-6 shots. I'm not being hypocritical at all. I'm just saying, an enemy should die quicker from torso shots. To kill an enemy quicker, one would need to take time to get headshots, which can make the combat harder than it needs to be. And I'm not even going to dignify your childish behavior with a response. If you can't debate without insulting the other person, that's honestly pretty sad.

As someone else already pointed out, I never had an enemy eat bullets in the chest unless they were wearing some sort of protective armor. Even on Hardcore (which is incredibly difficult, so you know.), unarmored enemies didn't take but a few shots to go down. But really, you're griping about how it's ridiculous that a Third Person Shooter is asking you to shoot enemies in the head to have an easier time not dying. Not only that, but you're complaining about this issue in a game that provides you with a slow-motion gameplay mechanic, in a game series that has always encouraged headshots. AND, you said in your first post:
"There was no point in adding a lock on system, while aiming, if the game has bullet time. I just set it to Free Aim."Reed_Bowie
So initially, you claimed Bullet Time gives you more than enough of an edge to have good precision, yet now you're complaining about how the game is 'harder than it needs to be' because the poor thing can't hit a headshot. Really? Again, call my behavior childish if that's what makes you feel better, but you're making yourself out to be a bigger hypocrite with each and every post, which is exactly why I called you a joke in the first place. It doesn't boil down to child-like insults; it boils down to you rambling negatively about things you clearly don't understand, which makes it hard to take you seriously.
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#4 yearssomuch
Member since 2012 • 124 Posts
Also, anyone still complaining about Shootdodge being worthless clearly hasn't learned how to play the game, and they're never going to at this point. It's all about picking your moments, and a key factor being to shootdodge behind some sort of cover. Hell, the first two Max Payne games had that idea in mind, they just made it more risky in this one by making you get up slower. But why is that a bad thing? Considering this game incorporated multiplayer, they obviously had to do something or everyone online would be spamming shootdodge like they were playing Max Payne 1. But online isn't the only reason, the shootdodge needed a bit of a tweak either way. It's one of Max's main abilities, sure, but it's much better in this game where it has much more of a 'risk vs reward' factor, which is exactly how it should've always been. You'd be surprised at how many people don't even realize MP1 and MP2 had simple, basic Bullet Time WITHOUT needing to Shootdodge because all they did was, you guessed it, spam shootdodge from start to finish. It would've been boring to encourage the exact same behavior. But either way, it's far from worthless.. if anything, you're worthless for still not figuring it out. To summarize, try to avoid activating Shootdodge unless you know you can use it to jump behind some cover. The only other times it's advisable is when you know you can wipe all visible enemies in one jump, or when you know you're going to die in the situation you've found yourself in and you have no other choice BUT to shootdodge. You wouldn't believe how many times it's saved my life, both on single player and online, in situations where I thought for sure I was dead.
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#5 yearssomuch
Member since 2012 • 124 Posts
I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you.Reed_Bowie
[QUOTE="Reed_Bowie"] Max Payne 3's story is pretty generic with some significant plot holes. I felt that in Max Payne 2, the story was much deeper and even went on a psychological level. In Max Payne 3, I felt that Max was just complaining the whole time about how he always messes up and is going to mess up. Btw, I play on the normal difficulty with free aim, so if you think "normal" is "difficulty too easy", than I don't know what to tell you. And if you have the ability to slow down time, zoom in, and shoot, there really is no point of a lock-on system. If someone is that inexperienced that they can't aim with all those aids, they really shouldn't be shooter games. Enemies only take one bullet to kill if you get a head-shot. And later on in the game, armored enemies can take two head-shots. Max Payne dies very quickly, in some cases, only four shots. And btw, your insult at the end is pretty childish, so I don't feel the need to respond to it with more childish name-calling.

Wait, I thought one of your main gripes was that enemies take too much damage to kill? Now you're openly admitting that they go down in 1-2 shots to the head, depending on whether or not they're wearing a helmet. You can call it 'childish name-calling' if you'd like, but you really are a joke.. and a hypocrite at that.
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#6 yearssomuch
Member since 2012 • 124 Posts
Hahaha. So what, the New Jersey levels are supposed to give us the idea that everyone in Hoboken is a gun-toting guido juicehead that will shoot you in the face for looking at them wrong? It's a fictional story set in a real location, but not every action depicted has to be representative of the location that the game is set. Every action depicted is depicted by a FICTIONAL CHARACTER, and these FICTIONAL CHARACTERS are driven by FICTIONAL MOTIVATIONS. It doesn't necessarily have anything to do with where the game is set. But that makes too much sense, huh? Stop crying.
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#7 yearssomuch
Member since 2012 • 124 Posts
I really hope so. Like you, I was considering the season pass until I realized how dead the online became. Unfortunately, DLC tends to split the community down to those who have it and those who don't, which usually makes things worse for the total player base that's already dwindling. Oh well, I'm hoping for the best. This game's multiplayer is way too fun to just toss and forget about.
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#8 yearssomuch
Member since 2012 • 124 Posts

It looks great on my maching, juding graphics based on how much they make your fans spin is stupid. Crysis wasn't that great graphically, it just wasn't optomized for anything so dumb people assumed it had the best graphics ever, they were good but not all that. Metro is another one that was poorly optomized.

blastmaster2k2
Sorry, but I think you're wrong. I don't like Crytek at all, and Crysis 2 is mediocre at best, but I feel like the only reason you say that is because you've never seen it ran at full potential. It's a very impressive looking game on the right rig. Although you're right, it wasn't optimized for crap and that gives it a very overrated reputation. But to say that it 'wasn't that great graphically' is a pretty ignorant statement.
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#9 yearssomuch
Member since 2012 • 124 Posts
On PS3, the Free Aim lobbies are basically dead. You can still get a game, but tonight there was only 4 lobbies going on in Team Deathmatch, in the world. This game has by far some of the BEST multiplayer I've ever played, but unfortunately it's too hard for kids who've had their senses dulled by mediocre crapfests like CoD. So, it'll die quickly. I don't want to live on this planet anymore.
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#10 yearssomuch
Member since 2012 • 124 Posts
I haven't seen any of these floating around, so I thought I'd start one myself. :D K/D: 2.86 Match W/L: 3.95 Vendettas: 26.14 Shootdodge: 0.97 XP Per Min: 169 Accuracy: 27% Wagers: $500 Avg. Life Span: 01:21.928 Also, more details to be found in the following image: http://tinyimg.comoj.com/pictures/9ea86af8cc5b1ab0fa2a529cfc84aab2.png Share your stats everyone! :)