yearssomuch's forum posts
This. So many kids just don't understand how to play the game. With little tactics like this in mind, the game maintains a good balance between difficulty and straight-up fun. It's too good.I have a feeling some don't even know you can shoot dodge right from behind low cover, even through windows, or that you can at any time during a shoot dodge tap the bullet time key to cease use of slow mo and save it when safe to do so. At times I'll start a battle by running toward a cover spot in real time and shoot dodge just as the first enemy or two appears, then tap bullet time once I've killed them and snap to cover. This way I wind up in a safe spot with lots of slow mo left in my meter. I've made it through many sections without damage even on higher difficulty levels with this and other simple strategies.
Frag_Maniac
"There was no point in adding a lock on system, while aiming, if the game has bullet time. I just set it to Free Aim."Reed_BowieSo initially, you claimed Bullet Time gives you more than enough of an edge to have good precision, yet now you're complaining about how the game is 'harder than it needs to be' because the poor thing can't hit a headshot. Really? Again, call my behavior childish if that's what makes you feel better, but you're making yourself out to be a bigger hypocrite with each and every post, which is exactly why I called you a joke in the first place. It doesn't boil down to child-like insults; it boils down to you rambling negatively about things you clearly don't understand, which makes it hard to take you seriously.
I'd say the biggest problem with the combat is the fact that the enemies take too much damage, and Max Payne takes too little damage. It's not rare to shoot an enemy 5-6 times, only to have him, not only survive, but continue shoot at you.Reed_Bowie[QUOTE="Reed_Bowie"] Max Payne 3's story is pretty generic with some significant plot holes. I felt that in Max Payne 2, the story was much deeper and even went on a psychological level. In Max Payne 3, I felt that Max was just complaining the whole time about how he always messes up and is going to mess up. Btw, I play on the normal difficulty with free aim, so if you think "normal" is "difficulty too easy", than I don't know what to tell you. And if you have the ability to slow down time, zoom in, and shoot, there really is no point of a lock-on system. If someone is that inexperienced that they can't aim with all those aids, they really shouldn't be shooter games. Enemies only take one bullet to kill if you get a head-shot. And later on in the game, armored enemies can take two head-shots. Max Payne dies very quickly, in some cases, only four shots. And btw, your insult at the end is pretty childish, so I don't feel the need to respond to it with more childish name-calling. Wait, I thought one of your main gripes was that enemies take too much damage to kill? Now you're openly admitting that they go down in 1-2 shots to the head, depending on whether or not they're wearing a helmet. You can call it 'childish name-calling' if you'd like, but you really are a joke.. and a hypocrite at that.
Sorry, but I think you're wrong. I don't like Crytek at all, and Crysis 2 is mediocre at best, but I feel like the only reason you say that is because you've never seen it ran at full potential. It's a very impressive looking game on the right rig. Although you're right, it wasn't optimized for crap and that gives it a very overrated reputation. But to say that it 'wasn't that great graphically' is a pretty ignorant statement.It looks great on my maching, juding graphics based on how much they make your fans spin is stupid. Crysis wasn't that great graphically, it just wasn't optomized for anything so dumb people assumed it had the best graphics ever, they were good but not all that. Metro is another one that was poorly optomized.
blastmaster2k2
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