There is already a portion of Bungie not owned by MS, and Bungie has its own independent shareholders,.Uncle_TbagLink please. Bungie shares are not publicly traded.
ymi_basic's forum posts
The hype must be working because this is the only game that has me thinking about buying a next-gen console... and I'm not even a Halo fan. My main reservation is that it sounds like you really need to go online to get much value out of the game and I have no intention of going down that road. I play a lot of splitscreen multiplayer games, but Halo has never been a favorite due to the lack of bots which really only leaves co-op for two players (I find co-op boring). Question: Is the gameplay still really slow compared to games like Timesplitters or Unreal?
The metagame is when you activate the scoring mode during the campaign. It will give and subtract points for kills and deaths, and you get a score that you can compare with your buddies in co-op. Turning on the skulls will add a multiplier for your meta-game score.TeufelhuhnI played the first two games only on "legendary" and didn't find that particularly difficult so I really never got much mileage out of them. This feature sounds great for replay value.
This thread has nothing to do with a realconcern about the death of single player gaming. It was originated to voice disapproval for Halo 3 winning goty (in a round-about way)... and that hasn't even happened yet. To the OP I say:
- Halo 3 being uber-popular isn't evidence whatsoever that single player games are dying.
- If anything, it's skill/strategy games that are dying in favor of story based games where story progression is deemed more important than pure gaming challenge.
- The industry is more and more catering to antisocial gaming geeks, so you havenothing to worry about.
-Split-screen multiplayer gaming is definitely dying a slow death.
... and (in my case) ... don't want them.....you don't need them.
Dopemonk736
I don'twant a story when I play ping-pong or pool, and I don'twant one when I play a videogame either. If someone stops me from sinking a ball in a game of pool to tell me a little story aboutwhy it's so important to sink that ball, it's just going to piss me off. It's the same thing when a cutscene interupts my videogame. It doesn't help that it's inevitably some ridiculous sci-fi/ fantasy/ action storyline.
This is probably the number one reason that I have drifted away from gaming in recent years. The industry has catered to sci-fi geeks who are more interested in somestory about anancient (or alien) race whose power has been locked away in some amulet (and it's about to fall into the hands of evil!) than they are about actually playing a game with challenge and strategy.
I don't know if Wii games are providing that either, but I hope that the Wii phenomenon lets the industry know that there are still a lot of potential gamers out there who aren't Dungeons and Dragons type nerds. We just want to PLAY our games ... not "experience" them.
[QUOTE="ymi_basic"][QUOTE="CarnageHeart"]Are you inferring that UT > TS? These are two of my favorite franchises, but I'd have to say after spending hundreds of hours on both that (imo) Timesplitters has more to offer. I think it's the mapmaker that allows you to build strategy into matches that throws TS over the top. UT (although great) is more of a twitch game that plays like a shooter - fighter hybrid.If Unreal Tournament 3 releases this year and buries Haze (which looks like a more conceptually interesting game, though I don't know how the engine/weapons/game design stacks up) then logically Free Radical would have nowhere to go but the Wii.
CarnageHeart
As for TS on Wii ... I think that will be the definitive test of the wiimote. If it adds nothing toTimesplitters (speed or precision wise), then I will consider it a failure. I'm not sure what the TS franchise would stand to gain from the 360's power, but I guess it would be interesting to find out.
No, I'm not. I'm saying that if gamers swarm towards UT and avoid Haze (which isn't a TS game, BTW) than the Wii seems like the only place for Free Radical to go since the fps competition is going to get more intense on the PS3 and the competition in that genre on the X360 is even higher.
Ah, I see. I guess I figure that making TS4 a PS3 exclusive would be suicidal for free-rad just based on user base. You're right though, they'll learn from Haze what's possible there and they know from their experience with TS2 and TS3 on the xbox that TS4 could get lost on X360. The Wii does seem like the natural place with minimal competition.Are you inferring that UT > TS? These are two of my favorite franchises, but I'd have to say after spending hundreds of hours on both that (imo) Timesplitters has more to offer. I think it's the mapmaker that allows you to build strategy into matches that throws TS over the top. UT (although great) is more of a twitch game that plays like a shooter - fighter hybrid.If Unreal Tournament 3 releases this year and buries Haze (which looks like a more conceptually interesting game, though I don't know how the engine/weapons/game design stacks up) then logically Free Radical would have nowhere to go but the Wii.
CarnageHeart
As for TS on Wii ... I think that will be the definitive test of the wiimote. If it adds nothing toTimesplitters (speed or precision wise), then I will consider it a failure. I'm not sure what the TS franchise would stand to gain from the 360's power, but I guess it would be interesting to find out.
(btw: I think Haze will bury itself ...being ps3 exclusive.)
[QUOTE="ymi_basic"]First, I don't think long range weapons would work with this system because there won't be enough bandwidth to allow you to interact with that many people in a battle. Even if it did, you have to remember that for every man on a turret gun mowing down the enemy, there are 100 guys out there who are spawning and then just getting mowed down. How fun is that?[QUOTE="gabcd86"]... or man loads of fixed guns andhold them off. This would definitely be awesome!gabcd86
Everyone imagines being the "Braveheart" character ina massivebattle. It's more likely that you're going to be the cannon fodder.
True about the long range guns, but I disagree with your final point. Unless we are talking about the PC RTS/ 360 FPS system here, no-one is going to make themselves cannon fodder, but not "Braveheart" either. It would definintely feel more like a war, with loads of gunfire flying around, but the point about the people spawning and getting kiled instantly is why I said the maps should be big and have separate spawn points, to allow people some time to adjust and get into battle (could be frustrating if you travel across the map, then get owned and have to do it again)
Still, it's impossible to change the fact that for every guy that makes 10 kills in a row, you have to have 10 guys who die without a kill (on average).I guess it's just personal taste, but I find 4-8 player matches are the most fun. More than that, you start lose the strategy and importance of the individual. Also, it's hard enough to find 16 skilled and honest players. Imagine the logistical challenge of trying to get 1000 players together at all ... let alone trying to assure that none of them are the type to kill a teammate for a superior weapon or whatever.
... or man loads of fixed guns andhold them off. This would definitely be awesome!gabcd86First, I don't think long range weapons would work with this system because there won't be enough bandwidth to allow you to interact with that many people in a battle. Even if it did, you have to remember that for every man on a turret gun mowing down the enemy, there are 100 guys out there who are spawning and then just getting mowed down. How fun is that?
Everyone imagines being the "Braveheart" character ina massivebattle. It's more likely that you're going to be the cannon fodder.
US Hardware LTD:Four years from now I see these numbers being something like:
360: 6.23m
Wii: 4.02m
PS3: 1.74mdvader654
360: 18m
Wii: 25m
PS3: 7m
The Wii number is the hardest one to call. It may slow to finish at something closer to 15m.
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