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ymi_basic

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#1 ymi_basic
Member since 2002 • 3685 Posts

[QUOTE="The_Paladine"]Ive been hearing over the last little while about framerate alot. Ps3 fanboys have been giving gears the shaft because it has a framerate of 30. I also heard that the designers of cod4 have decided to go with higher framerates instead of boosted graphics and have decided to make it so that the framerate never goes under 50. Im obviously missing something because i cant tell the difference. What is framerate and how does it make a difference with the gameplaying experience?weirjf

it's a typical silly argument. in the end when you are actually into the game and playing it, you will never notice the difference unless it dips below 20

That's bs. 20Hz is where most people start to see lights flicker. It's a totally different thing for images moving across your field of view. Don't believe me? Try waving your hand in front of a 70Hz crt monitor.
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ymi_basic

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#2 ymi_basic
Member since 2002 • 3685 Posts
I hate it when the framerate messes with the gameplay, though, it's my no. 1 peeve.nopalversion
I agree. I would gladly take lower poly counts and simpler textures in order to keepa game running smoothly. Unfortunately, a lot of pre-release hype is based on screen shots and so devs are constantly tempted to push the graphics too far at the expense of fluid gameplay. Advancing console hardware hasn't done much to solve this problem.
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ymi_basic

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#3 ymi_basic
Member since 2002 • 3685 Posts

... I don't expect to change up until gaming has been around for a few more decades.CarnageHeart
If ever. Games like Dungeons and Dragons haven't become more socially acceptable with time. Let's face it, this pastime of ours is hardly high-brow entertainment and many of its hardcore followers do exhibit antisocial behaviour.

Although now that I think of it, you might be right. Movies that would have been considered pop culture trash a couple decades ago (like Titanic, Gladiator, and Lord of the Rings) are starting to win accolades.... so who knows.

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#4 ymi_basic
Member since 2002 • 3685 Posts
[QUOTE="inoperativeRS"]

[QUOTE="MAILER_DAEMON"][QUOTE="inoperativeRS"]I hope this one is more like TS 2 than 3.MAILER_DAEMON

3 had a better story, animations (hands were actually holding guns), and melee attacks, but TS2 had a more fun "feel" to it. I'm just not sure if I'd rather see it on the Wii or 360.

Well, while I do think TS 3 was better technically, it just lacked that special something that made TS2 a fantastic game instead of just a great game. Probably the "feel" you're talking about.

I blame it on the lack of Tommy Guns, The Impersonator, and Elijah Jones. :(

I blame it on a lack of speed, framerate, and the downgrading of weapons like the turret guns, minigun, and especially the remote mines.

I hope they focus TS4 on:

- multiplayer

- mapmaker

- challenges

- online leaderboards and map exchange

They should drop the story mode and just provide a couple dozen good assault missions. Userscan fill the story mode void if the mapmaker is powerful enough and they provide online map exchange.

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#5 ymi_basic
Member since 2002 • 3685 Posts
Regardless it is very much possible to know from one playthrough, which is usually the way a game is meant to be played, how excellent a game is. dvader654
I don't agree with this. You might "experience" a game in a single play-through, but I don't believe you have really PLAYED it (not if it has good depth). That's a bit like saying that you can know how great a sport like skiing is after your first day out. Personally, I've been skiing for more than 30 years and it just keeps getting better. While it's true that no videogame has the depth of a sport like skiing or even tennis, some do at least take a couple hundred hours to fully appreciate. (ex: Perfect Dark or Tekken)
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#6 ymi_basic
Member since 2002 • 3685 Posts
[QUOTE="ymi_basic"]

[QUOTE="dvader654"]One of the best games I have ever played.dvader654

I don't mean to be an ass (although you'll probably think I am anyway), but it would have to be a couple years in the future and I would have to be logging my 1000th hour on a game (with a smile on my face) for me to make such a statement.

I guess you are just looking for something very different in "games" than I am.

Why would you have to log 1000 hours into a game, I never log 1000 hours into any game, I dont have the time for that, too may games to play. You can't judge a game just on the gameplay experience? MP3had me hooked, had me wowed, had me loving every second of the 20+ hour adventure, few games can do that for me. Its one of those rare games for me where I finish and i just want to jump right in again, the game has consumed me and it feels great. About once a year,there isone gamethat comes out thatreminds me why I love to play video games, this is that game, this is why I play.

As for what I look for in a game, yeah I am an action/adventure fan through and through. Metoid is like the shooter version of the Zelda style, it combines all the elements I look for in a game. So yes I am going to like this game more than people who like fighting games or some other style game.

Like I said, we're looking for different things. I don't even know what you mean by "the gameplay experience." I don't "experience " games. I play them. There are some games where I think, wow, that's pretty cool, but the feeling can disappear just as fast as it came. If I play through a 20 hour game once or twice and never touch it again, it doesn't matter to me what I "experienced" ...the game will fade away as just another vague memory.

However a truly great game in my opinion is one thatI just can't put down. I might get new games, but I'd still go back to that great game. Those games might not even be obvious at first. I remember the first time that I played the original Perfect Dark. I thought it was good because it had a bunch of new weapons and locations that I had never seen in a game before. However it was only after playing it for well over 100 hours that I realized just how well designed the game was.

I was still finding new strategies where if I headshoted a guard from great distance and legged it, maybe I could get in a gate just before it locked. Or maybe there was a particular angle whereby I could shoot an explosive negating the need to enter a particular building to complete an objective. Then therewere challenge modes where I pretty much had to go to the internet for strategies because they really were THAT MUCH challenge.

Then when all was said and done, I played literally hundreds of hoursof multiplayer that just never got old. When I get a game like that, I keep coming back to it because I know there's just much more fun to be had there than with some new game with far less depth. It's only then that I start thinking that maybe "this is the best game that I've ever played."

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#7 ymi_basic
Member since 2002 • 3685 Posts
[QUOTE="ymi_basic"]

[QUOTE="TriangleHard"] Multi-player ends up being very repetitive gameplay doing samething over and over and over again, just with different people. Single player usually have variety of things. Also multi-player gaming is just playing a game. Single player gaming is an experience. TriangleHard

Now I think Multiplayer games or severly overrated. I mean you get most of your practice from on single player mode. If a game has a good storyline that has lots of twist and turns and I am pulled into the action and story then that is a worthy buy for me. I mean the only way to get the full thrill of a multiplayer game is to make sure that your friends or some one has the same game as you, and my taste in games don't apply to everyone else's. shadowfox55

I am completely opposite of these guys. To me, the height of gaming is playing with a friend (or friends), and not online. Games are games. They should be fun.I have never played a videogame whos story interested me in the least (nor have I seen an action, fantasy or sci-fi movie that does much for me). Playing a good game with a friend is never the same just because of the things that happen, the things you talk about while playing, and (hopefully) the laughs that you get from it. I find the same thing with games like ping-pong or pool. As you get more skilled, the game just gets better and it's never the same. On the other hand, once you've played enough single player games or watched enough action films, those all start to seem the same.

Try Final Fantasy Tactics, it has better story than most books out there.

That sounds highly unlikely to me. A story involving princes and potions and power struggles isn't exactly my cup of tea. I can't relate fantasy orsci-fi orbattlesof good and evil to my life, so I generally get nothing out of those types of stories. I find real world people in real world situations to be more entertaining.
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#8 ymi_basic
Member since 2002 • 3685 Posts

One of the best games I have ever played.dvader654
I don't mean to be an ass (although you'll probably think I am anyway), but it would have to be a couple years in the future and I would have to be logging my 1000th hour on a game (with a smile on my face) for me to make such a statement.

I guess you are just looking for something very different in "games" than I am.

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#9 ymi_basic
Member since 2002 • 3685 Posts

Multi-player ends up being very repetitive gameplay doing samething over and over and over again, just with different people. Single player usually have variety of things. Also multi-player gaming is just playing a game. Single player gaming is an experience. TriangleHard
Now I think Multiplayer games or severly overrated. I mean you get most of your practice from on single player mode. If a game has a good storyline that has lots of twist and turns and I am pulled into the action and story then that is a worthy buy for me. I mean the only way to get the full thrill of a multiplayer game is to make sure that your friends or some one has the same game as you, and my taste in games don't apply to everyone else's. shadowfox55

I am completely opposite of these guys. To me, the height of gaming is playing with a friend (or friends), and not online. Games are games. They should be fun.I have never played a videogame whos story interested me in the least (nor have I seen an action, fantasy or sci-fi movie that does much for me). Playing a good game with a friend is never the same just because of the things that happen, the things you talk about while playing, and (hopefully) the laughs that you get from it. I find the same thing with games like ping-pong or pool. As you get more skilled, the game just gets better and it's never the same. On the other hand, once you've played enough single player games or watched enough action films, those all start to seem the same.

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#10 ymi_basic
Member since 2002 • 3685 Posts
[QUOTE="ymi_basic"]

"EA Canada did reveal that you'll be able to fully customize the online experience so that you and your friends can use zapper controls, or assign "easy" lock-on mechanics (which are also available for the single-player experience); once your reticule turns red over an enemy, you tap Z and you will effectively hold the lock wherever he runs. In Campaign Mode, this option is only available on the easy setting and it can be turned off or ignored."

More "lock-on" in a Wii shooter. One begins to wonder if this is to compensate for technical limitations of the console or if it's just to compensate for the limitations of the perceived audience. Either way, it's not good news for the future of Wii shooters.

gaminggeek

It's right there in the bit you quoted ymi

"In Campaign Mode, this option is only available on the easy setting and it can be turned off or ignored."

This sounds like exactly the type of game I thought would interest you, infinetely customizable controls, 32 player online matches. Honestly I've played a few wii shooters and they don't have lock on and in some you can literally flick your wrist and do a 180 in a flash. There's generally no need for circle strafing because the turning is so fast, but even if you want to, you can circle strafe, you just have to become more skilled in doing it. The lock on in metroid was because metroid prime 1 and 2 has a lock on feature, I'm not sure the game would be the same without it and its also used a lot for scanning. It's clear from the preview that MOH2 is using the lock on for novice players as a crutch. And you don't even have to use it, so I really don't see the problem.

I agree and I will keep my eye on it. However, I do get the feeling that devs see the core audience for the Wii as being non-gamers and therefore feel the need to add these rail shooter elements as well as the lock-on. While that doesn't necessarily mean the game will feel dumbed down in the regular shooting mode, that always looms as a possibility since the dev may have to design levels with the noob's skill set in mind.