@sealionact said:
@BenjaminBanklin said:
@sealionact said:
You can keep printing it as many times as you want, but Xbox did not launch with used game restrictions nor daily internet check ins. That was put to bed almost six months before launch.
You can't just introduce yourself by kicking someone in the balls then expecting them to forgive you because you handed them some ice. The impression lingers forever. Which goes to show the Xbox fandom have been some real masochists this gen.
You can't compare the features shown in E3 with kicking someone in the balls. There were some good things there (Sharing games) and some bad things. Either way, it took 7 days for them to listen to the feedback and change. That's not kicking balls, that's being able to understand when people want something done differently.
There's no way out of all those people that work at Xbox, that someone didn't figure out that people want to continue to play their games offline if their internet went down, since like, forever. Microsoft assumed they owned the console industry since they were big in the US last gen and thought they could get publishers to flock their way if they could kill the used game market. They didn't change those policies out of the kindness of their hearts, they did it because they were backed into a corner. Pre-orders were DOWN compared to PS4, and they were looking to put the fire out fast.
It's not the fact they changed their mind, it was the fact that it was going to happen. It was out of total obliviousness and greed that this was conceived in the first place. It still affected sales even after Xbox One was released. This was the biggest knife in the back to gaming that ever was. Some people forgave, since for a lot of people, Xbox was all the gaming they knew. Others, many others, stayed away.
Now they're trying to be more consumer friendly, but it's an empty gesture for a lot of gamers because they got a taste of what the end result of rewarding Microsoft success in the console market results in.
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