[QUOTE="clicketyclick"][QUOTE="Head_of_games"]No improved gameplay, no new modes, basicly just an expansion pack. Yes, I think that's the right word for City Folk, an expansion. Nothing more. Don't get me wrong, I never played much of the first games so it's a blast for me, but I imagine that for many AC veterns it must be rather dull.ZookGuy
You're correct. When all that's being added are new items, it's called (or should have been) an expansion pack. No-one's asking for a change of formula so to argue against changing the formula is pointless. The people who find the sequel insubstantial do not have an issue with the formula; they just have an issue with the staleness of the gameplay.
Anyway, here are some of my ideas:
• more involvement in fishing: for example, let us buy different lures that work with different kinds of fish (i.e. bottom-dwellers vs. surface fish) and give us the ability to wiggle our line to attract fish, like in Twilight Princess. Also, let us buy or hire different kinds of boats to go further out into the ocean and catch different kinds of fish. The area that you fish in with your boat will determine which kinds of fish you catch (for example, if you fish in a cave, you'll find different kinds of fish than in open water. Different kinds of boats can go further out and therefore reach different locations with new kinds of fish.
• you could even go treasure hunting with your boat in the ocean, similar to how it is in Phantom Hourglass.
• natural disasters: okay, not really, but different kinds of weather, like blizzards, thunderstorms, floods, lightning... different kinds of bugs and fish can surface during or after these events.
• landscaping affects weather: if you cut down all your trees, the climate will become like a desert, and desert plants will grow and desert bugs and animal neighbours will come. If you plant lots of trees and flowers, it will become like a rainforest with those respective bugs and animals. Etc.
• ability to buy a vacation house on an island... and also buy your own froufrou store where you can put things up for auction online.
• Online auctions: even Neopets has an auction system that strangers can participate in and they had it running years ago. We should be able to view people's online auctions, either by searching for the item or by looking at a specific person's froufrou store (just like ebay). It can be set up as a bidding competition, a trade, or a firm price.
• More things to do past 10PM. And dear god, I need someone to sell my fish to. Do I really have to empty my house of furniture in order to store my fish until the next morning? Sometimes I can't get on until after Nook's is closed. Also, the ability to give fish and bugs to friends.
• Wii FC only. No separate AC FC.
• expandable pocket size.
• better ability to plan out where your plants are going to go and more sophisticated landscaping tools (i.e. ability to raise and lower terrain, make flower beds of different sizes, have flowers grow in different ways so they don't look clone-stamped, ability to move hybrids, skin the terrain with different texture patterns)
• less childish aesthetic: I've been trying to convince some friends to buy AC, but when they look at AC, they get turned off by the very young aesthetic. One even looked at me oddly and asked me if I really meant to buy it because it looked to her like a game for six year olds. It would help if the characters didn't look like toddlers and their moms didn't send them letters.
• Ability to form special relationships with neighbours: I like The Sims' system of interaction and friendship. You should be able to become enemies, friends, and best friends with characters, and have different interaction options available to you with different animations.
• the ability to play more games with neighbours, depending on your relationship level with them. For example, those who have been really good friends for a while can play trading spaces and decorate each other's houses.
• Greater level of interactivity: many of the objects you get have very limited interactivity. For example, there is a slide furniture item, but you can't climb up the steps and slide down it. There's a TV with a VCR, but you can't put videos in it. All these items should have special animations that allow players to use them, even place them outside if appropriate, and even have group interactions. Wouldn't it be cool to build a playground in your town and then see your neighbours go to it and play on it? Set up benches around the fountains and watch new travelers come sit in front of your fountain? If you build, say, a carnival, new NPCs will come to visit. Etc.
• Different activities, like kite-flying and making snow angels, and the ability to buy and eat snacks like ice cream and elephant ears in the summer or hot choco in the winter.
• the ability to buy and play VC (and GBA games), sorta like how it was in the original Animal Crossing, but here, you can play your VC and GBA games in a PIP window while you're waiting for things or during travel times (like in No More Heroes.)
• more variety of challenges. Right now, all we have are basically fetch/deliver quests. You could take on odd jobs to earn bells, and the better/faster you do the jobs, the more bells you get.
•better character customisation. Facial features (nose, eyes, mouth, etc), skin colour, makeup, jewelry...
• more variety of songs playing. It gets rather annoying hearing the same one.
Those are just some ideas.
I totally agree.
I Know I am answering this a bit late but You should be hired by nintendo!
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