This might seem hypocritical of me, but I'm finally coming around to DAO after investing WAY too much time into the game, especially if you include both the 360 version and the PC. In my previous blog @Monco59 suggested that it wasn't the game, that it was me, and this is partially true. You have to play the game the way the developers wanted you to, which means slowly. An occasional retreat from a dungeon for some rest and recovery (and to sell your of you inventory full of crap) does wonders for easing some of the games tensions. A lot of the rest of the trouble can be taken by NOT trying to beat the game. I know that sounds stupid, and it is, but that is how I used to play RPGs and that is how this one is meant to be played.
Some other things that help are the games controls work very well on the PC. You'll spend much less time trying to wrangle the game's targeting because it is simple point and click. It makes directing individual party members much easier in those situations where enemies set up ambushes (though I think the game would be much better as a whole without these set-ups).
I still don't know what to say about the game on PC though. As a whole it is a lot better but it still infuriates me from time to time. The autosave could still be far more generous and I still feel it is poorly designed. Also, and I know this is not just me, sometimes the AI just bugs out and your team members just wont "see" enemies. This is a problem both on the 360 and PC and no amount of working with the tactics fixes it. It is easier to remedy on PC though because you can zoom out to view everyone and when their behavior gets a little wonky, either by following tactic or not, you can correct it.
To me the game feels like a MMO only without the massively multi-player, or online. What I mean is that it feels like the game is edging you on, but you never really achieve anything. There is always one more quest to finish or another level to be gained. Like all old school RPGs, despite the fact that the world is on the verge of imminent destruction (of which only you can prevent), you still have time to scower the world to collect love letters or work on your crafting. I hate, loath, abhor, despise, detest, and otherwise dislike any form of forced exploration, and this game has it. You have to look everywhere because otherwise you might miss that one item that you need. I can't tell you for sure what that item is, but you know for sure while you're walking around that you'd better not miss it.
Finally, even after hours of dedicated study, the game is still hard. Anyone who says the game is just bragging on how much effort they put into learning every secret of the game. Sure, if I had known I would be fighting a fire dragon, I would have kept all the fire resistant stuff, but since I only have room for 90 different items types, I sold them. I figure general purpose items will be useful more often. Maybe I could do some other quests and level some and get the money to buy all that back, but this is really the point where I stop caring.
To role-play for a bit, I became a Grey Warden to stop a blight, not run around the world searching every cranny and solving everyone's problems for them. Seriously, if it really were up to me, I'd let Ferelden fall to the blight and just join up with the Wardens in Orlais. Maybe they're not to busy fighting each other to focus on the objective, though in the Dragon Age world, I somehow doubt that would be the case.
In layman's terms, I just don't think this game is for me. Sadly, I still feel somewhat addicted to it. That lack of feeling of completion keeps irking at me, and it only does so more and I unlock more awards on my player profile. Like I said, I've spent way too much time on this game. Some of it I have enjoyed, but for every minute of exhilaration, I spend hours in frustration. I just don't find the game very fun, and I think it would be fair to say I hate every single character in it... except Sten. Sten is a good guy... and I guess the Dog is OK too.
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