RC cars of destruction.
The game provides 2 player local coop and 4 player coop on XBL. Its provides players with 10 'sandbox' like missions, each lasting roughly 30-45mins. Missions are highlighted while playing with primary and secondary missions ranging from collecting items, rescue, defend and destroy. However the game is fairly easy, each players are required to pick 4 "operators" drivers each with unique ablities (armour, emp, airstrike, gun platform). All operators gain experience after missions which could be spend unlocking 'perks' abilities that i felt is seriously lacking of cool genuine ideas. It encourage teamwork, but the campaign is rather easy to the point that teamwork rarely comes to play as players tend to on shooting or blowing rampage
controls are simple and easy to control and its quite similiar with other twin shooters out in the market. animations are great but the game its done with arcady feel in-mind. So if your out of bounds, you will be automatically reset to the nearest playground, item & health dropout gain by killing/destroying objects.
Conclusion, Its a great game for quick fun with friends (4players total) that offers nothing more than an simple arcade title. Sadly, campaign is fairly short and limited that offers nothing more after the main campaign, lacking of unique abilities between operators. Its priced at 1200MSP ($15) which i could say its a bit pricey for a rather short game. Despite the high production values in the campaign, if a bit more effort are put into the gameplay and several more content are thrown into it to extend the game longevity, it would be awesome