Review

Apex Legends Review -- A New Battle Royale Titan

  • First Released Feb 4, 2019
    released
  • PS4
  • XONE
  • PC

Big-budget battle royale.

If Apex Legends has one thing going for it, it's the feeling of being complete--something not every battle royale game can claim. The shooter sub-genre's huge popularity means there are lots of games that do last-player-standing competition well, but with a few troubles along the way. Some well-established shooters are adding battle royale to their offerings, fitting their existing gameplay into its framework. Other battle royale games are constantly struggling with balancing issues and bug fixes, adding and removing elements as they figure out what works and what doesn't. And still others started life as something else and managed to retrofit their mechanics into the battle royale mold, with some ideas fitting better than others.

Apex Legends, on the other hand, focuses on doing one thing extremely well. That thing is team competition in the battle royale genre; at launch, it only includes a team-based mode where 20 groups of three players square off against each other. Everything in Apex Legends works to further teamwork: that includes a number of improvements to issues that plague the whole genre, like cleaning up inventory management and increasing accessibility, and the addition of new ideas, like squad composition elements and special character abilities.

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Apex Legends excels by combining good ideas that have worked in shooters before. The battle royale ruleset is the same as in similar games, with very few changes: Teams skydive onto a huge island with nothing and scramble to gather up weapons and items to use against any other teams they encounter until only one team survives. While there are no titans or wall-running, it's still possible to see the bones of Titanfall 2 undergirding Apex, which reuses Titanfall's weapons and some of its fluid movement mechanics, like sliding and mantling. But the core of the formula here is the tight, three-player squad structure, which all the other pieces benefit.

Another big change to the battle royale formula in Apex Legends is one extremely similar to what Blizzard brought to multiplayer FPS games in Overwatch. At the start of each match, each player chooses one of eight characters, each with specific abilities that serve specific roles. The defensive Gibraltar can drop a shield and call in an airstrike to drive another team back; the offensive Wraith can create portals between two locations and briefly disappear to avoid damage; the supportive Pathfinder uses grappling hooks and ziplines to help the team reach areas where they might have a tactical advantage.

It all plays back into the focus on teamwork, since no character is especially powerful, and no abilities are useful all the time. You're not a lone wolf--instead, you have a specific role that complements teammates as you play, and that works to help find a new side of battle royale that hasn't been explored before.

Moment-to-moment, though, what's remarkable about Apex Legends is that it just works. Battle royale is a bit of an obtuse genre with a lot of moving parts; in most games, you find weapons, gun attachments, armor, healing items, and more. You'll spend lots of time digging in menus to manage inventory. Apex streamlines all of that with user interface tweaks that make it possible to instantly identify what you need and ignore the things you don't. Ammo types are color-coded to the guns that use them. Attachments automatically join with guns they fit and swap to appropriate new guns when you pick them up, while things you can't use or don't improve your gear are brightly marked as such. It's an even more accessible version of Call of Duty: Black Ops 4's battle royale improvements with its Blackout mode, and the rest of the genre should adopt it.

No Caption Provided

The best feature in Apex Legends is its extremely robust "ping" system, which lets you press a button to create a marker on your teammates' screens. The ping system is super smart--aim it at a gun or a helmet and your character will identify that object's location to everyone else. You can ping in your menu to call for things you need, mark places you want to go, or identify spots other players have passed through. Most importantly, you can use pings to mark enemy locations. The system is so responsive and well-implemented in Apex Legends that it can fully replace talking to your team at all. In fact, the accuracy of a ping on-screen can often be better at helping you quickly convey information than talking.

A revival system also helps you get more engaged with your team. If a teammate falls in battle and is knocked out of the match, you can recover their banner, an item that drops with their loot, and use it to respawn them into the game as if they just started. The system adds some intense, harrowing strategy to Apex that requires you to risk everything to save your squad; you can only call back dead teammates at specific, single-use Respawn Beacons on the map, but you're completely exposed while doing so. Pull off a clutch play, though, and you can bring your team back from the brink. The system provides a great incentive to stay in matches and keep talking to and aiding your team, instead of just leaving when you die to join another match.

Like in Respawn's previous games, shooting here is hefty and satisfying, and Apex sports a wide variety of cool guns to learn and master. However, gunplay sometimes gets held back because lots guns carry strangely small magazines. Players have a lot of health, which gets increased greatly with the addition of armor, so it often takes a lot of shots to take people down. Ideally, you're always shooting someone with the help of a pal, but the small magazines have the effect of making you feel underpowered alone. In most matches I've played, shotguns get the most use from players because they have the highest likelihood of actually taking down an opponent, while many of the other guns spray bullets too much and leave you vulnerable as you reload and reload and reload.

Apex Legends is a mix of smart shooter ideas that makes for a competitive, team-based game that gets at all the best parts of battle royale while addressing a lot of the weaknesses.

As a free-to-play game, Apex Legends includes both loot boxes and in-game items that can be purchased with real money, and loot boxes can also be earned by playing. Everything on offer is cosmetic, much like in Fortnite or Overwatch, so paying money isn't essential to playing the game and staying competitive, and you can largely ignore microtransactions if you aren't interested in paying.

The one place Apex Legends' microtransactions can irritate is in trying to unlock new characters. At launch, six characters are available for free, with two that can be unlocked either with paid or earned currency. Neither is essential--they offer different abilities but not better or worse ones--but as an average player, it still took me around 17 hours of play to earn enough currency to buy one character (it'll be shorter if you get more kills and more wins). With Respawn adding more characters to the game in the future, it's fully possible trying to unlock new characters will become a slog that turns off casual players and those unwilling or unable to pay.

Apex Legends is a mix of smart shooter ideas that makes for a competitive, team-based game that gets at all the best parts of battle royale while addressing a lot of the weaknesses. Respawn's intense focus on team play makes Apex more than just a worthy addition to the genre; it's an indicator of where battle royale should go in the future.

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The Good

  • Combining great shooter ideas refreshes the battle royale formula
  • Streamlines and fixes a lot of irritations of the genre
  • Ping system should become an industry standard for team shooters
  • Teamwork incentives make playing with friends rewarding

The Bad

  • Some guns feel ineffectual thanks to small magazines
  • Earning characters without paying will take quite a bit of time

About the Author

Phil Hornshaw is a first-person shooter veteran who spent over 20 hours playing Apex Legends for this review, largely trying to make as many clutch revives as possible with Lifeline. He once took down a whole squad with just a Wingman pistol. He mostly played on PC, although also spent some time with the PlayStation 4 and Xbox One versions.
204 Comments  RefreshSorted By 
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phili878

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Played it for 3 hrs. It is ok. Noway a 9. This is a 7.5 rating game, tops 8.

4 • 
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bbq_R0ADK1LL

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@phili878: Thanks for your expert opinion on the score. You put a whole 3 hours into it? Wow. I wish all reviewers were as thorough as you!

4 • 
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phili878

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@bbq_R0ADK1LL: It is the same repetitive game over and over and over.... 3 hrs is plenty to get a general feel and a 9 is way overrated.

3 • 
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Sound_Demon

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@phili878: I think you should look up what battle royale is.

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phili878

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@Sound_Demon: Not really. You use the same tactics over and over and over because you come with a given talent set. PUBG for instance not like that. You can run around for 15 mins without finding a bagpack, so there is always change, but in this game, it is always the exact same special talents.

2 • 
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Pongman75

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Anyone playing notice the jabs this game takes at Blizzard?

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m4a5

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This actually has me more optimistic about their upcoming SW game...

2 • 
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GamerOuTLaWzz

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Overrated crap.

3 • 
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DarkRikuShadow

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I usually hate BR games but this one is actually pretty fun and fluid.

3 • 
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darkelf83

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Edited By darkelf83

This isn't my thing but it's good to see it going well for Respawn. Hopefully EA will allow them to take their time with TF3, probably shift it over to the Frostbite engine, and not come out for a few years yet. Seeing as they need to finish Fallen Order. Please let that be a good Star Wars game.

3 • 
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Chunkman

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@darkelf83: Yes to all of that, except Frostbite! Respawn would do well to keep their games running on the modified COD engine. Not even DICE can seem to iron out the wrinkles in FB, and they made the damn thing...

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cammeyz

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Edited By cammeyz

Best game ive played in a long time and its free! Feels and is far better than pubg and fortnite.....im actually still shocked by how good it is!

I'm someone who quit pubg and fortnite ( and the entire BR scene, as it just got tiring) 6 months ago, i epxected to dismiss and hate this ......i was sooooo wrong.

6 • 
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DudeBroPartyYo

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Its still battle royale so meh. And eventually genre will get over saturated and go down or until next trend comes in.

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Pongman75

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Edited By Pongman75

@dudebropartyyo: Over saturated? You mean like sandbox games, puzzle games, sports games, platformers, RPGs, MMOs? Maybe you should quit gaming because your comment above makes no sense. You should have just said you dont like this game. That is, if youve actually played it of course.

4 • 
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Bread_or_Decide

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@pongman75: Gotta love gamers, four games and a genre is “oversaturated” lol. Like what kind of lunacy is that? Only gamers smh.

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DudeBroPartyYo

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Edited By DudeBroPartyYo

@Bread_or_Decide@pongman75: I didnt say that is saturated, quote

"And eventually genre will get over saturated" and that is due to its online nature, more games you have, more you split larger communities into much smaller ones over number of games

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nakaro_theswift

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hated pubg... but god this is amazing. So well done.

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PCGamer2019

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Edited By PCGamer2019

@nakaro_theswift: Its funny I love PUBG but hated this and I spend an hour with it . Im going to revisit it again.

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Pongman75

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@pcgamer2019: me too. I was on the fence, and this game really impresses me after giving it a chance. There are incoming improvements too. If the game starts out this good, no telling what the potential is. We shall see. Happy gaming!

2 • 
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nakaro_theswift

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@pcgamer2019: play 10 - 20 rounds of Apex to get into it a bit. Don't dismiss it from playing 1 round like some people do. It's fun and exciting

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PCGamer2019

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@nakaro_theswift: Yeah I know it can a while for some games to click so ill spend a few hours later today with it. As the consensus is very positive.

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Pongman75

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@pcgamer2019: I would like to point out that you didnt jump on the hate train like some people are doing. Youre giving it a chance instead of dismissing it without merit. We need more gamers like you. Hope you enjoy it man. Peace

2 • 
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Gamer_4_Fun

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Great game, but how can you review a live game which will constantly change?

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NaturallyEvil

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@Gamer_4_Fun: Because games will change in the future, but that can never change all the advertising space bought in the past.

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Sound_Demon

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Edited By Sound_Demon

@Gamer_4_Fun: its gamespot, they do dumb things very often. I'm guessing this review is just an "as of now" review.

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Dilandau88

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@Sound_Demon: What else would it be? durrrrrr

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PCGamer2019

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@Gamer_4_Fun: oh I dunno maybe release another review if it changes enough to warrant another score. You can only review whats in front of you

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Janpieterzun

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Fortnoverwatch Battlegrounds. I dig it.

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Sound_Demon

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Edited By Sound_Demon

@Janpieterzun: I think its not at all similar to fortnite.

2 • 
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hussin005

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But will it fizzle out like titanfall?

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Kezzy123

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fadddd

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deactivated-610c3819be19e

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I hate shooters these days but for the brief time i've had with Apex I can definitely see the appeal. It's super easy to pick up and play. Polished to the hilts and fast, but you still have some downtime to build that suspense. Weapons are far easier to handle too. PUBG on the console is a nightmare to play because of their gun handling. I love the slow burn of PUBG but because I end up shooting the sky half the time because of the unforgiving controls this game felt more my speed and I think even less experienced people still have a chance to do well in a game like this.

Anything without that useless building mechanic from fortnite feels fresh and more focused.

5 • 
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Terrorantula

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PUBG is what I liked, sadly they keep ruining it because the media sites keep telling them that it sucks.

2 • 
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aiat_gamer

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@Terrorantula: yes, this is the only reason...it is all fake news folks.

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hoard_moard

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@Terrorantula: You know why media sites say PUBG is trash? Because unlike Apex which didn't launch in alpha or beta state, launched ready for release and is polished more than PUBG ever was or ever will be at this point. That's the difference.

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Terrorantula

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@hoard_moard: It was a a small game for the ARMA crowd and we all loved it, sadly it got too big and then they slagged it off.

It was perfectly fine until everyone wanted a piece of it.

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PCGamer2019

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@Terrorantula: PUBG for me is still the best

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nakaro_theswift

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@Terrorantula: PUBG is pure garbage. Even without the media you can tell it's unpolished garbage.

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Terrorantula

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@nakaro_theswift: It was amazing when it came out, then it became too big and got ruined. You might say Dayz Mod sucked because it was a buggy broken mess, yet millions of us loved it and it's one of my favourite games of all time.

If you like your games boring and perfectly polished like Blizzard make, then just don't play the games I enjoy and stop moaning about them.

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doremonhg9x

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@Terrorantula: PUBG is pure trash, mate.

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nakaro_theswift

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Edited By nakaro_theswift

@Terrorantula: Apex is exciting and fun. Far more action-packed and enjoyable than useless pubg. God pubg was bad.

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Terrorantula

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@nakaro_theswift: To you, so don't play it, but to me it was amazing and I'm so bored of people slagging it off. Yeah slag it off for them introducing Chinese players, because it is just full of hackers now, but the game was amazing.

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lonewolf1044

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Hmmm, have to check this out, I do not care how long it takes to unlock an benney, I am not spending one red cent on this game.

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Milknweed

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Just won my first game today with 2 other random people, and by the end of that game it felt like we really developed some kind of bond. Gotta say this is hands down the best squadbased teamshooter on the market right now and its totally free.

15 • 
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gamingdevil800

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@Milknweed: This meme comes to mind: https://i.kym-cdn.com/photos/images/original/001/295/925/2ac.jpg

I know what you mean though you get a team and for whatever reason the teamwork is just on point.

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