Review

Assassin's Creed Syndicate Review

  • First Released Oct 23, 2015
    released
  • PS4
Alexa Ray Corriea on Google+

It takes two.

After completing my second ghost hunt with Charles Dickens, I decided it was about time to shut down the last factory forcing children into labor. As I made my way across Westminster, zipping between rooftops with my rope launcher, a notice popped up indicating I was approaching a bounty hunt. The objective was simple--kill an important member of my rival gang--and I decided the children could wait a bit longer. I was in and out of the mission in under a minute after dropping hanging barrels on gang members, throwing down a smoke bomb and taking out the leader with a gun to the head. I ziplined out, stopping only once more to change my outfit to one that held more throwing knives, before dropping by a black market stall for a refill and dashing towards the factory. The children of London needed me.

This is Assassin's Creed Syndicate's playground. One moment you're free-running through a borough towards the next story mission, the next you're sneaking through a dilapidated building picking off criminals as you find yourself irresistibly drawn to the promise of experience points and in-game cash--not to mention notoriety among the London underground. The organic way in which missions and side projects pop up is bolstered by their placement in a gorgeous rendition of 1868 London, complete with massive factories spewing smoke into the sky and intricately detailed copies of every major landmark you can think of--all climbable, of course. Overlaying all of this is one of the best stories the Assassin's Creed franchise has told in recent years, featuring dual protagonists that are relatable and lovable. Occasionally during climbing it can feel like your freedom of movement is limited, and controls will sometimes sabotage you with some unwieldiness and counterintuitive button placement. More of the environment has been made available for you to climb on, and the rope launcher can attach to nearly all ledges, so these small occurrences of flying off the rails are inconvenient at worst. But overall combat and movement feel great, and Assassin's Creed Syndicate's story is charming, while countless amusements will keep you lost in London for hours.

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Now Playing: Assassin's Creed Syndicate Review

Syndicate's story is an intimate, personal tale like that of last year's Assassin's Creed Unity mixed with older Assassin's Creeds' tendencies to pack in the historical figures. The modern day elements are more toned down than they were in previous Assassin games, so much so that they're barely present. You spend all your time as Jacob and Evie Frye, assassin twins who come to London in 1868. Under the leadership of Crawford Starrick, the Templars have a stranglehold on the city, and a sinister gang called the Blighters run things to their liking.

Gang fights are wild, unpredictable, and tons of fun.
Gang fights are wild, unpredictable, and tons of fun.

The absence of any fiddling around in a present-day timeline is a boon to Syndicate's story, allowing laser-focus on the 1868 London plot. The story centers around the politics and policies of Industrial Revolution London, with Jacob and Evie fighting not only to dismantle the Templar conspiracy but also to bring justice and refuge to the city's downtrodden. Jacob and Evie also frequently fight each other, with disagreements about what it means to be an Assassin forming a tense undercurrent. Along the way, the two come into contact with a smattering of historical characters--ranging from Alexander Graham Bell (who gives the game's best items) to Charles Dickens and Karl Marx--making the Fryes tangential and sometimes integral to the great successes these individuals achieved. These interactions fit neatly into Syndicate's overall flow, and while it does seem like these figures are packed in a little too tight, the game gives breathing room to each individual story.

London feels alive. Towers breathe smoke into the sky, stations bustle with passengers and passing trains, the homeless burn fires in trash cans in alleys, and stray cats pause to look at you while you lie in wait for your target. Bystander AI can be overdramatic at times, cowering in fear indefinitely after witnessing you murder someone in front of them, but those visceral reactions are what make starting fights in public such a delight. You throw a punch in a marketplace and crowds immediately vacate the area, fleeing from your wrath. Little boys and women run and scream as you sink your blade in someone's throat. NPCs also yell at you when you loot bodies, bid you good-day as you walk by, and make whispered comments to companions about your looks. And piled on top of it all is a brilliant soundtrack, a seamless sea of tunes that capture the sadness of the poor and the determination of the Fryes. In one instance, as you climb a spire to a viewpoint, a soft soprano-and-string number kicks in, painting a picture of melancholy for the past and hope for the future. Sights and sounds combine to create an irresistible portrait of London, and make exploring for every side quest and collectible an enjoyable experience.

This doesn't look good at all.
This doesn't look good at all.

Moving and fighting in London is also a satisfying experience, at least when controls cooperate. Combat is fluid and simple and relies mostly on the D-pad, on which directions are mapped to attack, counter, stun and shoot. If you're quick, you can punch in combos that knock enemies over and trigger some final execution moves that are brutal and beautiful. It's undeniably satisfying to chain hits and kills until you're bopping around between enemies in a gang war, flying along a circle of combatants and systematically bringing them to their knees in one fell swoop.

Free-running follows this same simplicity; hold down R2 while running and press one button to go up and another to go down. You can climb pretty much everything in London with relative ease, with the city's gorgeous details offering compelling arguments to eschew fast travel. But these controls take some time getting used to and feel counterintuitive, especially while climbing. Sometimes you'll kick off a wall when you meant to climb up or go up when you try to go down; this imprecision has characterized the series controls from the start. But in Syndicate this imprecision is infrequent, and while the controls aren't perfect they do feel much better and more fluid.

Gone are the days of snapping to cover and blending into crowds. In Syndicate, a white "Threat Ring" appears around your assassin when enemies are near. Markings on the ring show you where enemies are relative to your position, which is helpful when you're crouching in an area and can't see much. This tool makes stealth much easier and allowed me to gauge who to take out first based on how close they were and whether they'd noticed me. Then you can determine which tools to whip out of your belt, be it electric bombs or throwing knives. Do I smoke bomb this group and take out the leader under cover? Or do I just escape to a rooftop and pick them off one by one with throwing knives? Or better, make them turn on each other with hallucinogenic darts? The tools at your disposal and how you combine them is entirely up to you, and Syndicate's mission design offers ample breathing room to complete each mission in your own way.

The only thing that matters here is that corgi in a purse.
The only thing that matters here is that corgi in a purse.

I can recall only using Syndicate's fast travel points three times during my entire playthrough, because with the rope launcher in your toolbox, why would you take any other route through London? The setting is so lovely, and zipping across the city like a Victorian Spider-Man makes you truly feel like the city's protector, dropping to the streets every so often to air assassinate someone. In addition to setting up aerial kills, using the rope launcher instead of fast travel allows you to organically stumble upon one of London's many sidequests and make a pit stop for extra cash. Many times, on my way to a story mission, I would zipline over a side mission and think, "Why the hell not, I'm here!" One tool helps you traverse, discover, escape, and assassinate. The rope launcher is the thing this franchise so desperately needed, and now that it's here I don't ever want to be without it.

I always feel bad for the horses in these situations.
I always feel bad for the horses in these situations.

Another new mechanic is the ability to drive carriages. I found Syndicate's vehicles relatively easy to handle. You can also do any number of things with these carriages, including hijacking them for your own purposes and hiding bodies in them. One string of side missions involved collecting wanted criminals for a policeman; I would knock them out, steal a carriage from an unwitting bystander, put the body in the car, and then drive away. In some instances the rival gang has carts on the road as well, which can devolve into some hilariously fun Grand Theft Auto-style chases. You can ram carriages as they ride up next to yours or climb up onto your own carriage’s roof to engage in fisticuffs with enemies. Hijacking moving carts is thrilling, and destruction is encouraged. There's an experience perk you can earn for destroying street lamps and other public property, so don't be shy about running people over.

Combat, grand theft carriage, and bounties all play into the game's main story, and you'll be tasked with doing all of these things over the course of Jacob and Evie's adventures. While you can switch between the twins on the fly when playing side missions, you'll be locked into playing as a certain twin for specific story tasks. Each chapter has dedicated objectives for both Jacob and Evie. Jacob's tasks cause more mayhem and utilize his talent for close-quarters combat as he seeks to bring justice to London's underdogs, often resulting in explosions and other destruction. Evie's missions mostly require sneaking around without being detected. Her objectives feel closer to the traditional Assassin's Creed story, and you'll spend time with her doing the order proud while Jacob makes a mess of everything and invests in creating his own gang, the Rooks.

"Yes, he's like this all the time."

In addition to differing personalities--with Evie constantly reprimanding Jacob while he rather humorously bumbles around achieving his squad goals--the twins have different unique skills that tie into their interpretation of what it means to be an assassin. Evie's special skills are stealth-based, with one incredibly useful ability allowing her to disappear completely while she's standing still in sneak mode. She can also hold twice as many throwing knives as Jacob and her stealth stats far exceed her brother's. She'll be the one you take with you on bounty hunting and liberation missions. Jacob is more suited for gang wars, a brawler who takes less damage and, with all skills unlocked, can bring enemies to near-death states quicker. Their differences are noticeable in gameplay, and rather than have one character you can customize either way, it's a brilliant touch to have two characters ready and available for different kinds of missions at any given time.

I cannot stress enough how deeply likeable and relatable Jacob and Evie can be. Evie is serious but sweet, tough in battle but willing to pick up the scattered papers of a stranger she bumps into on the street. She acts more like an older sister than a twin, bossing her brother around and openly deriding his more destructive decisions. Jacob is goofy, flippant, cheeky, and is more concerned about his gang and toys while his sister fulfills her oath. He makes fun of Evie's belief in ghosts and her willingness to help everyone they meet, but under all that snark it's clear he loves his sister. Their banter is sweet and at times funny, and while they are two separate entities when it comes to combat, they truly feel like two parts of the same whole. Their story is a powerful one, about duty and family, and the ease with which they communicate and the believability of their relationship showcases the draw of Syndicate's narrative. Add to this a supporting cast filled with diverse, equally believable characters, and Syndicate feels a little bit like being at a party with all of your friends.

The first rule of fight club is Evie Frye always wins fight club.
The first rule of fight club is Evie Frye always wins fight club.

In addition to leveling up Jacob and Evie, you can level up their green-clad gang, the Rooks. I became obsessed with tricking out my gang, because having strong fighters on the streets mean you'll always have backup in a fight. Using in-game currency, you can unlock perks for your gang, such as sturdier carriages and cheap access to hallucinogenic darts. You can even pay off policeman to turn a blind eye to some of your illegal activities and assemble an army of children to bring you crafting items on the streets. Micromanaging your gang is worthwhile because it completely changes your experience in London. Having this extra layer to deal with keeps you engaged in activities outside the main story and is another fun way to leave your mark on the world.

Syndicate's story is a riveting tale of compassion and greed, but the mechanics of its climax don't carry enough urgency and drama. A final boss fight usually tests the skills you've learned throughout the game, but Syndicate's is a memorable for the wrong reasons. It's an anticlimactic scramble through moving environmental obstacles to reach the boss and trigger a quick time event. This sequence of events happens several times in order for you to beat the encounter. It's a frustrating setup that tosses all narrative tension out the window.

But a disappointing final fight and some control hitches can't diminish the charms of Assassin's Creed Syndicate. The game is a triumphant return to form for the franchise, and presents a beautifully structured tale with heart and soul to spare. Ziplining through London is thrilling, and the game allows you to organically discover missions and leaves you open-ended solutions lets you to create a meaningful, personal experience within its world. Coupled with strong, loveable leads and a seemingly endless procession of ways to leave your (fictional) mark on London's history, Assassin's Creed Syndicate is a shining example of gameplay and storytelling.

Alexa Ray Corriea on Google+
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The Good

  • Excellent world design allows organic discovery of missions with open-ended solutions
  • London looks gorgeous
  • The rope launcher tool is a game-changer for traversal and stealth
  • Building up your gang is rewarding and satisfying
  • Masterful soundtrack captures the hope and despair of the setting
  • Wonderful story led by two of the strongest protagonists in the series

The Bad

  • Final boss battle is frustrating and kills the drama
  • Sometimes controls can be imprecise

About the Author

Alexa Ray Corriea has made it a point to never miss an Assassin's Creed game. She finished the main campaign of Syndicate along with enough side operations to net 75 percent synchronization for this review.
1185 Comments  RefreshSorted By 
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budah78

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Edited By budah78

GWG brought me here. what a great game i am looking forward to playing, it looks great. eat it ps4 bitches

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Saxifrage-

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Edited By Saxifrage-

Hey all, I had bookmarked this page a while back because it seemed like a pretty good game and saved it in my online wish lists, when it finally dropped enough that I went ahead and bought it. I actually do this often and I generally end up playing the game for an hour or two and move on. That certainly did not happen with Syndicate, which very quickly replaced all the other games I could spend my (limited) free time on.

I had played only AC IV Black Flag in the series, which still ranks among my favorite games ever (along with The Last of Us and Dark Souls, or much smaller games such as Journey), because of the atmosphere, the setting, and just the joy of being a pirate of the Caribbean I guess :)

I was aware of the disappointment caused by AC Unity and this is the main reason why I was not sure about Syndicate.

So there I am about 2 weeks later, I have now "beaten" the game - actually just the main storyline (I currently don't have time to go through all the side quests but I will eventually).

I loved it.

I went back here to re-read the review, which I think is very decent. While I don't agree on everything (I didn't particularly enjoy gang wars and never upgraded my gang; I also used quick travel when I had a chance), I also loved the game just like the reviewer, who I think is being very honest about her experience (what's wrong with genuinely liking a game and giving it a 9?).

First and foremost, the game is absolutely gorgeous. 19th century London is fantastic. Also, I have lived in London for 5 years and it was a blast to go through areas that I know in the 21st century and to see how much (or sometimes, how little) they had changed. It's also a very rare look at the industrial revolution and how large cities looked around that time, with factories everywhere, black fumes spewing from chimneys, etc. Britain is also at its most powerful during Queen Victoria's reign and it's great to be able to experience this. The incredible setting is probably Ubisoft's most amazing achievement here.

The actual gameplay is very pleasant. Zipping is fun, various ways of doing assassinations is fun, and the different approach to playing either Jacob (the fighter) or Evie (the stealthy assassin) is fun. Missions are quite varied too.

And I really liked the story. Not at first, to be honest. But I thought it was really progressing well and I even got a bit emotional towards the end. Jacob and Evie grew on me and I was genuinely happy for them. Not to spoil anything of course but there's also a special character introduced at the very end that has undeniable charm and wit.

Anyway, I feel this game absolutely deserves a 9/10. I'm honestly surprised it did not get better reviews elsewhere, I feel there must be some hating going on, and Syndicate is obviously dealing with collateral damage from previous games.

To those who are still wondering whether to buy the game or not: if you liked any other AC game and/or if you are hesitant because of all the hate, my advice to you is to go ahead and buy the game anyway: it's a blast.

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raikiry

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One of the best Assassin's Creed games... if not THE best. They are on the right path with this one... more stealth, better missions and immersive setting. Congratz... after a lot of bad AC games you guys finally made a good one.

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raikiry

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@raikiry: Ow and I am playing it on PC... and I'm having 0 issues with it.

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ErickQE

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superb??? 6.5 at most

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artiebuco

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This game is a 5 at most. Constant PC freezes and glitches. Terrible controls, disjointed and boring story, repetitive side-missions. This is what qualifies for a 9 review these days? Gamespot is terrible.

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BK2FUT

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@artiebuco: Your giving a PC game review, this is a PS4 review....completely different

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Kurosu

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@bk2fut: Are you saying that the ps4 version has a different story and side missions?

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MahmudulAlam

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Guys, just got this (https://www.justpaynine.com/product/assassins-creed-game-logo-necklace/) from Google. Going to buy it. :)

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EdenLi

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My first assasin's game, and I have to say that I'm having so much fun! With all the 'not so good reviews' was scared to buy it... But not having second thoughts at all.

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Sadpolar7

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Finally, a new ass creed that is good.

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elessarGObonzo

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this got the same score as Fallout 4? something really wrong here with the scoring.

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BK2FUT

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Edited By BK2FUT

@elessarGObonzo: It was reviewed by a different person....it is, after all, an opinion dude :P

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elessarGObonzo

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@bk2fut: what's an "opinion dude"? you mean like an "opinion doody", a shit opinion?

a big problem with the way a lot of the more modern magazines and sites handle reviews and scoring is that with one review you will have a fan of a series or certain game design that will give anything resembling that a higher score. another day have a reviewer that has a problem with a certain franchise or design that gives a drastically lower score. it makes no sense; you can have someone that only enjoys point & click or simple browser games reviewing a large scale RPG or first-person shooter. then the next day have a long time isometric tactical fan review a 3rd person action game and both will more than likely have at least a slightly negative bias against the game they are reviewing.

there needs to be a standard to base all reviews for this particular media(Gamespot) that would help to relieve the bias. for example, start with 4 or 5 basic categories that are rated separately outside of the overall complete package: how well a story is presented / how well gameplay & mechanics work / how the overall graphics look and complement the scenario / how the audio & soundtrack fit and entertain / immersion and how immersed you feel into the scenario provided. rate each of these principles, average them, and have a small reviewer leniency in the end score for nostalgia, etc.

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BK2FUT

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Edited By BK2FUT

@elessarGObonzo: You started by asking "what's an opinion"....read a dictionary.You gave your opinion on how it should be and while I find yours quite logical, sensible etc. it is still an opinion, subjective, same logic as "beauty in the eye of the beholder".

I don't wish to be hostile, just frustrates me how you act as if you have no choice. You do. Stop using Gamespot, try out others, resort to their rivals, trim the fat and settle when you find a review platform that suits. If you don't like something, move along, onward and upward until you find what suits you

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Dark_Infinite

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I wouldnt give it a 9. More like an 8 out of 10. Its still fun but its more of the same with some added tweaks, Im glad Ubisoft is taking a year off. Really hope the next AC is different in terms of story, and gameplay mechanics.

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ranbla

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Edited By ranbla

A 9/10 rating Gamespot? Why am I not surprised? Glad I quit using any GS reviews as even a small part of my game-buying decisions long ago. Here are some things that make me knock off at least 1 point each: 1) It's from Ubisoft. 2) It's yet another AC game. And they aren't getting any better with each rehash. So right off the bat, the best score I can conceive before even looking at the actual game is an 8. It can only go down from there... and looking at the average user score of 6.8, that tells me that GS has yet again not taken the time to accurately score a game.

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Gelugon_baat

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This is what passes for the final fight in the game. Bunch of button-mashing, followed by cutscenes, then followed by dodging sci-fi energy fields, and the whole thing repeats thrice for good measure. Then, this is followed up by what looks like QTE sequences where the player can only block and counter the Big Bad in a fist-fight. It sure took them a long time to figure out what to do as well.

What a contrived finale.

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elessarGObonzo

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@Gelugon_baat: how about just writing a review instead of filling another page with your bs

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Gelugon_baat

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Edited By Gelugon_baat

@elessarGObonzo: I didn't play the game. I won't write a review for a game that I did not play.

Also, it shouldn't be difficult for you to just skip over my "bs" if you don't like them.

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Gelugon_baat

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When palace guards behave the same as the player character's own gang members, you know that Ubisoft's developers are not really that great at balancing character designs with gameplay designs.

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Gelugon_baat

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Edited By Gelugon_baat

I suppose that the cutscene designers did not have enough time to make pre-scripted cutscenes, and the developer has to make use of in-game animations for this scene. It can be awkward when computer-controlled civvies stand in the way.

Also, here's a glitch concerning Henry Green. Just look at him being bumped out of the chair and then him going back to the chair again. This is followed by an awful escort mission. Escort missions in video games - yuck.

Here's another glitch - someone popping into view right next to a latrine.

Here's yet another glitch, this time breaking the immersion of a cutscene. (Notice the glitchy civvie model in the lower left corner.)

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Gelugon_baat

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Edited By Gelugon_baat

Barely half an hour into the game, and I am already seeing explosions and crumbling stuff.

That's not the direction taken by the series which I happen to like.

At least the few just-after-assassination dialogue scenes are more interesting than those in Rogue - or Unity for that matter.

I suppose that some people would like the introduction of non-lethal means of taking down an enemy in fights, but it's really button-mashy.

In fact, here's someone building up a combo by making use of the cheaply convenient combat system.

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Gelugon_baat

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Edited By Gelugon_baat

I don't like how the game starts itself; it just dumps a crapload of exposition on the apparent Big Bad in London. Before that there was yet more of that contrived and narratively unnecessary modern-day tomfoolery with the Animus and Abstergo's game, seen in the last game and now in this one too. *Ugh*.

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Xtreme_205

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Edited By Xtreme_205

What is that background song, at the end of the video review? Is it part of the game soundtrack?

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InYourMouf

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Edited By InYourMouf

Don't be fooled, Syndicate plays EXACTLY like every other AC game. Sluggish gameplay, sluggish camera, same unsatisfying platforming, same braindead AI; it's the same game I've been playing since the very first AC. And as long as critics keep giving this series 8s and 9s, Ubisoft sees no reason to reinvent. Don't expect any different for the next one.

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R1_Canuck

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@InYourMouf: Something still keeps you buying it though...

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GNS

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@r1_canuck: Maybe, he/she did not buy it.

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TXOutlawTX

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WOW! This is the last review I ever trust from Gamespot. What a waste of money.

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DanielCorfour

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How on Earth did this game get a 9??? How, just how??? It has the most disjointed nonsensical story I've seen in a video game in a long while, horrible gameplay, annoying and uninspired sandbox design, atrocious quest design, etc. Aside from the aesthetic and environment detail, nothing in this game merits any kind of praise. So how on Earth did this game get a 9??

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suko1983

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9!!! jajaja, $$$$$$$$$$$$, Game$pot Bugisoft.

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ismejacks

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Didn't expect such a high score from GS, this game seriously need to redesign its enemies AI, the world is so good, it is such a wasted to having those lifeless enemies, and the eagle vision is too overpowered to see through all the enemies make the stealth cheap imho.

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9? I finished it after two weeks. Sure, I'd give it a 9, if I haven't played any AC games from the III, but since I did play all of the main ones, I gave it a 5. It's the same story since the 4th - the Templars have or know where a Peace of Eden is and the Assassins want it. There is always on one point or another Juno's lover mentioned or he appears (you know, the Sage), and in the end, we see how Assassins strife in the past, while in the modern day they get their assess kicked by Abstergo industry. The story line is forgettible at best and terrible at worst, because it is the same rehashed story since the 4th. The modern day plot does not go any further for 6 games in a row. I say, give it a rest. A Batman's grapling hook wont save your game...

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GNS

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@gns: I'm thinking... UBISOFT should make a poll "What do you want to see better: A new AC installment or Beyond Good and Evil 2?" I'm betting that the majority will vote on BGE2

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sirrektsalot

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@gns: Beyond Good and Evil is no way near as popular as AC. It didn't sell well for a reason, despite it being great.

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nomailx

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So THAT's why Kevin resigned!!! I just played A.C. Syndicate today, found out that the game is terrible. Checking how much Gamespot gave it. And it's a 9???

Can you be more obvious??? 9 really??? I guess that was the last straw for Kevin. He is a huge A.C fan and seeing this piece of garbage forced to a 9 was too much for him.

Whoever gave 9 to this piece of sht is less than human.

Metacritic: 6.6. Gamespot users 6.6.

Gamespot sold Reviewr: 9.

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heguain

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Edited By heguain

@nomailx: Kevin said in twitter that ACS is his favourite AC since AC2, he left GS only to work with Trion worlds as a writer. MC is trolish, 47 person scored ACS in GS a 1/10; clear trolling. IGN user score is 8.2, a lot of true AC fans said it was great. To each his own, Alexa can give it a 10 if she wants to.

You have no idea what are you talking about. :)

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sirrektsalot

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People bitching over outdated review scoring. LOL

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nomailx

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@heguain: Yeah sure. Kevin liked Carriages who can hit on command, enemies you cant infiltrate cause they all seem have eagle vision, the worst physics collision mechanics in coding history...

Oh wait Kevin also liked to see metal made horses when carriage collides, NPC talking to you with their back turned, Royal Guards seeing you just passing by in a restricted area and not react...

And of course Kevin was so thrilled to play a story that not only doesn't make sense but is intensly disconnected to the side stories. Try to conquer all London before advancing in the story and see for yourself.

If in your pink little world you still believe in Santa and believe that Kevin would tweet the real reasons why he resigned, pls stay this way. This world needs dreamers so kids can believe and sht.

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heguain

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@nomailx: Looks like you're the dreamer here. :)

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baszzer

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@nomailx: Reviews are called subjective for a certain reason the legend says..

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Wardog2883

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Edited By Wardog2883

Idea for next AC

Set in feudal Japan. You play as two separate characters from separate factions, a Samurai and the other a Ninja. Both characters are likable and you get attached to both. Half way through the game you must choose which character to continue with... at the end you will face the other character you grew attached to...or possible join to fight a greater evil at which was manipulating both factions.

You will have very cool bases to build up. Example, a Samurai villiage that you can enhance and possibly do everyday life activities and training (practicing Bushido,etc..) to progress your characters skills..also add interludes at which you have a break from action to spending time with family and friends from village(probably lose a couple of them later in story to make more impact) Tricky to make this work and be interesting in a game, but if done right could work.

leave out modern setting to completely focus on main story.

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BigGamerDude

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@Wardog2883: so basically madara vs hashirama

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asmoddeuss

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Edited By asmoddeuss

wow wow wow, this game got a 9 ? wtf, is mega full of bugs, for example:

-Cut-scenes with invisible characters https://www.youtube.com/watch?v=LcQ-7alaq78

-Lot of camera glitches that are absurd.

-The bug when doing kidnapping, when you want to shove the target into a carriage, then your character sits in the road and stay there forever, forcing to you respawn in a fast-travel location restarting the mission so you need to do it all again.

-The infinite combo bug.

-The super unkillable police that never dies (also infinite combo can be done to him).

All this in my first hours of playing this game, do you guys at gamespot really play the game? wtf.... I see no mention of the bugs in your "THE BAD" list. Just google the bugs list for this game, I cannot believe you are not doing your job correctly! a simple google search..... :(

PS: More bugs: https://www.youtube.com/watch?v=IV4sFPj104Q

MORE BUGS: https://www.youtube.com/watch?v=dfjuTOhUwC8

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froggiestone

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I absolutely love this game, and i don't even really care for Assassin's Creed at all. I can understand that people that have been playing every installment of the franchise are bored at this point, but as a game by itself, it's been such a joyful experience, and i find the rating is well deserved.

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Derugs

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She is delightful... I enjoyed this review :)

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