Review

Assassin's Creed Syndicate Review

  • First Released Oct 23, 2015
    released
  • PS4
Alexa Ray Corriea on Google+

It takes two.

After completing my second ghost hunt with Charles Dickens, I decided it was about time to shut down the last factory forcing children into labor. As I made my way across Westminster, zipping between rooftops with my rope launcher, a notice popped up indicating I was approaching a bounty hunt. The objective was simple--kill an important member of my rival gang--and I decided the children could wait a bit longer. I was in and out of the mission in under a minute after dropping hanging barrels on gang members, throwing down a smoke bomb and taking out the leader with a gun to the head. I ziplined out, stopping only once more to change my outfit to one that held more throwing knives, before dropping by a black market stall for a refill and dashing towards the factory. The children of London needed me.

This is Assassin's Creed Syndicate's playground. One moment you're free-running through a borough towards the next story mission, the next you're sneaking through a dilapidated building picking off criminals as you find yourself irresistibly drawn to the promise of experience points and in-game cash--not to mention notoriety among the London underground. The organic way in which missions and side projects pop up is bolstered by their placement in a gorgeous rendition of 1868 London, complete with massive factories spewing smoke into the sky and intricately detailed copies of every major landmark you can think of--all climbable, of course. Overlaying all of this is one of the best stories the Assassin's Creed franchise has told in recent years, featuring dual protagonists that are relatable and lovable. Occasionally during climbing it can feel like your freedom of movement is limited, and controls will sometimes sabotage you with some unwieldiness and counterintuitive button placement. More of the environment has been made available for you to climb on, and the rope launcher can attach to nearly all ledges, so these small occurrences of flying off the rails are inconvenient at worst. But overall combat and movement feel great, and Assassin's Creed Syndicate's story is charming, while countless amusements will keep you lost in London for hours.

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Now Playing: Assassin's Creed Syndicate Review

Syndicate's story is an intimate, personal tale like that of last year's Assassin's Creed Unity mixed with older Assassin's Creeds' tendencies to pack in the historical figures. The modern day elements are more toned down than they were in previous Assassin games, so much so that they're barely present. You spend all your time as Jacob and Evie Frye, assassin twins who come to London in 1868. Under the leadership of Crawford Starrick, the Templars have a stranglehold on the city, and a sinister gang called the Blighters run things to their liking.

Gang fights are wild, unpredictable, and tons of fun.
Gang fights are wild, unpredictable, and tons of fun.

The absence of any fiddling around in a present-day timeline is a boon to Syndicate's story, allowing laser-focus on the 1868 London plot. The story centers around the politics and policies of Industrial Revolution London, with Jacob and Evie fighting not only to dismantle the Templar conspiracy but also to bring justice and refuge to the city's downtrodden. Jacob and Evie also frequently fight each other, with disagreements about what it means to be an Assassin forming a tense undercurrent. Along the way, the two come into contact with a smattering of historical characters--ranging from Alexander Graham Bell (who gives the game's best items) to Charles Dickens and Karl Marx--making the Fryes tangential and sometimes integral to the great successes these individuals achieved. These interactions fit neatly into Syndicate's overall flow, and while it does seem like these figures are packed in a little too tight, the game gives breathing room to each individual story.

London feels alive. Towers breathe smoke into the sky, stations bustle with passengers and passing trains, the homeless burn fires in trash cans in alleys, and stray cats pause to look at you while you lie in wait for your target. Bystander AI can be overdramatic at times, cowering in fear indefinitely after witnessing you murder someone in front of them, but those visceral reactions are what make starting fights in public such a delight. You throw a punch in a marketplace and crowds immediately vacate the area, fleeing from your wrath. Little boys and women run and scream as you sink your blade in someone's throat. NPCs also yell at you when you loot bodies, bid you good-day as you walk by, and make whispered comments to companions about your looks. And piled on top of it all is a brilliant soundtrack, a seamless sea of tunes that capture the sadness of the poor and the determination of the Fryes. In one instance, as you climb a spire to a viewpoint, a soft soprano-and-string number kicks in, painting a picture of melancholy for the past and hope for the future. Sights and sounds combine to create an irresistible portrait of London, and make exploring for every side quest and collectible an enjoyable experience.

This doesn't look good at all.
This doesn't look good at all.

Moving and fighting in London is also a satisfying experience, at least when controls cooperate. Combat is fluid and simple and relies mostly on the D-pad, on which directions are mapped to attack, counter, stun and shoot. If you're quick, you can punch in combos that knock enemies over and trigger some final execution moves that are brutal and beautiful. It's undeniably satisfying to chain hits and kills until you're bopping around between enemies in a gang war, flying along a circle of combatants and systematically bringing them to their knees in one fell swoop.

Free-running follows this same simplicity; hold down R2 while running and press one button to go up and another to go down. You can climb pretty much everything in London with relative ease, with the city's gorgeous details offering compelling arguments to eschew fast travel. But these controls take some time getting used to and feel counterintuitive, especially while climbing. Sometimes you'll kick off a wall when you meant to climb up or go up when you try to go down; this imprecision has characterized the series controls from the start. But in Syndicate this imprecision is infrequent, and while the controls aren't perfect they do feel much better and more fluid.

Gone are the days of snapping to cover and blending into crowds. In Syndicate, a white "Threat Ring" appears around your assassin when enemies are near. Markings on the ring show you where enemies are relative to your position, which is helpful when you're crouching in an area and can't see much. This tool makes stealth much easier and allowed me to gauge who to take out first based on how close they were and whether they'd noticed me. Then you can determine which tools to whip out of your belt, be it electric bombs or throwing knives. Do I smoke bomb this group and take out the leader under cover? Or do I just escape to a rooftop and pick them off one by one with throwing knives? Or better, make them turn on each other with hallucinogenic darts? The tools at your disposal and how you combine them is entirely up to you, and Syndicate's mission design offers ample breathing room to complete each mission in your own way.

The only thing that matters here is that corgi in a purse.
The only thing that matters here is that corgi in a purse.

I can recall only using Syndicate's fast travel points three times during my entire playthrough, because with the rope launcher in your toolbox, why would you take any other route through London? The setting is so lovely, and zipping across the city like a Victorian Spider-Man makes you truly feel like the city's protector, dropping to the streets every so often to air assassinate someone. In addition to setting up aerial kills, using the rope launcher instead of fast travel allows you to organically stumble upon one of London's many sidequests and make a pit stop for extra cash. Many times, on my way to a story mission, I would zipline over a side mission and think, "Why the hell not, I'm here!" One tool helps you traverse, discover, escape, and assassinate. The rope launcher is the thing this franchise so desperately needed, and now that it's here I don't ever want to be without it.

I always feel bad for the horses in these situations.
I always feel bad for the horses in these situations.

Another new mechanic is the ability to drive carriages. I found Syndicate's vehicles relatively easy to handle. You can also do any number of things with these carriages, including hijacking them for your own purposes and hiding bodies in them. One string of side missions involved collecting wanted criminals for a policeman; I would knock them out, steal a carriage from an unwitting bystander, put the body in the car, and then drive away. In some instances the rival gang has carts on the road as well, which can devolve into some hilariously fun Grand Theft Auto-style chases. You can ram carriages as they ride up next to yours or climb up onto your own carriage’s roof to engage in fisticuffs with enemies. Hijacking moving carts is thrilling, and destruction is encouraged. There's an experience perk you can earn for destroying street lamps and other public property, so don't be shy about running people over.

Combat, grand theft carriage, and bounties all play into the game's main story, and you'll be tasked with doing all of these things over the course of Jacob and Evie's adventures. While you can switch between the twins on the fly when playing side missions, you'll be locked into playing as a certain twin for specific story tasks. Each chapter has dedicated objectives for both Jacob and Evie. Jacob's tasks cause more mayhem and utilize his talent for close-quarters combat as he seeks to bring justice to London's underdogs, often resulting in explosions and other destruction. Evie's missions mostly require sneaking around without being detected. Her objectives feel closer to the traditional Assassin's Creed story, and you'll spend time with her doing the order proud while Jacob makes a mess of everything and invests in creating his own gang, the Rooks.

"Yes, he's like this all the time."

In addition to differing personalities--with Evie constantly reprimanding Jacob while he rather humorously bumbles around achieving his squad goals--the twins have different unique skills that tie into their interpretation of what it means to be an assassin. Evie's special skills are stealth-based, with one incredibly useful ability allowing her to disappear completely while she's standing still in sneak mode. She can also hold twice as many throwing knives as Jacob and her stealth stats far exceed her brother's. She'll be the one you take with you on bounty hunting and liberation missions. Jacob is more suited for gang wars, a brawler who takes less damage and, with all skills unlocked, can bring enemies to near-death states quicker. Their differences are noticeable in gameplay, and rather than have one character you can customize either way, it's a brilliant touch to have two characters ready and available for different kinds of missions at any given time.

I cannot stress enough how deeply likeable and relatable Jacob and Evie can be. Evie is serious but sweet, tough in battle but willing to pick up the scattered papers of a stranger she bumps into on the street. She acts more like an older sister than a twin, bossing her brother around and openly deriding his more destructive decisions. Jacob is goofy, flippant, cheeky, and is more concerned about his gang and toys while his sister fulfills her oath. He makes fun of Evie's belief in ghosts and her willingness to help everyone they meet, but under all that snark it's clear he loves his sister. Their banter is sweet and at times funny, and while they are two separate entities when it comes to combat, they truly feel like two parts of the same whole. Their story is a powerful one, about duty and family, and the ease with which they communicate and the believability of their relationship showcases the draw of Syndicate's narrative. Add to this a supporting cast filled with diverse, equally believable characters, and Syndicate feels a little bit like being at a party with all of your friends.

The first rule of fight club is Evie Frye always wins fight club.
The first rule of fight club is Evie Frye always wins fight club.

In addition to leveling up Jacob and Evie, you can level up their green-clad gang, the Rooks. I became obsessed with tricking out my gang, because having strong fighters on the streets mean you'll always have backup in a fight. Using in-game currency, you can unlock perks for your gang, such as sturdier carriages and cheap access to hallucinogenic darts. You can even pay off policeman to turn a blind eye to some of your illegal activities and assemble an army of children to bring you crafting items on the streets. Micromanaging your gang is worthwhile because it completely changes your experience in London. Having this extra layer to deal with keeps you engaged in activities outside the main story and is another fun way to leave your mark on the world.

Syndicate's story is a riveting tale of compassion and greed, but the mechanics of its climax don't carry enough urgency and drama. A final boss fight usually tests the skills you've learned throughout the game, but Syndicate's is a memorable for the wrong reasons. It's an anticlimactic scramble through moving environmental obstacles to reach the boss and trigger a quick time event. This sequence of events happens several times in order for you to beat the encounter. It's a frustrating setup that tosses all narrative tension out the window.

But a disappointing final fight and some control hitches can't diminish the charms of Assassin's Creed Syndicate. The game is a triumphant return to form for the franchise, and presents a beautifully structured tale with heart and soul to spare. Ziplining through London is thrilling, and the game allows you to organically discover missions and leaves you open-ended solutions lets you to create a meaningful, personal experience within its world. Coupled with strong, loveable leads and a seemingly endless procession of ways to leave your (fictional) mark on London's history, Assassin's Creed Syndicate is a shining example of gameplay and storytelling.

Alexa Ray Corriea on Google+
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The Good

  • Excellent world design allows organic discovery of missions with open-ended solutions
  • London looks gorgeous
  • The rope launcher tool is a game-changer for traversal and stealth
  • Building up your gang is rewarding and satisfying
  • Masterful soundtrack captures the hope and despair of the setting
  • Wonderful story led by two of the strongest protagonists in the series

The Bad

  • Final boss battle is frustrating and kills the drama
  • Sometimes controls can be imprecise

About the Author

Alexa Ray Corriea has made it a point to never miss an Assassin's Creed game. She finished the main campaign of Syndicate along with enough side operations to net 75 percent synchronization for this review.
1185 Comments  RefreshSorted By 
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KaalKurayami

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Edited By KaalKurayami

This is absurd. This can only mean one of two things, either Ubi must have paid you or you have a fanboy/girl in your midst XD

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Nev3rtime

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@kaalkurayami: Of course it could be a combination. GameSpot could choose to hand the review over to somebody they know is already a huge fan of a given series. The review would still be honest, in a sense, but slanted in favour of the game.

Likewise, if a company isn't a big advertiser perhaps its best to hand their games to someone who won't appreciate them... Or not review the game at all.

I remember, long ago, reading an ed roman blog about his experiences writing in guitar magazines. It wasn't so much that companies directly paid for reviews but they paid for advertise and if you didn't advertise at all then they likely wouldn't review, or notice the existence of your product, let alone give it a good review.

Anyway, all theories about bias and corruption can, of course, always be fought off by pointing out that it could just be opinions... But likewise we have numerous accounts of corruption within so many magazines and websites... including this one. Why should we assume this is an exception?

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toophat2014

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Edited By toophat2014

@kaalkurayami: so because you like a game you must be a fanboy/girl seriously grow up honestly and try giving valid points on why you think that is the case or why you think the game isn't good but of course you can't.

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zeldafan195

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Edited By zeldafan195

@kaalkurayami: Well ads cover the homepage of GS.

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lnception

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@kaalkurayami: So much accuracy in this comment.

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deactivated-5e7f8a21de9dd

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@kaalkurayami: Did you play it already?

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hell_razr

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@kaalkurayami: lol... absolutely right... that is what i thought.

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nikontou

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@kaalkurayami: yeah game is dead!
btw seems gamespot loves Jade Raymond

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SkullScience77

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@kaalkurayami: To be fair Alexa is an admitted AC fangirl. Looking at the other reviews, some as low as 4 out of 10, this does seem a little 'enthusiastic' shall we say. The reasons for said 'enthusiasm' are open to conjecture.

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Yams1980

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ya its probably a paid review

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jiggs666

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@kaalkurayami: If you don't like the series, why are you reading reviews?

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ggregd

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Edited By ggregd

@kaalkurayami: The game has mixed reviews. Some people love it, some people hate it. Neither of them are "wrong" or members of an evil conspiracy. Try to figure out why they love or hate it and thereby determine whether youare going to love or hate it.

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Jkittleson

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@ggregd: looks to me it's received very positive no mixed reviews

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SkullScience77

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Edited By SkullScience77

@jkittleson: Eh.. what, it has received a diverse set of reviews, from this dubious high to as low as 4 out of 10. Alexa is an admitted AC fangirl so she should never have been chosen for a public review of this game. 9 out of 10, considering the glitches and graphical mediocrity is a stretch for me.

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TheNinjaGuyDon

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Edited By TheNinjaGuyDon

@kaalkurayami: Remember way back in May or June, when Gamespot spammed us with like 8 straight Assassin's Creed Syndicate stories in just a few hours? They are clearly in bed with Ubisoft. All week in the Lobby, the others were making this game out to be mediocre, an improvement over Unity, which they, even with all the bugs and issues, gave a 7. And then this review comes out with a 9 from a different person. It's as-if Gamespot was told by Ubi, if you aren't going to give it a good review, find someone in the office willing to. In comes Alexa. Can't wait for the story to come out with her defending her 9 rating in the next few days. Book it.

The sad thing is, this game is probably closer to a 7.5 to an 8 which isn't that bad, but to give it a 9 is just ludicrous. The WItcher 3 with all its issues easily could have been a 9.

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ahmad996

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@kaalkurayami: I'm afraid its the latter. She was hyped up for this since E3.

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stryker1121

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@kaalkurayami: excellent counterpoint.

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KaalKurayami

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@stryker1121: Why thank you.

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soulfulDAGGER

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@kaalkurayami: I see no woman in your midst.

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HerveS1994

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Edited By HerveS1994

@kaalkurayami: Absolute nonsense

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KaalKurayami

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@herves1994: Absolutely Not! XD

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DoucheVader

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@kaalkurayami: @nothingformoney

So when you read something that doesn't confirm your bias you dismiss it as bias or paid content? 9 out of 10 is on the high side of scores so far for this game (MetaCritic has it around 78-79%) It's not outside of the range of overall scores so you would be hard pressed to make a case for bias. Especially without providing any material evidence.

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KaalKurayami

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@DoucheVader: Too many ass-fans here lol

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Jerger_GS

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@DoucheVader: Metacritic is only at 78% cause one review is way of the mean.....to seriously look metacritic and any statistical mean you need to chop off the top and bottom scores and see that this is closer to 86%

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TurianShepard

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@jerger_gs: more like 81%

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EXxile

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Edited By EXxile

@kaalkurayami: IGN gave the game an 8.2, and Game Informer gave it a 9. Sorry to break it to you, not everything is paid off, and sometimes a game is just actually good.

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CatAtomic999

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@EXxile: Meh, if I were running a game review site, AC would be *exactly* the sort of game I'd be tempted to give inflated ratings. They've got huge budgets and they release new entries like clockwork, every other quarter at least. That's a lot of ad dollars.

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hector530

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@EXxile: and MGS5 was a 10 too

AHAHAHAHAHA

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EddiePlaysGames

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@EXxile: Lol I cringe every time someone says something like "Ubisoft must have paid you.." they are so narrow minded and entitled. They have no respect.

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kozzy1234

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@EXxile: It has a 79% average, lower than the scores you posted.

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EXxile

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Edited By EXxile

@kozzy1234: You're going off of Metacritic, who doesn't include all reviews. Game Rant is not even included on there, the one last one I mentioned; and they gave the game a solid review. Also, since when is a 79% a bad score? That's basically a 7.9/10, which means it's a solid game. I know you never said it was, but that's how it was insinuated.

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Utnayan

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@EXxile: So you mention two other sites which have notoriously been paid off before and it has been proven. Good show Chap.

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EddiePlaysGames

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@Utnayan: Notoriously been paid off? No one has been paid off man xD

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Utnayan

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@eddieplaysgames: Oh really? care to revise that statement?

http://www.zeldainformer.com/news/former-ign-employee-admits-review-scores-are-skewed-due-to-public-relations

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EXxile

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@Utnayan: Ok then, how about Game Rant giving the game a 4/5? They're an independent review site. Please get that salt out of your mouth.

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Utnayan

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@EXxile: Who the hell is Game Rant? If anything, they are more susceptible to giving in to a high score so Ubisoft won't alientate them for future titles. Ask Kokatu how being honest with the Unity review caused Ubisoft to not send them a review copy of Syndicate in retaliation.

I'll get the salt out of my mouth as soon as you spit out Ubisoft's deposit of salt in yours.

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Gegeforce

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@Utnayan: Who's Kokatu?

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EXxile

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Edited By EXxile

@Utnayan: Check them out at gamerant.com I actually really like their articles. I'm not here to argue though, but I can't help but feel that every one always has to jump on the hate bandwagon. Literally like, "we must hate games that are annual, and popular, even it's surprisingly good!" It's like a 'Hipster Hate Brigade', and I can't help but feel you're part of it.

Oh and by the way, your use of "susceptible" is linked to a URL definition, likely because you Googled it to get the correct spelling before using it in that sentence. Copy & paste is a beautiful thing.

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cindypsych

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@EXxile: ...And then he misspelled "alienate". *tee hee*

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Utnayan

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@EXxile: Now that the launch is official and people are playing it, and ripping the ever living crap out of the game - are you still going to sit here and defend it with the typical "Hater" comments you are trained to post? There is still a two week launch window so I am not sure how your compensation plan works out. Do you need to continue on for 2 weeks? Or do you hop to the next one? Also, do you divide your time between here, Metacritic, IGN, and Amazon comments for the 1-3 star reviews? That's a lot of work.

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EddiePlaysGames

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Edited By EddiePlaysGames

@EXxile: Its a huge problem with the gaming community. Everyone just jumps on the hate bandwagon when they dont even know what they are talking about. It happened with the ME3 ending, its horrible, I feel bad for developers.

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EXxile

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Edited By EXxile

@eddieplaysgames: It really is, and it pisses me off every time I see it. They're especially out in force on this article.

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KaalKurayami

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@EXxile: @rolento25 Sorry to break it to you guys but the game looks dull and terrible. I don't need reviews to tell me otherwise.

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itsChimpanzee

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@kaalkurayami: Then why read one?

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mogan

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mogan  Moderator  Online

@kaalkurayami: No one is sorry to hear some random poster doesn't like this game.

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PAndemoniUM627

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@kaalkurayami: That's your opinion, not theirs. Have you played the game? (not being rude, just asking)

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KaalKurayami

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Edited By KaalKurayami

@pandemonium627: @EXxile Yes I have, I have played Assassins creed Syndicate three times in the past- Brotherhood, 3 and Black Flag. There you go. And the videos clearly tell me nothings changed.

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LTJohnnyRico

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@kaalkurayami: A simple No would have done .... When asked if you have played the game. As This Game is not the same as 3 or Black Flag ... oh and I am speaking as someone who has played the Game !!

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Mr00Chief00

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Edited By Mr00Chief00

@kaalkurayami: Except for a completely new setting, a totally new way to travel vertical/horizontal distances, the ability to create a gang that's visibly present in the streets etc you mean?

I mean I'm by no means an AC fanboy, only just recently bought the first game and though I like it for its story I don't think I will get any other titles in the series because the gameplay assignments do tend to get repetitive, but to say that Ubisoft hasn't tried to incorporate new things in this version is just downright being blind.

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EXxile

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@pandemonium627: No he hasn't, and neither has anyone else complaining about a game that hasn't even technically released yet. They're basing they're judgement off of videos.

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BuzzLiteBeer

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@kaalkurayami: The reviewer biography specifically states that she has never missed an AC game, likely making here a "fangirl" who will likely give good reviews to any installment in the franchise.

Knowing that, it's pretty clear that there isn't a whole lot that is new here and that if we want AC to go away, we should just stop giving it attention. I enjoyed the first 2-3 games, but it's really become the same game set in a different era/aesthetic each time while offering nothing new.

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CreepyBurrito

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@BuzzLiteBeer: She may be a fan, or she may not be...you never know. Its so odd though, I always wondered when being a fan of something meant becoming blind to its flaws, while also not caring if said game dares to push its boundaries to be great. Most fans seem to be ok with playing the same thing over and over, with very little changes if any and they angrily blast those that simply say "Why don't they do something different? Why don't they create something beautiful, fun, and worthy?"

Sometimes its hard to trust reviews because some reviewer sites have gotten incentives in the past for overlooking some flaws in a game in favor of giving it a good score. I do know that apparently this game is pretty buggy for one, and from what I have seen it doesn't seem impressive. I used to be a big AC fan myself until the story grew lackluster to being basically non existent, on top of the games themselves not being nearly as polished and satisfying like they once were. But there again there used to be a time that they took their time making these games, now they pump one or more out each year like call of duty.

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Ryan_Som

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Edited By Ryan_Som

@BuzzLiteBeer: Or perhaps her experience with all the previous games makes her MORE qualified to review the game. Just a thought.

I love the Uncharted games, but I can objectively say that Drake's Fortune is rough around the edges, Among Thieves was damn near perfect, and Drake's Deception wasn't as good as UC2 and took a few steps back.

Who would you rather review a game? Someone that has history with it and knows what details fans want in a review and how it compares to the old games OR a new person each time that may or may not even like the type of game in question?

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Mr00Chief00

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Edited By Mr00Chief00

@Ryan_Som: Absolutely agree with your assessment there. I'm personally a huge BF4 fan for instance, having played all of the previous BF titles, but I was not exactly blind to the unacceptable state that the game was in when it was released.

If anything, my personal experience tends to be that people who played previous games KNOW what was good/bad about the previous installments and so will be more critical if a developer just rehashes the same old stuff or makes downright lazy decisions.

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Hoffymann07

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@BuzzLiteBeer: Too bad people don't hold this same standard with every series, like Dark Souls.

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KaalKurayami

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@BuzzLiteBeer: I honestly don't understand why people buy it, it's the same game with different skin. Also, the Ubisoft team working on assassins creed aren't even passionate about games that's why they keep on milking this franchise otherwise they would have began working on a new ip ages ago. They make a slight change every year in the game and fans go crazy for it. They aren't even bothered to fix the old problems, such as the controls loool

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EddiePlaysGames

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@kaalkurayami: "Arent even passionate about games.." Are you kidding me with this shit? You, and people like you, are the reason why games have a bad image. You sit behind a screen with your NARROW MINDED bull about developers not being passionate.. you think they are in it for the money? I can assure you developers dont make as much as you would think they do. Of course they are passionate about their series. They are working to make it better. You and other entitled gamers are the problem.

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Rolento25

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Edited By Rolento25

@kaalkurayami: Lesson of the day... You wont understand everything. People will like stuff that you do not. I know, its a hard concept.

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Fandango_Letho

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@kaalkurayami: More like, your comment is absurd. What kind of narrow-minded opinion is that?

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se7en1989

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@Fandango_Letho: Its his opinion he can have it if he wants? Just because your a butt hurt fan boy doesn't mean he has to change it lol get outta here.

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LTJohnnyRico

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Edited By LTJohnnyRico

@se7en1989: No an opinion can be stupid and the validity of ones opinion is relative to the validity of the person that holds said opinion ... If I said "I have played this Game and its good" ... that is one opinion .. If I said the same but I were a Ubisoft employee my opinion now lacks a certain validity ... Its the same with dumb people .. as soon as they open their mouths it invalidates their opinion.

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Fandango_Letho

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@se7en1989: Are you serious? That's the one thing you can find to counterargument and support someone with such a narrow-minded view? ''Butt hurt fan boy''? Then what are you? An aggressive ignorant swinging crap around just for the sake of acting like a fool? Think before typing crap, dude.

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Fandango_Letho

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@se7en1989: You're quite good at making a fool of yourself. Especially on such open grounds where everybody can judge you. Good job, mate. Really.

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EXxile

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@Fandango_Letho: His comment is pretty hypocritical, and obviously not well thought out.

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mogan

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Edited By mogan  Moderator  Online

@se7en1989: Just because it's his opinion doesn't mean it's not dumb, and just because he's allowed to act dumb doesn't mean he should.

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KaalKurayami

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@Fandango_Letho: I don't know, you tell me?

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shane33046

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@kaalkurayami: that's 2 things dumb dumb

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KaalKurayami

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Edited By KaalKurayami

@shane33046: Erm...that's one thing, I'll let you read my comment again. I'll give you a clue, look out for the keywords 'either' and 'or', that might help lol

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LonelyStep

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Edited By LonelyStep

@kaalkurayami: ...not sure if you are realizing your mistake and poking fun at yourself, or if you genuinely don't realize that the definition of either-or sentences (such as yours) literally means there are two things: http://www.merriam-webster.com/dictionary/either-or

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cindypsych

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@LonelyStep: I disagree with @kaalkurayami's statement, but grammatically he's correct. He says "it's one of two things" then states two things, of which one must be true, according to him. Nothing grammatically wrong with that.

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LonelyStep

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@cindypsych: His/her comment was edited.

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cindypsych

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@LonelyStep: I stand corrected. Nevermind. :-)

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KaalKurayami

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@LonelyStep: Thanks for the lesson.

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shane33046

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@kaalkurayami: putting lol gives me all the evidence i need of low intellect

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mogan

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mogan  Moderator  Online

@shane33046: Surely you mean, lol intellect. : p

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KaalKurayami

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@shane33046: You're embarrassing yourself :/

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KingofgamersX

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@kaalkurayami: she just dont know how good can a game be

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Zenopants

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@KingofgamersX: You just don't know how well English can be spoken.

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TheZeroPercent

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@Zenopants:
--he just do not
--does he?

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soutzouk

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@TheZeroPercent:

yes it is!

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deactivated-64efdf49333c4

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@TheZeroPercent: DASH MAN!!

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KingofgamersX

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@Zenopants: it doesn't change the facts that the game sucks

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B0NES96

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@KingofgamersX: Oh you beat it already?

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hitmanxmk

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@kaalkurayami: Agree!

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Unreal849

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@kaalkurayami: Yup, anything you disagree with is automatically fradulent.

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se7en1989

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@unreal849: Quit being a butt hurt fan boy...

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snugglebear

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@unreal849: I disagree! Who paid you to say that, capitalist pig-dog?!

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OldDadGamer

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@snugglebear: And who paid you to say THAT? Hmmm?

(By the way, I got paid extra for the Hmmm?)

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