Review

Baldur's Gate 3 Review - Let Freedom Reign

  • First Released Oct 6, 2020
    released
  • PC
  • PS5

Baldur's Gate 3 is a sprawling, dense RPG backed by fantastic characters, an excellent combat system, and an impressive co-op mode.

Baldur's Gate 3 pushes player freedom to the absolute limit. That unparalleled level of freedom can be found in nearly every aspect of the game, from its character creation to combat, and after two full playthroughs and a dozen ongoing campaigns, I've still barely scratched the surface. No two experiences are alike, and every character I've created feels unique. While the game can't always keep up with the spontaneity of a real-life Dungeon Master, it manages to offer plenty of agency while also ensuring that its vast, web-like narrative is compelling from start to finish.

Baldur's Gate 3 begins in the belly of a Nautiloid, a Lovecraftian spaceship piloted by a squid-like race known as illithids. After you create your avatar and pick a class, you are infected with a parasite that slowly (and painfully) turns its host into a tentacle-adorned mind flayer. You and the other affected members of your party must find a way to remove the parasites before the transformation is complete. It's a wonderfully dark setup that allows Larian Studios to pull together an eclectic batch of characters with a wide array of beliefs, dispositions, and backgrounds and give them a common goal. These characters aren't adventuring together out of friendship (for the most part), but necessity. In many cases it's an uneasy allyship rife with internal drama and conflict.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Baldur's Gate 3 Is A Massive And Hilarious RPG

Baldur's Gate 3 regularly puts its characters first, and it's better for it. While the narrative isn't all that interesting on its own and basically amounts to "purge the parasite and save the world," the diverse cast of characters makes it so much more memorable by creating an extra layer of nuance that grounds the entire experience with more personal stakes. Karlach is a hot-headed tiefling barbarian with a heart of gold, Astarion is a pompous and flamboyant rogue with just enough charm to win you over, and Lae'zel is a battle-hardened warrior that puts an interesting spin on the fish-out-of-water archetype. There are 10 potential party members in total, and each one is backed by sharp writing, impeccable acting, and spirited animations.

What's most impressive is how these characters react and grow to your decisions throughout the game. How you play your character factors into your relationship with your party. For example, Astarion can be sadistic and power-hungry, and you can either nurture those dark tendencies or deftly try to steer him away from them. This allows Astarion to act as a dramatic foil to a goody-two-shoes character or a sinister confidant to a more chaotic character. No matter how you choose to play your character, you will befriend some characters and make enemies with others, and if you clash with a party member too much they can abandon you altogether. This is part of what makes Baldur's Gate 3 feel so reactive. Although the story and the setup remains the same across various playthroughs, the party dynamics and character interactions continue to surprise on each subsequent playthrough.

What also keeps the characters and interactions fresh is the game's sense of humor. Baldur's Gate 3 is funny and, if you lean into the absurdity, it can be hilarious. The comedy works so well because it stems from your failed dice rolls, poor decisions, and unpredictable combat interactions. This means that these moments of levity feel unique to you and your party. Sure, there are some written into the script, like convincing a goblin to kiss your feet in Act 1, but the funniest moments feel accidental. For example, my character had a beautifully written heart-to-heart with Lae'zel as she came to appreciate a sunrise she once despised. However, I forgot to wash off some clown makeup I purchased at a circus, so the moment was somewhat undermined by my look.

These scenes and relationships are supported by an uncompromising presentation. For a game with so many variables, every conversation feels handcrafted thanks to the cinematic approach Larian Studios took with dialogue. Every line other than your own is fully voiced, characters are expressive, and the camera cuts seamlessly between the action. While this approach isn't novel, few games, if any, have done it to the scale of Baldur's Gate 3. Presentation isn't everything, but in the case of Baldur's Gate 3, it makes each playthrough, no matter how ridiculous, feel authored and intentional.

This impressive level of reactivity extends to combat. While combat is based on D&D's 5th edition ruleset, Larian Studios took some liberties to make it more approachable in a virtual setting. The result is a rich, layered combat system that plays out like a turn-based tactical RPG. Initially, every character has one action and one bonus action. Attacks and spells typically require an action while secondary skills like jumping or using an item require a bonus action. There are exceptions, but generally, most of your damage-dealing moves require an action. Combat itself is calculated through hidden dice rolls. Like D&D, this adds a bit of uncertainty to the equation.

Where Baldur's Gate 3 sets itself apart from other tactical RPGs, though, is how flexible its combat mechanics are. The game rarely, if ever, tells you "no," even in some of the more critical fights. In fact, the more you level up, the more absurd and unpredictable combat gets. For example, I turned a particularly challenging boss into a goat using a polymorph spell, and had our tiefling goddess Karlach kick him into an abyss. In Act 3, the friends I was playing with learned that the Hero's Feast spell makes the entire party immune to poison damage until the next long rest. This meant that our wizard could cast Cloudkill anywhere while our fighter and paladin-warlock could mop up the suffocating foes, all while ignoring the spell's deadly effects. Even something as simple as casting Haste and Action Surge on a level 11 fighter so they can attack nine times (10 if they have a bonus action attack) in one turn feels like bending the rules to execute a clever play that can dramatically shift the tide of battle, but the game encourages it.

The combat is so flexible, especially near the end, that a well-optimized party can obliterate even some of the toughest foes in the game. Yet even when the battles start to feel a bit too easy, they never become rote. Every spell interaction, environmental trap, or clever maneuver feels like a stroke of brilliance that only you and your party could have conjured up. During one fight, a handful of traps were spewing smoke powder bombs that would explode after a turn and send anyone in the blast radius flying. The obvious course of action would be to disable the traps or steer clear of the bombs. However, since the bombs didn't detonate immediately, I put down a Wall of Fire with my sorcerer, and the rest of my party members strategically hurled the timed bombs in order to launch my foes into the blaze. Was it efficient? Probably not. Was it effective? Absolutely. The fact that Baldur's Gate 3 allowed me to play around with all these variables and rewarded my ingenuity speaks to how much creativity the combat can enable.

Where Baldur's Gate 3 sets itself apart from other tactical RPGs, though, is how flexible its combat mechanics are. The game rarely, if ever, tells you "no," even in some of the more critical fights. In fact, the more you level up, the more absurd and unpredictable combat gets

Depending on your choices, every facet of Baldur's Gate 3 works in tandem to deliver a climactic third act. The story builds to a difficult final choice, key combat encounters are appropriately epic, and it all takes place in the dense city of Baldur's Gate. As good as the first two acts are, it really feels like Baldur's Gate 3 saves the best for last. The resolution of character arcs in particular really stands out. In my adventure, Karlach's story wrapped up with a bittersweet, heartfelt moment that almost brought me to tears. Meanwhile, I managed to "fix" Astarion's darker tendencies by unearthing some of his trauma. While different, both arcs felt equally satisfying and rewarding.

But your decisions can also lead to an anemic third act that lacks any emotional payoff whatsoever. In a very chaotic co-op campaign, my party and I killed and/or pissed off just about every important character. Your quest log still leads you to some of Act 3's key set pieces, but most of them felt bare without characters like Shadowheart and Astarion to ground the experience. It's a weird problem to have, because most games simply wouldn't let you kill off characters that are this integral to the story, but Baldur's Gate 3 lets you, and there are consequences. Is it Larian Studios' responsibility to ensure that every single quest, plotline, and character arc is satisfying if those characters are no longer around? I don't think so, and in the case of Baldur's Gate 3, that unapologetic player freedom is far more important to the overall experience. You reap what you sow, and sometimes what you sow is a sad and lonely conclusion.

If anything, that kind of outcome shows that the game's level of freedom extends beyond a solo adventure to co-op, where the variables are complicated further by having other human-controlled adventurers. Up to four players can create their own character and play through the entire campaign together. Surprisingly, the co-op is nearly identical to the single-player experience. It does have some quirks, but any player can push the story forward, make important decisions, and aggro NPCs without anyone else knowing. It's empowering (and a little terrifying) knowing that you could potentially sink an entire questline or character arc based on a decision you make that the rest of your party might miss.

In my co-op run I decided to play as the Dark Urge, a customizable pre-made character that has a penchant for murder. In order to properly role-play this character, I decided to choose all of the Dark Urge-specific dialogue options. This meant I bit off Gale's arm right from the get-go and we never saw him again; his entire questline and character arc evaporated quicker than my character could swallow his severed arm. In another instance, one of my party members was trying to de-escalate a tense situation between the druids of Emerald Grove and some tiefling refugees. As he was trying to calm everyone down, I got too close to their idol and aggroed the entire village. It was funny in the moment, but since we decided early on that we wouldn't save scum, this meant we failed an entire questline because I was a little too antsy.

Even if your party plays it straight, it can be difficult to track companion quests, especially with three or four active players. Sometimes only certain players can talk to specific party members, conversations are often repeated, and the game can't always track who said what to whom. To make things more difficult, if you do have a four-player campaign going, you may not be able to take party members along for their specific quests. Shadowheart, for example, abandoned our party because we didn't have room for her during a pivotal moment of her arc. There are ways around this, such as choosing an origin character at the beginning of the campaign or by swapping party members on the fly. However, choosing an origin character limits your customization options, and swapping party members on the fly only works with a group of two or three players.

By the time my party had made it to the third act, Shadowheart had abandoned us, Gale had vanished after I bit off his hand, Wyll had died during the Emerald Grove fiasco, Karlach had refused to join us because of the Emerald Grove fiasco, Minthara had attacked us because a party member tried to read her mind promptly after a sexual encounter, and I had killed Astarion because I didn't like the way he treated me. Our only surviving party member was Lae'zel who, miraculously, was undeterred by our (mostly my) senseless violence. This resulted in a hollow and fragmented final act that forced us to fill in the blanks. Once again, this issue is rooted in Baldur's Gate 3's immense level of freedom. Sure, Larian Studios could have put up safety rails so we could have had the “proper” experience, but that would come at the cost of the freedom that is so core to the game, especially in a cooperative setting where every player should feel like the hero of their own story.

The preservation of absolute freedom in co-op also elevates the already excellent combat. With up to four players, each controlling a character, the pace of skirmishes slows to make it feel more strategic. As your party unlocks new spells and abilities, communication becomes vital. Sometimes this can be to execute high-level combos and strategies, other times it can be to simply avoid being incinerated or thrown off a cliff by your friends. Either way, co-op combat becomes a tense and deeply satisfying affair that rewards teamwork and coordination.

I spent roughly 20 of my 200 hours of playtime on PlayStation 5. Based on my experience in Acts 1 and 3 of the console version, the performance was rock solid. Combat, exploration, and dialogue ran smoothly, and thanks to its cross-save functionality, I was able to pick up where I left off on PS5, Steam Deck, and PC. While I prefer mouse and keyboard for a game like this, the DualSense works surprisingly well for Baldur's Gate 3. Most of the heavy lifting is done through radial menus. At any time you can pull up your action menu and cycle through customizable radial menus that house your actions, attacks, spells, and items. Inventory management can get a bit dicey, though, especially if you are playing solo and transferring items between all four party members. It can be a little overwhelming, especially early on, but I can't imagine another way Larian Studios could have crammed all those interactions into a controller. And, if anything, I preferred directly controlling my character and the camera with analog sticks over clicking around on a map.

No Caption Provided

PlayStation 5 also allows for two-player split-screen co-op. It's a nice addition that is almost as robust as online co-op. However, condensing the HUD and all that pertinent information into two separate lengthwise panels is far from elegant. I did also run into some minor audio bugs, particularly when it came to dialogue not always triggering.

Although PlayStation 5 isn't the best way to experience Baldur's Gate 3, it's still well worth your time if that's your only option. There might be some growing pains when it comes to the interaction wheel and inventory, but it all feels trivial when you factor in the scope and ambition of a game like this.

Near the end of Baldur's Gate 3, a character says, "Too much freedom can be frightening." It's a powerful line within the context of the story, but it also speaks to Baldur's Gate 3 on a deeper level. The freedom that it offers is unprecedented, and it takes a little while to really see the scope of what that means for the game. At times, the sheer number of choices and consequences can be overwhelming. But before long, it becomes apparent that Baldur's Gate 3 allows players to be the authors of their own destinies in a way no other game has before. It's that freedom and reactivity paired with its excellent presentation and fantastic characters that really set Baldur's Gate 3 apart, and it's why after 200 hours I'm still coming back to it. Too much freedom can be frightening, but Larian trusts its players to make the most of it, for better or for worse.

Back To Top

The Good

  • An excellent cast of characters that ground the entire narrative from start to finish
  • Unparalleled level of freedom that makes each playthrough feel unique, especially when paired with the cinematic presentation
  • Fantastic combat that rewards preparation, coordination, and creativity
  • Impressive co-op mode that makes each player feel like the hero of their own story

The Bad

  • Some discrepancies and plot holes can take shape during co-op

About the Author

Jake Dekker played 200 hours of Baldur's Gate 3 across PC and PlayStation 5. He played as a draconic sorcerer in his solo campaign and a chaotic cleric afflicted with the Dark Urge in his co-op campaign. PlayStation 5 review code provided by Larian Studios.
170 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for probable
Probable

398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Not my game of the year. Long live resident evil 4 remake!

Upvote • 
Avatar image for praz01
praz01

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By praz01

Funny how review from early access went from 6 to 10.

Upvote • 
Avatar image for gns
GNS

983

Forum Posts

0

Wiki Points

0

Followers

Reviews: 42

User Lists: 0

Edited By GNS

Having recently finished the main story, here's my review of the game:

The premise of the game is that the Dead Three chose their human form avatars, who wanted to control a very powerful psychic entity called the Elder Brain via three magical items, however, little did they know that those three magical items gave the power for the Elder Brain to develop in to a more powerful force called the Netherbrain and it just waited for some fool, who would best the avatars of the Dead Three and take control of the magical items. Lo and behold, it is your main character and his/hers entire party composition, who got caught by the servants of the Netherbrain called the Illithid (basically evil squids) and were operated on. They enbedded in to your cranium a worm, which was supposed to turn you and your friends in to Illithids, but it didn't, because a rogue Illithid decided he does not want to be controlled by the Netherbrain anylonger. So, the whole main premise is you and your party searching for a cure, which leads you to battle the big bad Three and the Netherbrain.

On paper, this sounded good, however, the execution was less so. The story outside Act 1 and certain side quests in Act 3 was mostly boring. It wasn't bad, just boring. The companions, I might have liked them, if not for the fact that without any introductions or getting to know each other better, they all seemed to proposition themselves to my character, and when being mostly turned down, they had nothing substantial to add until Act 3. Well, Shadowheart was mumbling something about Shar's influence (her patron god) towards the end of Act 2, but I did not really listen, because a failure of a certain quest in Act 2 might force you to not really pay any what little attention to the silly plot the game had. And, believe me, ninety percent of players will fail that quest the first time around, and all of their hard work during Act 1 will be for nought (of course, if they decided to go the good route).

What really carried this game till the end for me was the combat, even though I'm not a particular fan of turn-based-combat mechanics, but you had a vast variety of skills and magic at your disposal that dispatching enemies was more or less fun. Also, I liked the fact that 9 times out of 10 you could bypass the cinematic cut-scenes (the enabling of which might have lead you to more difficult fights) by simply attacking before hand or running around while invisible around the boss and attacking from behind. Invisibility skill is really OP'd, because, if you detach yourself from your party and just walk around the npc, whose cut-scene should be triggered, you'd essentially brake the game to your favor.

Now, on to the bad technical side of things. Until Act 3, the most bugs that I have experienced was no music. People on forums were skeptical of this, how could I not think that BG3 soundtrack is the next best thing? Well, for one thing, up until Raphael's fight in Act 3, I never heard any music in the game, after it, the music suddenly appeared (so, we are talking about at minimum 40+ hours of no music). However, once Act 3 came... well... every time I went in to a new area, I had to wait up to 20 seconds until the game engine renders the area around me, and it did not matter that I was in 2x2 cellar or a sprawling city. Just for this reason I could have quit playing, because it's not normal. While the latest patch better the load times of the game itself for me, but this did not change anything regarding the loading of models in Act 3.

But the biggest issue with the gameplay itself was that inventory management and party system was not user friendly. Your inventory system is directly tied with the characters you have currently in your party, there is no party-wide inventory system in the game, so, if for example, you find weapons and armour suitable for a rogue, and you do not have the rogue in your party, you every time have to go to your camp and switch out characters. And this leads to the party system. Every time you want to replace your full party, you have to dismiss a character, but in order to do so, every time you have to listen to their moaning about how their are really useful to you and how they are disappointed that you are leaving them in camp. For this reason alone, my entire party composition never changed since the ending of Act 1.

That being said, I respect Larian for their ambitious game design. It's just that had I known what I was going in to past Act 1, I might have waited a couple of years to get the game at a bargain bin price.

7/10

Upvote • 
Avatar image for chrismmm
Chrismmm

98

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

Baldur's Gate 3 is definitely my favorite isometric RPG since Disco Elysium. I like to fantasize about how good a Larian-produced Knights of the Old Republic game could be.

2 • 
Avatar image for hardwenzen
hardwenzen

42366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@chrismmm said:

Baldur's Gate 3 is definitely my favorite isometric RPG since Disco Elysium. I like to fantasize about how good a Larian-produced Knights of the Old Republic game could be.

Lets go even further. Imagine they took the Mass Effect series, and rebooted it with the exact same combat system BG3 has. It would be incredible and surpass even the original trilogy.

2 • 
Avatar image for chrismmm
Chrismmm

98

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

@hardwenzen: I agree. I don't know if I would say it would surpass the original trilogy-they would be very different games-but an isometric Mass Effect RPG with the level of choice Baldur's Gate 3 has would be extremely fun. It just stinks that it takes so long to make games like this, maybe its success will encourage other developers to entertain the idea.

Upvote • 
Avatar image for hardwenzen
hardwenzen

42366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@chrismmm said:

@hardwenzen: I agree. I don't know if I would say it would surpass the original trilogy-they would be very different games-but an isometric Mass Effect RPG with the level of choice Baldur's Gate 3 has would be extremely fun. It just stinks that it takes so long to make games like this, maybe its success will encourage other developers to entertain the idea.

The combat system always was the weak point of the mass effect series. And in ME1 you could tell they wanted it to be strategic, but it was poorly executed. With BG3's combat system (or they could use a combo based system like in divinity 2, which would actually fit mass effect better) i see it being amazing compared to what Bioware if capable off of.

Upvote • 
Avatar image for hardwenzen
hardwenzen

42366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

While i do love the combat system in this, it makes me wonder how it could've been if they replaced it with elden ring's combat system, but kept everything else as is (excluding the camera view, obviously). I see it being much easier to market, which would certainly attract EVEN more players.

Upvote • 
Avatar image for RadPro
RadPro

645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By RadPro

@hardwenzen: Here we go again, the "I love... blah, blah, blah, BUT it would probably be more popular if things were tailored to my taste" post. Baldur's Gate 3 IS incredibly popular so your post makes no sense. Also the 96% score on Steam shows people are fine with the combat as it is. There are action RPG's (Diablo 4 for example) for those who prefer these type of RPG's.

Upvote • 
Avatar image for hardwenzen
hardwenzen

42366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@RadPro said:

@hardwenzen: Here we go again, the "I love... blah, blah, blah, BUT it would probably be more popular if things were tailored to my taste" post. Baldur's Gate 3 IS incredibly popular so your post makes no sense. Also the 96% score on Steam shows people are fine with the combat as it is. There are action RPG's (Diablo 4 for example) for those who prefer these type of RPG's.

Buddy, i have over 400h in the game, and has been playing since day one. You need to calm your tits, i LOVE the combat system in the game, BUT just like the Diablo series, i would LOVE to see them in a dark souls perspective because i think it would be as good, and possibly better.

I ain't one of those who kinda dislikes BG3 combat system, i love turn based, so i ain't one to complain about it, but i also love Fromsoft's swag, and would love to see a game like BG3 that is more in third person.

2 • 
Avatar image for bobbo888
bobbo888

677

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Best game ever created. The production value is incredible. The amount of love that went into it doesn't compare to anything I've seen. It's not just a game, it's an experience.

4 • 
Avatar image for Berserk8989
Berserk8989

1984

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Baldur's Gate 3 is the best game ever made and one that maybe will not be topped by more than 1 or 2 games in the next 10 years. It's that one in a million. Divinity OS II was incredible, but with BG3, Larian went above Nintendo, Fromsoft and even Rockstar level for me.

I mean, games like Zelda ToTK, Elden Ring and RDR2 went above and beyond and defined gaming in one or two aspects of game design - but all of them had quite a few mediocre aspects in them (be it the main mission design in RDR2, narrative in Zelda ToTK etc.), but BG3 on the other hand, is almost the complete package. Groundbreaking world interactivity and reactivity, impeccable role-playing possibilities, fantastic writing, excellent combat - and all of that with a superbly integrated multiplayer option that can elevate everything even to a higher level.

I knew it would be special after spending over a 100 hours in EA, but I was still being cautious... Judging by so mayn other recent AAA games (the wreck that Cyberpunk turned out to be for example), I was being pessimistic. I thought surely something will go wrong, Larian won't be able to pull off the other 2 acts nowhere near as well as the first. And while the 3rd does still need some work, it's still an incredible package that I thought simply could not exist in today's gaming landscape. Kudos to everyone involved in this project and thank you for delivering. Gaming needed that.

5 • 
Avatar image for zlaya
Zlaya

9

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Zlaya

The combat sistem ist excellent ??? The combat sistem IS excellent ONLY to the people that like turn-based games which is max 20% of the gamers.To the rest the combat is utter boring trash that completely brings you out of the rest of the game(which is to be honest very very good) .But to write something like that and to and give a 10/10 to a such LOVE or HATE game for 80% of the gamers is beyond me.The same goes for souls-like games.

2 • 
Avatar image for RadPro
RadPro

645

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@zlaya: Tell me, where did you get that 20% from? Also the game has a user score of 96% on Steam and considering it's incredible popularity, I'd say that 20% sounds incredibly dumb to me.

Upvote • 
Avatar image for bobbo888
bobbo888

677

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

@zlaya: guy can't even read

Upvote • 
Avatar image for itsnota2mer
ItsNotA2Mer

1107

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@zlaya: "people that like turn-based games which is max 20% of the gamers"

Making stuff up is fun! 😃👍

5 • 
Avatar image for analgrin
analgrin

1578

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

@zlaya:

10 million copies sold and it isn't even out on xbox yet. And it's no secret the game is based on D&D style gaming i.e. turn based, so I think most of those buying it know what they're getting into.

And. . .are you really saying games need to be scored purely on what you think the masses want? Anything that's niche, anything that dares stray outside of convention should instantly mean lost points even if it's implemented well?? What a way to kill off innovation and stagnate an industry that arguably already sees too many remasters & cookie cut games etc because devs/publishers are scared to think outside the box.

Personally I love the combat and these sort of games aren't really my thing (Dragon Age Origin is the last one I enjoyed). I appreciate that I don't have to be on edge all of the time ready with instant reflexes. I can relax take my time and chill and I have plenty of time to think of new ways to approach any situation. In the same way I like playing golf games on occasion (normally when I'm nursing a hangover). I can play, chill, eat and drink all at the same time. But there are other times when i'm after an adrenalin rush so I play a different genre. Not many gamers like golf but that doesn't mean they shouldn't get good review scores.

6 • 
Avatar image for Berserk8989
Berserk8989

1984

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

@zlaya: What an utterly stupid take.

5 • 
Avatar image for kaki
Kaki

118

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Kaki

@Berserk8989 said:

"Baldur's Gate 3 is the best game ever made and one that maybe will not be topped by more than 1 or 2 games in the next 10 years. It's that one in a million."

What an utterly stupid take.

3 • 
Avatar image for bobbo888
bobbo888

677

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By bobbo888

@kaki: It is though. Go back to fortnite.

Upvote • 
Avatar image for Berserk8989
Berserk8989

1984

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

@kaki: Is it, though? People seem to agree, it's just you that's salty.

2 • 
Avatar image for hardwenzen
hardwenzen

42366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@zlaya: What goes to souls games?

If you have an attention span of a fish, yes, turn based combat must be your worst nightmare, but wtf is wrong with souls games? Are you too used to one shotting everything on your first try, and because souls games don't have that, it means the genre is garbo?

Upvote • 
Avatar image for zlaya
Zlaya

9

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@hardwenzen:
"If you have an attention span of a fish yes turn based combat must be your worst nightmare" ??? What the hell does an attention span(of a fish) have to do with combat totaly halting,bringing you out of the immersion, your character hopping in one place like an idiot until you sip your coffe and think what commads will you issue to him next,have all the time(not litheraly)to calculate your next move then look at him as he makes a move, then stops again,then the AI makes a move...ahhh.If I wanted to play chess I would and I do from time to time.Your argument would have made sense if you sad that for ARPGs where you do have to have a wide attention span and think,notice and act quick etc. Turn based games are ,in my honest opinion, for those people who do have an attention span of a fish my friend.That is why I think that games like these are LOVE or HATE games and the comments sections for these king of games prove that. About the souls games...I am not used to that what you ask.Mostly on contrary.Are God of War,DOOM,Starcraft,Company of Heroes,C&C,Crysis and the Witcher games one shot everything games? Because they are one of the best games that I have played.I have played several hundreds of games until now and will play on.I can recognise a souls-like in just watching 10 secs of gameplay.No need to look up a publisher/developer.I know right away when I see the enemy AI,their move set,the main character, even the letter fonts.I know right away it is a souls-like with a Japanese developer/publisher.The (mostly the same) combat where the AI enemy has an atack pattern which you(mostly) cannot block or interrupt.Even if you hit him in the middle of the head while he is attacking his strike will go through and hit you.When you defeat an enemy,his health bar needs 2 seconds do drain and you continue to swing through him as he falls.The same goes when he defeats you.You have fallen and dead,and the enemy keeps swinging for a few more times,they must complete their dancing atack move set i gues...The main character is mostly voiceless and you never have anything really resembling a realistic conversation with anyone,mostly monologues with lifeless charachters.That looks so cheap and unconvincing in my opinion.Do we need any more games where you click on the characters and the messages apear over their head,or the voice comes out but he doesn not open his mouth at all like in games from 80s and 90s ? We are in 2023 FFS and you still have that kind of things in a lot of these games developed/published by From software,Capcom,Namco Bandai etc.That is my friend, what is very wrong with souls-like games.

3 • 
Avatar image for mogan
mogan

20043

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By mogan  Moderator

@zlaya: Where is it written that 80% of gamers don't like turn-based combat systems? 96% of BG3's approximately three hundred and thirty thousand Steam reviews are positive.

Also, I don't think reviewers mark a game down for not being a different style of game. Halo doesn't lose a point because it's first person instead of third person and I ... I mean, "80% of gamers" don't like FPS games.

7 • 
Avatar image for hardwenzen
hardwenzen

42366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

If you've played Starfield and liked it, play BG3 for couple of days and come back to Starfield. You will understand.

3 • 
Avatar image for noodles227
noodles227

337

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@hardwenzen: I agree that BG3 overall is a much better put together game. But I still enjoyed Starfield more. Just the setting and style of combat is more entertaining to me.

3 • 
Avatar image for hardwenzen
hardwenzen

42366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@noodles227: That's fine, but don't you feel like the combat is extremely repetitive? As in, every room you're fighting in, all feels the same?

Upvote • 
Avatar image for taylorspace
taylorspace

268

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By taylorspace

@hardwenzen: Put 70 hours into Starfield. Love it. Put 10 hours into BG3. Only kinda like it. It's slow, and the combat is boring to me. The game is beautiful for sure and the characters are great so far, but the game just isn't my taste.

3 • 
Avatar image for Zombie8814
Zombie8814

1020

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@taylorspace: So the game has beautiful graphics but the combat is boring? Sounds like Red Dead Redemption 2. The gameplay in that game was extremely boring. Yet practically every one the internet praises it as being one of the greatest videogames ever made. I'm pretty sure Gamespot gave it a 10/10, too.

Upvote • 
Avatar image for hardwenzen
hardwenzen

42366

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@taylorspace said:

@hardwenzen: Put 70 hours into Starfield. Love it. Put 10 hours into BG3. Only kinda like it. It's slow, and the combat is boring to me. The game is beautiful for sure and the characters are great so far, but the game just isn't my taste.

If you're playing it on normal or easy, a difficulty that doesn't make you think while in combat, you will never enjoy a turned based game when its facrollish.

Upvote • 
Avatar image for sladakrobot
sladakrobot

11910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By sladakrobot

@hardwenzen: I dont think ill get my Cowboy Bebop or Firefly vibe in BG3!

I am more into sci-fi,that is why i tried and ended up liking X-com so much.

But i will give BG3 a chance if the Xbox version is technically acceptable.

I like to have choices, choices that can change the story and i like turn based combat (althought the watered down japanese turn based combat).

Still ,me as a sci-fi fan, will side more with sci-fi related games.

3 • 
Avatar image for gamerbum
GamerBum

2247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@hardwenzen:

Starfield for me is a far far more enjoyable game but that’s because I just don’t like turn based gameplay.

Hell, I put in some 17 hours in Persona5R because I just wanted to get it, to understand why that game is so loved but in the end the game did absolutely nothing for me.

Same reason I bounced off of the FF7 Remake demo I tried on my ps4.

The turn based nature of the gameplay just takes me out of it. It’s just, well it’s garbage!

7 • 
Avatar image for gotrekfabian
gotrekfabian

6471

Forum Posts

0

Wiki Points

0

Followers

Reviews: 66

User Lists: 0

@gamerbum: Mods, this opinionated zealot needs another timeout or, better still, banning for continually flouting GS's ToU.

Why come to a gaming site if you don't love gaming? I don't care what others play, their tastes differ from mine and that's how the world works.

If users are here to deliberately troll then get rid of them, it's this kind of behaviour that puts people off returning to the site.

4 • 
Avatar image for mogan
mogan

20043

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@gamerbum said:

@hardwenzen:

Starfield for me is a far far more enjoyable game but that’s because I just don’t like turn based gameplay.

Hell, I put in some 17 hours in Persona5R because I just wanted to get it, to understand why that game is so loved but in the end the game did absolutely nothing for me.

Same reason I bounced off of the FF7 Remake demo I tried on my ps4.

The turn based nature of the gameplay just takes me out of it. It’s just, well it’s garbage!

Isn't the FF7 remake a fully real time action game?

5 • 
Avatar image for sladakrobot
sladakrobot

11910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@mogan: caught 👍

3 • 
Avatar image for joecollin
JoeCollin

795

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I read through some of these comments and now I have cancer. Thanks, guys.

7 • 
Avatar image for crono71
crono71

150

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@joecollin: XD that's funny seeing as though you're my first comment. I thought, "I wonder what others have to say about this, lemme check the comments!"

Upvote • 
Avatar image for eustach
Eustach

23

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Eustach

@joecollin: On the one hand, probably some old "RPG Codex veterans" who were bored and came to say that it's a crappy game that isn't worth the old stuff from yesteryear. And on the other, absolute Larian fans who will explain that they saw the game walk on water.

Summary: it's shit or it's the messiah.

Between the two: nothing.

Conclusion: another day in the comments section.

Upvote •