Review

Baldur's Gate 3 Review - Let Freedom Reign

  • First Released Oct 6, 2020
    released
  • PC
  • PS5

Baldur's Gate 3 is a sprawling, dense RPG backed by fantastic characters, an excellent combat system, and an impressive co-op mode.

Baldur's Gate 3 pushes player freedom to the absolute limit. That unparalleled level of freedom can be found in nearly every aspect of the game, from its character creation to combat, and after two full playthroughs and a dozen ongoing campaigns, I've still barely scratched the surface. No two experiences are alike, and every character I've created feels unique. While the game can't always keep up with the spontaneity of a real-life Dungeon Master, it manages to offer plenty of agency while also ensuring that its vast, web-like narrative is compelling from start to finish.

Baldur's Gate 3 begins in the belly of a Nautiloid, a Lovecraftian spaceship piloted by a squid-like race known as illithids. After you create your avatar and pick a class, you are infected with a parasite that slowly (and painfully) turns its host into a tentacle-adorned mind flayer. You and the other affected members of your party must find a way to remove the parasites before the transformation is complete. It's a wonderfully dark setup that allows Larian Studios to pull together an eclectic batch of characters with a wide array of beliefs, dispositions, and backgrounds and give them a common goal. These characters aren't adventuring together out of friendship (for the most part), but necessity. In many cases it's an uneasy allyship rife with internal drama and conflict.

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy

Now Playing: Baldur's Gate 3 Is A Massive And Hilarious RPG

Baldur's Gate 3 regularly puts its characters first, and it's better for it. While the narrative isn't all that interesting on its own and basically amounts to "purge the parasite and save the world," the diverse cast of characters makes it so much more memorable by creating an extra layer of nuance that grounds the entire experience with more personal stakes. Karlach is a hot-headed tiefling barbarian with a heart of gold, Astarion is a pompous and flamboyant rogue with just enough charm to win you over, and Lae'zel is a battle-hardened warrior that puts an interesting spin on the fish-out-of-water archetype. There are 10 potential party members in total, and each one is backed by sharp writing, impeccable acting, and spirited animations.

What's most impressive is how these characters react and grow to your decisions throughout the game. How you play your character factors into your relationship with your party. For example, Astarion can be sadistic and power-hungry, and you can either nurture those dark tendencies or deftly try to steer him away from them. This allows Astarion to act as a dramatic foil to a goody-two-shoes character or a sinister confidant to a more chaotic character. No matter how you choose to play your character, you will befriend some characters and make enemies with others, and if you clash with a party member too much they can abandon you altogether. This is part of what makes Baldur's Gate 3 feel so reactive. Although the story and the setup remains the same across various playthroughs, the party dynamics and character interactions continue to surprise on each subsequent playthrough.

What also keeps the characters and interactions fresh is the game's sense of humor. Baldur's Gate 3 is funny and, if you lean into the absurdity, it can be hilarious. The comedy works so well because it stems from your failed dice rolls, poor decisions, and unpredictable combat interactions. This means that these moments of levity feel unique to you and your party. Sure, there are some written into the script, like convincing a goblin to kiss your feet in Act 1, but the funniest moments feel accidental. For example, my character had a beautifully written heart-to-heart with Lae'zel as she came to appreciate a sunrise she once despised. However, I forgot to wash off some clown makeup I purchased at a circus, so the moment was somewhat undermined by my look.

These scenes and relationships are supported by an uncompromising presentation. For a game with so many variables, every conversation feels handcrafted thanks to the cinematic approach Larian Studios took with dialogue. Every line other than your own is fully voiced, characters are expressive, and the camera cuts seamlessly between the action. While this approach isn't novel, few games, if any, have done it to the scale of Baldur's Gate 3. Presentation isn't everything, but in the case of Baldur's Gate 3, it makes each playthrough, no matter how ridiculous, feel authored and intentional.

This impressive level of reactivity extends to combat. While combat is based on D&D's 5th edition ruleset, Larian Studios took some liberties to make it more approachable in a virtual setting. The result is a rich, layered combat system that plays out like a turn-based tactical RPG. Initially, every character has one action and one bonus action. Attacks and spells typically require an action while secondary skills like jumping or using an item require a bonus action. There are exceptions, but generally, most of your damage-dealing moves require an action. Combat itself is calculated through hidden dice rolls. Like D&D, this adds a bit of uncertainty to the equation.

Where Baldur's Gate 3 sets itself apart from other tactical RPGs, though, is how flexible its combat mechanics are. The game rarely, if ever, tells you "no," even in some of the more critical fights. In fact, the more you level up, the more absurd and unpredictable combat gets. For example, I turned a particularly challenging boss into a goat using a polymorph spell, and had our tiefling goddess Karlach kick him into an abyss. In Act 3, the friends I was playing with learned that the Hero's Feast spell makes the entire party immune to poison damage until the next long rest. This meant that our wizard could cast Cloudkill anywhere while our fighter and paladin-warlock could mop up the suffocating foes, all while ignoring the spell's deadly effects. Even something as simple as casting Haste and Action Surge on a level 11 fighter so they can attack nine times (10 if they have a bonus action attack) in one turn feels like bending the rules to execute a clever play that can dramatically shift the tide of battle, but the game encourages it.

The combat is so flexible, especially near the end, that a well-optimized party can obliterate even some of the toughest foes in the game. Yet even when the battles start to feel a bit too easy, they never become rote. Every spell interaction, environmental trap, or clever maneuver feels like a stroke of brilliance that only you and your party could have conjured up. During one fight, a handful of traps were spewing smoke powder bombs that would explode after a turn and send anyone in the blast radius flying. The obvious course of action would be to disable the traps or steer clear of the bombs. However, since the bombs didn't detonate immediately, I put down a Wall of Fire with my sorcerer, and the rest of my party members strategically hurled the timed bombs in order to launch my foes into the blaze. Was it efficient? Probably not. Was it effective? Absolutely. The fact that Baldur's Gate 3 allowed me to play around with all these variables and rewarded my ingenuity speaks to how much creativity the combat can enable.

Where Baldur's Gate 3 sets itself apart from other tactical RPGs, though, is how flexible its combat mechanics are. The game rarely, if ever, tells you "no," even in some of the more critical fights. In fact, the more you level up, the more absurd and unpredictable combat gets

Depending on your choices, every facet of Baldur's Gate 3 works in tandem to deliver a climactic third act. The story builds to a difficult final choice, key combat encounters are appropriately epic, and it all takes place in the dense city of Baldur's Gate. As good as the first two acts are, it really feels like Baldur's Gate 3 saves the best for last. The resolution of character arcs in particular really stands out. In my adventure, Karlach's story wrapped up with a bittersweet, heartfelt moment that almost brought me to tears. Meanwhile, I managed to "fix" Astarion's darker tendencies by unearthing some of his trauma. While different, both arcs felt equally satisfying and rewarding.

But your decisions can also lead to an anemic third act that lacks any emotional payoff whatsoever. In a very chaotic co-op campaign, my party and I killed and/or pissed off just about every important character. Your quest log still leads you to some of Act 3's key set pieces, but most of them felt bare without characters like Shadowheart and Astarion to ground the experience. It's a weird problem to have, because most games simply wouldn't let you kill off characters that are this integral to the story, but Baldur's Gate 3 lets you, and there are consequences. Is it Larian Studios' responsibility to ensure that every single quest, plotline, and character arc is satisfying if those characters are no longer around? I don't think so, and in the case of Baldur's Gate 3, that unapologetic player freedom is far more important to the overall experience. You reap what you sow, and sometimes what you sow is a sad and lonely conclusion.

If anything, that kind of outcome shows that the game's level of freedom extends beyond a solo adventure to co-op, where the variables are complicated further by having other human-controlled adventurers. Up to four players can create their own character and play through the entire campaign together. Surprisingly, the co-op is nearly identical to the single-player experience. It does have some quirks, but any player can push the story forward, make important decisions, and aggro NPCs without anyone else knowing. It's empowering (and a little terrifying) knowing that you could potentially sink an entire questline or character arc based on a decision you make that the rest of your party might miss.

In my co-op run I decided to play as the Dark Urge, a customizable pre-made character that has a penchant for murder. In order to properly role-play this character, I decided to choose all of the Dark Urge-specific dialogue options. This meant I bit off Gale's arm right from the get-go and we never saw him again; his entire questline and character arc evaporated quicker than my character could swallow his severed arm. In another instance, one of my party members was trying to de-escalate a tense situation between the druids of Emerald Grove and some tiefling refugees. As he was trying to calm everyone down, I got too close to their idol and aggroed the entire village. It was funny in the moment, but since we decided early on that we wouldn't save scum, this meant we failed an entire questline because I was a little too antsy.

Even if your party plays it straight, it can be difficult to track companion quests, especially with three or four active players. Sometimes only certain players can talk to specific party members, conversations are often repeated, and the game can't always track who said what to whom. To make things more difficult, if you do have a four-player campaign going, you may not be able to take party members along for their specific quests. Shadowheart, for example, abandoned our party because we didn't have room for her during a pivotal moment of her arc. There are ways around this, such as choosing an origin character at the beginning of the campaign or by swapping party members on the fly. However, choosing an origin character limits your customization options, and swapping party members on the fly only works with a group of two or three players.

By the time my party had made it to the third act, Shadowheart had abandoned us, Gale had vanished after I bit off his hand, Wyll had died during the Emerald Grove fiasco, Karlach had refused to join us because of the Emerald Grove fiasco, Minthara had attacked us because a party member tried to read her mind promptly after a sexual encounter, and I had killed Astarion because I didn't like the way he treated me. Our only surviving party member was Lae'zel who, miraculously, was undeterred by our (mostly my) senseless violence. This resulted in a hollow and fragmented final act that forced us to fill in the blanks. Once again, this issue is rooted in Baldur's Gate 3's immense level of freedom. Sure, Larian Studios could have put up safety rails so we could have had the “proper” experience, but that would come at the cost of the freedom that is so core to the game, especially in a cooperative setting where every player should feel like the hero of their own story.

The preservation of absolute freedom in co-op also elevates the already excellent combat. With up to four players, each controlling a character, the pace of skirmishes slows to make it feel more strategic. As your party unlocks new spells and abilities, communication becomes vital. Sometimes this can be to execute high-level combos and strategies, other times it can be to simply avoid being incinerated or thrown off a cliff by your friends. Either way, co-op combat becomes a tense and deeply satisfying affair that rewards teamwork and coordination.

I spent roughly 20 of my 200 hours of playtime on PlayStation 5. Based on my experience in Acts 1 and 3 of the console version, the performance was rock solid. Combat, exploration, and dialogue ran smoothly, and thanks to its cross-save functionality, I was able to pick up where I left off on PS5, Steam Deck, and PC. While I prefer mouse and keyboard for a game like this, the DualSense works surprisingly well for Baldur's Gate 3. Most of the heavy lifting is done through radial menus. At any time you can pull up your action menu and cycle through customizable radial menus that house your actions, attacks, spells, and items. Inventory management can get a bit dicey, though, especially if you are playing solo and transferring items between all four party members. It can be a little overwhelming, especially early on, but I can't imagine another way Larian Studios could have crammed all those interactions into a controller. And, if anything, I preferred directly controlling my character and the camera with analog sticks over clicking around on a map.

No Caption Provided

PlayStation 5 also allows for two-player split-screen co-op. It's a nice addition that is almost as robust as online co-op. However, condensing the HUD and all that pertinent information into two separate lengthwise panels is far from elegant. I did also run into some minor audio bugs, particularly when it came to dialogue not always triggering.

Although PlayStation 5 isn't the best way to experience Baldur's Gate 3, it's still well worth your time if that's your only option. There might be some growing pains when it comes to the interaction wheel and inventory, but it all feels trivial when you factor in the scope and ambition of a game like this.

Near the end of Baldur's Gate 3, a character says, "Too much freedom can be frightening." It's a powerful line within the context of the story, but it also speaks to Baldur's Gate 3 on a deeper level. The freedom that it offers is unprecedented, and it takes a little while to really see the scope of what that means for the game. At times, the sheer number of choices and consequences can be overwhelming. But before long, it becomes apparent that Baldur's Gate 3 allows players to be the authors of their own destinies in a way no other game has before. It's that freedom and reactivity paired with its excellent presentation and fantastic characters that really set Baldur's Gate 3 apart, and it's why after 200 hours I'm still coming back to it. Too much freedom can be frightening, but Larian trusts its players to make the most of it, for better or for worse.

Back To Top

The Good

  • An excellent cast of characters that ground the entire narrative from start to finish
  • Unparalleled level of freedom that makes each playthrough feel unique, especially when paired with the cinematic presentation
  • Fantastic combat that rewards preparation, coordination, and creativity
  • Impressive co-op mode that makes each player feel like the hero of their own story

The Bad

  • Some discrepancies and plot holes can take shape during co-op

About the Author

Jake Dekker played 200 hours of Baldur's Gate 3 across PC and PlayStation 5. He played as a draconic sorcerer in his solo campaign and a chaotic cleric afflicted with the Dark Urge in his co-op campaign. PlayStation 5 review code provided by Larian Studios.
170 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for Ohaidere
Ohaidere

3277

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

Edited By Ohaidere

I love BG/IWD/NWN. So I was stoked to see this game get such rave reviews. So stoked I decided to give Divinity OS a try.

I am no longer stoked for this game.

2 • 
Avatar image for Abdulrahman1981
Abdulrahman1981

533

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@Ohaidere: What are IWD/NWN?

2 • 
Avatar image for sladakrobot
sladakrobot

11910

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@Abdulrahman1981: I guess Icewind Dale and Neverwinter Nights?

2 • 
Avatar image for Ohaidere
Ohaidere

3277

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

@sladakrobot: Yeah

Upvote • 
Avatar image for DeadlyMustard
DeadlyMustard

492

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

This game has likely spoiled me with writing and voice acting for the next 10 years... I can only hope more games come close to being on this level, just phenomenal all around.

6 • 
Avatar image for VANGUARD003
VANGUARD003

418

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

This comments section is outta control.

2 • 
Avatar image for itsnota2mer
ItsNotA2Mer

1107

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By ItsNotA2Mer

@VANGUARD003: It's bonkers. It's like a whole bunch of kids simultaneously took the "flush all your Ritalin down the toilet" TikTok challenge.

Total 🍌 🍌 🍌.

3 • 
Avatar image for mogan
mogan

20047

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By mogan  Moderator

@itsnota2mer: It's not enough to just say Baldur's Gate 3 is good, we have to make sure everybody knows other games are bad and then act like we want them to fight us about it!

5 • 
Avatar image for eustach
Eustach

23

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Eustach

@mogan: There are also players here who find it mediocre and discredit it by comparing it to old cRPGs ... And this in the least argued way possible. The reason why comment sections are out of control on this site and many others: there is no nuance.

Any debate without nuance ends up going in circles and leading to a toxic "dialogue of the deaf".

Upvote • 
Avatar image for mogan
mogan

20047

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@eustach: Can’t please everyone. BG3 comes pretty close though.

4 • 
Avatar image for eustach
Eustach

23

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Eustach

@mogan:

"Can’t please everyone. BG3 comes pretty close though."

I don't see the connection with what I said. I say it lacks nuance (I don't know how else to say it, I'm French). Whether you like it or not, argue and be balanced: don't choose the extremes otherwise it leads to nothing.

A game can't please everyone, but that's no reason not to be subtle and nuanced.

In my great naivety, I still believe in the possibility of talking about a game without deifying it or sinking it six feet underground into a septic tank.

2 • 
Avatar image for kaki
Kaki

118

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Kaki

It's not worthy of being in the top 20 best c-RPGs of all time. This is the biggest joke in recent years (along with Elden Ring), especially when there are games like Pathfinder WOTR, POE Deadfire, Solasta or Disco Elysium.

Upvote • 
Avatar image for Mozelleple112
Mozelleple112

11293

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

@kaki: get the **** out with that Disco Elysium garbage. You tried to sound elite, but then you ended up listing trash games.


BG3 is vastly superior to all of those games and is not only top 20 best cRPG of all time, its top 3 best cRPG of all time and it isn't in second or third place.

Elden Ring is the only RPG ever made that is better.

8 • 
Avatar image for mogan
mogan

20047

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

mogan  Moderator

@Mozelleple112: Disco Elysium's good. So is Deadfire. And so is BG3.

3 • 
Avatar image for kaki
Kaki

118

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Kaki

@Mozelleple112: One turd better than another turd ... wow.

Upvote • 
Avatar image for daidochus
Daidochus

1996

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

Edited By Daidochus

@kaki: The bigger jokes are Rehash of The Kingdom and RehashPider 2.

Upvote • 
Avatar image for itsnota2mer
ItsNotA2Mer

1107

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By ItsNotA2Mer

@daidochus: 😬

Upvote • 
Avatar image for id0ntkn0w7
ID0ntKn0w7

2289

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Oh, did Baldur's Gate 3 finally come out? Thanks, Gamespot!

5 • 
Avatar image for angeldeb82
angeldeb82

1742

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Can someone please update the GameSpot 10/10 games list again? https://www.gamespot.com/gallery/every-gamespot-10-10-review-score/2900-153/

Upvote • 
Avatar image for skektek
skektek

6530

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

BG3 is a TURD - this 10 must have been bought and paid for.

Battles just aren't fun. BG3 took everything we've learned about computerized D&D, and RPGs in general, over the last 37 years and threw them out the window for...novelty? Are we really so bored of the formula that we are willing crush our own nuts to experience something different?

You spend most of your battle time waiting for your turn - and thanks to copious amounts of Miss! spam your turn is often ineffectual.

Load times are horrendous. To add insult to injury Larian Studios can't even write an accurate progress meter. Why have a progress meter that goes to 100% when clearly the progress is no more that 50%?

The game is buggy as hell - game breaking bugs. I played through with 2 other people and we had to resort to a bunch of save scumming to make it through the game. Which exacerbates the fact that the load times are loooong.

Not to mention all the non game breaking bugs.

One of the guys in our group had to play through the entire game in his jammies because his armor never rendered.

Often we'd find ourselves battling a large group of enemies which contained at least one Kevin; a dullard NPC who would take 30 seconds each turn DOING NOTHING.

"What are we waiting for? Whose turn is it?"

"Kevin, we're waiting on mother f***ing Kevin."

I think BG3 gave us Stockholm syndrome. We eventually became happy with the numerous graphical, performance, and non game breaking bugs; at least we didn't have to restart, lose progress, and suffer through another loading screen.

I spent as much of my time waiting and futzing on my phone as I did actually playing.

I hope everyone at Larian Studios gets fleas and has to spend the money I gave them on a long and arduous extermination process.

3 • 
Avatar image for ormgaard
Ormgaard

301

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

@skektek: Just play something else before you pop a vein BG3 is clearly not for you, personally i 'm at the other end of the spectrum.

3 • 
Avatar image for id0ntkn0w7
ID0ntKn0w7

2289

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@skektek: please, do not crush your own nuts

6 • 
Avatar image for xultima226
Xultima226

141

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

@skektek: Maybe gaming just isn't for you anymore. Perhaps it's time to touch some grass.

7 • 
Avatar image for mogan
mogan

20047

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By mogan  Moderator

@skektek: "BG3 is a TURD - this 10 must have been bought and paid for."

This is why it's impossible to take the review payola conspiracy theories seriously; so many gamers just say a review must have been paid for simply because they didn't enjoy it as much as the reviewer. Or almost everybody else, in this case. : p

10 • 
Avatar image for esqueejy
esqueejy

4988

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

@skektek: HAHAHAHAHAHAHAHAHAHAHAHAHAHA!!! 1/10

2 • 
Avatar image for miquella
Miquella

1289

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Todd has left the chat

6 • 
Avatar image for midna
Midna

806

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

I thought Zelda would be a sure thing at getting GOTY but after playing BG3 I think either could win.

3 • 
Avatar image for taylorspace
taylorspace

268

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@midna: I feel like I was super excited for both of those, but they are both only ok imo. I think my goty choices as far as what is released so far would be jedi survivor, starfield, resident evil 4. Odd since BotW is one of my favorite games. Also really liked hogwarts legacy.

Upvote • 
Avatar image for daniel17l
Daniel17L

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

I don't know. I feel absolutely no enthusiasm for the game from this review, and I think it's a ten out of obligation because they put it everywhere else.

4 •