Review

Battlefield 2042 Review — Character Development

  • First Released Nov 12, 2021
    released
  • PC

Although some specialists can feel a bit useless at times, tweaks to the formula with Battlefield 2042 add a lot of interesting gameplay variety.

Sometimes, everything in Battlefield 2042 just clicks. Playing the new Hazard Zone mode, my squad entered the frightfully dangerous shipping yard on Manifest, a map defined by a big port. The stacks of shipping containers lining the sides of the area can create a lethal bottleneck, and as we approached the objective ahead, we spotted another squad converging on the location as well.

As the recon fighter Mackay, I pulled out my Batman-like grapple gun and zipped up to the top of the container stack--which suddenly turned the cover-less kill zone of an alley into a perfect ambush location. One of my teammates threw down deployable cover for the group below, giving them a good spot to avoid incoming fire where none previously existed. While my squad on the ground distracted the enemies, I crawled to the edge of the container above them and started picking the enemy squad off. Another teammate deployed a scanner that let them see nearby enemies through walls, putting a stop to the last opponent before they could flank our team. Working in concert, we wiped the enemy squad in seconds, before they even knew what they were dealing with.

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Battlefield 2042 is at its most fun when it brings new ideas together with the franchise's traditional feel. And although many of its elements work well together-- there's not always harmony between the old and the new. Battlefield 2042 distinguishes itself from past games in the franchise by offering you the opportunity to play specific "specialists"--each with their own unique abilities and gadgets--rather than choosing from broader, more generic character classes. Not all of those specialists feel like they work in every match, though. Mackay is essential on Manifest, where he can take advantage of the map's verticality in a way other specialists can't, but he feels close to useless on Hourglass, where half the map is flat, open desert, and the other half is a cityscape littered with massive skyscrapers. Similarly, with high takeoff points, wingsuit-sporting Sundance is highly effective on Hourglass, but not especially helpful on Renewal, where there are far fewer places to take to the air.

In our time with Battlefield 2042, there were many moments where having the right specialist for the job felt great--and a few where some characters felt useless on a particular map. It illustrates how the game can sometimes struggle as developer DICE expands it away from its underlying formula. Still, while some ideas and characters don't necessarily feel like they jive with everything Battlefield 2042 has to offer, its steps forward add new dimensions to the game overall, and expand on what already works about the franchise's first-person shooter battles by pushing you to play in different ways.

Specialists are the biggest addition in Battlefield 2042, representing an adjustment in the choices you make about how you'll face off against other players. Where Battlefield previously had squads composed of players taking on different roles, like medic, assault, engineer, or recon, the specific specialists you can choose from fill those roles in 2042. So while multiple characters might be considered support or assault class specialists, each is distinct from the others. It gives Battlefield 2042 a more hero shooter feel, taking pages from games such as Overwatch or Rainbow Six Siege.

Veteran Battlefield players might chafe at the idea of hero shooter sensibilities intruding on their military sim FPS, but the addition of specialists in Battlefield 2042 is often one of its highlights. Especially when working closely with your squad, having a variety of specialists and knowing how to use them well creates a lot of situations where you can help each other out. Battlefield is generally an FPS best enjoyed with friends, utilizing communication and teamwork, and the ways that different specialists can synergize and support the group brings out the team play experience in a lot of new ways.

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What's more, playing with different characters gives you vastly different gameplay experiences. Flying around the battlefield with a wingsuit as Sundance or zipping up to high ground as Mackay is pretty far removed from pushing toward an objective with a riot shield as Dozer, sprinting through fire to save a hurt squaddie as Falck, or setting up an ambush with a sentry turret as Boris. Because of their different abilities and uses, each specialist brings their own specific feel to Battlefield 2042, offering you a lot of different kinds of fun even in a single match.

As mentioned, the addition of specialists isn't always perfect--a few feel out of place on certain maps. There's also the constant shooter problem where exciting characters that earn high kill counts, like Paik with her ability to see through walls for short periods, will undoubtedly draw more use than support-leaning or more stationary characters like Falck, Angel, or Boris. But DICE has promised to add more specialists in the future, and there's enough diversity of gameplay experience in the cast already that seeing additions and recombinations in how they work together is an exciting prospect.

While different approaches to gameplay mostly come from your choice of specialist, they're supported through Battlefield 2042's highly customizable gear loadouts. Your kit comes with a primary gun and a secondary sidearm, as usual, although now you're able to use any gun with any character. You can also pack a few other tactical items, including grenades or rocket launchers. There are generic loadouts for each class, which give you items like a deployable medpack if you choose the medic kit or a vehicle repair tool if you choose the engineer kit, but you can also adjust these at any time. That means you can play Boris with a sniper rifle and an anti-aircraft missile, climb to the top of a skyscraper, and use your deployable sentry turret to protect you while you snipe enemies on the ground and helicopters in the air. Or you can grab an SMG and a respawn beacon as Mackay, using your grapple to quickly cut distance on enemies and kill them up close, before dropping a beacon on the high ground so your squad can easily follow you on an attack.

Having a broad opportunity to adjust what gear you're carrying, even within a match, is a big plus in the quality-of-life column for Battlefield 2042. In addition to loadout customization, there's also the new "Plus" menu system, which allows you to set several attachments for your guns in the loadout screen and then change them on the fly as you play. If you're headed into some tight hallways, you can quickly swap your assault rifle's long-range scope for iron sights and toss on a suppressor to cover the sounds of your shots. If you're facing a vehicle, you can pull out your anti-infantry rounds for armor-piercing bullets. The ability to use any weapon at almost any time, combined with customizing your gear for the situation you're up against, makes you feel like both an important part of a team with a specific job, and a versatile fighter ready for a variety of situations.

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Speaking of quality-of-life changes, there's nothing quite as nice as the new call-in tablet that lets you summon a vehicle just about anywhere. Battlefield is known for its expansive maps that take a lot of time to cross, and seeing a huge open field ahead of you and calling in a jeep or a tank to cut down the time needed to cross it is excellent. Level design in Battlefield 2042 is generally geared toward getting you into the fight more quickly than in the past, with maps designed for "clustering" that drives the action to specific locations, but just having the ability to get into the action as soon as possible (while lessening the likelihood of getting pegged by a sniper on your way to the actual fight) feels like a major improvement to Battlefield overall.

Battlefield 2042 forgoes the single-player campaign altogether, instead focusing entirely on competitive multiplayer. At launch it includes three different types of competitive modes, each offering surprisingly different experiences. The more traditional are the All-Out Warfare modes, Breakthrough and Conquest. Both center around huge armies of as many as 128 players attempting to capture control points in various "sectors" as they fight for victory. Conquest remains as fans remember it from past games, with the goal being to exhaust the enemy's respawn tickets by killing opponents and capturing control points; the more points you hold, the more the opposing team bleeds tickets. Battlefield 2042 carries the slight adjustment that requires your team to often capture several control points in a specific "sector" in order to completely capture it and gain its advantage, providing more opportunities for a losing team to turn the tides and more places where skirmishes can kick off.

Conquest, like in past Battlefield games, can feel chaotic and haphazard, with players streaming in from all directions at all times and plenty of opportunities to get picked off by someone you didn't see. That can be increased by Battlefield 2042 feeding in "Occupying Forces," which are AI-controlled soldiers who fill out a game's player roster if there are gaps. The AI bots are not especially smart, but they do help make matches feel like enormous battles with a huge number of combatants.

Breakthrough, on the other hand, is a more streamlined, tuned version of the experience, not unlike Battlefield: Bad Company 2's Rush mode, but on a larger scale. One team attacks while the other defends, but only one sector is active on a map at a time. The attacking team has to capture all the control points in the sector in order to advance to the next, but they have limited respawns with which to do so, while the defending team has infinite respawns. Breakthrough feels like a more action-heavy, straightforward gametype compared to Conquest, where you always know roughly where the enemy will come from and where the action will be, making huge maps feel less daunting. Where Conquest is a huge and free, if confusing, experience, Breakthrough is a smaller, tighter, more predictable one.

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In both All-Out Warfare modes, though, battles often seemed to come down to which team was smarter and better at using vehicles. That's not really surprising given Battlefield's history--vehicles tend to dominate pretty often in the franchise, and in our playtime, we could go on ridiculous tears with the right tank or Wildcat. Still, it's something that feels like it'll need tuning, as while there are a couple of specialists specifically equipped to deal with vehicles, they still tend to roll over players (sometimes literally) who don't have many good options to deal with them.

Battlefield 2042's other two modes, Hazard Zone and Portal, take a very different tack from more traditional Battlefield modes. Hazard Zone is a 32-person, squad-based free-for-all mode that's a bit of a riff on battle royale games, but with a more objective-oriented flavor. Your squad of four heads into a map with the goal of seeking out and pilfering hard drives from crashed satellites. Capturing drives earns you special Dark Market Credits you can spend on your loadout between matches, as does killing opposing players and Occupying Forces. To get the credits from the drives, however, you need to reach an extraction point and board a plane. If you die in the mode, you're dead for good, unless a squadmate can survive long enough to use an "uplink" device found on the map to summon you back into the fight.

Hazard Zone's mixture of battle royale and free-for-all ideas makes it a standout experience, particularly when you add in the specialists. Unlike in other modes, your squad can only have one of each specialist on it during a Hazard Zone match, so working together to decide on a strategy and which abilities best fit your team's game plan is important. Where the All-Out Warfare modes are huge and messy, Hazard Zone is a much more strategic and close-knit experience, and it works beautifully with all the different customization and specialization elements at play.

The drawback of Hazard Zone is that winning begets winning. The more credits you earn in a match, the better your chances of being well-outfitted in the next match, because you can use those credits to buy tactical upgrades like uplinks for saving squadmates or faster health regeneration for yourself. Dark Market Credits are also necessary to buy anything other than the base assault rifle, pistol, and grenade--if you want a sniper rifle, you need the funds to buy it, and it'll only last for one match. Unlike other battle royale games, though, the slate isn't wiped clean with every new match; you're rewarded for having done well in your last run. So the more you win, the more advantages you get to take forward. It's frustrating to get sniped right out of the gate of a match, for instance, when you didn't even have the option to buy a sniper rifle of your own.

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Finally, there's Portal, which fills out Battlefield 2042's multiplayer match offerings with seemingly endless variety. The mode allows players to create matches and gametypes of their own using a web-based editor and make them available to the community to play. The editor is impressively robust--Portal allows you to do easy things like change the rules of a match so that players can run faster or only use certain weapons, but there's also an in-depth logic editor that lets you create much more involved contingencies. DICE demonstrated its capabilities by creating a rocket launcher-only match that required players to jump up and down in order to reload their weapons, which led to some ridiculous chaos as a pair of players would miss their initial bout with explosives and descend on each other in a desperate knife fight.

Portal also opens up the options by allowing you to mix elements of Battlefield 1942, Bad Company 2, Battlefield 3, and Battlefield 2042 together in matches. The games have all been streamlined somewhat to feel similar to 2042, so there's parity between forcing the soldiers of World War II on one team to fight those of the near future on another. Still, the mixing of different games and their weapons, gadgets, vehicles, and classes means the community can create a whole host of different experiences. The possibilities add a great deal of variety to Battlefield 2042's offerings at launch, which would otherwise feel a bit thin with only All-Out Warfare and Hazard Zone.

Perhaps the bigger draw, at least initially, will be the opportunity to play 128-player battles on old Battlefield game maps, with their original classes, weapons, and rules intact. We ran through a smattering of matches borrowed from the older games, and each brought a rush of nostalgia with it as we played those Battlefield classics. They notably lack some of the quality-of-life improvements of Battlefield 2042, and a lot of Portal's mixed-up modes feel like they'll mostly be good for laughs. But like the customization options and specialists in the 2042 portion of the game, Portal offers a bunch of new ways to expand on the core Battlefield experience.

It must be noted that Battlefield 2042 has been pretty buggy in the days following its launch. Things have improved since the review event and early access period thanks to a Day 1 patch, but problems persist. Players have documented a whole host of issues, from weapons and characters not loading, to enemy players freezing instead of falling when they die. Sometimes scopes just don't magnify, or you can't revive a teammate because the prompt never appears on screen. And sometimes, bullets just don't seem to work against some players.

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My experience with Battlefield 2042 on PC has been buggy but playable, and none of my issues have been game-breaking. Servers have felt pretty stable and glitches were mostly just momentary annoyances. But your mileage may absolutely vary when it comes to these problems, especially given the other, much more troublesome issues players have documented online. It seems like the experience might be worse on console than on PC, but at least for the time being and before more patches are released, you're going to see bugs.

It's also an open question as to DICE's live-game approach to Battlefield 2042 after its launch. With no single-player campaign, DICE has said it'll still be telling a story in the game's world through the seasonal addition of new specialists and content. The developer has also said that it'll be adding more elements to Portal, depending on feedback it receives from the Battlefield community. A live-game approach seems like it could offer a lot of additional gameplay variety to 2042 over time, but we'll have to see how DICE's approach works out, in building its world, adding new variety through its specialists, and offering new opportunities for creativity.

What's really impressive in Battlefield 2042 is the variety that's on offer. It lets you play a bunch of different kinds of FPS experiences--in different game modes, in different Portal rule sets, and even in the same match as you switch between characters. Portal lets you relive the Battlefield games of the past, but on the 2042 side, DICE has cherry-picked from popular trends like hero shooters and battle royales. The best part is that, mostly, it has done a really effective job of curating those additions so that they bring more to what players already like about Battlefield, rather than change what already works.

Back To Top

The Good

  • Specialists offer lots of different approaches to core Battlefield gameplay
  • Deep, expansive customization lets you mix and match class elements
  • Hazard Zone is a fun take on some battle royale ideas that offers a smaller-scale Battlefield experience
  • Portal's game type editor offers a lot of cool, creative options
  • Ability to revisit maps and elements from past Battlefield games brings a lot more to multiplayer

The Bad

  • Some specialists don't seem viable on certain maps, limiting your choices
  • Review event saw some visual glitches and server issues
  • Unclear how the game will evolve through live-service approach
  • Nagging bugs can weaken the experience

About the Author

Phil Hornshaw spent about 14 hours playing Battlefield 2042 during an Electronic Arts review event, and then another six or so testing the game in its Early Access period and after its full, official release. Review code was provided by the publisher.
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pikanoob

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lol how is this getting a higher rating than Vanguard? its worse in most objective categories...game doesnt even have voice chat

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Utnayan

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This game is getting DESTROYED in the press and the community and the outrage is way above anything else I have ever seen in my gaming life short of colonial marines.

Gamespot. 8/10.

Lololol. Gamespot never change. Please.

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McStabStab

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@Utnayan: Destroyed on reddit… There are plenty of publications who hold the same opinion written here.

BF 4 and 5 were just given away for free by EA. If people don’t like it they can still play those games. I’m having a blast in 2042 despite the lack of scoreboard, all chat, and the hilarious bugs. If they don’t add a scoreboard and all chat I’ll be upset, but honestly at least they’re trying some new stuff.

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5tu88sy

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@mcstabstab: I think 2042 would be way better if they just added a proper scoreboard.

For me though, the rounds are hit and miss. Some games are really good and it's great fun but then other rounds just suck and I alt-f4 out in disgust : )

2 • 
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PrezKennedy

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@mcstabstab: New if you haven't played Fortnite maybe...

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ChrisAnetkaC

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I still remember downloading Battlefield 2's demo and getting immediately hooked on it. Some of the best time I ever had with a video game. That and 1942. And I didn't need mp for it, even with bots it was terrific. I couldn't get enough. They don't make games like that anymore.

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mogan

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mogan  Moderator

@ChrisAnetkaC: BF2 was great. I remember taking the day off work so I could go buy copies for my friends and I, and then driving around delivering them to the places my friends were working that summer. I think I handed my brother his copy through a Fazoli's drive-thru window. We played the heck out of that game.

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OperatorZero

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@mogan: Oh yeah. I played BF2 so long that eventually there were only like 3 people per game. And I still loved it.

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brimmul777

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Is Battlefield 2042 available Friday for pre-ordered players? I have the standard edition FYI. Thanks for any replies.

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chaosemerald

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@brimmul777: With the standard edition you'll have to wait until Nov 19th to play. You need the gold $99.99 or ultimate $119.99 versions for early access.

However if you have xbox game pass ultimate which gives you access to EA play (or if you just have an ea play account) You get a 10 hour free trial starting on the 12th. Whether you pre ordered or not.

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PETERAKO

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isn't 8 a bit much for such a buggy game?

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illegal_peanut

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@PETERAKO: Like Sonic adventure, Elder Scrolls, Fallout, and psychonauts series. Glitchy doesn't always equal bad.

Fun always outweighs glitchy. Besides, It's not like well-programmed = fun (Looks at Age of Empires Online, Ryse sun of Rome, Metroid other M, Anthem, Super Mario super sluggers, and Marvel's Avengers, and Call of duty ghosts.).

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Pyrosa

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Simple question: In some BF1 matches, and ALL BF5 matches, gameplay devolved into "try to spot the brown/gray/green pixels 100m+ away before you get killed in 2 shots, wait 5sec to respawn, then run for 30sec to repeat."

Does this game go back to late-BF4 gameplay, or is it more of this garbage?

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philip6k

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@Pyrosa: this sounds more like player error than anything. It sounded like you were describing COD not battlefield.

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Willy105

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@Pyrosa: It's only like that in those games if it's your first time playing. You are supposed to be aware of your surroundings and not foolishly run into an open area meant for vehicles, cause you will be easy pickings for anyone with a sniper kit.

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xavier141524

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Can't wait to play this game tomorrow. True battlefield fans know this game don't need single player just like when it started.

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At0m1x

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@xavier141524: if the servers die next year then you got your moneys worth!

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bookfan8780

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I won't be playing this game because it doesn't have a single-player campaign. I don't have time to play multiplayer at this point in my life.

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Smosh150

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@bookfan8780: I usually struggle to find time to play games consistently as well, but 30 minute chunks is too much? What are you playing for 15 minutes a day and call it? Would be frustrating to even play single player with that amount of time.

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itchyflop

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@bookfan8780: ive weighed this up and quick muliplayer matches or a single player match is best (for me) and my time constraints right now.

Its taken me an age to even get anywhere on cyberpunk, ha im STILL on the witcher 3.

I think the price is steep for what your getting but hey hopefully there will be more free maps etc later, though its EA so well have to see.

:)

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philip6k

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@bookfan8780: You use time whether you're playing the campaign or online LOL!

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xavier141524

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@bookfan8780: cool

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xNSHD

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so you had server problems at a review event. thats not a good look. they control the environment completely and still couldnt get it to work.

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illegal_peanut

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@xnshd: Well this is their first time doing 64v64 on this scale.

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xNSHD

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Edited By xNSHD

@illegal_peanut: thats not an excuse. its a controlled environment so they should be able to make it work with what would have been only 1 server going on at that time. how do you think they will cope when thousands of people play the game not just 1 or 2 journo matches going on.

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Willy105

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After EA cancelled BFV early, how long this game is supported is a big question mark.

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illegal_peanut

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@Willy105: And this everyone. Is the real question here.

I'm still extremely butt hurt that in a WW2 game we didn't get Russia. A world war 2 game that's also about unspoken stories of the war, and female soldiers. We didn't get the sole country that got famous/infamous for having female, and teenager army regiments in it. Which is Russia.

Even though WW2 is literally "Germany vs Russia and the Slavic nations and Eastern Europe, Then those other countries, and johnny come lately America.".

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Smosh150

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Edited By Smosh150

@illegal_peanut: I think you forgot about Germany when it comes to child soldiers. Germany ended up with quite a number of children in direct combat roles from the Hitler Youth being transferred into the SS or the Volkssturm (Even the Wehrmacht). The USSR was not the sole country to use child soldiers in a large capacity.

But yea it would have been great to see the Eastern Front and especially more of the countries in the Balkans region (Would be killer to see Romanians in a game. Even if they have to use prototypes like the Maresal M-05 and 6).

Anyway, you may want to check out Hell Let Loose for a Battlefield-esque game that contains the Eastern Front (If you play PC). It leans more on the realistic side, but is still gamey.

Even though WW2 is literally "Germany vs Russia and the Slavic nations and Eastern Europe, Then those other countries, and johnny come lately America.".

Don't underestimate the impact of those other countries in WWII. Lend lease, strategic bombing of industry, battle of the Atlantic/Mediterranean, Africa, etc contributed highly to Germany's unconditional surrender. Without the Western Allies it is possible that WWII could have ended with a conditional surrender (Of either Germany or the USSR) or armistice between the USSR and Germany. There were plenty of resources/manpower Germany had to divert because of the Western Allies.

Without the USSR though it would have likely not have been possible for the Allies to liberate continental Europe even with the entry of the US and vice versa (Lend lease mainly for the vice versa).

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OperatorZero

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@Smosh150: Man, I'd love it if your last couple of spawns in a match were teenage boys and one-armed old men carrying a bag full of Panzefausts.

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Smosh150

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@operatorzero: Haha well we got ARMA for that one. Would actually make a fun/silly little RP mission.

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illegal_peanut

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Edited By illegal_peanut

@Smosh150: Hitler did have them. I know this. But I didn't mention it because it wasn't as bad as Russia. Germany didn't consider it as hard as Russia. Germany also trained the kids and gave them the best weaponry on the planet at the time.

Meanwhile, Russia gave a kid a rifle and assumed he could fire it accurately, in comparison. It was more sloppily done. Since they were still trying to reform after the revolution only a decade ago (Which in politics is like a season ago).

The main reason I say, “those other countries and Johnny come lately America”. Is because those other countries were important, but not enough to overshadow Russia to the point that Russia isn't even mentioned in the piece of media it is, like battlefield 5. Also, the reason I say, “Johnny come lately America.". Is because as an American we are a little bit too proud of our efforts in world war II. Then we should've.

Number 1, Germany had no plans on going to the US if it defeated Russia France and any European power that opposed them. And Number 2 we were more a "double-check". then an important victory nation against Germany. We pretty much made sure they couldn't retaliate. And number three we didn't want to be alienated by Europe for not Joining in the war. Like Ireland and other countries that said no to fighting Germany. either out of fear or lack of interest. Number 4, for most politicians in America, feared the trade issue that could've happened if Germany, and Italy were the main empires of Europe. This would've made Europe more like medieval Europe where Germany and Italy could just sneeze and everyone had to give them a tissue, or if they said bark dog, every country had to say, "Woof". This would've ruined America’s Market with Europe, Africa, and the middle east. Needing them to pay an increased tax on trade as little as 1% to as high as 500% (In theory). This was the same issue in Asia with Japan if they kept growing untested. Those would’ve been like the trump tariffs, but times infinity. Since instead of it being one of our major traders it would have been, EVERYWHERE (Side note: God I love reading about history).

Also, Russia was pretty much like the Raid tank for an MMORPG. Without them. We would've been screwed trying to take Germany down. As a matter of fact, if Germany went solely east, or solely west. They could’ve won. And A LOT of things would've been different.

Also, the fact that I can get an obviously better WWII experience out of other devs. Then EA's Battlefield is just sad. To make it worse, a lot of things they did terrible in BFV they did well in older titles. Like are they not learning anything?

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Smosh150

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@illegal_peanut: Oh I wasn't disagreeing. I just don't think it should be considered so trivial that only the USSR was the only one. But yes the ration definitely is far more spread.

As for the portrayal I'm with you as well, I more just went on a tirade because I always hear stuff like "The USSR could have won by itself", "The West did nothing", etc. I'm not taking away from the USSR and their burden that they bore during the war. Just sick of people disparaging all the major powers (Even the minor) and what they contributed in the war. I honestly enjoy hearing everyone's knowledge on the subject of WWII, but not the taking of sides.

Heh, honestly I've found far more interesting WWII games outside of AAA titles. For the last 5-10 years WWII AAA games have been an afterthought. I think I played BFV for like 15 hours and just got bored of it. But EA doesn't care, their games will sell well no matter what design choices they make.

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JamesHetfield89

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Edited By JamesHetfield89

@illegal_peanut: we don't really like to talk about that war in the west largely because of post war events and culture. It's a shame because it is/was the largest single theater conflict in the history of warfare (unless you want to talk strictly surface area...and then the Pacific is of course a much larger battlefield).

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illegal_peanut

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@JamesHetfield89: And that's the problem with American education and schools. And the schooling of a lot of countries. We keep picking things off that we don't like in history. Like a picky eater picking peppers and mushrooms off of a slice of pizza, or eating around the crust of a sandwich.

Sure, the stuff they don’t teach you is very inappropriate even for adults. Like the Mexican American War, The rarely told Japanese-American conflict, The Creole blacks, The Native American cross-breeding experiment, one of the major reasons we fought in the civil war & abolished slavery, the black Wallstreet massacre, And the influence of the Haitian revolution on the US.

But, If you're not 100% honest and truthful. Then people won't trust you 100% of the time. Even on simple things. That's why right now we have people not trusting the government (Same goes for China, and other countries).

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Smosh150

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@illegal_peanut: Unfortunately nobody really wants to put the funds into helping better our education system. At this stage everyone looks at public education and just says good enough. Granted it does depend on your district as I have had both a public and private education and noticed very slim difference when transferring to public my last two years in high school.

Though the quality of history classes was pretty pathetic in both. But easy to see why when so many say it's useless, boring, and a waste of time.

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illegal_peanut

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Edited By illegal_peanut

@Smosh150: Hilariously, the same people who say history is useless. End up repeating a lot of mistakes.

Also, the reason why it's not funded like that. Is people only like to fund stuff that's fun, or gives them security (Even if the security is based off of silly misunderstood fears). That's why the police, the military, and luxury items are the top paid-for things in America.

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Dominicwow

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@Willy105: As long as it's making money lol

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