Review

Child of Light Review

  • First Released Apr 29, 2014
    released
  • VITA

The uses of enchantment.

Fairy tales may be works of escapism, but no fairy tale worth its salt is purely a work of frivolous fantasy. No, the best fairy tales simultaneously let children escape from the frightening realities of life, while also helping them confront those realities, teaching them that even though life is difficult and scary sometimes, they are capable of overcoming adversity and coping with loss. Child of Light is a fine fairy tale in this tradition, a fantasy that deals with the reality of what it means to grow up. It's also a gorgeous game with an engaging turn-based battle system and wondrous realms that are a joy to discover and explore. After coming to consoles and PC earlier this year, the game has made its way to the Vita, and it's as excellent as ever.

Child of Light tells the story of Aurora, daughter of an Austrian duke in the late 1800s who finds herself transported to the land of Lemuria. Here, she learns that it is her destiny to recover the sun, moon, and stars from the evil queen who has stolen the light from the land. At first, she is understandably reluctant and even petulant about having this responsibility thrust upon her shoulders when all she wants to do is wake up back in Austria and hurry to her heartsick father's side. It's the way that she grows over the course of the game that makes her journey meaningful. She befriends a diverse group of characters who all have struggles of their own and who find their strength in each other, and her journey is empowering, but not altogether joyous. Child of Light is a richer game for the ways in which it acknowledges the hard decisions and the inevitable sadness that are part and parcel of leaving childhood behind.

Lemuria, like Child of Light, is sad and beautiful and full of wonder.
Lemuria, like Child of Light, is sad and beautiful and full of wonder.

Unfortunately, the game's writing sometimes distracts from the emotion of its story. Characters speak in rhyme, and at times, the words they use are clumsy and forced, chosen to fit into the rhyming structure rather than to effectively communicate what the characters are thinking or feeling. At least the game has some fun with its own convention via the character of Rubella, an aspiring circus jester who goofs up every exchange, using a word that doesn't rhyme with what came before ("vocalist") when a perfectly common and obvious word ("singer") would have worked just fine.

But if the writing sometimes keeps you at arms length, the visuals pull you in completely. The distinctive realms of Lemuria are more reminiscent of the off-kilter fantasy lands of films like The Neverending Story and The Dark Crystal than of the Tolkienesque high fantasy that informs so many games. Your quest takes you high and low, to platforms held in the sky by massive balloons and into crystal caverns under the surface of the land. and everywhere you go, their melancholy beauty makes them a pleasure to behold, and their imaginative design creates the feeling that you don't know what other strange wonders Lemuria might have for you to discover.

No Caption Provided

You travel through Lemuria from a two-dimensional side-view perspective, and though you're bound to the ground like an ordinary girl when the game begins, early on you gain the power of flight. There are plenty of treasure chests for you to discover and optional side quests to complete, giving you an incentive to venture off the beaten path, soar up into the skies and explore every nook and cranny of these lands. Many areas also have environmental hazards and traps for you to avoid, and though these never pose too much of a challenge, they make navigating the world a bit trickier and more involving than it would be if it didn't have any dangers.

The real danger of Lemuria is in its monsters. You can see them in the environment which typically makes avoiding them easy, but more often than not, you'll want to fly into them, both because Child of Light's combat is enjoyable and because you'll want to level up your characters to prepare them for the challenges ahead. Battles are built on a foundation of traditional turn-based role-playing game combat, but there are enough wrinkles here to give you plenty to think about. You can rarely just spam standard attacks endlessly on your way to victory.

You can only have two characters in combat at any one time, but you can swap out one character for another instantly when his or her turn comes along, and switching between characters with the offensive muscle you want and those with the healing abilities you need to stay alive is one concern. And you can use the glow of Aurora's firefly friend Igniculus to slow down enemies' progress along the timeline. Your goal with this is typically to have your attacks strike enemies just before they would have attack you, which interrupts their attacks and knocks them backwards on the timeline, effectively denying them a chance to act. It's particularly satisfying to get into a rhythm where you keep knocking enemies back, using Igniculus to slow them down just enough so that they're right where you want them and then using your characters' own attacks to interrupt them again and again.

No Caption Provided

Battles are also rewarding because of the steady clip at which your characters level up. After almost every battle, at least one of your characters advances, getting boosts to stats as well as earning skill points that you can use to unlock additional stat boosts or more powerful skills. Of course, it's fun to see your characters become stronger over the course of the game, but what makes Child of Light meaningful is the way that Aurora grows emotionally stronger. Eventually we have to leave the realms of fairy tales behind and face the challenges of reality once more, but Lemuria is the kind of fantasy realm that stays with you as long as you remain a child somewhere in your heart.

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The Good

  • Aurora's story is poignant and meaningful
  • Lemuria is a beautiful and imaginative fantasy realm
  • Enjoyable combat system that builds on traditional turn-based mechanics

The Bad

  • Rhyming structure of dialogue is sometimes distracting

About the Author

Carolyn first started playing Child of Light when it was released on consoles, but when she heard it was coming to Vita, she waited, thinking that the game would be a good fit for the handheld. She was pleased to find that it is, and spent about 12 hours accompanying Aurora on her adventure.
147 Comments  RefreshSorted By 
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Gelugon_baat

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Just so anyone who would want to know, the soundtrack for the game is not owned by Ubisoft - which is quite a surprise to me.

Here is the Bandcamp page for the game's soundtrack.

tinyurl:m4yaffv

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Essian

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The 8.0 doesn't make a ton of sense here....

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CalvinTower

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Recently bought the game on Steam and I just absolutely love the artstyle and gameplay.

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leolim

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...

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stevenhearnn

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Child Of Light the greatest game ever I have loved it is awesome I cant wait for a DLC´s if there's one you have the luck to play as Aurora the princess how do you can don't like it!

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CoolCamel616

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My take on the game-

It is as shallow as it is pretty.


The combat seems to just get in the way, as even on hard it is never a challenge, only time consuming. You never really have to think during battles as the actual combat is rather shallow; it has basically one aspect to it which interrupting/getting interrupted, so combat just comes down to choosing whatever attack will hit when you want it to. The attacks aren't at all visually interesting either, which was a disappointment considering the quality of the art. Initially exploration is fun, but it is bogged down by repetition and the combat. While there are occasionally some very minor platforming aspects to finding secrets, most exploration involves looking for where to go and pointing the stick in that direction. Similarly, the game doesn't really have puzzles. You will sometimes have to do something extra to open a door, but it is more similar to hitting a button than solving a puzzle.


The visuals are by far the best part of the game, they are very pretty. I really wanted to love this game just for its art style. The environments and the characters (in the actual game world that is) were all a joy to look at and made me play for much longer than I would have based solely on the game play and story. My favorite part of the game was exploring every nook and cranny. However, this soon wore thin as it is hard to want to explore when the only worth while reward is the visuals.


An RPG with lackluster combat needs a good story to carry it, but unfortunately I found Child of Light lacking that aspect too. The beginning cutscene is hard to follow because the developers chose a rhyming prose, as apposed to prose that flows without sacrificing clarity (sorry, it just sort of happened and I couldn't resist :D ). While initially the rhyming is charming, the charm wears out extremely quickly. Many of the rhymes are really forced and don't really make sense, not to mention it will just stop rhyming at times for seemingly no reason. The story itself is not very engaging, rhymes aside. To top it off, none of the characters are especially compelling or likeable. Like other aspects of the game, the characters can be best described as shallow. For the most part, they consist of a simple goal (that is predictably contradictory to their "personality"), a speech gimmick, and a single, exaggerated personality trait.


As much as I wanted to like this game, as a lover of both fairy tales and rpgs, I just couldn't. Good art aside, I found nearly every aspect of the game substandard and annoying at best, mind numbingly boring at worst. However, although I haven't heard it said (I might just be out of the loop though, lol), I think the reason I didn't enjoy it is because the game is targeted at much younger gamers. I think this would be a very good game for children or even young teens. Although I never played its easy mode, I'd imagine even the young kids should be able to play through it without any trouble or frustration. Coupled with the storybook style of the cutscenes+dialogue, the coming of age type story, and the beautiful art, I think it could be really enjoyable to any kids who enjoys fantasy, and a good place to introduce them to RPGs.

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futureops

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@CoolCamel616 I am copying your whole comment and posting it as a review of the game lol

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Gelugon_baat

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@MooncalfReviews

Then point out all those times when I was wrong - else you are just blathering.

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MooncalfReviews

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@Gelugon_baat No YOU point out all the times where you weren't wrong. Check mate. B)

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Gelugon_baat

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@MooncalfReviews

This is not chess. You made the allegation first - you have to prove it.

Of course, unless you are the sort who believes in guilt before innocence.

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MooncalfReviews

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@Gelugon_baat Are you claiming you're always right? Go on, please claim that.

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Gelugon_baat

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@MooncalfReviews

No, I did not make that claim. Do you think that I making that claim?

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MooncalfReviews

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@Gelugon_baat
'You reply even when you're wrong.' - MooncalfReviews
'I'm not always right.' - Gelugon_baat

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Gelugon_baat

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Edited By Gelugon_baat

@MooncalfReviews

Ah, so this is true in this bit, if you lump these two sentences from different statements together. So what of it?

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MooncalfReviews

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@Gelugon_baat Cabbages.

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Gelugon_baat

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@MooncalfReviews

Perhaps you are so hungry to the point of delirium if you are uttering that. :/

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MooncalfReviews

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@Gelugon_baat Now I know you're an AI, programmed to reply to anything somebody says to you.

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Gelugon_baat

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@MooncalfReviews

Perhaps you are a paranoid person who believes in flimsy conspiracy theories.

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MooncalfReviews

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Edited By MooncalfReviews

@Gelugon_baat That's just what an AI would say.

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Gelugon_baat

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@MooncalfReviews

Do cite a precedence then. :/

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MooncalfReviews

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Edited By MooncalfReviews

@Gelugon_baat Cite a precedence of an AI telling people they aren't really an AI? Just about any virtual girlfriend app.

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Gelugon_baat

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Edited By Gelugon_baat

@MooncalfReviews

That app is just software - hardly technically A.I.

Also, how would you know about this bit about virtual girlfriend apps? Do you use them?

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stevenhearnn

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I just finished the game yesterday. I am completely taken, very beautiful, nice story, almost like a fairy tale that I believe resonates to most of us. And besides all the artistic qualities, there are nice battles, a rather smart crafting system that can change the way you play and plenty of discovery. It has to be one of the best buys with surprisingly lots to do if you want to explore everything. The great thing is that, as much as I would love a sequel, I prefer it to end there in order not to spoil the story, which resembles the tales we were aspiring to when we were young.

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HighPitcairn

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Still there are some Jaggies, But who care this game is awesome.

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NidhoggII

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@daikkenaurora12 lol at needed to seem useful

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deactivated-57bac25e99ee3

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Pretty good game yet ironically it's games like this which show how much of a failure the Vita has been. The best the handheld system can give us nowadays is decent ports of games which have already been released on other systems already.

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canuckbiker

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Edited By canuckbiker

Honestly, without the vita, I'd never have the time to get around to playing these games.

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Bgrngod

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@robertcain Not even a little bit true. It has plenty of great games.

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Gelugon_baat

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@kapi7an

Shameless spammer. :/

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Mindwipe77

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Edited By Mindwipe77

I bought this on ps4 around the time it came out. I have not had much time to spend on it yet, but i'm looking forward to the journey soon.

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themc_7

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In the theme of Carolyn, I'm going to play the sexist, whiner card here (purely for fun).


I am required to play a female character in this game. Where is my option to play as a male character? Such oppression, the game is unplayable.

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canuckbiker

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It's time for you to go to bed child.

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disneyskate

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@canuckbiker It's time for you to get a sense of humor, child.

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Orga777

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Edited By Orga777

@themc_7

Probably in the endless stream of other games that exist that out number the games where you play as a female character probably 20/1 (and that is being generous.)


Also, nobody complains about playing as a male/female character in single player games (unless they are done that casts said gender in a negative light.) What people complain about is in multi-player games where developers give really lame excuses on "it takes time." :/

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MooncalfReviews

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Edited By MooncalfReviews

@Orga777 No. They complain about single player too.

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themc_7

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Edited By themc_7

@Orga777 I would the 20/1 ratio is quite inaccurate now. A vast chunk of games nowadays the protagonist is female, or we have the option to be female. To name a few:

Elders Scrolls, Mass Effect, Borderlands, TombRaider, Assassins Creed:Liberation, LAst of Us, Walking Dead Season 2, Beyond Two Souls, Saints Row, Remember Me, Bioshock Infinite(Burial at Sea), Resident Evil Series, Lollipop Chainsaw, Mirror's Edge, Guitar Hero, Rock Band, and so on.


A more accurate ratio might be 3:1 or 4:1, but 20:1 is way off.

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daikkenaurora12

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@themc_7 Agreed. I cant believe Carolyn would play such a sexiest game.

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@NidhoggII

If you are over it, you would not have made that remark.

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Nazgoroth

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Is this cross buy?

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Bgrngod

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@nazgoroth And that's a damn shame it isn't.


I haven't bought it yet on any of the platforms I own, but if it had been Cross-Buy my decision would have been made for me very easily.

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rumplestew

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@Bgrngod agreed that Cross-Buy would be ideal. I do think this game lends itself really well to the handheld format though and am not missing playing it on my PS3

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Edited By Gelugon_baat

@nazgoroth

Making this a cross-buy game is the last thing that Ubisoft would do. :/

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Lhomity

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Edited By Lhomity

@nazgoroth Nope.

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