Review

Child of Light Review

  • First Released Apr 29, 2014
    released
  • VITA

The uses of enchantment.

Fairy tales may be works of escapism, but no fairy tale worth its salt is purely a work of frivolous fantasy. No, the best fairy tales simultaneously let children escape from the frightening realities of life, while also helping them confront those realities, teaching them that even though life is difficult and scary sometimes, they are capable of overcoming adversity and coping with loss. Child of Light is a fine fairy tale in this tradition, a fantasy that deals with the reality of what it means to grow up. It's also a gorgeous game with an engaging turn-based battle system and wondrous realms that are a joy to discover and explore. After coming to consoles and PC earlier this year, the game has made its way to the Vita, and it's as excellent as ever.

Child of Light tells the story of Aurora, daughter of an Austrian duke in the late 1800s who finds herself transported to the land of Lemuria. Here, she learns that it is her destiny to recover the sun, moon, and stars from the evil queen who has stolen the light from the land. At first, she is understandably reluctant and even petulant about having this responsibility thrust upon her shoulders when all she wants to do is wake up back in Austria and hurry to her heartsick father's side. It's the way that she grows over the course of the game that makes her journey meaningful. She befriends a diverse group of characters who all have struggles of their own and who find their strength in each other, and her journey is empowering, but not altogether joyous. Child of Light is a richer game for the ways in which it acknowledges the hard decisions and the inevitable sadness that are part and parcel of leaving childhood behind.

Lemuria, like Child of Light, is sad and beautiful and full of wonder.
Lemuria, like Child of Light, is sad and beautiful and full of wonder.

Unfortunately, the game's writing sometimes distracts from the emotion of its story. Characters speak in rhyme, and at times, the words they use are clumsy and forced, chosen to fit into the rhyming structure rather than to effectively communicate what the characters are thinking or feeling. At least the game has some fun with its own convention via the character of Rubella, an aspiring circus jester who goofs up every exchange, using a word that doesn't rhyme with what came before ("vocalist") when a perfectly common and obvious word ("singer") would have worked just fine.

But if the writing sometimes keeps you at arms length, the visuals pull you in completely. The distinctive realms of Lemuria are more reminiscent of the off-kilter fantasy lands of films like The Neverending Story and The Dark Crystal than of the Tolkienesque high fantasy that informs so many games. Your quest takes you high and low, to platforms held in the sky by massive balloons and into crystal caverns under the surface of the land. and everywhere you go, their melancholy beauty makes them a pleasure to behold, and their imaginative design creates the feeling that you don't know what other strange wonders Lemuria might have for you to discover.

No Caption Provided

You travel through Lemuria from a two-dimensional side-view perspective, and though you're bound to the ground like an ordinary girl when the game begins, early on you gain the power of flight. There are plenty of treasure chests for you to discover and optional side quests to complete, giving you an incentive to venture off the beaten path, soar up into the skies and explore every nook and cranny of these lands. Many areas also have environmental hazards and traps for you to avoid, and though these never pose too much of a challenge, they make navigating the world a bit trickier and more involving than it would be if it didn't have any dangers.

The real danger of Lemuria is in its monsters. You can see them in the environment which typically makes avoiding them easy, but more often than not, you'll want to fly into them, both because Child of Light's combat is enjoyable and because you'll want to level up your characters to prepare them for the challenges ahead. Battles are built on a foundation of traditional turn-based role-playing game combat, but there are enough wrinkles here to give you plenty to think about. You can rarely just spam standard attacks endlessly on your way to victory.

You can only have two characters in combat at any one time, but you can swap out one character for another instantly when his or her turn comes along, and switching between characters with the offensive muscle you want and those with the healing abilities you need to stay alive is one concern. And you can use the glow of Aurora's firefly friend Igniculus to slow down enemies' progress along the timeline. Your goal with this is typically to have your attacks strike enemies just before they would have attack you, which interrupts their attacks and knocks them backwards on the timeline, effectively denying them a chance to act. It's particularly satisfying to get into a rhythm where you keep knocking enemies back, using Igniculus to slow them down just enough so that they're right where you want them and then using your characters' own attacks to interrupt them again and again.

No Caption Provided

Battles are also rewarding because of the steady clip at which your characters level up. After almost every battle, at least one of your characters advances, getting boosts to stats as well as earning skill points that you can use to unlock additional stat boosts or more powerful skills. Of course, it's fun to see your characters become stronger over the course of the game, but what makes Child of Light meaningful is the way that Aurora grows emotionally stronger. Eventually we have to leave the realms of fairy tales behind and face the challenges of reality once more, but Lemuria is the kind of fantasy realm that stays with you as long as you remain a child somewhere in your heart.

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The Good

  • Aurora's story is poignant and meaningful
  • Lemuria is a beautiful and imaginative fantasy realm
  • Enjoyable combat system that builds on traditional turn-based mechanics

The Bad

  • Rhyming structure of dialogue is sometimes distracting

About the Author

Carolyn first started playing Child of Light when it was released on consoles, but when she heard it was coming to Vita, she waited, thinking that the game would be a good fit for the handheld. She was pleased to find that it is, and spent about 12 hours accompanying Aurora on her adventure.
147 Comments  RefreshSorted By 
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Gelugon_baat

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Edited By Gelugon_baat

@NidhoggII

Maybe you are the one who ought to calm down because you don't seem to realize that my statement of "doesn't owe" is just a figure of speech. :/

(Also, you might want to notice that you made the same comment twice.)

As for that remark of "get over it", I was suggesting that you should get over expecting GameSpot to publish reviews for the other games which you mentioned. With that said, that is what you think that GameSpot "owes" you there - that it should be publishing reviews for those other games which you mentioned.

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NidhoggII

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Edited By NidhoggII

@Gelugon_baat "that is what you think that GameSpot "owes" you there". Nope, again you're making an assumption about me. You don't know anything about what I think of. Me making a suggestion about Gamespot publishing reviews for new games instead of reviewing games which they already reviewed doesn't mean that I think they "owe" me anything, its just my mere opinion. And as for "you should get over expecting GameSpot to publish reviews for the other games which you mentioned" that's another assumption you just made.

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Gelugon_baat

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@NidhoggII

As for the first assumption, I have already said that you don't recognize a figure of speech when you see it. Also, it's technically not the same game - it's a port to the VITA three months later.

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NidhoggII

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Edited By NidhoggII

@Gelugon_baat @NidhoggII Nope, I was over it the minute I made that comment, I only cared enough about the topic to make a simple and single comment about it and that's it, if they don't follow up on it that's fine by me.

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Gelugon_baat

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@NidhoggII

Also, if you are going to say that, don't get caught making the same remark again.

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NidhoggII

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Edited By NidhoggII

@Gelugon_baat @NidhoggII Unlike you, I don't make assumptions about the way other people think.


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Gelugon_baat

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Edited By Gelugon_baat

@NidhoggII

So says you who made a remark about the "efforts" of GameSpot's editors. How would you know about the way that they think? :/

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NidhoggII

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Edited By NidhoggII

@Gelugon_baat @NidhoggII That's why I said "makes you wonder", its because I don't know. Didn't jump into any conclusions there.

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Gelugon_baat

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@NidhoggII

Oh, that's a good save which you made there. Well, if you are going to resort to this semantic excuse, don't get caught making a more conclusive statement in the future.

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NidhoggII

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Edited By NidhoggII

@Gelugon_baat @NidhoggII judging From what I have seen by scrolling down the comment page, may I ask if it is in your childish habit to always have the last reply?

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Gelugon_baat

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@NidhoggII

Why not? I don't mind being "childish" - probably because I have very thick skin. :/

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liquorun

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@Gelugon_baat @NidhoggII This has been an entertaining read. Thank you.

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Gelugon_baat

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@NidhoggII

So you just want to see your probably futile two-cents appear then? :/

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NidhoggII

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@Gelugon_baat @NidhoggII Two-cents? I'm not familiar with the expression.


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Gelugon_baat

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@NidhoggII

It's a colloquial phrase for "opinion".

I suppose that if you don't know that, you would be throwing up a fuss over my "owe" remark. :/

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Gelugon_baat

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@NidhoggII

How is the second assumption wrong then? If it is wrong, you would not have made the remark "Gamespot's editors efforts could have been directed at something more insightful, like a review for a new game".

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MooncalfReviews

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Edited By MooncalfReviews

@Gelugon_baat Gotta say, he's got your number with the last reply thing. Even when you are wrong.

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Gelugon_baat

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@MooncalfReviews

I don't think that I had been wrong in this argument. If I had been, do point out the cold hard facts that prove me wrong.

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MooncalfReviews

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@Gelugon_baat I didn't mean this argument. I started skimming after the bajillionth reply, so I don't know who is right on this one.

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Gelugon_baat

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@MooncalfReviews

So why make the remark "even when you are wrong" if you cannot even be certain? I suppose that you are too lazy to read the entire argument but quick enough to conclude that I am wrong?

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MooncalfReviews

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@Gelugon_baat I was speaking about all the times in the past when you've been wrong, but continued to reply anyway. Throw a dart at a gamespot reviews list for the evidence.

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NidhoggII

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@Gelugon_baat @NidhoggII You assumed that I'm not "over" it, which is incorrect.

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NidhoggII

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The review itself is kinda pointless in a sense that it makes you wonder if Gamespot's editors efforts could have been directed at something more insightful, like a review for a new game. I haven't seen a review for Sniper Elite III and there are many other games that haven't been reviewed before that, yet they go for reviewing a game which is already released.

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daikkenaurora12

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Edited By daikkenaurora12

@NidhoggII Carolyn needed to seem useful and this game has a female lead so....

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Gelugon_baat

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Edited By Gelugon_baat

@NidhoggII

As for the other games, what do you expect? If GameSpot's staffers and contributing freelancers don't care enough about games like Sniper Elite III to write a review for them, there won't be any reviews for them.

(I should remind you that Sniper Elite III had been featured more than once on GameSpot, if only for the hilarity of the historically dubious nut-shots.)

I would also tell you that I was like you before - wondering about why GameSpot doesn't appear to pay attention to certain games. In fact, I had upset Kevin vanOrd before with a remark that GameSpot resorts to paying freelancers for reviews of strategy games (and I phrased this in an unkind manner).

I am over that now though, because I realized that GameSpot doesn't owe me, or you, or any other viewer a damn thing when it comes to which games are reviewed. You should get over that too.

P.S. Then there is the conveniently true argument that GameSpot can't post reviews for every f***ing game out there.

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NidhoggII

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@Gelugon_baat When have I ever stated that Gamespot owes me anything?? and get over what exactly? you might wanna calm the hell down.

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NidhoggII

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@Gelugon_baat If you wanna disagree with me that's perfectly fine, just don't be rude and assume things I never said or even implied.

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Gelugon_baat

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@NidhoggII

It's not "pointless" to me, but that's only because I stopped kicking up a fuss over what GameSpot's staffers and contributing freelancers review. Besides, if I want a review for a game which GameSpot has yet to review, I go elsewhere.

Rather, I would tell you what I think is happening here.

Petit here would LOVE to write a review for a game like Child of Light, which is the kind of game that she would like. I imagine she had to beat the sh*t out of Tom McShea, who would have wanted to recycle a review for the VITA version of Child of Light (and he loves to play games which he likes on the VITA). If that happened, Petit obviously won.

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Dark_Rage

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Edited By Dark_Rage

Everything is fair in love and war.


Every thing is either 6, 7, 8 or 9 in Gamespot.

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Bgrngod

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@Dark_Rage Of the 22 reviews posted since June 20th, 7 of them have not been those scores.


I'm thinking you have a loose definition for "everything" or "every thing".

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loafofgame

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@Dark_Rage I see 5's and 4's regularly. It makes sense that the far ends don't show up too frequently. That said, there are a lot of 8's, but well, in the end the scores don't really matter that much. And I guess it's nice that so many games are great.

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BFKZ

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Edited By BFKZ

Rhyming was cool, but affected character development imo.

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DTreatz

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I want it as $10...



and idk why...

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rumplestew

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@dtreatz it's definitely worth the extra $5!! haha come ooonnnn

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bunchanumbers

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Great game. I'm glad Vita owners get a shot at this game.

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