Review

Death Stranding Review

  • First Released Nov 8, 2019
    released
  • PS4

Alone but not lonely.

PC version update: The vast, beautiful, desolate world of Death Stranding lives on PC in top-notch form. After about 15 hours with the game, I'm drawn back into its melodramatic story and unique gameplay loop of cargo delivery simulation and harrowing stealth-action. To reconnect the country in Death Stranding is to also connect with the many players who are doing the same, and through asynchronous multiplayer design, you both engage in rebuilding the world together while helping one another do your in-game jobs.

Given the right specs, the PC version of Death Stranding can look and run much better than it did on the PS4 Pro (I played using a Core i7-7700K CPU and RTX 2080 video card). I ran 2560x1080 resolution, as the game supports native 21:9 ultrawide aspect ratio, and every setting maxed out while using Nvidia's DLSS antialiasing option. And through action sequences and heavy weather hikes, the frame rate is consistently in the high 90 FPS to 110 FPS. This is a proper PC port that looks stunning and runs smooth.

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Now Playing: Death Stranding Video Review

If you're in the mood for a different style of gaming experience, one that's often relaxing and sometimes incredibly tense, Death Stranding is worth playing. -- Michael Higham, July 13, 2020

You can read our original review for the PS4 version, first published November 1, 2019, below.

America is broken, and it's up to you to put it back together again. It's a tall order. A lot of people believe in it, but you're not sure you do. It'll take a lot of lonely, dangerous walks and exceptionally heavy lifting, and it's not really clear what America means in the first place. For some reason, you set out anyway, trudging through wetlands and rocky hills on foot, not fully knowing or understanding where you're going. Other than the monsters you can't quite see, there's not really anyone else around most of the time--just you and your thoughts, one foot in front of the other.

On one level, Death Stranding is about America. But your actual goal in setting out across the country is to help people, bring them together, and forge connections, not for the vague concept of America but for the sake of helping the people within it. Death Stranding is unrelenting in its earnestness and optimism--certainly not without its critiques of America, nor without its challenges and setbacks, but inherently hopeful nonetheless. It is a dense, complex, slow game with a plot that really goes places, but at its core, it never stops being about the sheer power and purpose we can find in human connection, and that is its most remarkable achievement.

Hands Across America

Rebuilding the country is as simple as getting every far-flung city, outpost, and individual onto one network, the bones of which were laid down by a pseudo-government organization called Bridges. As Sam Porter Bridges (played by Norman Reedus), all you have to do to win people over is bring them packages; most people never go outside due to mysterious monsters called BTs, but unlike most people, Sam can sense them enough to sneak past them and get important cargo to its destination.

Deliveries can be arduous. You're evaluated on your deliveries across a few categories, but the condition of the cargo can make or break a run, and there are a lot of factors working against you. The landscape can be extremely punishing, from expanses of exhaustingly rocky hills to rivers that are too deep and wide to cross unaided. On top of BTs, you also have to contend with Timefall, a kind of rain that rapidly accelerates aging and deterioration for most of the things it touches. Extended exposure to Timefall can damage or completely ruin your cargo, as can slipping and falling, getting hit by an enemy, or, in some cases, just being a little too rough with it. Even the smallest rocks can trip you up, too. In order to keep your footing, you need to pay close attention to where you're stepping, keeping your balance with the triggers while on rough terrain or when carrying a lot of stuff.

No Caption Provided

Once you reach your destination, though, you're showered with praise. The recipient will likely thank you to your face (albeit as a hologram), and then they'll give you a series of social media-style likes. You're inundated with a multi-page results screen itemizing all the likes you received for the delivery and in which categories, plus an overall rating for the delivery itself, no matter how small--it's positive reinforcement turned up to 11. These likes then funnel into each of the delivery categories like experience points, and as you level up, you can carry more weight or better maintain your balance, among other benefits. Deliveries also feed into a connection rating with each city, outpost, or person, and as that increases, you acquire better gear and sometimes gifts to reward your efforts further.

In short, you give a lot and get a lot in return. There is a relatively small number of mandatory deliveries to advance the story, but there's a seemingly unlimited number of optional deliveries, and I often found myself picking up orders destined for any place that was on my way. It's a cycle that's easy to get swept up in; no matter how difficult a delivery or how far the distance, you will at least be met with gratitude, likely feel fulfilled from having completed a tough delivery, and often given a tool to make future deliveries a bit easier. Most importantly, though, increasing your bonds with people is how you get them on the network, and the network is what elevates this core loop beyond the simple satisfaction of completing tasks and getting rewards.

The chiral network is a kind of souped-up internet that allows you to 3D print objects, which is incredibly useful and a strong incentive in itself. When at a terminal connected to the chiral network, you can print ladders and ropes for traversal, new boots as yours wear out, repair spray for damaged containers, and basically anything else you need to safely deliver cargo so long as you have a blueprint for it. You can also print a portable printer that builds structures for you out in open areas covered by the network--things like bridges, watchtowers, and generators, the latter of which are critical as you start to use battery-powered exoskeletons and vehicles.

The chiral network also grants you access to the online component of the game, which is absolutely essential. You never see other players in the flesh, but their impact is all around you; once an area is on the network, you can see structures and objects left behind by other players in the course of their own journeys, plus helpful signs they've put down just for those who come after them. You can pick up someone else's lost cargo and deliver it for them, too, knowing that someone else may find yours at some point and do you the same kindness.

No Caption Provided

In Death Stranding's best moments, the relief and gratitude you can feel toward someone you don't even know is an unrivaled multiplayer experience. At one point in my playthrough, I was being chased by MULEs, human enemies who love to steal cargo. I was on a bike, tasked with a time-sensitive delivery, almost out of battery and totally unequipped to deal with external threats. In my panic, I drove my bike into a ravine. As I slowly made my way up and out of it, I watched as my bike's battery dipped into the red, and I dreaded getting stuck with all my cargo and no vehicle, still quite a ways away from my destination. I rounded a corner and found myself in the charging area of a generator placed by another player, as if they'd known I'd need it in that exact spot at that exact moment. They probably just put it there because they needed a quick charge, but to me, it was a lifeline.

You can give and receive likes for these player-to-player structures, and just like with standard deliveries, it's a strong incentive to do something helpful for someone else. In the earlier sections of the game, I was using other people's structures far more than I was leaving behind help for others. But I wanted to pay it forward and know that my help was appreciated, so I started going out of my way to build structures I myself didn't really need; the map shows the online structures in your instance, making it easier to spot areas you could fill in for others. At first, the likes system seems like a pretty obvious commentary on social media and our dependence on external validation. But it's not so much a critique as it is a positive spin on a very human need for acceptance, and the system does a remarkable job of urging you to do your best for those around you, NPCs and real people alike. Feeling truly appreciated can be a rare occurrence in life, and it's powerful in its simplicity here.

The Super BB Method

The first few hours of the game are the slowest, and a large part of that is because you don't have access to the online component right away. It's an incredibly lonely stretch of time during which you mostly just walk; the work you do early on is especially laborious in the absence of advanced gear, and it serves to give you an appreciation for other players and better gear as you move forward.

Even as the gameplay opens up, you continue to get a lot of story exposition with almost no explanation. It can all seem kind of goofy at first, and you can get lost in the metaphors; every city you need to add to the chiral network has "knot" in its name, for example, and they are all referred to as "knots" on a strand that connects the country. There's bizarre and unwarranted product placement in the form of Monster Energy drinks and the show Ride with Norman Reedus. Guillermo del Toro's likeness is used for a kind of dorky character called Deadman, and there's a woman named Fragile in a game about delivering packages.

No Caption Provided

But the story really does go deeper than that. In keeping with the theme of human connection, each of the core characters you meet and work with has their own story to tell. They all have a unique perspective on death that lends them an equally unique perspective on life, and unravelling their characters, down to the true origins of their often literal names, contributes to the overall tapestry of Death Stranding's take on the human experience. As they open up to Sam, Sam opens up to them in turn, developing into a distinct character in his own right out of the reserved, emotionless man he appears to be at the start. I grew to love Sam, Fragile, and Heartman especially, and even the characters I didn't like as much add to the game's overall message about hope and love in the face of adversity.

By far my favorite character--and the most important one--is BB. BBs are infants in pods that can detect the presence of BTs, and they're issued to porters like Sam to help them navigate dangerous territory. You're told to treat BBs like equipment, not real babies, but it's impossible to think of your BB that way. It's full of personality, giggling when happy and crying when stressed out; it even gives you likes from time to time. There aren't many children left in Death Stranding's isolated, fearful world, but BB is your reminder that the future is counting on you, regardless of how you feel about America itself. The love that grows between Sam and BB is nothing short of heartwarming.

No Caption Provided

Connecting with this story, just as with connecting with NPCs and other players, can take work. It's not a story that immediately clicks on a surface level, and the dramatic mystery and off-the-wall science don't make too much sense at first blush. But it's an emotional story first and foremost, and making sense of things--while entirely possible, particularly if you read the letters and interviews that detail small bits of lore as you go--is not as important as reflecting on how it makes you feel.

You have plenty of opportunities to do that, too. In the quiet moments of travel, usually as you near your destination, music might start to play. The soundtrack, which is largely composed of one band--Low Roar--is phenomenal, the kind of contemplative folk-ish music that suits a trip alone through a meadow or down a mountain. Because the act of walking is so involved, it's not a time to detach completely and zone out; it's a time to feel your feelings or at least consider what's next in your travels.

Fight, But Not To The Death

You can just as soon be ripped out of that headspace, though, by a shift to the haunting music that signals BT territory. The otherworldly growls of BTs as they close in on you can be terrifying, and early on, your best bet is to freeze in your tracks and hold your breath for as long as you can so you can quietly sneak by them. But there are times when you have to fight a BT in its true form, and for that, you have specialized weapons to take them down. These BTs aren't the ethereal humanoid shapes that float above the ground but huge eldritch horrors that screech under clouds of blood. The combat is mechanically simple--you mostly have to move around a bit and hit them before they hit you--but the sequences are visually and aurally arresting.

You don't get a gun that works on live enemies until 25 or so hours in, but even then, it's non-lethal. You are actively guided away from killing in Death Stranding, because when people die, their bodies basically go nuclear and level cities, leaving nothing but craters and BTs in their wake. On top of that, the main human enemies are MULEs, former porters just like Sam that have been corrupted by an automated world--they've essentially become addicted to snatching cargo in their desperation to have a job and a purpose as more and more people become replaced by machines. They're not evil, and killing them seems like, well, overkill; it's easy enough to knock them out with the nonlethal methods you continue to unlock as the game progresses. I didn't kill a single one in my playthrough, though punching them is satisfying.

No Caption Provided

While BTs and MULEs are a concern when delivering cargo, there's also Mads Mikkelsen's character, a man who's introduced through memories Sam sees when he connects to BB's pod. He gets his own dedicated segments that punctuate hours of simple deliveries, and these highly contained, much shorter sections are striking in their art direction and juxtaposition to the rest of the game. It's not immediately clear what he is, whether it's an enemy, potential friend, or something else entirely, but he's captivating in his ambiguity.

The most cartoonish enemy is Troy Baker's Higgs, a terrorist whose depravity seems to know no bounds. Of all the characters, Higgs is the weakest, with far less nuance to him than anyone else in the cast. He's really just there as a Big Bad to motivate you in a more traditional video game sense than delivering packages and helping people, but he and his band of faceless terrorists are more a means to an end than full-fledged villains. He's the catalyst for some of the major BT fights, and in the end, perhaps an extreme reminder that it's possible to stay hopeful even when things are darkest.

Death Stranding argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living.

Death Stranding is a hard game to absorb. There are many intertwining threads to its plot, and silly names, corny moments, and heavy exposition belie an otherwise very simple message. That comes through much more clearly in the game's more mundane moments, when you find a desperately-needed ladder left behind by another player or receive a letter from an NPC thanking you for your efforts. It's positive without ignoring pain; in fact, it argues in both its story and its gameplay that adversity itself is what makes things worth doing and life worth living. It's a game that requires patience, compassion, and love, and it's also one we really need right now.

Back To Top

The Good

  • Your efforts are rewarded in practical ways as well as emotional ones, driving home the positive impact of what you do for others
  • Connecting with other players through acts of kindness is a powerful experience that further underscores the game's hopeful message
  • Each main character's individual story contributes to the whole with a distinct perspective
  • Fighting BTs is a visually and aurally arresting experience
  • You're actively discouraged from killing human enemies, which serves the game's themes well

The Bad

  • Higgs is a disappointing villain that serves as a means to an end

About the Author

Kallie completed Death Stranding's story in 60 hours, taking the time to deliver some pizzas and build quite a few roads. She would die for BB. Review code was provided by Sony.
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HomerPyle

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I am going to have to call shenanigans on this.If Kojima is so great and cares about his games and players,then why is he so selfish as to only make a deal to have his first game after leaving Konami for one and only one platform that the whole entire world does not own.

I feel when reviewing games,this should absolutely be taken into account that it will not be available for all to play due to shady business practic

Also,this score was determined by one individual reviewing the game???

Seems to me there should be a more overall equal bias and consensus in voting and determining a final score based on more than one person's opinion,,,,we all got one.

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GustavoB

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@homerpyle: “Seems to me there should be a more overall equal bias and consensus in voting and determining a final score based on more than one person's opinion,,,,we all got one.”

There is, it’s called metacritic.

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Keivz_basic

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@homerpyle: it’s confirmed for pc next year

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zedetach

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@homerpyle: For your info when Kojima was 'homeless' after leaving Konami, it was Sony who gave him a place to stay. Which is why the game is on the ps4.

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walbo

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Ugh.... When ever i see kallies name at the top i know the game review is going to be morality based and not gameplay based so have to jump on YouTube for reviews. I could be wrong in this case because i didn't read tbe review due to above reasons so happy to be put straight by actual gamers if any of you guys have played it.

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Utnayan

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@walbo: You are spot on.

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siarhei

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@walbo: hey likes are back!

(Like)

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ProjektInsanity

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@siarhei: Yeah, since I give GS shit for what I consider intellectually cowardly moves, I've gotta own it when I call it wrong. I assumed this was just another form of "keeping it snowflake," since some people can't handle when comments they like/dislike get upvoted (or not). It seems it was probably just a technical matter of them exploring a new way to code it. Or it was a test run to see how people reacted.

Not sure which, but glad they're back. Now if they could just stop disabling comments on "controversial" articles, they'd be back on the right track.

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johncoffee

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@walbo: I think the review is good, it let me know it's not my type of game, I'm not patient enough!

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walbo

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@johncoffee: yea thats the thing with kojima. His ideas and originality are great and i respect that but in practice it just ends up just not being fun.

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johncoffee

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@walbo: I'm sure fans will love it, I'm just not good on long slow games, I gather it's a-lot of walking and delivering.

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zedetach

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@walbo: Can't blame you for that. I too was appalled by her review of COD.

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deactivated-611611d19b9ca

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I find that it’s best to read the negative reviews as well as the positive, to get a bigger picture. This game is getting mostly great reviews, but the few negative ones I’ve read have pretty much confirmed what I expected. “Slow and repetitive” seems to be the consensus in the negative reviews. I feel like this is another Metal Gear Solid V, where it got rave reviews, but the negative ones ended up being the most accurate. MGSV sucked and was crazy repetitive. This is maybe a Redbox rental, but I can’t see it being worth buying. I could be very wrong, but I don’t think I am.

2 • 
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Utnayan

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@justthetip: This is because people giving it negative reviews are actually, and objectively, rating the game based on the product as a GAME. Not a "Message of what we need right now in this world". So when you see a glowing positive review of this game, you know who to avoid in the future. I only trust that ACG guy now. Tells it like it is, keeps away from identity politics, and talks about the game as a GAME. The way it should be before millenials got hired as game journalists who haven't experienced the real world yet and live in a bubble.

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deactivated-611611d19b9ca

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@Utnayan: I completely agree. As soon as I saw that Kallie wrote this, I became way more wary of it.

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zedetach

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@justthetip: If you thought MGS V sucked then you will certainly not like this game. Kojima games have always been different. In fact, MGS V was the most 'mainstream' game that he ever made.

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deactivated-5ed3275ccace5

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People gonna cry anyways. "Oh it's a walking simulator", "oh it's a dude bro shooting game", "oh I dont need multiplayer I need a single player game".

M*********ers shut up, jeez.

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Gamerforlife96

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@hrv_25: exactly

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BarcaAzul

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Is it sponsored by Fed-Ex?

I read the review and doesn’t sound like a game that would interest me so much, I’ll check some others out as well

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Utnayan

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@barcaazul: Yeah I would agree with FedEx. I once saw a FedEx guy carry 6 packages at once while the UPS guy could only muster 2.

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DaVillain

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Edited By DaVillain  Moderator

@barcaazul said:

Is it sponsored by Fed-Ex?

Nope, it was sponsored by UPS. UPS Simulator at your service :P

But anyways, you'll get my point. I'll be making deliveries across the globe using my motorcycle and hoverboard :)

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BarcaAzul

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@davillain-:

Yes I saw it. Boy there are some really mixed reviews on this.

The beast cast crew were not impressed. Including MGS die hard fans.

I think I’ll be waiting for this to come to plus

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cboye18

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Edited By cboye18

Hmm the IGN reviewer is actually one of the few trustworthy over there, while Kallie is anything but.

From gameplay footage and other reviews I've seen so far, the game being convoluted tends to work against itself.

Seems like a fine game to me, but not in the same heights as MGS1/3/Zone of the Enders (7/10). I'll wait for a deepsale.

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YaYaYu

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@cboye18: agreed

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itchyflop

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Edited By itchyflop

@cboye18: id have to agree its not a 9 score.

Its more of a 7.5 imo.

Its deep and weird but its Kojima and you either love and understand his work or you dont.

You can clearly see the MGS influence and same sneak around mechanics, only this time with more limited weaponry and how you can use this.

I kinda like the look of it and how it plays, but at the same time im reserved ha its a strange one, but again its Kojima and you know there's more to it than the surface fetch quest look.

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PCPS4XB

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@itchyflop: the review is an opinion. This game was known to be a love or hate thing and looking at reviews that's exactly what we're seeing.

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dts15

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@pcps4xb: but a single negative? That wreaks of a bias coming in.

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PCPS4XB

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@dts15: so you want to see more negatives? Sounds like biases is on your side. If he gave it a 9, that would imply there's isn't much negatives on his opinion.

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itchyflop

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@pcps4xb: kinda, i can see the deep rich story within and the gameplay mechanics that marry to this AND the multiplayer "aid" concept along with the simple yelling response from other players without ever meeting them creating the feeling of rebuilding america and the struggle.

its gonna be a slow burner, getting deeper 10 hours or so in, but thats the point isn't it!

Great stuff from Kojima imo.

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DoomsdayHell01

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@cboye18: There are a bunch of really terrible scores for this game. Gameinformer gave it a 7/10. Wayyyyyyyyy too much walking and much of nothing else. Frustrating and way too much walking and the game doesn't live up to expectations is what the reviewers are saying. This is not a 9 score game. Gamespot needs to stop smoking grass. For what is giving you 25 bucks is the most i would pay for this game.

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PCPS4XB

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@doomsdayhell01: there's also alot of good reviews. This game is a love or hate thing. It's sitting at 84 metatratic so we'll see where that goes in a few days. IMO people just don't like "different". I would like something fresh so I'll check it out. I'm done with gears 5 so I need something new.

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skippert

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@doomsdayhell01: I see a lot of emotional, friendly, happy mumbo jumbo in the + points.

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DaVillain

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DaVillain  Moderator

While I really don't take reviews gaming sites like GS seriously, Death Stranding is a new IP I'm looking forward to playing November 8th and no reviews will not change my opinion on the game. That said, I for one looking forward to playing it next week and Death Stranding is one of those games that I like about sci-fi, it's weird and intriguing.

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qtguru

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@davillain-: Exactly the same on my mind, every game feels the same so bland, just graphics , grab and fun and do shit, but knowing Hideo Kojima the story line is going to be engaging and some plots I will be looking forward.

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PCPS4XB

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@davillain-: it was a given that it'll be a love or hate game and that's exactly what we're seeing with reviews. The ones who will like it already pretry much knew it before release. I also will be playing it on the 8th as I'm also intrigued.

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DaVillain

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DaVillain  Moderator

@pcps4xb: I knew the risk what I'm getting at before all the previews/reviews up to this point and this game looks promising. It has peak my interest.

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PCPS4XB

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@davillain-: I've been waiting for something like this. I'm getting tired of the majority of the games bring the same thing. I just got finished with gears 5 and while a great game, I felt tiresome towards the end of the game. I've been looking forward to something fresh and can't wait until November 8th. Enjoy!

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itchyflop

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@pcps4xb: totally agree

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Gr4h4m833zy

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@davillain-: same here. Cant wait. I mean hey, i enjoyed days gone so who knows?

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itchyflop

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Edited By itchyflop

ha weird, a seemingly fetch quest walking simulator from Kojima.

But then as with all his games you have to play further and look deeper, it becomes a master piece.

Pure diversity from him again.

IGN score 6.8, game-spot score 9.

another perspective and imo a better review :

https://www.youtube.com/watch?v=PTD3l136-uY

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YaYaYu

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Edited By YaYaYu

@itchyflop: Master piece?You mean that over used franchise?

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itchyflop

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@yayayu:

Look deeper into the game and how it plays, stop surface judging.

Kojima's games always have more to them.

If your not a fan, thats cool.

I am and i love diversity.

:)

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neometal89

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Too much grass in this game.

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02050muh

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still gonna play FedEx The Game 1st day it comes out.

P/S: Reviews seems to be mixed when i checked the internet. Don't care

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angrycreep

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Edited By angrycreep

This is not surprising i thought that this was the score this game might get in Gamespot. Overall I am looking at as many reviews as possible like I usually do before I buy anything. So far I have seen about 12 so far and is not pretty, is between 6s and 7s type of scores. Way too much walking and extremely frustrating game mechanics and the game doesn't live up to expectations is what they are saying. I'll get this game when is 20 bucks and save myself from throwing 60+ bucks out of the window in frustration. This game takes the art of tripping and constantly falling in frustration to the floor to another level.

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PCPS4XB

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Edited By PCPS4XB

@angrycreep: it at 84 on metatratic so its receiving just as much good reviews also. Its not something you can make a decision on if you don't play it.

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