Review

Destiny: Rise of Iron Review

  • First Released Sep 9, 2014
    released
  • PS4
  • XONE
Mike Mahardy on Google+

Not with a bang.

With Rise of Iron, Destiny feels like a game that’s within reach of fresh ideas, but can’t quite escape its own past. There are moments of exhilaration throughout the newest expansion, and a few inspiring missions remain rooted in my memory, but as Bungie’s shooter wades into its third year, a sense of fatigue has risen to the surface. Destiny’s exhaustion is beginning to show.

From a story standpoint, Rise of Iron follows our Guardians as they assist Lord Saladin, one of the last remaining members of the Iron Lords, in his fight against Siva, a nanobot plague that all but exterminated his group years before present events. Rise of Iron borrows its aesthetic from fantasy tales such as Lord of the Rings and Game of Thrones, pulling us up to the snowy Felwinter Peak to the sound of low horns and loud clarion calls. At its outset, Rise of Iron displays a confident sense of character.

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Now Playing: Destiny: Rise of Iron - Video Review

But that wears thin soon thereafter. Destiny’s new campaign lasts for about 90 minutes, and while it does a decent job of setting up the expansion’s late-game missions and public events, the plot serves only to introduce us to new quest-givers and areas of interest. Any narrative promise the opening moments display soon fades. The campaign’s final boss battle may be thrilling--it encourages frantic melee combat against an onslaught of enemies--but the short trip it takes to get there is forgettable.

As a major Destiny expansion, of course, Rise of Iron also brings additional cooperative strikes, public events, player vs. player options, a new social space, a new patrol zone, and a six-player raid. I call this content additional, and not new, for a reason: much of Rise of Iron’s content is taken from Destiny’s first two years and given a fresh coat of paint.

Rise of Iron's new gear blends science fiction and fantasy.
Rise of Iron's new gear blends science fiction and fantasy.

Yes, Siva-infected enemies bring new dangers to firefights, and existing bosses have changed their combat strategy to make things just fresh enough to initially feel different. But the Destiny grind is more apparent here than ever. I’m once again firing round after round into Sepiks Prime. I’m patrolling the snowy wilderness on a strikingly familiar Earth. I’m wading through strikes I’ve played dozens of times before. The Wretched Eye strike, Rise of Iron’s truly new cooperative venture, is one of the aforementioned shining moments. But it’s surrounded by vapid echoes of the past.

Rise of Iron’s player vs. player content follows suit. The new Supremacy game mode requires you to pick up fallen orbs from slain enemies, not granting you full credit for a kill until you do so. You can also deny opponents their points by collecting your comrades’ telltale remains--the system creates tense situations as players rush into the open to gather orbs, only to die and make the field that much more tantalizing for the next challenger. Smart players can hang back and pick off scavengers shortly before gathering several points for themselves.

While Supremacy does lure you out of your comfort zone with enticing scenarios, the experience is only a slight variation on the classic deathmatch formula. As with Rise of Iron’s campaign, Supremacy feels uninspired. Rise of Iron’s maps are well designed, combining close-quarters battles and long-range engagements with seeming ease, proving once again that studio Bungie is a top-tier developer of competitive shooter arenas. But these maps set the stage for a new mode that doesn’t pull its own creative weight.

The redundancies in Destiny's campaign, strikes, and Crucible content are a shame, too, considering the moments of greatness Rise of Iron does deliver.

The redundancies in Destiny’s campaign, strikes, and Crucible content are a shame, too, considering the moments of greatness Rise of Iron does deliver. The quest line to obtain the newest version of Gjallahorn, Destiny’s now-mythical rocket launcher, culminates in a massive battle the likes of which Bungie hasn’t created since its Halo days. Archon’s Forge, the expansion’s new public event space, plays host to chaotic battles between a possible nine players and a variety of alien bosses. The sheer spectacle of these skirmishes combines with Destiny’s mechanical fluidity to create some of the shooter’s finest moments to date.

This rings true in Rise of Iron’s Wrath of the Machine raid. The trek pits you and five other players against an array of enemies in a bevy of complex scenarios that don’t use boss battles and hordes of enemies as crutches.

While these elements are present, Wrath of the Machine demands that you rethink what a boss fight can be: without spoiling too much, one section of the raid asks you not just to battle a massive enemy, but use it as transportation, too. Wrath of the Machine’s final encounter is one of those shining moments I keep coming back to. Despite the difficulty you’ll encounter, it’s a stunning combination of teamwork, survival techniques, and combat tactics, as well as using the expansion’s pervasive Siva against itself, that will carry your squad through.

The new strike pits you against two enemies, only one of which is susceptible to damage.
The new strike pits you against two enemies, only one of which is susceptible to damage.

But the raid is the sparkling light at the end of an often-dreary tunnel. I spent dozens of hours slogging through familiar strikes, uninspired new Crucible content, and a patrol zone that felt like a retread, not an adventure. I found myself playing more for the new gear and Light levels--for the progress--than the actual enjoyment.

As an expansion that revamped how Destiny actually played, last year’s The Taken King was a major step forward for the shooter. But Rise of Iron feels merely like the other foot catching up to rest firmly in place. It feels timid. It feels safe. It feels like the last remaining breath before the possible sequel, as if Destiny is standing still and waiting for inspiration to arrive, rather than going out to find it.

Mike Mahardy on Google+
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The Good

  • Several stellar quest lines
  • Complex, thrilling new raid

The Bad

  • Recycled areas, enemies, and quests
  • Bland PvP additions
  • Short and uninspired storyline

About the Author

Mike spent more than 20 hours grinding for Hunter gear, often fighting some variation of Sepiks Prime. Bungie provided a copy of Rise of Iron for review.
274 Comments  RefreshSorted By 
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deactivated-651c3cb8decf4

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I was sorta disappointed with the campaign, it felt short and uninspired, which leads me to hope that they've saved their energy & efforts for Destiny 2.

the lack of Vault space is getting irksome as well, why they didnt upgrade it for this is beyond me.

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JustinGoSka

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Lets be honest, if you like Destiny and play Destiny, you're going to buy any expansion that comes out whether its good or not. If you don't like Destiny, its not very likely you're going to go back to it because of an expansion.

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nickc9981

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Edited By nickc9981

Wow, people sure like to Watch and or read reviews, then follow by writing long essay's on why they don't like said game, as well as take the time to read comments of those who made positive remarks in order to reply to those negatively in yet another essay of hate. Lol. Wow social media is such a toxic dump of stupid. Btw, thanks for making me waste So much time writing an essay on the fact you wrote an essay now I'm pissed at myself. Tricky trolls man

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ravenkiller

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for those complaining about raids get in a clan or get some friends seriously raids are a joke they are too easy it takes our clan 40 min to do the raid it's not hard.

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The_X_Factor_9

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So many people hate on Destiny. Let me take a moment to explain to you what I love about Destiny and why I love it. This review is pretty accurate, but that still doesn't take away what's great about this game and why it's worth playing.

While Destiny does not have an expansive universe with compelling canonical storylines to drive its narrative, it has an immense, active, loyal community of players that drive it forward.

The shooting mechanics of Destiny are the foundation of what keeps me playing. They are rock solid. The controls never fail me. Everything is fluid and works. That's a big deal to me.

I didn't play raids for the longest time. I'll be honest. This game kind of sucks playing alone.

But if you take the time to seek out people on LFG, have a mic, and find good people, it's one of the most rewarding experiences. I spent many, too many hours, wandering into LFG groups and into Kings Fall, getting crushed by the battles and platform puzzles...I didn't watch videos or look online. I just grinded it out with many groups of players like me. And I persevered.

Kings Fall in particular requires a tremendous amount of timing and coordination between players. Defeating Oryx stands out as one of my most treasured gaming memories. Now I'm the one leading people, and doing tutorials for raids. It's a very rewarding feeling to help out and humbling feeling to be helped out to move forward in this game.

Finding new guardians to level up, find new stuff, and ultimately, complete raids is what drives me. The raid is great on this DLC. Worth the upgrade if you love Destiny or at the very least, worth waiting for a sale.

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silverfoxy8472

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@The_X_Factor_9: I can't argue with what you have said and i DON'T hate on destiny but my points may point towards your point of the narrative,no sense of we are part of something bigger that we are part of a movement to drive back the darkness that is what my points are driving at and i hope that is what people take away from it.

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perphektxero

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From day one, this game has been extremely low on depth in just about wvery category other than shooting. Every added piece of content adds more shallow amounts of content to the game. Uniqueness is aesthetic choices of the characters, that is it. Classes, subclasses, weapons and armor make very little difference in inmpacting "tactics" and strategies. It is not showing exhaustion as much as it has taken too long for some to see the shallowness of the game.

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Atzenkiller

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@perphektxero: Yeah, Destiny is one of the biggest paradoxons in the gaming world. On the one hand this game had a huge budget and a 10 year plan, 500 or something people working at the game, but then it completely and utterly fails to deliver in any regard. The game world is really small and completely empty. Nothing to do or discover there once you've run through a world as part of the story other than to grind events or sit in front of a cave spawning endless hordes of enemies to pick off.

This game really feels like a low budget game where they probably spent a nice sum on creating the frameworks, including the nice graphics and all the designs and environments, some of which are superb, but then they run out of money for everything else so now they ahd to rerelease the same content over and over and over again. Yet they still sold the dlcs for at least twice of what they'd be worth.

So the one question that has plagued me since the game's release and that still hasn't been answered to this day is: where did all that money go? Not only the huge budget but also all the tons of money they've made from the game and the way overpriced dlcs. Somebody must have gotten rich as ****, billionaire rich, from all this cause the money sure wasn't put into the game, none of it.

Also: how come there was such a big outrage over NMS, where it seemed pretty obvious that the game would be boring and would be lacking content, even lawsuits were filed, yet there was nothing like this for this game, which was the biggest deception I've ever seen. Sure, Activision provided Bungie with the best PR department imaginable that convinced people to happily overpay for every little crap they delivered, simply because "the community is so good, playing the game with your friends is even better than watching the grass grow with them", but there were just as many people hating on the game, for good reason.

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charlieholmes

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Destiny, has allowed me to discover that I will be sitting Destiny 2 out until a bargain bin game of the year addition comes out. Too little content! Too much grind!

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deactivated-5b83539e5acf8

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Great review, along with your other Destiny reviews!

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silverfoxy8472

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Edited By silverfoxy8472

here's the deal. the reason WHY destiny is starting to show it's exhaustion is SIMPLE....we are THE LIGHT created by the traveler who once battled the darkness now the darkness has landed physical troops on OUR PLANETS!!!!what have we done to take back ANYTHING!!!!?? Venus,Earth, the moon ,mars, and NOW Saturn are ALL OCCUPIED by forces loyal to the darkness. We as guardians of the light have actually LOST GROUND worse new forces are moving into new areas of earth and we sit back in the towers and temples and go around putting out fires.....few minutes later the fire is lit again and our work is undone....WE NEED TO TAKE SOMETHING BACK SOMETHING MAKE A BEACHHEAD against the darkness show we are MAKING PROGRESS AGAINST THE ENEMY!!!!right now rise of iron though wonderful for a limited amount of time has made the situation WORSE!!!we are spinning our wheels and no permanent victory. this is NOT just a MP MODE of a game with a single player mode this is based around multiplayer gathering people together to fight against the darkness and DRIVE IT BACK!!!not just defeat it and hold it off for another day. before you ask or say anything a real victory would be going out into other countries of the world and RETAKING the unsafe cities making them into new bases for the light that would be an example of what i mean and that would be just to begin with.

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Alphalicious

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Edited By Alphalicious

@silverfoxy8472: you'd think game devs who got educations in this field would know that right?

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silverfoxy8472

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@silverfoxy8472: NOW!!! you ask for logic??i mean we have a machine enemy that looks more like a minotaur then the minotaur.

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guitarist1980

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Edited By guitarist1980

I liked Destiny but it doesn't have the lasting power I would have hoped. The art style and gun play are fun, its definitely worth picking up. It got old for me kinda fast considering what kind of game it is. I got 100 hours or so out of it. I did not do high end raids because they take alot more cohesive gameplay between players. Friends that played it were on the PS4, while I played on the xbox one.

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spo562

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@guitarist1980: Yes, the amount of time it takes to complete the Raids is just disheartening. :(

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Rainchilde

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@spo562: and yet - you get the most special feeling when you complete a raid for the first time with a well coordinated group... that feeling gets addictive quite fast

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Atzenkiller

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@rainchilde: How can you get addicted to a feeling that you can only have once once or twice a year? I'd have forgotten all about it by the time the next raid gets released for this game.

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borkgordon

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@rainchilde: If you say so. I have never done a raid.

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59Hertz

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I have still never played Destiny. Was thinkin about it though.

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MarcPlum

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Edited By MarcPlum

I'm a fan but what I don't really like about ROI is that for $29.99 there's really not much new content, and there's not even physical copy for my collection. I will still play it but Bungie dropped the ball here, painted dead body.

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efshavin

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Edited By efshavin

Appreciate the review. I always get think about returning to Destiny but it doesn't really offer the enjoyment I'm after. Was tempted by this but I think I will give it a miss.

Really liked the video.

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NoiseMonkeyy

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I bought Dragon Age Inquisition GOTY edition from the xbox store for £10 the other day. The best £10 I have spent on a game this year. Probably because I know I'll get hours upon hours of content out of it, plus it's re-playability value.

Even if this was going for £10 it still would not have bought it. I will have completed most of the new content in a few hours. Where is worth in that? You just end up grinding the same content over and over all for some piece of gear you may or may not get.

Destiny vanilla: £40 on release, Dark Below & House of Wolves: £20 each, Taken King: £40, Rise of Iron: £25.

£145 if you bought everything on release. Think how much you could get instead for that kind of cash.

I'll stick with my £10 RPG thanks.

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deactivated-5897603b5d106

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They're just beating a dead horse and the sheep are falling for it.

Spend what you like on content but when you know that the content is half-a55ed, not well-done, and is actually the story that both Developer and Publisher failed at producing, that's when you know that your cash is not well spent.

It's only feasible because players are there to throw their money in the bin. Keep funding if you want more crap like this.

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harrykid1

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@HD_ITeRRoRiZeI: yeah but its made by bungie the developers that defined my childhood so it's automatically 10/10 in my book

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deactivated-5897603b5d106

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@harrykid1: No it isn't. The majority of Bunjie developers moved to 343i who made Halo 5. I feel sorry for the gamers who fell for what you fell for.

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JimboBimbo

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I remember how Destiny started. With you, the Guardian character, waking up, apparently from the dead. How and why exactly? Never any explanation for that. And who was that robot chick that gave you that gun at the end of the original story missions? Still no clue. What's with the wanderer? And where has the Darkness gone?

At first, I was thinking Destiny just had horrible writing. Later I realized it has none. It's just some gobbledygook garbled together into something that has no meaning whatsoever. Good thing it has amazing gameplay.

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MegamanX97

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@jimbobimbo: I was going to buy the expansions to finish the story, glad I seen this comment. Still seems like there are a lot more questions than answers.

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JimboBimbo

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@MegamanX97: Yeah, I really don't want to diss the game; I am still (or again) playing it, and like most would tell you, it can be a blast at times when you play with friends. Some of the strikes and raids are really cool. But there's really just no context, explanation, back-story. As long as you are fine with that, you may still enjoy it. But I do think it is overpriced for what you get, there's just no way around that.

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DhracoX

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Edited By DhracoX

@jimbobimbo: You could check "My Name Is Byf" and "Myelin Games" videos on Youtube, he makes amazing videos with the lore people have discovered in the game through items and grimoire. Lots of really, REALLY cool stories (Fallen Lore, and Oryx story, Thorn, The Last Word, Super Good Advice, Saint 14... to name a few)

That being said, I find it sad (and mb even disappointing) that people will have to rely in the community to discover the coolest stories Destiny has to offer...

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deathBRINGER201

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@dhracox: I don't know I kind of like how you really have to dig for the lore, like dark souls games, you have less story in game but really interesting lore in the items for you to piece together your own interpretation of the story.

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MegamanX97

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Edited By MegamanX97

@jimbobimbo: Thanks for the reply

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DF334

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Edited By DF334

The hours and hours and hours that I have spent on this game was well worth every penny I put into it. It is a "Social" game. Most people that bitch about it, don't have friends that play with them, and have never done a Raid. So the experience is horrible for you. Destiny is one of the biggest games ever and it will go down as it. Haters can go and play Division or whatever.

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charlieholmes

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@df334: As a guy who has played the game from the beginning, socially and solo, you could not be more wrong about Destiny and it's many failings. Completed countless Raids, with friends and not, played all the other modes, and just can't find any reason to say it was all worth it. The Raiding was more frustrating than fun but got me great gear. Raiding turned quickly into adventures in cheesing them to get through as fast as possible just to get the gear. And then, once all the gear was had from the rinse and repeat cheesing, there was nothing else left to do whether MP or SP. Again, I wasted a ton of time on all aspects of this game and quit having wondered what fun had I really had. Not nearly enough to want to ever come back unless major improvements are made to #2!

Quitting for me was like a drug addict finally getting clean! I've never felt better and had as much fun gaming and playing other games rather than just one, every day, for too many hours, and for what!

Oh and hating is way different than being critical which is really what most of us long time former Destiny players are now doing and realizing upon reflecting back on that former addiction.

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SonyPony4eva

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Edited By SonyPony4eva

@df334: You're correct. De$tiny will go down as is one of the biggest games at being pointless and time wasting. The amount of time wasted on De$tiny could've went towards a game(s) with quality and an actual story. 2 things that De$tiny lacks.

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deathBRINGER201

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@sonypony4eva: very few games have you play for hours on end trying to beat raids then screaming their tits off when the final boss goes down, have had some of the best experiences with my friends in destiny.

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crxuchilbara

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@df334: I dunno. I felt that same way about FF xiv. But as a mmo, it's suffering from these exact same issues with the recent update.

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esqueejy

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Keep trying to polish that turd, Bungie.

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Mr_Mark_Legion

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its amazing what sells in this industry

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helldragonzer

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Edited By helldragonzer

This was never meant to be released ( at least not for Destiny 1), fact is Activision expected Destiny 2 to be out by now but when the saw Bungie wasn't ready they decided to send someone else to bring fans back, but also try to give the game a little more life. The part I really hate is how clearly what we're doing will be meaningless, Bungie's biggest issue is communication (specially Deej, guy has such a smug attitude) and when Destiny 2 comes along and pretty much wipes the slate clean they have to deliver from day one, and not a year later like they did with this one. Characters and guns will be gone, but if they deliver the game that was made 3 years ago, and not the mess we got instead, Destiny 2 might actually what Bungie envisioned 10 years ago, when they scam....sorry when they sold Activision on the idea.

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MadeInMachines

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I like Halo so was considering buying the Xbox One S but all my friends have the PS4 and it seems like the Xbox would be a waste of money given Sonys version of the Scorpio is out already and will have much greater longevity. Does destiny or any other PS4 game better halo or come close?

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guitarist1980

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@madeinmachines: If you like Halo for MP thats fine, but I thought the single player in Halo 5 was mediocre. It was challenging but it really wanted you to play the campaign co-op.

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MadeInMachines

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Edited By MadeInMachines

@guitarist1980: I'm not really into multiplayer shooters. I haven't played a Halo since Halo 2 and i'm not really up to date with what's similar to the early Halos or current Halos but better. Any recommendations would be good. I guess destiny is one?

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KalDragon

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Edited By KalDragon

@madeinmachines: The new Doom is a fair bit like the first Halo, just as the first Halo was a fair bit like Doom and Doom 2. Main difference is there's a recharging shield and reloading in Halo, and non-regenerating armor and no reloading in Doom.

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dctcool

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Edited By dctcool

LOL, got an advert for this very expansion before the video started

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nluna87

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I like how people complain about how much content is released for Destiny. Alot of people like to compare it to WoW. Imagine how much content Destiny would have if we paid $20 a month subscription like WoW charges their players. People need to stop complaining and just be happy you still get content. Bungies doing fine.

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kutulu1

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Edited By kutulu1

I thought the game was dead.

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mogan

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mogan  Moderator

@kutulu1: Still very much alive. Apparently the new expansion sold in the millions.

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