Review

Destiny: Rise of Iron Review

  • First Released Sep 9, 2014
    released
  • PS4
  • XONE
Mike Mahardy on Google+

Not with a bang.

With Rise of Iron, Destiny feels like a game that’s within reach of fresh ideas, but can’t quite escape its own past. There are moments of exhilaration throughout the newest expansion, and a few inspiring missions remain rooted in my memory, but as Bungie’s shooter wades into its third year, a sense of fatigue has risen to the surface. Destiny’s exhaustion is beginning to show.

From a story standpoint, Rise of Iron follows our Guardians as they assist Lord Saladin, one of the last remaining members of the Iron Lords, in his fight against Siva, a nanobot plague that all but exterminated his group years before present events. Rise of Iron borrows its aesthetic from fantasy tales such as Lord of the Rings and Game of Thrones, pulling us up to the snowy Felwinter Peak to the sound of low horns and loud clarion calls. At its outset, Rise of Iron displays a confident sense of character.

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Now Playing: Destiny: Rise of Iron - Video Review

But that wears thin soon thereafter. Destiny’s new campaign lasts for about 90 minutes, and while it does a decent job of setting up the expansion’s late-game missions and public events, the plot serves only to introduce us to new quest-givers and areas of interest. Any narrative promise the opening moments display soon fades. The campaign’s final boss battle may be thrilling--it encourages frantic melee combat against an onslaught of enemies--but the short trip it takes to get there is forgettable.

As a major Destiny expansion, of course, Rise of Iron also brings additional cooperative strikes, public events, player vs. player options, a new social space, a new patrol zone, and a six-player raid. I call this content additional, and not new, for a reason: much of Rise of Iron’s content is taken from Destiny’s first two years and given a fresh coat of paint.

Rise of Iron's new gear blends science fiction and fantasy.
Rise of Iron's new gear blends science fiction and fantasy.

Yes, Siva-infected enemies bring new dangers to firefights, and existing bosses have changed their combat strategy to make things just fresh enough to initially feel different. But the Destiny grind is more apparent here than ever. I’m once again firing round after round into Sepiks Prime. I’m patrolling the snowy wilderness on a strikingly familiar Earth. I’m wading through strikes I’ve played dozens of times before. The Wretched Eye strike, Rise of Iron’s truly new cooperative venture, is one of the aforementioned shining moments. But it’s surrounded by vapid echoes of the past.

Rise of Iron’s player vs. player content follows suit. The new Supremacy game mode requires you to pick up fallen orbs from slain enemies, not granting you full credit for a kill until you do so. You can also deny opponents their points by collecting your comrades’ telltale remains--the system creates tense situations as players rush into the open to gather orbs, only to die and make the field that much more tantalizing for the next challenger. Smart players can hang back and pick off scavengers shortly before gathering several points for themselves.

While Supremacy does lure you out of your comfort zone with enticing scenarios, the experience is only a slight variation on the classic deathmatch formula. As with Rise of Iron’s campaign, Supremacy feels uninspired. Rise of Iron’s maps are well designed, combining close-quarters battles and long-range engagements with seeming ease, proving once again that studio Bungie is a top-tier developer of competitive shooter arenas. But these maps set the stage for a new mode that doesn’t pull its own creative weight.

The redundancies in Destiny's campaign, strikes, and Crucible content are a shame, too, considering the moments of greatness Rise of Iron does deliver.

The redundancies in Destiny’s campaign, strikes, and Crucible content are a shame, too, considering the moments of greatness Rise of Iron does deliver. The quest line to obtain the newest version of Gjallahorn, Destiny’s now-mythical rocket launcher, culminates in a massive battle the likes of which Bungie hasn’t created since its Halo days. Archon’s Forge, the expansion’s new public event space, plays host to chaotic battles between a possible nine players and a variety of alien bosses. The sheer spectacle of these skirmishes combines with Destiny’s mechanical fluidity to create some of the shooter’s finest moments to date.

This rings true in Rise of Iron’s Wrath of the Machine raid. The trek pits you and five other players against an array of enemies in a bevy of complex scenarios that don’t use boss battles and hordes of enemies as crutches.

While these elements are present, Wrath of the Machine demands that you rethink what a boss fight can be: without spoiling too much, one section of the raid asks you not just to battle a massive enemy, but use it as transportation, too. Wrath of the Machine’s final encounter is one of those shining moments I keep coming back to. Despite the difficulty you’ll encounter, it’s a stunning combination of teamwork, survival techniques, and combat tactics, as well as using the expansion’s pervasive Siva against itself, that will carry your squad through.

The new strike pits you against two enemies, only one of which is susceptible to damage.
The new strike pits you against two enemies, only one of which is susceptible to damage.

But the raid is the sparkling light at the end of an often-dreary tunnel. I spent dozens of hours slogging through familiar strikes, uninspired new Crucible content, and a patrol zone that felt like a retread, not an adventure. I found myself playing more for the new gear and Light levels--for the progress--than the actual enjoyment.

As an expansion that revamped how Destiny actually played, last year’s The Taken King was a major step forward for the shooter. But Rise of Iron feels merely like the other foot catching up to rest firmly in place. It feels timid. It feels safe. It feels like the last remaining breath before the possible sequel, as if Destiny is standing still and waiting for inspiration to arrive, rather than going out to find it.

Mike Mahardy on Google+
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The Good

  • Several stellar quest lines
  • Complex, thrilling new raid

The Bad

  • Recycled areas, enemies, and quests
  • Bland PvP additions
  • Short and uninspired storyline

About the Author

Mike spent more than 20 hours grinding for Hunter gear, often fighting some variation of Sepiks Prime. Bungie provided a copy of Rise of Iron for review.
274 Comments  RefreshSorted By 
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yukushi

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Honestly this dlc does not even deserve a review its a simple two hour campaign then you start replaying everything until you are bored to tears, destiny is so overhyped its not even funny every time they put out a dlc they market it like its the second coming of christ.

5 • 
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baby20073

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@yukushi: LOL you're funny. :)

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Pray_to_me

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To each their own. One thing for sure I can tell you is the new raid is wayyyy better than Kings Fail.

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maaseru

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I've played most of the content in this DLC and I'm loving it. It is definitely smaller than Taken King, but the little content is in a way better. Story is told in a better way, the new area is better. The strike is not that awesome and haven't tried the raid, but 6/10 I feel is too low for what we got.

So I think this review is too harsh. Too harsh on a 2 year old console game that is still going strong. I can't think of any console game that has done something like before. Final Fantasy 11 and 14 maybe are the only ones going this strong after such a long time.

2 • 
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beuneus12

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Edited By beuneus12

Wasn't this supposed to be a 10 year game or something? Only 1 I know so far to do that is WOW

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deathwish026

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@beuneus12: i think it was 10 year franchise.

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CrusaderProphet

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ThIs DLC is worth $4.99 at max.

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skemaal

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As a late comer to Destiny I'm still going through Taken King so I'm in no rush to get Rise of Iron. Probably will just wait until they start discounting the DLC heavily during the holidays. I'm having fun with what I have at the moment :)

3 • 
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DeadP00l

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Hahahahahahahahahahhahahahahahahahahaahahahahhahahahahahaha

That's all.

3 • 
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baby20073

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@deadp00l: Yeah, I'm laughing at all the ignorant comments where people think they are experts at analyzing a game and how it should be priced too.

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ramtracker42

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I paid 20$ for all the Witcher DLC / better than the main game. Rise of Iron is a joke in comparison. I have only played 6 hours of the DLC because I am honestly sick of grinding the same area's over and over again to get a re skinned weapon.

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beuneus12

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@ramtracker42: bought witcher 1 year ago Black Friday, bought the DLC and still sitting on 0 trophies. Never could get into it, just way to much stuff u need to learn before you can even start playing the game

2 • 
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Newagegamersare

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@beuneus12: lol the gameplay is a joke tho the guy needs to learn how to wield a sword and not dance with it.

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theduckofdeath

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Edited By theduckofdeath

@beuneus12: I have been playing through for a while, buying 1 & 2 just before 3 was released. W1 Os great so far. The problem is I keep taking multi-month long breaks. I'm getting older and this is getting more frequent.

3 • 
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XCyberForceX

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Yep, found the iron story short and lacking. When we got to the end I said "That's it?" There's got to be more for $29.99. Seriously this DLC should've been $19.99. It wasn't that major of a DLC: New story, strikes, maps, and higher light levels. Don't get me wrong I still love the game but this was a bit disappointing with the lack of bang for the buck.

6 • 
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JimboBimbo

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"I found myself playing more for the new gear and Light levels--for the progress--than the actual enjoyment."

Who doesn't? I know I did (before I stopped playing altogether months ago). And yet I started again... need to get myself checked by a shrink, I guess...

4 • 
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theduckofdeath

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@jimbobimbo: LOL. I kept on asking myself the same question, more frequently, "WHY are you doing this?" That was until quit in Jan/Feb. The Division was even easier to quit after the Destiny experience.

Now I bought ROI, and for months prior I was thinking, "you really shouldn't do this to yourself"...

2 • 
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dogpigfish

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Edited By dogpigfish

Ha ha, that's a fair review. Still lots of fun, but within the first hour you're playing the same multiplayer, wandering the same Mars trying to complete redundant collection quests to get your armor up. This a good dlc pack, but was hoping we'd get some more noticeable differences.

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freeformrulz

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Where is the wow legion review?

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Tanares

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@freeformrulz: It'll probably be a 20/10 since they gave WoD a 9. WoD was absolute garbage.

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StaticPenguin

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@Tanares: Yeah! Opinions should all be in line with how I feel about a game!

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Da_GATMASTA

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I still feel like I got ripped off on day one of this game.

7 • 
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Zanmato7

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@da_gatmasta: We all do!

5 • 
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gotrekfabian

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Edited By gotrekfabian

Having taken a good look at videos and information prior to the release of this expansion pack (debatable!) this is exactly what I expected: recycled content and over priced.

@Fig56: So, what part was I wrong about that caused you to insult me? According to you people who haven't played the game already can't post negative comments and persons who have played the game extensively, like myself, can't post negative comments about Destiny. My experience, and not just in this game, had my heckles up for this release. But you were right about everything and anyone who had reservations had to leave the topic and not comment.

You owe me an apology but I already know that you are too churlish to do so.

2 • 
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360ru13r

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I've played thought some of it after not playing Destiny for about 2 year and yeah it's literally nothing really new of note. I get playing with friends on this game is fun but the game for me is still abit stale. It caught my attention once but unfortunately for Destiny it's just meh.

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chiefwiggum16

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You could say all this about the game as a whole when it was released years ago. It's crap and always will be crap.

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baby20073

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@chiefwiggum16: Cool story bro.

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TashunkoSapa

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The so-called "story line" in Destiny is a series of (mini) strikes with a bit of voiceover.

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StaticPenguin

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@TashunkoSapa: And it's all vague garbage too. "When we ate the sandwich something dark rose up from hearts of the sea anemone in which we all lived..... It's up to us to resist that darkness and bring the light back to Traveler's top hat..."

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juliompsouza

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Too much money for too few content.

4 • 
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t-16

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It's just OK imo.

They definitely peaked with Taken King it was a lot better than RoI.

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Terrorantula

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I installed 3 ad blockers to finally get rid of all the annoying ads on this site.

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kingnothing47

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@Terrorantula: ublock origin does the job, give it a try

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Gelugon_baat

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Edited By Gelugon_baat

@Terrorantula: Wow. Three? I only needed one.

P.S. I use custom filters.

P.P.S. For anyone reading this, if you are savvy enough, use AdBlock Plus and the supplementary Element Hiding Helper.

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ranzikiel

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@Terrorantula: I'm missing that 1 ad blocker then. Since there's that unskippable 15 second ads in every video -.-

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smokeless_0225

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Edited By smokeless_0225

The story missions were cool...albeit very short. But the first few days of grinding heroic strikes to lvl 365 got very boring (SSDD)...then an even more boring period of grinding patrols and/or crucible to level up factions then get murdered by RNG (my experience) to gear up to "raid appropriate levels" (SSDD)...however the new raid is different, challenging, and fun...I'll give it that.

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smokeless_0225

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Edited By smokeless_0225

@smokeless_0225: I also REALLY enjoy the custom private pvp matches...which you can utilize, I believe, withOUT buying this dlc...hopefully they make that more customise-able later on.

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Warlord_Irochi

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Most of the resources are already in Destiny 2, for what I read on their forums. Guess that took it's tool on this one.

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doccobb

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@Warlord_Irochi: thats why it shouldnt have even been released in first place

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Balders74

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boring pile of shit. you have to kill omnigul like 50 times to get 665 gear only because its currently bugged and will be fixed soon. so then its about 200 strikes to get geared up if y lucky. then u can finally get to play the raid. still no looking for group. more like £5 dlc not 25. shows u not to buy destiny 2 wait 2 years and get job lot for 35 lids. thats how much destiny should have cost in the first place with all the dlc.

2 • 
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Trip4w

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I played Destiny when it was released and got so bored fast I found it boring repetitive a grinding pain.

I now picked up Destiny the Collection and playing it all over again I am having a blast. I will finish main story, Taken and then Rise all for 50 Euro.

I will not play it for long all over to try max things but as a one play through I am having a great time.

2 • 
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batmanspizza14

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This is just my opinion but I absolutely love it

4 • 
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Warlord_Irochi

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@batmanspizza14: It's ok. But liked TTK a lot more.

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gokartmozart89

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A fair review. The strike grind to hit the necessary light levels for the raid is grueling, if only because some of the older strikes are just boring after the 2-300th time. The new one in the Plaguelands is neat and a solid challenge, but I'm over Omnigul and Alak-hul.

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t-16

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@gokartmozart89: Agreed the rate at which you gain light levels is just so slow and as someone that has played since launch, these strikes really are getting very boring.

It may be the first expansion where I don't get max light or finish the raid.

The first few days I was optimistic but now a week in having been grinding strikes a fair bit to still be over 10 light levels away from the raid is just a little disheartening.

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ranzikiel

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"Recycled areas, enemies, and quests". I already expected this,

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Pierce_Sparrow

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If only I still cared. Too little, too late. But then, with people still playing the crap out of this, I guess they'll keep releasing half a game and release the other half in DLC installments over years. Meaning, they won't have learned a thing for Destiny 2.

2 • 
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ACMC85

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Thank you for the other take on this game. I read that they had fleshed out the story and it does sound a lot better than what it was, but needs a little more. I'm still not into the grinding.

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