Review

Final Fantasy 12: The Zodiac Age Review

  • First Released Oct 31, 2006
    released
  • PS4

Automatic for the people.

The Final Fantasy series has always been about reinvention, and the twelfth incarnation embodies this to such an extreme, that you might catch yourself wondering if this is a really a game from the long-running RPG franchise at all. Not only is it deserving of the name, but it's an RPG through and through, where monster hunting and exploration of spacious locales effectively feed into its stat-based progression within an ensemble cast of colorful personalities. Like its predecessors, Final Fantasy 12 puts its own spin on how chocobos, summons, and characters named Cid play into its epic journey. With its long awaited remaster ready for release, Final Fantasy 12: The Zodiac Age puts its best foot forward with a wealth of improvements and changes, delivering a fresh experience even if you've memorized the path from The Phon Coast to The Tomb of Raithwall.

For those who thoroughly enjoyed the PS2 version of Final Fantasy 12, The Zodiac Age is not only a remaster, but also a remix. Keen eyes will notice subtle tweaks to enemy locations and even changes to the selection of merchant goods. Some of these modifications are in service to the character-enhancing License Board, which itself has been overhauled from the original game in order to give each party member more distinctive jobs and abilities. Along with the inclusion of a Japanese voice track and improved loading times, the option to toggle between the original and reorchestrated versions of Hitoshi Sakimoto’s exquisite soundtrack is a welcome feature. Lastly, the improved high definition visuals brings out a fetching painterly look to the characters' faces. As a PlayStation 4 exclusive, The Zodiac Age stands out as a feature-rich rerelease on a platform with a bountiful selection of lesser remasters.

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Even if it were an untouched port, Final Fantasy 12 would stand out for its distinct handling of familiar elements. For instance, there's a thriving society centered around hunting, a gig economy where skilled fighters of many races vanquish the game world's most hostile creatures. Being recognized and awarded for taking down bounties effectively weaves a part of FF12's story with any player motivation to complete the bestiary. Equally notable is the emphasis on thievery, which is also narratively tied to the resourceful nature of Vaan, one of the playable characters. You won't go far if you relied solely on money from defeated monsters and treasure chests. Riches instead come from the sales of loot you acquire from the creatures you take down. Much like Final Fantasy 9's Zidane, Vaan's stealing skills helps players develop an appreciation for the series' long line of talented but sometimes overlooked thieves.

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Further driving the distinctiveness of Final Fantasy 12 is its setting of Ivalice, an established universe with its origins outside of the core series. And like other games based in Ivalice, specifically Vagrant Story and Final Fantasy Tactics, 12's plot often feels like a middle chapter of a grander tale yet to be told. It's so rich in backstory that keeping track of names and places during the initial hours can feel overwhelming, though the further you play, the easier it is to get a handle of the intricacies of the lore. What you really need to know at the start is two small kingdoms, Dalmasca and Nabradia, are caught in the crossfire of two larger warring empires, Rozarria and Archadia. Of the countless individuals affected by this period of upheaval, six characters--all of whom come from vastly different backgrounds-- form your party, uniting for a common cause to de-escalate this continent-wide conflict.

Perpetuating this middle episode vibe are the playable characters themselves, who have been appropriately compared to the cast of Star Wars: A New Hope. As examples, Ashe is the captured princess and Basch is the former general in hiding. Balthier is the self-serving pirate with a price on his head and his partner, Fran, has been described as Sexy Chewbacca. Their intertwined backstories and resulting encounters allow for chemistry and conflict as the often engaging narrative unfolds.

Reinforcing Final Fantasy 12's timelessness, The Zodiac Age brings in an enhanced Gambit battle system, which itself felt ahead of its time upon its first release. By stringing together a prioritized series of if/then commands for each character, battles unfold with a semi-automated flow where you can vanquish beasts without pressing a button for minutes on end. The immensely user friendly interface fittingly looks and feels like a Fisher-Price styled introduction to programming, where each player-chosen behavior is simply assigned a specific target, whether it be an ally, themselves, or a single enemy.

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One would think that the hands-free aspects of The Gambit System would deprive you of agency and engagement but it in fact creates the opposite result. Since you're still responsible for every character's actions, the thrill of seeing your handiwork unfold and emerging victorious never gets old. It allows for experimentation and risk-taking but The Gambit System truly shines when you stick to sensible and tried-and-true RPG battle tactics. Remember all those times you died in battle because you ignored a status ailment and thought you could get one last attack in instead? This system removes all manner of impulsiveness and for many, offers a glimpse of the RPG combatant one aspires to be, free of impetuous behaviors.

You don't get your hands on this system in earnest until three hours in, which is one hour too many. Yet this onboarding period is notably improved over the original game thanks to the option to double or even quadruple the speed of play. This is just one of the many new features that makes The Zodiac Age ever more engrossing. In a game that features respawning enemies, every hostile area becomes more inviting. You're motivated by growing your party's stats at an accelerated pace even after you've explored every corner and opened every treasure chest in a given region.

While its enhancements do not translate into a brand new game for existing fans, The Zodiac Age is nonetheless invigorating. For an experience that can last over a hundred hours, the subtle tweaks therein go a long way in showcasing Final Fantasy 12's grand trek in a new light. Its epic, lore-abundant story and its time-tested Gambit System should also appeal to those who missed out on the mainline series' trip to Ivalice the first time around. And thanks in part to the new audio and speed options, The Zodiac Age is an ideal definitive edition: one that improves the game over its original version across the board.

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The Good

  • Innovative battle system is engaging despite its semi-automated flow
  • New features and options improve an already superb game
  • Playable cast are individually memorable with rich backstories
  • Classic facets of Final Fantasy are well-presented through new lenses

The Bad

  • Delayed introduction of The Gambit System feels unnecessary
  • Names and places can be a lot to take in during the initial hours

About the Author

Having put 200 hours in the original Final Fantasy 12, Miguel was confident that playing through the first 30 hours of The Zodiac Age would suffice in evaluating the new features and improvements. A complementary PS4 code was provided for this review.
261 Comments  RefreshSorted By 
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dhaynes25

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I love to see Lightning again in a new game or remake XIII differently

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CRAPCOM1926

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Edited By CRAPCOM1926

@dhaynes25: NO FF 13 dont Deserve a remaster, remake of ANY KIND is a Game from 2010or 11 and it SUCKS!!

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Rovelius

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Edited By Rovelius

@CRAPCOM1926: That's just your opinion. It's not a fact. Some people liked FFXIII. Are you gonna say they're not allowed to like it because you don't?

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ecs33

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@Rovelius: As a fan of the originals, I simply hated how linear it felt. Even though the originals were only slightly less linear, the world map gave you the illusion that this wasn't the case.

The series seriously went downhill at XIII for some. I hope they don't ruin the VII remake.

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collbanth

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@ecs33: yeah, but what game isn't linear? I mean, they have to tell a story and to tell that, they have to direct you in a path.. .even in the most open world games

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Lembu90

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No roadtripping dudes, no buy. /sarcasm

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pyro1245

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Seeing this article on the home page day after day is really making me want to play this game again.

I've played the Zodiac version before but never finished it. I think maybe I need to do some character planning before starting it again. Could be fun to give people different roles.

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collbanth

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@pyro1245: that's what I did, and it worked really well. I love that you get to pick 2 classes later on

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drodriguesaar

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"Names and places can be a lot to take in during the initial hours" - Bitch please, do you watch game of thrones?

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SythisTaru

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@drodriguesaar: Um, Game of Thrones is SUPER simple compared to this.

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ahpuck

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Final Fantasy 12, Awesome. Final Fantasy 12: Revenant Wings, better.

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OmniChris

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The last good FF before the whole franchise went to mediocre hell.

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leeko_link

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Edited By leeko_link

@omnichris: The last good one was FFX (Squaresoft's final FF game), this is the first different one. Seriously this game should had just become FF Tactics 2 or Vagrant Story 2 instead.

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Angryduck67

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@omnichris: For anyone who might be offended by this comment, please substituent FF12 with either 4, 6, 7, or 9. Now relax as you feel the pretentiousness wash over you.

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drodriguesaar

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@omnichris: They must replace the article subtitle with your comment

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p1p3dream

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@drodriguesaar: hahah. agreed.

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Stelios

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I never managed to get into FFXII, perhaps it was the starting characters, the initial dull desert environments and the mmorpg influence; but it matters not. I've been giving it another chance this past week and while missing the magic of other FFs, I believe it is a very solid game.

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CRAPCOM1926

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Edited By CRAPCOM1926

@stelios: Did you like xenoblade chronicles? If Yes the combat system comes from this GAME, just way simpler and faster.....and crappy.

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RaveNRolla

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wasn't twelve the one that was basically a shooter? i don't recall exactly, i only played 3 final fantasies and i only finished FF10.

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TenraiSenshi

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@RaveNRolla: The only shooter type FF game I can think of is Dirge of Cerberus.

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RaveNRolla

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@TenraiSenshi: yeah, i just watched some gameplay. that was definitely the one, though i can't remember even beating the 1st chapter. same with FF10-2 (where you play only girls). i think because i played FF10 before those two, these games were too boring for me. FF10 was cool, except for the main character. i like turn-based combat from time to time.

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Stelios

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@RaveNRolla: I don't think there is any main series FF that even resembles a shooter in gameplay.

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lorddaggeroff

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Edited By lorddaggeroff

No Xbox no care, love you ps1 final fantasy 7, but times have changed.

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Silverline62

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@lorddaggeroff: You're a fool if you bought an XOne thinking that japanese devs would care about it.

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bat725

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@lorddaggeroff: Not trolling, but seriously, you might consider buying a second system. The situation has never been more bleak for Xbox in the fifteen years it's been out.

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dhaynes25

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@bat725: I agree. I have both and I am on my Pro more

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p1p3dream

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Wow. Really interesting to read over the comments for this game. FF12 became one of my favorite of the 'modern' Final Fantasies... I think I would even rate it above the popular releaseses being FF7 and FF10. Final Fantasy always felt like one of those "safe" RPG's that really didn't push limits with story or gameplay... graphics wise it always tended to push limits, but not really much in other areas. I think that's part of the reason why a lot of gamers started losing touch with the FF series- We grew older, our tastes matured, but the content and stories of these games seemingly 'froze' at a certain point, and just kept recycling the same themes under very thin veils. I played through FF10, and enjoyed it as an average level game, but my interest got killed in the series after all of the "x2" sequels started to happen. Those games focused less on epic stories, and more just on monster killing and gameplay, which seemed like a strange move. I think it might of been a red flag that the developers weren't too sure where to take the series maybe, yet had all of those cutting room content that could be recycled... but I don't know about you guys, but the "gameplay" of JRPG's was never really the drawing point, it was the stories and characters...

Anyway, FF12, while not perfect, was one of the first titles where I remembered feeling engaged again with the gameworld like "back in the old days." I really liked how there was more to the lore of the game world, such as the politics overlay of the kingdoms. It's interesting to read how some people thought the game was boring, and then there are those of us who saw complexity in the story that had been missing.

I also LOVED the combat system. I thought it was a really great way of getting rid of the "chore" of fighting lower battles, and keeping complexity for higher stake battles. It felt to me like programming a little bit, I loved getting more and more commands and building up these increasingly complex battle routines. I'm not a great programmer, haha, but some of the routines I had created were very satisfying to watch run.

I really miss that combat system... :( I'm excited to play with it again.

2 • 
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g-impy

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@p1p3dream: What the **** does "might of" mean?

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BryanWeary

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Edited By BryanWeary

@g-impy: Something that is constantly used and is the bane of my existence. Most don't even realize they are typing it wrong. It should be "might've" as in "might have". There is also "could've" not "could of", "should've" not "should of", and "would've" not "would of".

-edit- added the last line

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I-am-Error

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@g-impy: It means 'might have'

It's a colloquialism.

Actually pretty easy to understand...

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Atzenkiller

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@I-am-Error: But why do so many people say it? That's what I'm still wondering about. Do English speakers just suck so much at their own language?

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Silverline62

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@Atzenkiller: Yes they do. On the internet at least people often misuse "then" "than" "your" and "you're".

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Atzenkiller

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@Silverline62: I know, but that seems hardly the same as confusing "might have" with "might of". Do people actually say "might of" as well in spoken language? Can't say I've ever heard that but I guess I've never paid much attention to it.

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BryanWeary

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@Atzenkiller: It's harder to tell when somebody is speaking it wrong, since they sound very similar. Chances are if they are typing it incorrectly, they are most likely also saying it incorrectly.

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BryanWeary

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@Atzenkiller: Unfortunately the answer is yes they do. I'm not perfect, but this one is a pet peeve of mine. See my other examples, to g-impy, above.

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p1p3dream

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@Atzenkiller: Yep, it's a common colloquialism among native speakers. If I were writing a professional document or work correspondence, it's not a phrase I would use- but I consider gamespot comments as casual. Cheers.

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Naylord

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I'd be all over this on the Vita. It's the best platform for jrpgs hands down. The slower gameplay works great on a morning commute.

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CRAPCOM1926

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@Naylord: This ver have 2x and 4X speed options.

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Silverline62

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@Naylord: Nah the 3DS kicks the vita's ass on JRPG.

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quibit

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Loved the setting of the game, areas looked huge and interesting, I liked the exploring, the enemies design, practically everything except the gameplay. The gambit system felt like I wasn't playing the game, I was simply taking players somewhere and letting the AI do the work. It's too bad really, because it's one of my favorite video game worlds in general but the gameplay was just not there for me, it felt boring to play.

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Verityrant

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Edited By Verityrant

@quibit: Fully agree, this completely killed this game for me the first time around. I know the reviewer tried to head this argument off at the pass by saying it doesn't rob you of agency and engagement, but it does exactly that.

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nathanmaxtro

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Where's the PC version!

I have a really nice gaming computer and I don't want to buy a PS4 Pro yet.

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Atzenkiller

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@nathanmaxtro: Get an emulator and the English patch for the Japanese "international" version and you more or less have the same game. The cg cutscenes will be low res but the rest of the game can look more or less the same with filters and other options available in emulators.

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Redblaze27

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@nathanmaxtro: Square is purposely slow on the PC adoption.

Give it 5 months.

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Arktis87

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A lot of folks who haven't played 12 will probably wonder this is such a divisive FF title. You either hear ravings from its cult following or you vaguely recall a popular loathing of this title. The answer is largely the gambit system.

You tweak your party's AI to the n'th degree using basic programming logic. If you don't do this you tediously manually control your party, or your party stinks because you never wanted to get too deep into the gambit system. This was poorly received at the time, and kicked off a reactive trend in the FF series and in video games in general where you would get less and less control over your party members. FFXIII and FFXIII-2 you chose a preset AI based on party composition. FFXV you have no input at all. Bioware has followed the same trend. More and more party members are just sort of there.

FFXII's gambit system and demand for your proficiency with it is ruthless. If that is your jam, this will be among your favorite FF titles and stands out starkly from modern party-based RPG's, not in an out of date way, but as an apex of an extinct RPG feature. If you don't like fiddling with if/then logic, or logic isn't your strong suit- this game doesn't make itself very accessible for you.

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Nadsat-77

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@arktis87: I find the gambit system very easy to understand and intuitive, also the game does a very good job of introducing its many facets little by little so the player is not overwhelmed with too much information all at once.

Of the party based games you mentioned this is my favorite gameplay wise, and even if you choose to only scratch the surface of the gambit system you can still beat the main path with ease...of course, the side content is where the challenge is at, so the players gonna need to dive deeper into the system which is awesome imo.

All in all i think the game was well balanced for the casual player and completionists alike.

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