Review

Ghosts 'n Goblins Resurrection Review

  • First Released Feb 25, 2021
    released
  • NS

Ghosts 'n Goblins Resurrection is an honest, faithful homage to a series known for being so difficult, it's nearly unplayable.

Capcom's Ghost 'n Goblins franchise has a very specific reputation. Whether you played the Arcade or NES version of Ghosts 'n Goblins, Ghouls 'n Ghosts on the Genesis, or Super Ghouls 'n Ghosts on the SNES, working through these games felt like pushing a boulder up a mountain or pulling teeth. A little over 35 years later, Ghosts 'n Goblins Resurrection remixes and revives those games into a platformer that looks new but, perhaps unsurprisingly, embodies that same boulder-pushing, teeth-pulling gameplay. Its modern flourishes soften the blow a bit from time to time, but Resurrection is still defined by punishing, borderline cruel tactics that game designers have long-since outgrown.

Ghosts 'n Goblins Resurrection is a new game, but it functionally retells the Ghosts 'n Goblins story. The basic mechanical structure of the series remains intact, too: You run and jump from left to right, throwing javelins, knives, flaming potions, and other weapons at a seemingly endless onslaught of zombies, scythe-wielding skeletons, and winged demons. Famously, you begin the level clad in armor but lose some of it every time you take a hit until you're inevitably hopping around in heart-adorned boxers.

Resurrection derives large chunks--level themes, sequences, and bosses--from previous games, most notably Ghouls 'n Ghosts. Some of the series' distinctive bosses and sequences are reimagined in Resurrection's pencil-style art, which smartly breathes a lot more color and whimsy into a series that's always felt more cheeky than spooky. Not every reference to the old games is pulled literally from an older game; some, like the now-towering gray cyclops from Ghosts 'n Goblins, are more liberal reinterpretations. Even the enemies and sequences you can trace back to a specific point in a previous game are not identical to their predecessors, and it doesn't feel like replaying a portion of another game, but it's a potent dose of nostalgia.

Ghosts 'n Goblins Resurrection on Nintendo Switch
Ghosts 'n Goblins Resurrection on Nintendo Switch

Since Resurrection so closely resembles the 8-bit- and 16-bit-era games to which it pays homage, it retains all of the controls and design characteristics that cultivated the series' original, frustrating reputation. In a modern context, the series' building blocks do not stand the test of time. Combining sluggish controls and unpredictable, sometimes unknowable, enemy attack patterns, the controls and level design feel as if they were designed to frustrate rather than challenge.

Your running movement is slow--you can't outrun enemies--so your jump is your primary movement. Jumping always feels risky in GnG: You have no air control, and it follows an uncanny arc that's never exactly the distance you want to go. Meanwhile, the levels take advantage of that limited range of motion. Platforms are spaced apart in such a way that you're likely to jump over them or land right on the edge, teeing you up for an enemy to hit you and knock you into a pit. The waves of zombies and monsters, already plentiful, get to take some cheap shots at you, appearing underneath your feet with little warning and attacking from off-screen. And again, even with plenty of notice, you're not nimble. You will be caught off-guard. It's a perfect storm of unpleasant platforming feel and ruthless level design. Set up for failure, the fun falls away and only rage remains.

Resurrection adds a few new features that make some aspects easier and more approachable, though they do not go nearly far enough. There are four difficulty levels, including a quasi-no-fail mode. If you die repeatedly, you can also temporarily lower the difficulty for the duration of a level or turn on a setting called the "magic metronome," which slows the entire game down. The curve is ultimately too shallow, though. Even on Squire, the lowest of the standard difficulties, you still need to memorize enemy movement patterns for long sequences and land pixel-perfect jumps by the end. Plus, the inherent difficulty created by the sluggish controls is not so easily scaled back.

There's also a new magic system, which adds screen-clearing attacks like turning enemies into frogs and shooting bolts of lightning out above, below, left, and right. While helpful and abundant--it's only limited by a short cooldown--the magic system never gives you the breather you need when you're overwhelmed. Enemies are so abundant that even a well-timed spell only grants a few seconds of relief and certainly won't allow you to advance much. Plus, mistimed spells will get you killed. Magic needs to be charged, and that few seconds of not throwing your weapon gives enemies more than enough time to pummel you.

Occasionally, Resurrection does find a good balance between staying faithful to its infuriating heritage and drawing you in. The original Ghosts 'n Goblins games are infamous for their bait-and-switch ending: When you reach the final boss, you're told to replay the beginning and play the game again before fighting them. Resurrection softens that blow; you're given the satisfaction of an ending before getting thrown back to the level-select screen, and when you replay the game, there are more difficult "shadow" levels to make the second leg of the journey feel fresh. That said, the difficulty is already staggering the first time around, that the prospect of an even harder version may simply stop you in your tracks.

Of course, every moment of Ghosts 'n Goblins Resurrection feels like it could be someone's breaking point. That's the series' legacy: the feeling it champions. If you have a strong nostalgia for these games and whatever feelings they inspired in you, it is a faithful homage. And Capcom deserves credit, to a point, for recreating a game that can stand shoulder to shoulder with Ghosts 'n Goblins, and Ghouls 'n Ghosts, as peers in excruciating gameplay. As entertainment, though, it is an artifact of a time long-past that I'm happy to remember, rather than return to.

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The Good

  • It's a technically and spiritually faithful homage to the original Ghost 'n Goblins series
  • New sketch-like art style looks good, making familiar levels and enemies feel fresh

The Bad

  • The controls feel sluggish and frequently set you up for failure
  • Constantly pummels you with misleading jumps and enemy attacks from out of nowhere
  • Generally infuriating instead of challenging

About the Author

Mike Epstein screamed, cried, and yelled at his TV while playing Ghosts 'n Goblins Resurrection for about 10 hours. If he weren't trapped at home because of the pandemic, he'd be on a beach right now drinking a pina colada, decompressing and nursing his bruised ego. Switch review code was provided by the publisher.
129 Comments  RefreshSorted By 
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bomarmonk

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Don’t believe this negative review, especially if you liked the original Ghosts and Goblins and Ghouls and Ghosts games back in the 8-bit and 16-bit era. This captures the fun of the classic games and adds a wonderful two player co-op experience that was a blast to play with my son. And the difficulty settings make the game quite easy if you want it to be. Granted, I’m a fan of difficult games. But I also appreciate rewards after making it through difficulty. And this game offers the same reward of opening up new areas on a map and encountering some satisfying boss fights and helpful power-ups. I just wish the game was even longer. I give this game an 8. It would have gotten a 9 if it had a bigger map.

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pillarrocks

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I played this on Squire difficulty and found it challenging. I actually like having an easy mode though it ain't easy but thank goodness for unlimited continues and being able to respawn where you died.

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barnold81

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I love both playing this game and watching speed runners playing it. I bought it right at release and don't regret it at all. If you've played and enjoyed a previous entry in the series, this is a good one to pick up. It's that simple. The difficulty options makes it more accessible, but I encourage people to play it on Squire - Legend difficulty. Squire difficulty is still not easy. I give it an 8. Ignore the Gamespot review. I'm glad that I did.

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Just1MoHr

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Edited By Just1MoHr

Ain't gonna lie, I think I made it to stage 2 once & just simply don't have the patience for games like this, but I still have the nostalgia for a new one. I might even pick one up if it were on XB for under $10 so that I will not play it much.

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psuedospike

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Edited By psuedospike

WTF is this guy the new Tom McShea, "King of the Cold Take"? lol

I like how he conveniently left out the fact that on Squire difficulty you have unlimited continues and spawn right where you die! XD

4 • 
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deactivated-63eda92026392

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the writer probably dont know how to play it .LOL

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seanwil545

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I might have to give this a try. I grew up on 8-Bit Platformers and have skills for days, jumping on landing pads, timing-jumps and dodging attacks.

I beat Mega Man Yellow Devil Boss with no Elec Man Lightening/Pause-cheat. I think that says it all :)

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barnold81

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I'm glad I ignored this review. I love this game. I would give it an 8. I would not say it is easier than its predecessors though, at least not while you're learning it.

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RSM-HQ

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Finished the game on Knight, it's easier than a lot of previous games in the series and in motion the art style is actually really good 'in my opinion'.

The difficulty concern is certainly subjective but feel the reviewer did over react. And the reviewer finished it on a lower setting than I did.

Lives are not an issue, difficulty sliders are available, upgrade system allowing a lot of options, and checkpoints make this the most approachable game in the series to date.

7/10

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RogerioFM

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I hear this game has checkpoints even, so why is the score so low due to difficulty?

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Norse_Mage121

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This is the same reviewer who gave Wondrful 101 a 4/10 because he couldn't figure out how the block button worked. Can someone please pay me to be pathetic? This dude also has 34,000 followers and his tweets get like 0 interaction. Must have bought them. Where did they find this loser?

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Norse_Mage121

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Follow-up: According to Sparktoro, at least 24,000 (70%) of this dude's twitter followers are fake. lmfao

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Tha_Man_DS

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@Norse_Mage121:

Yup. There's 0 interaction, with over 34K "followers". Fake and pretty sad... :'-)

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PraisetheShat

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@Norse_Mage121: Wow really? Damn, that's sad.

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RogerioFM

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@praisetheshat: @Tha_Man_DS:@Norse_Mage121

Wooooow. Really? Man, this is ultra sad. Imagine being that desperate for acceptance.

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hochstreck

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lol!

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angrycreep

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Edited By angrycreep

This son of a gun gave it a 4. It is very clear that this dude is not a fan of this type of games and he clearly has no idea what ghost & goblins games are all about. It doesn't matter if the game is good or not, this bone head is still gonna give it a bad score.

By the way gameinformer gave it a 9 and IGN a 8.0. Those are the only reviews that I've seen so far. This is a good Yuzu emulator if you don't have the Switch like i do, to buy it.

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Forcher

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Tokuro Fujiwara is a fucking genius!

This Game is awesome and have to be hard. But its not for the soft and lazy gamer ;)

Shame on u Mike!

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Kintaro5000

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If anyone here just immediately scrolled to the bottom: give this game a shot. It's much better than what the review implies, simply because the reviewer in question doesn't enjoy the style of game. The game itself is well designed, mechanically sound and overall a massive labor of love to the franchise in question, and the only reason this dictates a 4 for the writer is because of their personal dislike of the genre.

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Ablam

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A review like this is borderline misinformation. Assigning a severe insufficiency to a game with such great level design work is totally unprofessional. To accuse it of being unplayable when one of its focal points is the scalability of the difficulty (with 4 levels to choose from) is unspeakable.

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theNewBlackfrog

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Edited By theNewBlackfrog

"too much water". After reading you have to gid gud i directly bought it. Shame on you even IGN wasnt complaining.

Wasnt Luigis Mansion 2 also too hard and got a 6?

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waldorf

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Gamers… In the same breath, we complain that the gaming press is too servile towards big publishers, and then we complain when it pans a big-publisher game.

AFAICT, this reviewer did his job. He didn't go with the flow and give the game a good rating just because it comes from Capcom. He also clearly justified that 4: he doesn't think that the game is fun to play. I literally can't imagine a better motivation for a low rating.

Now people complain that you cannot pan a game just because it's too difficult… LOL, are you serious? Of course you can. I love difficult games, but if the difficulty is unfair and badly tuned, then the game sucks, and deserves to be panned. I don't see how that's controversial.

By the way, it would be interesting to see how many of the reviewers who praised this game actually completed it, just sayin'.

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hochstreck

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Edited By hochstreck

@waldorf: Its pretty simple: A review needs to be as objective and informative as possible - otherwise hit holds no value. The same goes for a professional review-site as a whole: There has to be structural unity in how to review a game.

A reviewer is allowed to have a opinion, but isn't allowed to put his wims above objectiveness. This "review" is borderline missinformation.

This game is BY FAR NOT CRAPPY, it's what most fans of simple, yet deep and fierce action games like.

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waldorf

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@hochstreck: Look, I have to trust your judgement: I haven't played the game, so I don't know if it's crappy. However, I find this review credible, because I've played the previous two GnG games, and I can say that they're disrespectful towards the players' time.

To be clear, I'm not talking "Pantheon of Hallownest"/"Path of Pain" crazy-hard-but-git-gud difficult, that I personally love. The GnG games have the kind of artificial difficulty that comes from mixing stiff, sluggish controls with hundreds of nimble enemies. The difficulty in Ghosts 'n Goblins wasn't designed to train you (like Dead Souls) or challenge you (like Super Meat Boy). It was designed to maximize the amount of coins inserted in the cabinet per unit of time.

Maybe you know that Ghosts 'n Goblins infamously forced you to replay the entire game when you reached the final boss, just because it could. Ah, ah, you thought you'd made it, now you're back to the start if you want to see the ending. (See https://www.looper.com/305834/why-the-ending-of-ghosts-n-goblins-was-surprising-to-players/) That was like spitting in the players' face. A game could get away with it back then. Today, people would likely consider it insulting. If Twitter had been around back then, I wouldn't want to see the developers' Twitter feed.

I know, some gamers are looking for that kind of challenge. I remember one guy in my local arcade completing Ghosts 'n Goblins in front of my eyes. (Yes, I'm old AF, in case you're wondering). However, I think that the vast majority of players, including many of those screaming "git gud" in this thread, would feel offended by that kind of unfair, middle-finger difficulty. I honestly don't know if this latest GnG game adopts similar tricks, but if it does, then a 4 looks generous.

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hochstreck

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Edited By hochstreck

@waldorf: Look, you don't play G&G to beat it, you play to get good at it. It's not your basic power fantasy. If you want to feel like Superman, while playing it, you better play like Superman.

They are games build around improvisation. Just knowing what is about to come isn't enough - you have to develop experience or "feeling" for the game's colorful and many traps, fiends, gimmicks. It never gets old, because there are only few standard-situations in these games.

It's about making good decisions on the fly and being on your toes constantly. Being thrown into a crazy variety of difficult, yet very interesting challenges, while traveling through a comical and spooky wonderworld, with sappy and catchy music playing in the background, is the point of this absurd wonderworld.

If you don't like it fine, but don't be disrespectful to this bold vision and its skillful execution. Some responsibility has to be expected from "gaming-journalism", if they don't want all of gaming become either loot-shooter, interactive movie or toy vending machine.

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waldorf

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@hochstreck: OK, that was an eloquent and insightful message, miles above the noisy complaints from the Git Guders. I can see why you love GnG now. Still not my cup of tea, but I can see what's good in it for the fans.

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eloepp

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@waldorf: of course different people will have contradicting views. I often see posts like yours pointing this out using pronouns like “we”. Maybe it’s different people? Or the same ones. Does this still surprise people?

We already know the game is hard. It’s not a good reason to give it a bad review. Also I think most 10/10 AAA games are bad but I realize they aren’t for me so I’d never seriously review them.

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waldorf

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@eloepp: So the "gaming press is a sell out" crowd and the "don't review games you don't like" crowd tend to be different people? So, why aren't the first flocking to defend this review? And were did the second type go while the first was taking over most gaming forums on the interwebs?

You do have a point, but sorry, I suspect that many gamers belong to both groups. They just love a good whine.

As for this game: a game can be "Pantheon of Hallownest" hard (hard & amazing) or "Superman 64" hard (hard & crappy). This review says that this game is hard and crappy, and gives plenty of motivation. Maybe the review is unfair, I don't know–I'd have to play the game and make up my own mind. I wonder how many people here did, is the thing.

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deactivated-64efdf49333c4

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As much as I'd love to see this series go the ARPG Metroidvania like route, or even the Souls-like route instead...come on, they can't all be ARPGs and Souls-likes, right? Still need to have the brutal platformers. Variety is the spice of life, right?

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Axecution

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Just watched John from Digital Foundry praise this game for 20 minutes. Came here and was shocked to see 4/10. Looked at some other sites too and all the reviews are pretty decent except here

This review was hilariously bad. 4/10 for a 2D platformer being too difficult? Gamespot please don't let this dude review 2D platformers anymore lol

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Axecution

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@Axecution: ps I hope that didn't come off as rude.

It's legitimately an issue when you have people reviewing genres they don't understand. So many people will see this review and not buy the game because of it when the game is actually good - the reviewer just wasn't good *at* it.

It would be like me reviewing a Souls game. I know I don't like them, I know I'm not good at them, and I know I would give any Souls game a 3/10 and complain about getting mad about it but the good thing is that I would never do that because that would hurt the devs of a good game

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PrpleTrtleBuBum

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@Axecution: But there are lots of people who hate Souls games, and lots of people who hate Goblins games.

I love them but I understand that giving an 8 for something because "I don't like it because it's frustrating but it is good game" seems very off in multiple ways. I would feel bad myself and I would not be serving the people who also hate that kind of game.

Also considering that this is a 2d platformer action, people can't just say "everyone knows they are meant to be hard and slow and clunky so get a better reviewer" when a more casual gamer can look at this and think oh it's the same as the 2d levels in Crash Bandicoot or Contra or Shadow Complex.

It would be nice if Metacritic or other sites had some kind of grouping for reviews whether they are from "hardcore series fan" "genre fan" "casual view" or "genre opposer" though to quickly filter it

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Pyrosa

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Wait a sec... is this not coming to PC or Xbox?!?

Ridiculous.

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SeniorDankyKang

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Here is some constructive criticism. Overall this review does a great job of explaining stuff on this game. But, when you have someone review a game and by the end of the review there is a particular thing that really bothers them about it (in this case difficulty) at the then of the review they should have to reviews. A biased one, stating why they are being biased and an objective one. Here is an example from me. I absolutely loved The Legend of Zelda Skyward Sword, to me its a clear 10/10 and my favourite in the series. I also think OOT is a bit overrated, in my list of best in the series it ranks somewhat low, but that is my PERSONAL opinion. From an objective standpoint, SS has a lot of flaws, like forced motion controls, an abysmally long opening, and very linear gameplay, these don't bother me at all, but I can understand why it bothers others. So objectively I'd give it 7-7.5/10. It's still a solid game but has some glaring flaws. OOT on the other hand without my personal enjoyment affecting the outcome is without a doubt a nigh perfect creation, easy 10/10, if there is anything you could think of to improve this game I'd like to hear it. So with all that said, when you have a biased review they need to either give 2 reviews and explain them on both ends or get a second person to give a short and unbiased review at the end. If you don't want to get as much hate as you do sometimes I think you should give my idea some thought, but ultimately I'm not a writer/reviewer and it's really up to you.

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n0matter

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@seniordankykang said:

Here is some constructive criticism. Overall this review does a great job of explaining stuff on this game. But, when you have someone review a game and by the end of the review there is a particular thing that really bothers them about it (in this case difficulty) at the then of the review they should have to reviews. A biased one, stating why they are being biased and an objective one. Here is an example from me. I absolutely loved The Legend of Zelda Skyward Sword, to me its a clear 10/10 and my favourite in the series. I also think OOT is a bit overrated, in my list of best in the series it ranks somewhat low, but that is my PERSONAL opinion. From an objective standpoint, SS has a lot of flaws, like forced motion controls, an abysmally long opening, and very linear gameplay, these don't bother me at all, but I can understand why it bothers others. So objectively I'd give it 7-7.5/10. It's still a solid game but has some glaring flaws. OOT on the other hand without my personal enjoyment affecting the outcome is without a doubt a nigh perfect creation, easy 10/10, if there is anything you could think of to improve this game I'd like to hear it. So with all that said, when you have a biased review they need to either give 2 reviews and explain them on both ends or get a second person to give a short and unbiased review at the end. If you don't want to get as much hate as you do sometimes I think you should give my idea some thought, but ultimately I'm not a writer/reviewer and it's really up to you.

You can't be objective about something you don't like. It's just not possible and it's a fact that's plagued the whole 'review' system for decades now. Hey, you don't like brussel sprouts? They make you want to vomit? Too bad, be objective about them! Conversely, you love 2D platformers and think they all deserve perfect sccores? Too bad, be objective and try not to play favorites!

Also, what are you even supposed to compare a game like this to among the litany of FPS and 'war' games that have saturated the market for the past 10-15 years? Maybe the reviewer is doing the game a service by making sure people know it doesn't resemble any of those titles. It'd be much worse to stick it with a 7 and then have a thousand bitchy millennials complain about lack of guns in the game.

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Kefka-

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@n0matter:EGM back in the day solved this. They had a guy they brought on to review sports games because none of the staff where big team sports fans and they thought it was unfair to review sports games as a non sports fan. You don't have someone who hates rpg's review the next Final Fantasy, Dragon Age or Elder Scrolls games that would make no sense.

Someone who likes platform games (esp harder ones) should have reviewed this, as that is who this game is made for.

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SeniorDankyKang

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@n0matter: In regards to what you’re saying I can't see why people can’t view games objectively, comparing it to food is just dumb. You can play a game you don't like/aren’t fond of and see things that are good about it, but you can't really eat something and pick out the individual flavours you like/dislike, or at least most people can't.

I have no problems with looking at games objectively. There's plenty of genres I don't enjoy playing but when I watch other people play them I can see what makes them good and why other people enjoy them. But maybe that's just me. For example, I hate playing fighting games, I'm bad at them and I get no joy from playing them; but I can watch the gameplay of them and understand stuff like fluid combat, character variation, story, etc. It really isn't that hard to not like something but see why other people would.

As I said, other than complaining about the difficulty of the game the review did mention some good points. All they had to do was say something along the lines of I'm not fond of the difficulty of the game, my personal ranking is 4/10, but if it was easier for me I could easily see myself giving it maybe a 7/10 or 7.5/10. If you enjoy the old games or difficult games in general then you’ll enjoy Ghosts 'n Goblins Resurrection.

But if you don't think people are capable of being objective then my other suggestion was to have a second brief ranking from someone who actually enjoys difficulty. They don't need a second review because this one already gives some good info on the matter of the game.

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Blaze1st

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@seniordankykang:

A simpler solution is not to give a score.

Personally the way I figure out if I want to purchase a game is to first check it has plenty of positive reviews describing cool features, then head to the negative ones to check for anything that would put me off. The only usefulness of the score is to identify those two lists.

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itchyflop

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Edited By itchyflop

7/10

This was always a tough game, that's the appeal.

The challenge mode adds to this, its tougher still.

I'm sure you can change the difficulty on this remaster.

Go play it newcomers if you can handle the animation style, if not find the original and play some quality history gaming or super ghosts goblins .

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ChazPrime

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There’s no real criticism here other than “it’s too hard”?

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Hirsbrunner1

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Great review! The game looks fabulous. Cuphead looked fabulous, too. And then I died all the time. I'm guessing GnG is completely unforgiving. I do not understand the appeal. May be that I don't have the reactionary ability to keep up with punishing game style. It just simply isn't fun for me.

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Pyrosa

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@hirsbrunner1: That's how most platformers were for the first 15y of gaming, so us old dogs tend to have a high pain threahold for retrying.

There's another much newer class of gamers who focus on total mastery of difficulties, like speedruns, hitless, no upgrades, etc.

But definitely an acquired taste, yes.

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Amanojaku8

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@Pyrosa said:

@hirsbrunner1: That's how most platformers were for the first 15y of gaming, so us old dogs tend to have a high pain threahold for retrying.

There's another much newer class of gamers who focus on total mastery of difficulties, like speedruns, hitless, no upgrades, etc.

But definitely an acquired taste, yes.

I remember back in my day you'd only get 3 lives and maybe one extra credit if you were lucky.

We all slept on the floor, no beds back then, huddled to together for warmth and the only pad was a third party one.

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Ya_got_me

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You can't give a 4/10 to a game just because you suck at it. This is why modern gaming journalism is absolutely ridiculed. He could apply the same flaws to Super Ghouls 'n' Ghosts, which is an absolutely amazing game.

I wish the whole market for gaming journalism would just make the majority of these reviewers redundant because of the bad taste they generally have. This review was absolutely terrible, with the points of critique being so poorly presented.

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Poidad

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Looks like a Klik n Play game

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ni-ten-ryu

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Edited By ni-ten-ryu

The lame tweening animation really kills this game. And its a shame too, when you consider that capcom once was this mighty 2D animation powerhouse during the 1990s.

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itchyflop

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@ni-ten-ryu: couldn't agree more.

Don't like it

They could have done a better 2d job on a new platform.

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iloveyourface

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not sure how cuphead can be great while GNG gets piled. this is an incredible game for those who find success through dying. if you want a walking sim there are so many to pick from stanley parable and edith finch. if you want a forgiving adventure throw a dart at any direction. this is GNG. is it not charming enough?!? that being said, i understand the score. while i purchased this game for the snes, my friends bought aladdin and batman returns instead. they are now working for goldman sachs as i lay here dying. long live capcom.

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Brian_Ghattas

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Somebody doesn't like knockback. Ninja Gaiden and Castlevania had it, too. It's a staple of classic NES games.

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