Review

Ghosts 'n Goblins Resurrection Review

  • First Released Feb 25, 2021
    released
  • NS

Ghosts 'n Goblins Resurrection is an honest, faithful homage to a series known for being so difficult, it's nearly unplayable.

Capcom's Ghost 'n Goblins franchise has a very specific reputation. Whether you played the Arcade or NES version of Ghosts 'n Goblins, Ghouls 'n Ghosts on the Genesis, or Super Ghouls 'n Ghosts on the SNES, working through these games felt like pushing a boulder up a mountain or pulling teeth. A little over 35 years later, Ghosts 'n Goblins Resurrection remixes and revives those games into a platformer that looks new but, perhaps unsurprisingly, embodies that same boulder-pushing, teeth-pulling gameplay. Its modern flourishes soften the blow a bit from time to time, but Resurrection is still defined by punishing, borderline cruel tactics that game designers have long-since outgrown.

Ghosts 'n Goblins Resurrection is a new game, but it functionally retells the Ghosts 'n Goblins story. The basic mechanical structure of the series remains intact, too: You run and jump from left to right, throwing javelins, knives, flaming potions, and other weapons at a seemingly endless onslaught of zombies, scythe-wielding skeletons, and winged demons. Famously, you begin the level clad in armor but lose some of it every time you take a hit until you're inevitably hopping around in heart-adorned boxers.

Resurrection derives large chunks--level themes, sequences, and bosses--from previous games, most notably Ghouls 'n Ghosts. Some of the series' distinctive bosses and sequences are reimagined in Resurrection's pencil-style art, which smartly breathes a lot more color and whimsy into a series that's always felt more cheeky than spooky. Not every reference to the old games is pulled literally from an older game; some, like the now-towering gray cyclops from Ghosts 'n Goblins, are more liberal reinterpretations. Even the enemies and sequences you can trace back to a specific point in a previous game are not identical to their predecessors, and it doesn't feel like replaying a portion of another game, but it's a potent dose of nostalgia.

Ghosts 'n Goblins Resurrection on Nintendo Switch
Ghosts 'n Goblins Resurrection on Nintendo Switch

Since Resurrection so closely resembles the 8-bit- and 16-bit-era games to which it pays homage, it retains all of the controls and design characteristics that cultivated the series' original, frustrating reputation. In a modern context, the series' building blocks do not stand the test of time. Combining sluggish controls and unpredictable, sometimes unknowable, enemy attack patterns, the controls and level design feel as if they were designed to frustrate rather than challenge.

Your running movement is slow--you can't outrun enemies--so your jump is your primary movement. Jumping always feels risky in GnG: You have no air control, and it follows an uncanny arc that's never exactly the distance you want to go. Meanwhile, the levels take advantage of that limited range of motion. Platforms are spaced apart in such a way that you're likely to jump over them or land right on the edge, teeing you up for an enemy to hit you and knock you into a pit. The waves of zombies and monsters, already plentiful, get to take some cheap shots at you, appearing underneath your feet with little warning and attacking from off-screen. And again, even with plenty of notice, you're not nimble. You will be caught off-guard. It's a perfect storm of unpleasant platforming feel and ruthless level design. Set up for failure, the fun falls away and only rage remains.

Resurrection adds a few new features that make some aspects easier and more approachable, though they do not go nearly far enough. There are four difficulty levels, including a quasi-no-fail mode. If you die repeatedly, you can also temporarily lower the difficulty for the duration of a level or turn on a setting called the "magic metronome," which slows the entire game down. The curve is ultimately too shallow, though. Even on Squire, the lowest of the standard difficulties, you still need to memorize enemy movement patterns for long sequences and land pixel-perfect jumps by the end. Plus, the inherent difficulty created by the sluggish controls is not so easily scaled back.

There's also a new magic system, which adds screen-clearing attacks like turning enemies into frogs and shooting bolts of lightning out above, below, left, and right. While helpful and abundant--it's only limited by a short cooldown--the magic system never gives you the breather you need when you're overwhelmed. Enemies are so abundant that even a well-timed spell only grants a few seconds of relief and certainly won't allow you to advance much. Plus, mistimed spells will get you killed. Magic needs to be charged, and that few seconds of not throwing your weapon gives enemies more than enough time to pummel you.

Occasionally, Resurrection does find a good balance between staying faithful to its infuriating heritage and drawing you in. The original Ghosts 'n Goblins games are infamous for their bait-and-switch ending: When you reach the final boss, you're told to replay the beginning and play the game again before fighting them. Resurrection softens that blow; you're given the satisfaction of an ending before getting thrown back to the level-select screen, and when you replay the game, there are more difficult "shadow" levels to make the second leg of the journey feel fresh. That said, the difficulty is already staggering the first time around, that the prospect of an even harder version may simply stop you in your tracks.

Of course, every moment of Ghosts 'n Goblins Resurrection feels like it could be someone's breaking point. That's the series' legacy: the feeling it champions. If you have a strong nostalgia for these games and whatever feelings they inspired in you, it is a faithful homage. And Capcom deserves credit, to a point, for recreating a game that can stand shoulder to shoulder with Ghosts 'n Goblins, and Ghouls 'n Ghosts, as peers in excruciating gameplay. As entertainment, though, it is an artifact of a time long-past that I'm happy to remember, rather than return to.

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The Good

  • It's a technically and spiritually faithful homage to the original Ghost 'n Goblins series
  • New sketch-like art style looks good, making familiar levels and enemies feel fresh

The Bad

  • The controls feel sluggish and frequently set you up for failure
  • Constantly pummels you with misleading jumps and enemy attacks from out of nowhere
  • Generally infuriating instead of challenging

About the Author

Mike Epstein screamed, cried, and yelled at his TV while playing Ghosts 'n Goblins Resurrection for about 10 hours. If he weren't trapped at home because of the pandemic, he'd be on a beach right now drinking a pina colada, decompressing and nursing his bruised ego. Switch review code was provided by the publisher.
129 Comments  RefreshSorted By 
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trickster200

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Okay here is the thing. Why didnt the reviewer just go to easy mode? There are 4 modes and out of the 2 modes the easy ones are squire and page mode. Why dont reciewers at least use this mode to change at least? And sure they just want to stay with the original difficulty but even I know that legend mode is way too hard it would have been fair if the reviewer would either go for knight mose or squire mode

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CyberEarth

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@trickster200: The reviewer did use Squire mode, and still found it too difficult.

The key with GnG is memorizing all enemy attack patterns. It's not like Megaman where only the boss is important; ALL enemies are dangerous here, and the game constantly throws new ones at you.

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RSM-HQ

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@trickster200: Sixth paragraph, reviewer found squire difficulty frustrating as well.

For a lot of us we don't know what this means till the game is properly released; however seems to me that perhaps the reviewer was not cut out for this kind of game (putting it softly).

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trickster200

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@RSM-HQ: but there is still page mode which is the easiest of them all where there are less enemies around and still revive you in the spot

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RSM-HQ

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@trickster200: Some people are too prideful to play on a very easy mode, know I am. Then again as someone who has beaten three games in this series think I'll be fine.

Personally don't think the game will be too demanding unless I go for Legend, which would be the equivalent of playing classic D00M on Nightmare (don't recommend it)

Even for a new comer Squire reads to be pretty reasonable. Then if they find that too easy they can bump it up.

And that's not even covering the whole upgrade system and checkpoints the classic originals never had.

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MaxxDiamond

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Edited By MaxxDiamond

To much water. Lol. 4/10 at least the guy from IGN was able to finish the game without crying about it, and giving the game a low score.

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ProjektInsanity

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This review sounds about how I'd react. Certain archaic control schemes were limitations of technology and abandoned for a reason. If that type of nostalgia is your particular cup of tea, you'll probably enjoy games like this. Most modern gamers won't. As an oldschool gamer, I loved a lot of these titles back in the '80s and '90s, but some things have progressed for the better. It's like having to click individual stacks of money in an open-world game to loot them. Charming in an old-schooly kind of way, but I'd rather auto-loot them.

Same logic for not being able to target diagonally. Having nonresponsive controls is something I just don't enjoy. It may be someone's idea of "skill" to adapt to these type of artificial design limitations, but it isn't mine. I suspect those who enjoy this kind of niche game were going to purchase this game regardless of the review score. Most gamers will not.

3 • 
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Jaxith

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You know, if a review says a game has unpleasant themes or awkwardly handles touchy subjects, people complain about a lack of objectivity and attack the reviewer. If a review is completely objective and questions whether classic design functions well in the modern era, people insult the reviewer and tell them to 'git gud'. The takeaway? Reviews are meaningless before those who've already made up their mind.

Let's be real though. I can't really dispute anything in the review and believe the score is fair. ...It's still pretty much exactly what I wanted from Ghost's n Goblins though... That doesn't mean the reviewer is wrong. I'd say much the opposite if I'm honest... It really just means that nostalgia causes me to look fondly on the things that otherwise don't really hold up well.

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sladakrobot

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I hope all of you who bash the reviewer will buy this game and i have a strong feeling that 80% of you will give up the game at stage 3

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RSM-HQ

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@sladakrobot: You just described the appeal of a challenging game, congratulations. And Ghost n' Goblins always was Mega Man, with less forgiveness.

Game Spot never complain about a game being too easy, in fact they gave a Walking Simulator with no challenge recently an extremely great score.

A reviewer that is quick to judge when a game isn't holding your hand and praising you for slightly pushing a single button is understandable to get this reaction.

Guess a game has to be extremely well regarded in pop/ meme culture like Dark Souls to get any praise for this, everyone knows GS only recently gave Monster Hunter the time-of-day because the game sold some 20 million copies.

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sladakrobot

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@RSM-HQ: i have yet to see it myself. I hope the game launches on other plattforms aswell.

There is a thin line between a challenging and an unfair difficulty.

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RSM-HQ

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@sladakrobot: Game Spot have called plenty of manageable games unfair, more than not comes across as questionable logic.

Resurrection has four difficulty sliders, checkpoints, and even an ability skill tree (which doesn't require beating a level to get points for).

Perhaps Legend will be as you note "unfair" sure, so is Nightmare in D00M. Yet here the reviewer found Easy Mode 'Squire' too much.

Reads way more forgiving than previous entries that had none of these quality of life improvements available. The only thing that truly seems to be putting people off is the artstyle which is a drastic change from the classics.

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johnny0779

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Finally a reviewer that says it how it is.... challenging games and cheap deaths is the same....this game is just an unbalanced trip to memory lane.

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scifi3dzoo

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IF YOU REMEMBER... that's exactly how the original was too. That's how it played. That's where the challenge came from. I liked the game but it was maddening. Got an 8/10 in IGN.

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mojito1988

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Metacritic average 74, Gamespot: "Game is too hard for me 4/10"

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barnold81

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This is yet another example where I'm going to probably ignore a review score. I'm a big fan of the Ghosts n' Goblins series, and I haven't really played one since Super Ghouls n' Ghosts. I like difficult games, and if it has ways to effectively scale the difficulty, all the better.

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illegal_peanut

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Ghosts n ghouls has always been the unendingly hard version of mega man.

I honestly don't understand how we even go this. It would make more sense if we got a Metroidvania remake of Dark-void. But making sense isn't one of Capcom's strong suits.

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santinegrete

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@illegal_peanut: right, I mean, we are still waiting for more onimusha but we haven't got any.

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deactivated-64efdf49333c4

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@santinegrete: We will. It was one of the leaked titles.

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santinegrete

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@Barighm: really? PLZ LINK! I need it now.

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deactivated-64efdf49333c4

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@santinegrete:

"Onimusha New Work - Q4 2022" :

https://gamerant.com/capcom-new-games-leak-four-years-hack/

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Just1MoHr

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Imma be honest and say that I never played much of GnG even though I owned many of them, as they were too hard & frustrating eventually. I just don't have the patients for this, but I do recognize that they are very nostalgic & beautiful games. From what I see it would have received a 7-7.5/10, and I would have to take points for the difficulty too. If they gave infinite lives or put a handicap on it, then it can get 8.5-9 and be on the Metal Slug order. At least with MS you can just put in another coin & continue.

I highly suggest they put in a casual mode for certain players & port this baby over to other platforms (PS4/XB/PC)... because I would never buy a Switch!

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SParent180

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@just1mohr: Don't want to be a jerk but it should be patience*. Unless you are a doctor looking for patients to play Ghost N Goblins.

Maybe you made an honest spelling mistake or autocorrect got the best of you but if not just offering a kind grammer correction.

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TVca5ualty42

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@sparent180: If you don’t want to be a jerk, you should at least check your own grammar in the future. Unless you were referring to the actor Kelsey Grammer. In which case the leading g in “grammer” should have been capitalized, and your comment would make entirely no sense. So I doubt it. Don’t be a jerk.

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SParent180

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Edited By SParent180

@tvca5ualty42: well, yolk on my face I guess.

Oh and thanks to your mention of Kelsey Grammer I now have the Frasier theme song stuck in my head. I keep repeating the line "But I don't know what to do with those tossed salads and scrambled eggs."

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AtariKidX

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The best Ghosts 'n Goblins game is the Ultimate Ghosts 'N Goblins on PSP...i really hope for a HD version of this.

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Just1MoHr

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@AtariKidX: You know you can play that with emulation & you can upscale and remaster it through the emulator. PPSSPP emulator it is called.

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RSM-HQ

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Edited By RSM-HQ

@AtariKidX: Had that one on PSP too it's one of the better games along with Super, namely due to the added editions. How do you know this one isn't better though?

I understand if not enjoying the new artstyle yet could be way more appealing to veteran fans than GS is giving credit. A lot of the tweaks seem really good.

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Ghost120x

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I hope the tears flowing from the reviewer’s face didn’t short circuit his keyboard as he typed this review :P

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Pyrosa

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Aaahhh, nostaglia:

"Your running movement is slow--you can't outrun enemies--so your jump is your primary movement. Jumping always feels risky in GnG: You have no air control, and it follows an uncanny arc that's never exactly the distance you want to go. "

This was basically all games in the 80s. Played them all. Very, very few got the controls perfect like SMB.

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pmanden

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@Pyrosa: I wonder if the reviewer has ever completed a hard game from the 80s. Back then there weren't any checkpoints every 20 seconds, infinite continues etc. Those were hardcore times. Not to brag, but I have completed Ghost'n'Goblins on C64 and later Ghouls'n'Ghost on Genesis and Super Ghouls'n'Ghost on SNES. Challenge is good, and I don't remember many cheap deaths from those games, just brutal difficulty. I am sure this game deserves way more than 4. I am not buying a switch to find out so can we please get a PS4/ Xbox version?

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HiroArka

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So the complaints are about what the series has always been? I am afraid of how they would feel about Super Ghouls N Ghosts.

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pmanden

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@HiroArka: Haha, exactly. I would actually love to see how they would handle a remake of Konami's Green Beret, which is even harder than Ghouls'n'Ghost and probably the hardest game I have ever played, at least on Commodore 64. We are talking no health bars, one hit you are dead and many cheap kills. In Ghouls'n'Ghost you can at least afford to get hit once and go on without your armor. I think I got to level 3 in Green Beret once but never completed it.

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NickBasile

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This is not the type of game to play with the same mindset you'd go into playing Mario -- as SNESDrunk has pointed out in many YouTube videos I have watched, you have to have an open mind to a nonconventional approach to appreciate this game and others like it; I get it though -- trial and error isn't everyone's jam.

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imajinn

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Goes to show you. Every time a game is to hard for a GS writer, this is the outcome. The controls are seriously no different from the original. Misleading jumps and all. If you couldn't learn it then, you probably aren't going to learn it now. Your frustration is just lack of skill/learning.

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pmanden

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@imajinn: Those who didn't grow up with 8bit titles haven't learned about the skill and above all patience it took to complete those hard-ass games. We old-school gamers had to play the same levels over and over again perfecting our skills before we could beat most games. Forget about saving or checkpoints or regenerating health. When it was game over, it was game over indeed.

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imajinn

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Edited By imajinn

@pmanden: Nail on the head answer. Kid Icarus comes to mind a lot reading your reply. Imagine a ressurection of that game reviewed here.

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Ya_got_me

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@pmanden: I grew up at the back-end of the PS2/GC/Xbox era and I love Super Ghoul's 'N' Ghosts (bought it for cheap years later and it grew to be one of my favourite games). It just depends on a person making an effort to play the game.

This journalist shouldn't be making reviews if they cannot even make the effort of playing quite a reasonably challenging game, especially when they earn income for doing so. And yes, they would be absolutely destroyed if they played a single old title from the 80's and they would probably blame their lack of ability on "poor game-design". Too bad this guy couldn't use save-states to help get him through his crying fits in Resurrection.

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SParent180

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@imajinn: Agree. It should almost always be a positive when a remake is true to the original yet in the case of the review it's treated like a negative that the difficulty and controls aim to resemble the games of the original series.

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imajinn

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@sparent180: Exactly how i feel and how I see it.

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doodoflife

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4 out of 10? Didn’t know that Sir Author must be some transphobic republican racist.

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chakan2

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I don't know how GS reviews got so bad. IGN gave this an 8.

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RSM-HQ

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Edited By RSM-HQ

Considering I actually enjoy this series very much would not be shocked if this review score is purely based on salty tears from many deaths.

Would also be surprised if the controls are as bad as mentioned. While the games are typically strict in your inputs, it's not exactly poorly balanced. Have not actually played this one yet though so we'll see.

4/10 seems unreasonable based on difficulty alone. Why not 5 or 6 if it's still very playable; with difficulty sliders and increased checkpoints? Comes across as spite honestly, same way GameSpot reacted to Alatreon (ironically another Capcom related thing GS found too hard)

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SParent180

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@RSM-HQ: I never played the series but completely agree. It doesn't make sense to say the game is "technically and spiritually faithful homage to the original Ghost 'n Goblins series" but then give the game a 4. Isn't that exactly what people want from a remake?

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LegacyRXT

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bro what? The only criticisms is that its too hard, not that its actually a bad game. This is hella bad review imo

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