Review

Halo 5: Guardians Review

  • First Released Oct 27, 2015
    released
  • XONE
Mike Mahardy on Google+

A shift in the tide.

Halo 5: Guardians is fueled by new ideas and propelled by some of the boldest changes to this storied franchise yet. Some of these changes fail, but others succeed, and although Halo 5 falters at times, it whisks us through black holes and across war torn tropical islands at a rapid pace. We can only surrender to its velocity.

With Halo 5, developer 343 Industries comes closer to meeting the many expectations the Halo name carries with it. This is only the developer's second original title, but some facets of the franchise's formula are at their best here. Guardians introduces new player movement, open level design, and an innovative new multiplayer mode, all to great effect. It also implements a new campaign structure, with eight playable characters across two separate teams, as one chases the other across the universe.

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Now Playing: Halo 5: Guardians - Video Review

On the one hand, you have Blue Team, comprising the Chief and three of his oldest Spartan comrades. On the other, you have Team Osiris, four soldiers new to the Spartan program, still learning each other's idiosyncrasies. Blue Team's Kelly and Fred speak in short sentences and knowing responses. Osiris is less familiar: Edward Buck's humor often comes during awkward pauses, while Tanaka reveals more about her past than the others asked for.

This learning process aids us well, though, as we're newcomers too. It's fascinating to hear why Vale knows Sangheili, the language of the Covenant Elites. It's intriguing to catch glimpses of Locke's shady past. We're participating in the gameplay, yes, but we are still observers. In granting us these brief glimpses, 343 lends genuine personality to these soldiers.

Halo 5's campaign is best played cooperatively.
Halo 5's campaign is best played cooperatively.

The Spartans' relationships unfold across what amounts to an extended chase sequence: the Master Chief is suspected of war crimes, so Locke and his team are ordered to bring him in. It's a bold thing, turning the face of your franchise into a possible villain. But it sets the stage for what could be an intriguing character study. Sadly, though, it never delivers.

Halo 5 pulls us through this chase as it tries to tell a story about responsibility, the nature of artificial intelligence, and the fall of one's idols. But while there might be a compelling story to tell here, Halo 5 doesn't make use of the opportunities available. Cutscenes fade to black before they feel finished. Character motivations shift on a whim. Halo 5: Guardians spans several beautiful worlds, with chromatic mushroom fields and labyrinthine cave networks, but I seldom knew why I was there.

343 devotes almost 30 seconds to a tangential rant by a ship's AI, but it can't clearly explain where I'm going. The ending is also weak, and although it's the second installment in a trilogy, it still ended during what seemed like the story's climax. Despite the frenetic pace of its gameplay, the campaign loses impact when there's not much story to contextualize missions

Guardians brings us to the Elite homeworld for the first time.
Guardians brings us to the Elite homeworld for the first time.

There are also combat-free environments in Halo 5's campaign, in which you explore small, self-contained areas before embarking on the next mission.You can speak with Dr. Catherine Halsey, the founder of the UNSC Spartan program. You chat with friendly alien grunts as they sing, banter, and argue in their boredom. There are also audio logs scattered throughout the campaign, containing overheard whispers and fleeting conversations that, at their best, help flesh out Halo 5's backstory.

But these sections don't fit. They're added weight to an already disjointed plot. The exploration-based areas and diary entries only serve to slow down the otherwise steady sprint through Halo 5's worlds, and I moved past them in an effort to keep the experience moving.

But in the end, my frustration with the campaign's narrative was offset by how good the gameplay feels. 343 has added several abilities to the usual Spartan skillset, granting new options to the already tight controls. You can ground pound unsuspecting enemies from above. You can dash to one side to avoid that rocket barrelling past your team. The Smart Link--a neural interface that grants a zoom ability with every weapon--lets you hover mid-air as you line up a shot. Now more than ever, I actually feel like a super soldier.

That 343 has introduced these drastic changes to the formula, while still maintaining that responsive Halo feel, is admirable. As a Halo veteran, this feels like I remember, but also adds another layer of nuance to my muscle memory. Halo 5 introduces a new kinetic vocabulary that's not essential to survival, but it certainly helps.

Now more than ever, I actually feel like a super soldier.

You can also finish sprints with a brutal melee smash. While this is useful for depleting Elites' shields, or sending grunts careening across the map, it also opens up side routes through Halo 5's open-ended mission layouts. Gone are the linear pathways of the series' past: these new environments function more as arenas, with varying elevations and avenues of approach. There are also hidden weapon stashes and vehicle depots. If you don't mind the erratic narrative, these missions are worth replaying, just to see them unfold differently a second time.

Halo 5 is best played cooperatively, though, with three friends. The ability to split into two teams, cover each other from different angles, and utilize every weapon possible leads to a wide array of emergent gameplay situations. One of my favorite missions places two players in Forerunner phaeton ships while the other two progress on the ground. The foot soldiers concentrated on enemy ground troops, while the pilots destroyed imposing laser turrets. The juxtaposition of aerial and foot combat, and the interplay between them, is Halo 5 at its best.

Four-player co-op also erases the weight of the ally AI, which fills any spots devoid of a human player. To be fair, the AI performs well at times: after pointing out a priority enemy target, my artificial teammates are quick to focus their fire. But other times, the AI is abysmal. Halo 5 grants you a second chance before forcing a respawn, allowing your teammates to revive your dying character. And this works well in co-op, when two players can provide cover fire as the third rushes to the rescue. But without a human touch, this situation devolves into a train of suicide missions as the AI rushes into certain death, one by one.

Halo 5's cast has just as many female Spartans as it does male.
Halo 5's cast has just as many female Spartans as it does male.

Yet despite the inconsistent AI, and despite its incomprehensible plot, this is a fast-paced campaign with smart level design and fluid gameplay. At its best, the shooter rewards teamwork between four friends, encourages clever use of its new movement system, and unfolds across a variety of gorgeous worlds. By the end, however, it drags us through a convoluted plot with poor storytelling.

But then there's the multiplayer. And here, Halo 5 excels. In fact, this is the best shape Halo's multiplayer has ever taken.

The classic Halo playlists, such as Slayer, Capture the Flag, and the fan-favorite SWAT, eschew the modern multiplayer progression system introduced with Halo 4. Now, instead of earning new weapon options a la Call of Duty, Halo 5 returns to form with universal weapon loadouts, and by scattering power weapons throughout each map, delivers a welcome departure from the tedious unlock system of its predecessor.

You won't develop the necessary competitive reflexes over the course of a single match. Arena will make sense right away, but multiplayer skill comes with practice. When practice feels this fluid, though, and movement this dynamic, acquiring those skills isn't a chore.

This is the best shape Halo multiplayer has ever taken.

While Arena feels great in a tactile sense, and captures the essence of what makes Halo multiplayer compelling, Halo 5's new Warzone departs from franchise tradition several times over. It takes inspiration from the MOBA genre, combining player vs. player tactics with player vs. environment combat. And it's one of the best new ideas in not just this series, but the shooter genre in general.

Warzone spans huge maps, in lush jungles and barren arctic landscapes. Each team has a plethora of options laid out before it, from capturing neutral zones, to killing enemy players, to defeating AI combatants. Several times throughout each match, AI mini-bosses will spawn. These opponents pilot Banshee fighter ships and drive Wraith tanks, and present a greater challenge than the normal AI fodder. These are the objectives in Warzone, and this is a mode that forces teams to make decisions.

Matches are won by accruing 1000 points. Each kill, each zone capture, and each slain mini-boss contributes to that total. Teams must choose where to strike, and when to do so. Warzone is brilliant because, as with the rest of Halo 5, there is momentum here--but this is a force that shifts from side to side with each match. Warzone isn't so much about consistency--it's about adaptability. And the team that can roll with the punches, and punch back at the right moments, will have the upper hand.

After ranking up, and achieving certain accolades throughout Halo 5's multiplayer modes, you'll earn requisition points. These act as currency for three tiers of item packs, each containing random weapon unlocks, vehicle orders, and aesthetic items. And they succeed in changing the way you play based on the equipment available. By gaining energy throughout each match, you burn through cards, thereby granting weapons and vehicles to aid in the battle. These can turn the tide of skirmishes, allowing you to defeat certain bosses when others can't.

Warzone matches can change at a moment's notice.
Warzone matches can change at a moment's notice.

By ordering a Wraith tank, my team stemmed the flow of enemy soldiers to the nearest capture zone. At 950 points, victory was within reach. We established a frontline, held our position, and within five minutes, gained enough points to win the match. Requisitions were helpful, and could provide a rewarding reason to return to Halo 5's multiplayer after the first few weeks--but it's the careful blend of overarching strategy and moment-to-moment tactics that push Warzone forward.

In some ways, Halo 5 is the boldest Halo yet. The franchise's multiplayer is at its peak, with a mode I'm sure I'll return to several times over. But then there's the campaign, which introduces fluid new movement and open level design, yet can't tell a coherent story to match. There are signs of a phenomenal shooter here, but certain narrative aspects feel underdeveloped, holding the franchise's newest sequel back from true excellence.

Like Spartan Locke and his team, 343 is chasing after something bigger than itself, and with Halo 5: Guardians, it comes close. Now if only it could reach out its arm and take hold.

Mike Mahardy on Google+
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The Good

  • Dynamic campaign level design
  • Fine-tuned new Spartan abilities
  • Rewarding multiplayer progression
  • Fantastic, balanced multiplayer in Arena and Warzone

The Bad

  • Fractured, disjointed plot
  • Inconsistent Ally AI

About the Author

Mike Mahardy's favorite Halo is Halo 2. His favorite mission is Truth and Reconciliation from Combat Evolved. His favorite weapon is the Covenant Carbine.
1176 Comments  RefreshSorted By 
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Target360

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No splitscreen means this game is only worth perhaps $30 at most. I'll not buy until it's used or discounted to a fair market value.

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EpicManiac

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@Target360: Uh, I get you hate that there's no splitscreen, but does that feature alone make the game cost half as much? Splitscreen is a cool feature, but 30 dollars seems like a price you would pay if the game didn't include a campaign (*cough*last gen CoD and Titanfall*cough*)

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Target360

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@epicmaniac: Which is why I haven't bought either the last gen CoD or Titanfall. Having friends, family, and huge displays means that I enjoy the social aspect of multiplayer local gaming, hence the 50% valuation of that feature. In fact, my son will soon be hosting an 8-player Halo multiplayer party, using the superior Halo Reach multiplayer engine. We've done 16-players in one room before, but for shit's sake they can no longer figure out how to accommodate two? If fps is holy, then down-rez it. Or else we'll simply use the experience-superior 360 platform and enjoy the hell out of offline multiplayer gaming.

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ck02623

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@Target360: I really wish there was split-screen for arena, but after playing Warzone I understand why it doesn't exist. It's too big. Not to mention 343 couldn't even get split-screen working properly on MCC Halo 4.

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dani_i89

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@Target360: You do realise that there is a healthy amount of content for one player, both online and off. You forgot to add the bit at the start that should say something like "for me, no splitscreen...."

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Domiddian

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Edited By Domiddian

@dani_i89: You obviously understood that he was stating an opinion. Why does everyone insist on making everyone else say "I think..." or "For me..." at the start of every single thing they say. They shouldn't have to justify their comments this way. People generally aren't stupid and do not take other posters comments as facts.

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cainetao11

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Edited By cainetao11

@dani_i89:Agreed. I let go of the split screen thing in 2010. I hate having half of a screen to play on. I was only playing MP over Live anyway so that reason is baby back ballbag complaining.

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tariqkakar

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@cainetao11: just because you have no friends that come over to your house doesn't mean it's "baby back ballbag" complaining. whatever the fcuk that is lmao. Split screen is what made Halo. Sneaking in screen looks, while trying to find sniper vantage points for example are memorable af. Halo 2v2 split screen was amazing. Also this is the worst halo in the series. It's hard not to agree with that statement.

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cainetao11

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@tariqkakar: hahahaha its an army saying, relax. And just because you want split screen doesn't mean there has to be split screen. Deal with it.

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golden1elite

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Edited By golden1elite

I am on the second mission in Halo 5 campaign and so far I am really enjoying the story. This is the best story of any first person shooter this Gen for sure. It easily beats down, BF4, Call Of Duty, Destiny, Dying Light and the others for both consoles. It is funny to listen to people who don't actually own the game or both consoles, come on here and pretend they own it. They should at least start their comments with, "I don't own the game but.." or "I do not own an Xbox one, but here is my opinion on the game, even though I never played it".

One thing I really like in this game is the feel of my character, feels heavier and more powerful. Like the suit I am wearing is adding to my power, feels so cool to control.

I own all the consoles and play games based on the games not on brand association. When a game I buy for the PS4 is crappy or good, I call it out, and same goes for the XBOX One.

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p1p3dream

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@golden1elite: Really? I thought this was one of the weakest stories I've played. Weakest Halo stories, and it seemed really weak right from the beginning...

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ZDarkOne

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@golden1elite: just a question friend if you are only in mission 2 and enjoying the game so much so far like you wrote, why the hell are you being there spending time instead of playing that game you love so much . Go further the end and you will perhaps get the point of others

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Orgodemir

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@golden1elite: I'm on the (second) mission and the story is better than all these other games. What? Dude you're on the second mission, how the hell can you see the full story and judge that it's better? Just saying. It makes no sense.

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ck02623

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Edited By ck02623

@golden1elite: I played through the whole campaign in a day and I can tell you the beginning is good, but then the story just goes nowhere. Claiming it's the best FPS story of the gen is absurd. It's really bad. It does start out nicely though. Around Mission 10 or 11 you'll be rolling your eyes.

I'm speaking strictly of the story of course. The gameplay of the campaign is fantastic.

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deactivated-5abc14ca5e8cc

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These scores are the best way to divide people based on their brand association. I don't like number scores, however if you are going to stick to them, listen to yourself before you put up the number. You only encourage weak narrative and clunky storylines if you give a high score like this.

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destinhpark

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I'm not usually the type to criticize reviews based on the score, but in this case I honestly don't consider this an 8/10 title. 8/10 to me means it was a well made game, but nothing truly memorable or exceptional. Halo 5 is both of those. I feel like this game should be considered top-tier with the rest of the award winning titles this year, and so far I'm seeing it being pushed aside, making room for titles such as AC Syndicate. Technically, story-wise, and general playability, that specific game is nothing exceptional. Halo 5 is a special game, one of the rare extremely well-made first person shooters out there-- It's been put in a lower level in this review, not just as a numbered score but as a criticism of first person shooters (and games in general) as a whole.

Apologies if you disagree, but just saying from my own perspective.. This is a truly well made piece of entertainment. Don't drop it down to that level.

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sakaiXx

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Edited By sakaiXx

@destinhpark: have you played it ?

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golden1elite

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@sakaixx: I have played it and he is right on all levels. The gameplay is solid and responsive, the story is well told and solid, and the graphics! OMG ploom effects, particle effects, a constant frame rate because if the xbox's auto ability to self adjust to compensate. This game is the first TRUE next gen first person shooter experience. And I can say that for all next gen consoles.

So sad that a Game like AC Syndicate gets a higher score and Halo 5 beats it on all levels.

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dani_i89

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@golden1elite: I don't disagree with you, but in my view, scores are ridiculous. It categorises games in a far too general way, and simply gives a reason for people to bitch and complain. AC getting a 9 is a joke. If reviewers are content to continue to scores, they should dock certain games for lack of innovation, and basically cutting and pasting, such as AC and CoD. Halo is a true next gen game. It has some flaws, but it is very impressive and surpasses every other shooter this gen by miles. If scores were abolished, you'd get much less people commenting, and the ones that do will probably actually discuss the game and not complain.

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JDKillustration

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@golden1elite: I didn't think the graphics were very good as a first impression. But oddly they do get much better in some of the later sections of the game.

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bigmikeOK

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Just played the campaign, and now playing the multiplayer. Campaign wise, this is just a confusing mess. 343 really dropped the ball on the story. I agree with the reviewer, I was often thrown into environments without knowing exactly why I was there and why it was important to succeed in the mission. The characters couldn't have been less interesting and none of the plot really felt connected. The commercial promos leading up to the release of this game proved far more interesting then the game campaign itself.

That being said, I LOVE the multiplayer. This MP has me hooked and I have already spent hours which felt like minutes playing it. I miss the split screen co op but I have enough online friends to play with and the amount of variety of maps and modes is addictive. I'll be playing the MP of Halo 5 well through the Christmas season that's for sure.

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p1p3dream

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@bigmikeOK: Totally agree with you.

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ck02623

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@bigmikeOK: I agree with you completely.

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RickPhoenixxx

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The best Halo multiplayer ever, 343 nailed it. Pretty hard to play other shooters after this for me! I'll get to the campaign sometime lol.

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ironmonk36

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@rickphoenixxx: I feel the opposite. I felt like Halo 5 is years behind what everyone else is doing. I couldn't play this game because other shooters are a lot more innovative and creative. I used to love Halo, but I can't stand same old boring weapons. I couldn't get into this one. Sold it on ebay the next day.

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dani_i89

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@ironmonk36: Dude...just no. This is by far the best Halo multiplayer ever. Beats the hell out of the same ole' generic military weapons (CoD and BF). This game is balanced to the tee, and is really simple to get in to. Nothing else this gen comes close to it.

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ironmonk36

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@dani_i89: To each is own I guess lol. I would rather have multiple choices for assault rifles, shotguns, pistols, and sniper rifles. I am not a big CoD fan, but I do like Battlefield. I would rather start every match with the weapon that I want to use.

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golden1elite

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@ironmonk36: yeahhhhh. you didn't actually buy this game.

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ironmonk36

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@golden1elite: I did buy it. I have the receipt from bestbuy for pre-ordering it and picking it up in the store. I haven't had the chance to delete it from my hard drive yet. And I have the confirmations email from selling it on ebay. I wouldn't get on here and talk about a game that I didn't buy/play.

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EcksTheory

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@rickphoenixxx: Do yourself a favour and stick to the MP. The story is incoherent garbage.

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Edited By RickPhoenixxx

@EcksTheory: That's a shame. Oh well, can't have it all I guess.

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golden1elite

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@rickphoenixxx: We will have to see so far I am through the first and second acts and everything is going very well. The story is definitely better than all other shooters out.

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Honestly I just got done playing the campaign and I have to say that the story sucked. It had almost nothing to do with any of the promotional material shown since MCC, they hyped up the "chase" and "betrayal" of masterchief alot in the trailers but in the game it was so god damn underwhelming. I just got an xbone last month in the anticipation of this game and I found out later that halo 5 doesn't even have couch co - op, none of my friends own an xbox so I'm stuck trying to make friends online.

Yes the gameplay is better, they changed alot of things about enemies from the last game, which does make sense, now atleast when they say "knights" I actually have to pay attention to what I'm shooting. Maybe its just me but the campaign felt waaaaay too short. I wish they could have had a better ending instead of what they settled on, but this whole thing felt like a cash grab to me, "oh you wanted a story? Wait few more years and be ready to shell out $60 for that!"

Meh I'm just pissed that I got hyped for a different game by all the promo material. If I hadn't seen any of it I probably wouldn't have had so much of a problem with the game other than there not being any couch co-op anymore.

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Rasdorx

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Completed campaign yesterday really enjoyed it and honestly it doesn't seem disjointed to me. I found it really easy to follow the story, but everyone is entitled to their own opinion. Really excited to see where the story goes in Halo 6. Multiplayer has been fun. Warzone is fun but so far about 50% of my matches are really close and the other 50% are no where close and arena so far has been fun. Haven't played to much MP but plan on doing more with it this weekend.

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EcksTheory

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Edited By EcksTheory

@rasdorx: The plot was not easy to follow because it was missing a lot of detail. The previous plots of games havent been the best but at least they had cohesion between acts. It seems like a lot of whats going on happens off screen and its really up to the woeful dialog to bridge the gaps which it doesnt do very well. Being able to "get" whats going on, and watching and being a part of something that unfurls in front of you are very different things.

If your happy to accept lazy writing, thats cool. But its not an opinion, its you settling because you like the franchise.

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Rasdorx

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@EcksTheory: See you think I'm just a fanboy but I did "get' what is going on. I guess maybe to me its not as disjointed as other people, but it was a great campaign could improve some but I could still follow it.

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AudioKill

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Man, I am torn! I am a huge Halo fanatic. I have played through all of them several times. Spartan Ops, co-op, Forge, multiplayer... you name I have done it. The campaign has always been important to me. I love the sci-fi universe Halo has created and I love playing as one of the most bad ass Spartans of all time; Master Chief. With that being said, Halo 5's campaign was the weakest in the series by a long shot in my opinion. I want to play as Master Chief, not Locke. I understand they are trying to bring some new flavor to an aging franchise, but I don't want to play as the Spartan that can get disarmed and armor locked. There is a case to be made for Locke, but I would rather play as Chief for the majority of the campaign, I want to know what he's up to. Instead I felt that we were just on a wild goose chase to find Chief, that then opened up the next piece of actually interesting story content once his path is crossed. The story as a whole was whack, not much substance compared to past Halo campaigns. The upside of the game is it's graphics, game play, and multiplayer. It is still very much a great Halo game. The campaign is playable and tolerable. I am just not excited to go through any part of the campaign again.

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soul_starter

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I haven't been the biggest Halo fan since Halo 4 (it felt like an arena shooter in terms of level design throughout the single player/story campaign). This looks very similar (not a 343 fan) but the multiplayer does sound interesting. Having said that, multiplayer has barely moved forward since the days of Halo 3, I know, I know Warzone but still. This doesn't seem like a must buy for me.

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Gwarpup

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Why is Halo 5 listed under PC Game Reviews?

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golden1elite

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@Gwarpup: Gamespots has a lot of PS4 hard core Fanboys working for them, Danny O and his gang. It is just a little bit of trolling on their part.

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Ezioprez9709

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An 8? For a game that is probably the same as the previous games in the series?

Obvious gamespot is obvious

I say probably because they might have added some minor things like, micro transactions, which don't help anyone apart from....you guessed it.

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cvantu

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@Ezioprez9709: no, you say probably because you haven't a clue. Obvious ignorance is obvious

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UziKill

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Love the game. Frenetic Halo action the way I love it. Totally worth it in my book.

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anevilwithin

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I thought Metal Gear Solid V had a poor focus on story then I played this...wow. Very inconsistent execution by 343 Studios on this one. Guess that's no surprise.

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TeknoBug

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Taking the game back today, multiplayer is terribly boring. lol

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ironmonk36

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@TeknoBug: I didn't like it either. I used to love Halo. I would much rather have armor abilities and load-outs than start with the same weak assault rifle every match.

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cvantu

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@ironmonk36: so you used to love Halo starting with Reach? The arena style game play of Halo 5 is what Halo used to be. It actually provides great balance and dominance is based on actual tactics of map dominance, which is what made Halo great for many before they started coming out with loadouts and such.

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ironmonk36

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@cvantu: I started on Halo on the day it came out on the original Xbox. I have bought every Halo game since then. Reach is the one that I enjoyed the most, because of the armor abilities and maps. I like starting with the weapon I choose, and being able to customize that weapon.

I can see why people wanted Halo 5 to be just like Halo 1 & 2. Personally I would rather have Halo evolve and do new things, not be stuck in the past.

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cvantu

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@ironmonk36: Halo fans didn't want that. They wanted the arena style that was originally in concept before Reach. In fact, one could argue, adding loadouts, weapon customization, and the like, actually does not evolve the series as it becomes no different than the vast majority of other shooters available. In fact, the arena style game play actually allows Halo to have its own identity in a crowded FPS market. Also, people could argue that the game evolved by the addition of the many Spartan abilities that you can perform.

The other great thing about taking Halo back to its roots is that it allows the game to be entirely balanced. The more customization and weapons that are added, the more balance becomes a struggle to implement. My problem with games like Battlefield and COD is, if you didn't purchase the game upon release, you're already at a disadvantage. Halo 5 allows anyone to jump into the game on equal terms regardless when they started playing.

Personally, I absolutely love the multiplayer in Halo 5.

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jerjef

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@TeknoBug: Well everyone's entitled to their opinion, but I found it to be very entertaining. Definitely better than Halo 4

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101Reasons

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Edited By 101Reasons

Interesting that the ground pound and running charge are almost identical to Destiny's Striker Titan abilities, just an observation. If it makes the game more fun and dynamic I guess it's a win/win for player's and developer's alike. I like the new MP mode mentioned, although maybe that was copied from another game, maybe someone else knows. Also the lack of local Co-op is a worrying trend considering the Halo franchise is well known for supporting it in past especially if you like that part of Halo.

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jerjef

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Edited By jerjef

@101reasons: Everything is copied nowadays. Look at COD: BO3 with the parkour elements copied from Titanfall. When something works others use it and the genre evolves.

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101Reasons

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@jerjef: I mostly agree, however new ideas are still possible. Although sometimes the ideas can evolve or devolve depending on implementation and if it is relevent to the game / gameplay. As a long time RPG gamer it's nice to see games trying to add depth using customization and alternate paths through the story, with mixed results.

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the-games-masta

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after reading the review and then playing the campaign for myself, i was expecting to get to the part of the story that I didn't understand or felt disjointed (as the review suggests). It is however quite a simple plot to follow. To be fair, it does lack a certain epic feel of previous games, particularly the first triology but also even compared to halo 4. i actually quite enjoyed the halo 4 narrative and how it turned out and for me this game undoes some of that story telling. so overall while it doesn't quite meet the previous high standard, its still pretty good

alsoas the review suggests, the gameplay is as good as its ever been if not better and multiplayer is by far the best - so overall a great game - probably more of a 9 than an 8 imo, and if multiplayer is your thing, closer to a 10

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DaVillain

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DaVillain  Moderator

The lack of local co-op is certainly a negative here and a massive change from prior Halo games in the series. Halo is a popular family/teenage game and party game, so the inability to play split-screen co-op is a huge negative for a portion of its fanbase.

The reason for all the single-issue scores reviews is mainly about exaggeration to make a point. No one will care if these people give 7,8 9, score reviews so they go for the lowest score possible to drag the average down. Amazon reviews have become a place for people to get their voiced heard by the developer, so I'm not surprised this is happening. I suspect that a portion of the reviews are indeed PS4 fanboys, but some of these reviews could be legitimate complaints by Halo's fanbase. As a PC gamer, I'm enjoying Halo 5 for the most parts and this is the reason why I own an Xbox One, to play X1 exclusive games.

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