Review

Hi-Fi Rush Review - Good Vibes Only

  • First Released Jan 25, 2023
    released
  • XBSX

Hi-Fi Rush is an excellent break from the norm for the horror buffs at Tango Gameworks, meshing the energetic combat of a character-action brawler with the toe-tapping beats of a stylish rhythm game.

The very first boss fight in Hi-Fi Rush pits you against a giant robot that wants to crush and eat you. In order to defeat this mechanical titan, you need to wail on it with a guitar that's cobbled together from scrap metal, timing each of your attacks to the up-tempo beat of Nine Inch Nails' "1,000,000." Developer Tango Gameworks is obviously known for its whimsy, but it was previously confined to a horror genre that Hi-Fi Rush most definitely does not belong to. Instead, Tango's latest is a surprisingly vibrant Saturday morning cartoon of a game, capturing the spirit and electric energy of a Dreamcast or GameCube title in the best way possible. It's tremendous in almost every respect, meshing its toe-tapping combat with genuine humor and a massive helping of both confidence and style.

At its core, Hi-Fi Rush is an interesting mix between a character-action game like Devil May Cry or Bayonetta and a rhythm game. Its melee action will feel immediately familiar to anyone who's well versed in the former, as you use your Flying V guitar to pummel enemies with combos consisting of both light and heavy attacks, juggle foes in the air, and dodge out of the way of incoming danger. The best character-action games are able to lure you into a trance-like state as you gradually become more proficient at dispatching large groups of enemies, yet Hi-Fi Rush takes it a step further by baking this rhythmic flow into its very design. You can still succeed by button-mashing your way to victory, but timing your attacks to the beat of the game's soundtrack lets you dish out increased damage and clear areas in a much more efficient manner. Enemies also attack and move on the beat, making each fight feel like an improvised dance where you're the main attraction.

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In order to help you find your rhythm, the whole world of Hi-Fi Rush pulsates with the beat of whatever music is currently playing, providing you with both visual and audio cues for nailing its timing. Elevators jerk up and down on the beat, computer lights blink with each snare hit, and the barriers that lock you inside combat arenas are made from equalizers that undulate along with the music. The sound of mechanical gears, steam pipes, and the thud of your own footsteps even coalesce with the soundtrack to create a harmonious noise. There are other optional visual cues you can add for extra assistance--like a metronome--but the basic timing concept remains the same throughout, even outside of its slick and satisfying combat.

Hi-Fi Rush is also refreshingly forgiving when it comes to its rhythmic traits. Your timing doesn't have to be consistently perfect throughout every battle. Each attack lands on the beat regardless, so it never feels like the game is punishing your combat performance if you mistime a string of attacks. I spent much of the game with around 60% accuracy, yet combat was still an utterly enthralling blast. This also solves one of the biggest issues with rhythm games. Typically, these sorts of games are discordant if you're off-beat. Either your performance negatively impacts the music, or you're chastised with a vexing out-of-tune clang to signal that you're playing poorly. In Hi-Fi Rush, there isn't any negative reinforcement to potentially discourage you from improving, aside from a slight hit to your score. The challenge comes from it being an action game rather than from it being a rhythm game. Your timing has to be exact to parry incoming strikes, for instance, but this is no different from any other melee brawler. You're actively rewarded for being on beat with the excited cheers of a crowd, increased damage, and a higher likelihood of achieving that coveted S-rank. Hi-Fi Rush is at its best when you embrace and play along to the pulsing soundtrack, but doing so isn't essential to your enjoyment.

This is partly because Hi-Fi Rush's combat is also impressively varied. You have a plethora of combos at your disposal--both in the air and on the ground--with more unlocking as you collect the gear pieces you need to purchase them. You can also call for assistance from a few of the pals you meet on your adventure--each one named after a different flavor of tea, for some reason. Peppermint, one of your gun-toting companions, uses a blaster to fire shots that can disable enemy shields. The game's musicality is omnipresent, too, so she fires in triplets that match the beat. Macaron, on the other hand, is essential for destroying enemy armor, yet can also be utilized to knock back smaller enemies, giving you time to focus on tougher foes. Speaking of which, larger enemies don't react to your attacks until you're able to break their stun gauge, leaving them vulnerable to being stun-locked and juggled. You can do this by dealing enough damage to crack it, or by parrying their strikes with expert timing. There's a fair amount going on, especially when you factor in the different enemy types and specific counters required to beat them, yet everything fits into this rhythmic flow and never feels overwhelming.

Hi-Fi Rush's boss battles, in particular, are a highlight. They're wildly inventive for the most part, with each one throwing a unique challenge your way. This is usually where the licensed soundtrack comes into play as well, elevating these back-and-forth clashes with tracks from the likes of The Black Keys, The Prodigy, and Number Girl. The rest of the game consists of original music that matches the game's uptempo, pop-rock theme. There are plenty of catchy toe-tappers, although I do wish there were slightly more licensed songs, just because bopping along and defeating enemies to familiar beats has such a palpable impact. Even so, it's hard not to fall in love with Hi-Fi Rush's slick aesthetic. The cel-shaded visuals are beautiful, with excellent animation and vibrant colors that pop off the screen, making it look like a comic book come to life. It oozes style, and there's a technical proficiency to it as well. Not only does it perform as smoothly as butter, but the seamless transitions from gameplay to 2D animation, to blended 3D animation, right back to gameplay, are phenomenal--and it does all of this without ever missing a beat of the soundtrack.

There's a goofy spirit and earnestness that emanates from every part of Hi-Fi Rush, and this playfulness prevents the dialogue from ever feeling too cringey. The style of writing could've been nauseating in the wrong hands, but Tango manages to make you fall in love with its ragtag cast of characters, including its rogue's gallery of bosses. Protagonist Chai might be an overconfident idiot, but he's surprisingly endearing, and the game is genuinely funny without having to resort to any irritating snark. The story is fairly straightforward as you try to put a stop to an evil megacorporation, but there are some fun twists and turns along the way, too.

No Caption Provided

The only time Hi-Fi Rush falters is in the moments between its kinetic combat. The game's platforming is generally fine, with plenty of areas off the beaten path for you to explore and find collectibles and currency. Chai's jumping is a tad floaty and imprecise, but checkpoints are incredibly lenient, so this is never really an issue. The problem is that these sections can drag on for far too long at times. When the combat is as good as it is, you just want to get back to it, but there are long stretches with nothing but traversal. To compound this issue, the game's environments are aesthetically samey at various points, too, with an overabundance of similar-looking labs and factories. This isn't a fatal flaw, but some of the other locations look incredible, so it's a shame the same creativity isn't utilized across all of its stages.

Despite these missteps, Hi-Fi Rush is a tremendous game that's equal parts explosive, joyous, and dripping with style. It feeds on the power of nostalgia by evoking games like Jet Set Radio and Viewtiful Joe with its old-school vibes and contagious energy, but it's also completely fresh and exciting in its own right. For as much as I adore horror games and have enjoyed Tango's previous output with The Evil Within series and Ghostwire: Tokyo, it's refreshing that the studio hasn't been pigeonholed into creating games within a singular genre, and can suddenly emerge one day with an infectious rhythm-action game that is sure to live long in the memory.

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The Good

  • Excellent rhythm-based combat that rewards timing and is still satisfying even if you're off-beat
  • Boss fights are creative and challenge you in numerous ways
  • Combat is incredibly varied, from the number of options at your disposal to the heaps of enemy types you'll face
  • A visually stunning game that's full of style

The Bad

  • Platforming sections occasionally outstay their welcome with some repetitive environments

About the Author

Richard played Hi-Fi Rush for 14 hours, finishing the main story before returning to previous levels to complete additional challenges and quite simply play more of it.
78 Comments  RefreshSorted By 
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dmblum1799

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Can't complain because it's on Game Pass, but I just can't get into a a cartoonish game. The one exception is Persona Royal and that was a really good game.

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GamerBum

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@dmblum1799:

I put 20 hours into P5R. Really tried to like it. Really wanted to like it and to see what all the fuss was about but I guess it’s just not for me.

I didn’t like the gameplay at all. Guess turn based rpgs are just not my thing. If I was to rate it? 6/10.

Don’t understand how the game got 10s. I can see the quality don’t get me wrong but it just was not addictive for me at all. Didn’t care for the whole school yard thing the game did nothing for me at all really!

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deactivated-65c42a53986b7

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@gamerbum: The praise that the persona games get is bewildering to me. Boring tedious gameplay and horrible storytelling that repeats the same weak plot points over and over and over as if they think the player is a goldfish.

Then again this game has really bad writing and dialog and the gameplay is fine but it got a 9... I don't understand how hogwarts is a 6 but this is a 9.

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cunningpig

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@gamerbum: Turn based is just fine with me, I'm of the opinion that Final Fantasy hasn't been good since 9 or 10 because they abandoned the core turn based combat, and P5R bored me to tears. I played about 10 hours and never felt like I was out of the tutorial. The entire thing felt like a cut scene interrupted by gameplay tutorials. It should probably just be an anime honestly.

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sladakrobot

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Gamespot should make an article about Jrpgs and what they are coz some ppl here clearly have the wrong idea of what a jrpg is

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soulmuncher666

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This looks like the lamest thing ever.

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deactivated-65c42a53986b7

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@soulmuncher666: The story and dialog is exactly as cringe as you think. But it's fun.

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sladakrobot

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@soulmuncher666: Nothing beats constructive criticism 👍

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Cherub1000

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Sounds kinda cool and unique. Not sure it's my thing but hey. Good result none the less!

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MASTERSOLID21

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fun game but its got the same score as rdr2...

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mogan

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mogan  Moderator

@MASTERSOLID21: I seriously doubt the two games are comparable.

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MASTERSOLID21

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Edited By MASTERSOLID21

@mogan: clearly the score should reflect that. i hope you dont think this game and every mediocre 9/10 and rdr2 deserve the same score because they are apples and oranges e.g. tetris.

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mogan

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mogan  Moderator

@MASTERSOLID21: That judgement call would involve comparing the two games. I think the reviewers here just assume their audience understands that giving Hi-Fi Rush a 9 is not the same as saying it is exactly as good as every other 9/10 game, regardless of genre or time.

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MASTERSOLID21

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@mogan thats exactly what a score and relativity does, it is literally the entire point of a scoring system. they just don't factor in difficulty of execution which is why low effort games like tetris and this get the same score as rdr2.

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HAWK9600

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@MASTERSOLID21: A lot of people don't like games like Red Dead and GTA, so basing your quality metric off that kind of production would completely ruin any rating system. Doom and Red dead can both be 9/10's for entirely different reasons.

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mogan

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mogan  Moderator

@MASTERSOLID21: You've posted about games getting the same score as RDR2 a few times now. If you want to rank all games as they relate to Rockstar's wild west epic, I guess that's your call, but I think you might be on your own on that one.

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MASTERSOLID21

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Edited By MASTERSOLID21

@mogan: its more so to outline the inconsistency with the scoring metric. rdr2 should frankly be a 10. the difficulty of execution should be factored thus low quality games cannot be scored same as high quality open world games despite how fun they are. exactly how they do it in the olympics with scoring tricks.

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deactivated-64efdf49333c4

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No idea this was a brawler. Thought it was a straight rhythm game. Looks a lot more interesting now.

You know, people always credit Mikami with horror games but his actual signature is evolving combat mechanics and mixing in more action into otherwise non-action games, and he's always had a nose for finding ways to put more flash and style into his games. This game may seem like a departure, but it's actually well within his purview.

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GamerBum

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@Barighm:

This is not one of Shinji’s games though. He even said as much during the Developer Direct.

HiFi Rush is John Johanas’s game. He’s the director on the game. Obviously it’s Tango and Shinji Makami would’ve probably had some input but it was minimal as far as I can tell. More of a mentor role than the actual nuts and bolts mechanics.

Either way Tango have done a superb job with HiFi Rush.

The ponies certainly can’t say that Xbox has no quality games with this one. It oozes quality!

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deactivated-64efdf49333c4

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@gamerbum: I didn't think Tango was the kind of studio big enough to have multiple teams yet. Oh, well.

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lhughey

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The animation in this game is great (think almost with the Miles Morales movie). It is REALLY well done.

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SParent180

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Looks like a fun time. Would definitely give it a try if I had a Series X and gamepass.

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7rooper

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At last! A fair review for an Xbox exclusive!

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deactivated-64efdf49333c4

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@7rooper: It's fairly creative, innovative, interesting, and novel. Most of Xbox's exclusives are either disappointing follow ups to long running franchises that ran out of steam ages ago or poor attempts to cash in on modern trends. Or they're in the third category: timed exclusives we'll all get to play anyway.

MS seems to do better with brand new, lower profile IPs though, but MS seems to use these IPs purely as a means to leverage GamePass rather than trying to elevate them into major platform franchises.

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GamerBum

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Edited By GamerBum

@Barighm:

‘Most of Xbox’s exclusives are either disappointing follow ups to long running franchises that ran out of steam ages ago or poor attempts to cash in on modern trends.’

Yep but you’re a huge sony fanboy who always trashes Xbox. It’s your opinion of course which you’re allowed to have but it’s a bad one, and is flat out wrong as wrong as an opinion can get.

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Lytnin

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Not a JRPG fan and hated Sunset Overdrive which I instantly thought of when I saw this game. Its different enough from both of those to make it a good pick up on Game Pass.

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Axecution

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Edited By Axecution

@Lytnin: It's not even slightly similar to a JRPG or Sunset Overdrive lol

I can kinda see the Sunset comparisons just for visual style but the gameplay is nothing alike. This is a rhythm-based hack n slash game

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cunningpig

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@Axecution: In the reveal trailer, when he jumps up and gets a sort of birds eye view of the area, and it's so bright and colorful, my first thought was Sunset Overdrive as well. The rest of the game doesn't feel like that. It's its own thing that just happens to also be bright and colorful.

And yeah.... jrpg lol... wtf

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rodoxthedark

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Edited By rodoxthedark

Surly the fact that’s it’s got the most annoying lead character possibly ever made needs to be noted and down scored a bit, I had to uninstall because he was so annoying

Edit. You gave horizon forbidden west an 8 and this a 9, which is laughable. There’s no way this deserves a 9

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angrycreep

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@rodoxthedark: Explain yourself. What are you talking about? The character dialogue, annoying voice acting? I downloaded the game but i haven't tested this baby yet.

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rodoxthedark

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@angrycreep: the dialog and just the general character, you’ll see in his first few lines and it just carries on lol

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HAWK9600

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@rodoxthedark: Yeah, I don't know if I can handle it.

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DeadlyMustard

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I was worried it would be too much like that... xbox game... wtf was it. It had like orange soda and shit. But good to see this is being well received, might pick it up on steam as I've got nothing to play at the moment.

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SParent180

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@DeadlyMustard: sunset overdrive?

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GunsBlazing777

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I don't like JRPGs, I can't get into anime and rhythm games have always been my downfall...and yet...I can't put it down, it's amazing.

Only bc of it being on Game Pass did I give it a try and I'm glad I did.

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deactivated-64efdf49333c4

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@gunsblazing777: I must be really missing something here if people are readily comparing a brawler to a JRPG.

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santinegrete

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@gunsblazing777: takes a great game to change the mind of a gamer about a genre he/she doesn't like.

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GamerBum

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Excellent game and what a surprise. I’ve just beaten Zanzo. Playing through on hard but I still haven’t quite mastered the timing yet but it’s a lot of fun and I think I’m going to have a second play through on very hard and really try to master the timing make the most of the build I want to really see just how good this game is.

Right now for me it’s 9/10.

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johnny0779

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Simply the most pleasant surprise we had in gaming in over a decade!

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RSM-HQ

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Glad Tango Gameworks turned it around since all the staff cuts/ departures, I was admittedly pretty negative about Ghostwire but Hi-Fi Rush looks like a really good game.

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EightBit_Dan

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this game has worse humour than postal 4, clearly a biased review. the game does look good tho.

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noodles227

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@eightbit_dan: I think that's a bit of an exaggeration. I think the games comedy is pleasant. Not rolling around laughing but it's fun. Postal 4 is just a disgusting game all around. Not even that it offended me but it's just way too much. Hi Fi Rush is nothing like that.

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EightBit_Dan

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@noodles227: your reply disappoints me but i accept your views.

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