Review

Hi-Fi Rush Review - Good Vibes Only

  • First Released Jan 25, 2023
    released
  • XBSX

Hi-Fi Rush is an excellent break from the norm for the horror buffs at Tango Gameworks, meshing the energetic combat of a character-action brawler with the toe-tapping beats of a stylish rhythm game.

The very first boss fight in Hi-Fi Rush pits you against a giant robot that wants to crush and eat you. In order to defeat this mechanical titan, you need to wail on it with a guitar that's cobbled together from scrap metal, timing each of your attacks to the up-tempo beat of Nine Inch Nails' "1,000,000." Developer Tango Gameworks is obviously known for its whimsy, but it was previously confined to a horror genre that Hi-Fi Rush most definitely does not belong to. Instead, Tango's latest is a surprisingly vibrant Saturday morning cartoon of a game, capturing the spirit and electric energy of a Dreamcast or GameCube title in the best way possible. It's tremendous in almost every respect, meshing its toe-tapping combat with genuine humor and a massive helping of both confidence and style.

At its core, Hi-Fi Rush is an interesting mix between a character-action game like Devil May Cry or Bayonetta and a rhythm game. Its melee action will feel immediately familiar to anyone who's well versed in the former, as you use your Flying V guitar to pummel enemies with combos consisting of both light and heavy attacks, juggle foes in the air, and dodge out of the way of incoming danger. The best character-action games are able to lure you into a trance-like state as you gradually become more proficient at dispatching large groups of enemies, yet Hi-Fi Rush takes it a step further by baking this rhythmic flow into its very design. You can still succeed by button-mashing your way to victory, but timing your attacks to the beat of the game's soundtrack lets you dish out increased damage and clear areas in a much more efficient manner. Enemies also attack and move on the beat, making each fight feel like an improvised dance where you're the main attraction.

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In order to help you find your rhythm, the whole world of Hi-Fi Rush pulsates with the beat of whatever music is currently playing, providing you with both visual and audio cues for nailing its timing. Elevators jerk up and down on the beat, computer lights blink with each snare hit, and the barriers that lock you inside combat arenas are made from equalizers that undulate along with the music. The sound of mechanical gears, steam pipes, and the thud of your own footsteps even coalesce with the soundtrack to create a harmonious noise. There are other optional visual cues you can add for extra assistance--like a metronome--but the basic timing concept remains the same throughout, even outside of its slick and satisfying combat.

Hi-Fi Rush is also refreshingly forgiving when it comes to its rhythmic traits. Your timing doesn't have to be consistently perfect throughout every battle. Each attack lands on the beat regardless, so it never feels like the game is punishing your combat performance if you mistime a string of attacks. I spent much of the game with around 60% accuracy, yet combat was still an utterly enthralling blast. This also solves one of the biggest issues with rhythm games. Typically, these sorts of games are discordant if you're off-beat. Either your performance negatively impacts the music, or you're chastised with a vexing out-of-tune clang to signal that you're playing poorly. In Hi-Fi Rush, there isn't any negative reinforcement to potentially discourage you from improving, aside from a slight hit to your score. The challenge comes from it being an action game rather than from it being a rhythm game. Your timing has to be exact to parry incoming strikes, for instance, but this is no different from any other melee brawler. You're actively rewarded for being on beat with the excited cheers of a crowd, increased damage, and a higher likelihood of achieving that coveted S-rank. Hi-Fi Rush is at its best when you embrace and play along to the pulsing soundtrack, but doing so isn't essential to your enjoyment.

This is partly because Hi-Fi Rush's combat is also impressively varied. You have a plethora of combos at your disposal--both in the air and on the ground--with more unlocking as you collect the gear pieces you need to purchase them. You can also call for assistance from a few of the pals you meet on your adventure--each one named after a different flavor of tea, for some reason. Peppermint, one of your gun-toting companions, uses a blaster to fire shots that can disable enemy shields. The game's musicality is omnipresent, too, so she fires in triplets that match the beat. Macaron, on the other hand, is essential for destroying enemy armor, yet can also be utilized to knock back smaller enemies, giving you time to focus on tougher foes. Speaking of which, larger enemies don't react to your attacks until you're able to break their stun gauge, leaving them vulnerable to being stun-locked and juggled. You can do this by dealing enough damage to crack it, or by parrying their strikes with expert timing. There's a fair amount going on, especially when you factor in the different enemy types and specific counters required to beat them, yet everything fits into this rhythmic flow and never feels overwhelming.

Hi-Fi Rush's boss battles, in particular, are a highlight. They're wildly inventive for the most part, with each one throwing a unique challenge your way. This is usually where the licensed soundtrack comes into play as well, elevating these back-and-forth clashes with tracks from the likes of The Black Keys, The Prodigy, and Number Girl. The rest of the game consists of original music that matches the game's uptempo, pop-rock theme. There are plenty of catchy toe-tappers, although I do wish there were slightly more licensed songs, just because bopping along and defeating enemies to familiar beats has such a palpable impact. Even so, it's hard not to fall in love with Hi-Fi Rush's slick aesthetic. The cel-shaded visuals are beautiful, with excellent animation and vibrant colors that pop off the screen, making it look like a comic book come to life. It oozes style, and there's a technical proficiency to it as well. Not only does it perform as smoothly as butter, but the seamless transitions from gameplay to 2D animation, to blended 3D animation, right back to gameplay, are phenomenal--and it does all of this without ever missing a beat of the soundtrack.

There's a goofy spirit and earnestness that emanates from every part of Hi-Fi Rush, and this playfulness prevents the dialogue from ever feeling too cringey. The style of writing could've been nauseating in the wrong hands, but Tango manages to make you fall in love with its ragtag cast of characters, including its rogue's gallery of bosses. Protagonist Chai might be an overconfident idiot, but he's surprisingly endearing, and the game is genuinely funny without having to resort to any irritating snark. The story is fairly straightforward as you try to put a stop to an evil megacorporation, but there are some fun twists and turns along the way, too.

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The only time Hi-Fi Rush falters is in the moments between its kinetic combat. The game's platforming is generally fine, with plenty of areas off the beaten path for you to explore and find collectibles and currency. Chai's jumping is a tad floaty and imprecise, but checkpoints are incredibly lenient, so this is never really an issue. The problem is that these sections can drag on for far too long at times. When the combat is as good as it is, you just want to get back to it, but there are long stretches with nothing but traversal. To compound this issue, the game's environments are aesthetically samey at various points, too, with an overabundance of similar-looking labs and factories. This isn't a fatal flaw, but some of the other locations look incredible, so it's a shame the same creativity isn't utilized across all of its stages.

Despite these missteps, Hi-Fi Rush is a tremendous game that's equal parts explosive, joyous, and dripping with style. It feeds on the power of nostalgia by evoking games like Jet Set Radio and Viewtiful Joe with its old-school vibes and contagious energy, but it's also completely fresh and exciting in its own right. For as much as I adore horror games and have enjoyed Tango's previous output with The Evil Within series and Ghostwire: Tokyo, it's refreshing that the studio hasn't been pigeonholed into creating games within a singular genre, and can suddenly emerge one day with an infectious rhythm-action game that is sure to live long in the memory.

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The Good

  • Excellent rhythm-based combat that rewards timing and is still satisfying even if you're off-beat
  • Boss fights are creative and challenge you in numerous ways
  • Combat is incredibly varied, from the number of options at your disposal to the heaps of enemy types you'll face
  • A visually stunning game that's full of style

The Bad

  • Platforming sections occasionally outstay their welcome with some repetitive environments

About the Author

Richard played Hi-Fi Rush for 14 hours, finishing the main story before returning to previous levels to complete additional challenges and quite simply play more of it.
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vgmkyle

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Hi-Fi is the beginning of a dominant year for XBOX players. Starfield is looking to be a big, hard and long experience of space exploration and challenges within those worlds. Redfall looks to be a fresh take on STALE Far Cry. Redfall from what I've seen is creating an actual reason for stealth mechanics.

2023 is going to be awesome.

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GamerBum

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Edited By GamerBum

@vgmkyle:

100%. Redfall is one of my most anticipated games this year. I think a lot of people are sleeping on that game.

The first six months of XGP this year is absolutely stacked. Just check out this list.

Persona 3 Portable,

Persona 4 Golden,

Monster Rise,

Hifi Rush,

GoldenEye 007,

Age of Empires 2 Definitive Edition,

Hot Wheels Unleashed GOTY Edition,

ATOMIC HEART,

WO LONG FALLEN DYNASTY,

Mincraft Legends,

REDFALL,

REPLACED,

Ravenlok,

Flintlock: The Siege of Dawn,

Planet of Lana,

THE LAST CASE OF BENEDICT FOX,

Valheim,

Age of Empires 4,

Ara History Untold,

Ark 2,

Cocoon,

Ereban: Shadow Legacy,

FORZA MOTORSPORT,

HOLLOW KNIGHT: SILKSONG,

LIES OF P,

Party Animals,

Solar Ash,

STALKER 2,

STARFIELD,

The Texas Chainsaw Massacre,

Warhammer 40K: Darktide;

What a lineup and most are day one drops. Then there’s E3 where we should find out about the second half of the year. There’s murmurs that Hellblade 2 is going to drop.

sony better have some surprises in store coz right now what they’ve already announced gets blown away by the sheer amount of great games coming to XGP.

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SParent180

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@gamerbum: looks like the floodgates are

finally starting to open up for Xbox.

It'll be an interesting year for PlayStation. VR2 seems like their focus for the first half of the year and we know Spiderman 2 is expected sometime later in the year, but other than that there are a lot of unknowns for PS5. Hopefully there are some surprises. I think it's understandable if PlayStation has a bit of a down year after last year (they had at least 3 big releases GT7, Horizon, and GoW) but I doubt they want to bank of VR2 and Spiderman 2 being their main releases this year.

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Thebadjesus

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@gamerbum: Did they update Forza Motorsport with a date other than 2023. It used to say Spring but at the latest show that was conspicuously missing and all it said was 2023. Had me bummed as that’s the one I’m looking forward to. Also has me thinking that if it was coming out before Q4 they’d have done their best to say so.

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GamerBum

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@thebadjesus:

Yeah not sure probably delayed but it will be this year.

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deactivated-64a3ced8b46b8

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Giving me huge Dreamcast JGR vibes. I'm snagging this immediately!

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PearlJam2515

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@thecupidstunts: Yeah I was surprised when I downloaded it. It's a great game and just overall surprising a shadow drop game was actually good haha.

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SParent180

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@pearljam2515: I think shadow drops can actually work in a games favor because there are no expectations. If this game was announced a year or so before release there would have been plenty of time for people to either overhype it or point out all the reasons why it won't be good. A surprise release allows you to appreciate a game for what is.

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PearlJam2515

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@sparent180: Exactly, maybe why I'm a little apprehensive to shadow drops is that the only really known example was the Sega Saturn haha.

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SParent180

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@pearljam2515: hahaha yeah not the best example.

I also think of PT as a shadow drop even though it's technically just a demo. The random surprise release added to it's mystery and appeal, unfortunately so didn't it's cancellation and delisting from PSN.

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deactivated-64efdf49333c4

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@sparent180: That's an actual business strategy, fyi. "Pleasant surprises" is a good way to build up brand awareness between long stretches of big releases when we're talking about an instant gratification style service (which is ultimately what on demand services are all about). I don't know if that was MS' intention, but it IS a thing.

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deactivated-64a3ced8b46b8

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@pearljam2515: Nice, thanks for your thoughts on it! I love a solid stealth release, they are so rare.

Also, PJ makes my top 5 list of fave bands, so we're instantly friends now. 😺

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dmblum1799

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Is it on Game Pass?

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deactivated-64a3ced8b46b8

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@dmblum1799: Yes. Enjoy! 😀

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HAWK9600

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From the second I saw the trailer I was turned off to what this game was. Just seems like a watered down version of other, better games, but with lots of color and music to make up for it. Glad people are liking it, but I think I'll skip.

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ErusTenebrus

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@HAWK9600: I mean, give it a shot if you can? You can play the first level in like 20ish minutes easy. It's more like a combination of things that shouldn't work into something that actually is extremely fun.

It feels almost like an homage to games like Ratchet and Clank, but it's got an aesthetic like Borderlands meets Scott Pilgrim, gameplay like DMC meets Ratchet and Clank meets Mega Man (seriously, I'm a BIG Mega Man fan and there are a few mechanics that are reminiscent of the series), great soundtrack with some cool interactions with characters and the world, and fun voice acting.

The sense of humor is definitely a surprise.

I'm glad, you're glad people are liking it; however, I'm sad you're not willing to give it a shot. I also wouldn't have given it a shot except I was completely surprised by it - never made a blip on my radar until it was on GamePass and I looked it up.

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HAWK9600

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Edited By HAWK9600

@erustenebrus: I'll try not to be too negative, but, while I love megaman, the rest of those references don't inspire hope for me. Even dmcV was disappointing for me, and I recognize how mechanically deep and well designed it is.

I might give it a shot, but the character interactions I've seen, the dialogue, and the overall design (environmental and character) is not my cup of tea at all. Again, it's cool to see an original property come out to praise like this, even if it seems like the result of some thorough focus-group testing.

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Crazy_sahara

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The irony here is, no marketing or known follow ups on the development of the game just one huge drop.

Very unusual reveal (almost like a ps1 or 2 reveal that suddenly appears with a name or appears on shelf.) And it scored a biased 9 score.

Callisto protocol ran their campaign for months, final fantasy 15 ran their campaign for almost 3 years until they felt happy about the final royale edition (with beta versions) says alot about the industry.

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Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

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@Crazy_sahara: It's working for them though. As mentioned, sometimes it's better not to give people time to decide the game is below them. Sometimes "Ooh! What's that?" is all you need to get attention.

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santinegrete

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@Crazy_sahara: just what I was thinking: it's an anti game compared to how the industry has been working. And it's just pure fun to boot.

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GamerBum

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@Crazy_sahara:

Biased? It’s an Xbox exclusive you know that right and this is Gamespot right?

If this was a ps exclusive it’d be getting 10s across the board. Remember the rule bruh add a point for Xbox exclusives and subtract a point for ps exclusives and you’ll be closer to the correct score.

Even though I agree with this review thus far.

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Avatar image for deactivated-64efdf49333c4
deactivated-64efdf49333c4

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@gamerbum: Once again, you're the only person in a positive Xbox article trying to start console wars BS. You were literally just suspended for this...

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Brandsome

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@Crazy_sahara: you're crazy sahara

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BDRTFM

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@Crazy_sahara: How is this reviewer biased? This is Gamespot. The only time you see them give an Xbox exclusive a 9 is if a new Forza or Flight Simulator game comes out.

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deactivated-64a3ced8b46b8

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@bdrtfm: I mean, you saw their username, right?

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Crazy_sahara

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Edited By Crazy_sahara

@thecupidstunts: Have you seen some users names on YouTube with over 200.000 subs, moist pit, suzzies punt cakes.

I guess names mean everything to you.

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deactivated-64efdf49333c4

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@Crazy_sahara: "Moist suzzy punt cakes"...that would be a heck of a name.

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deactivated-64a3ced8b46b8

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@Crazy_sahara: Those are some funny names!

Also, I was just having a little fun at your expense. I figured with the username you chose for yourself, you would take it in stride. I wasn't trying to offend. 😝

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timthegem

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@Crazy_sahara: Everything's a conspiracy! Raaaage!

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HAWK9600

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Edited By HAWK9600

@Crazy_sahara: I don't know, dude, lots of games get released without any marketing whatsoever and are bad. Lots of games get released with huge marketing campaigns and are outstanding, smash hits. I don't know how much it says about the industry that sometimes a good game finds success without pre-launch marketing, while big budget titles turn out poorly. . .
And what about a 9/10 is biased?

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xavier141524

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Cool...great game

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