Review

Journey (PS4) Review

  • First Released Mar 13, 2012
    released
  • PS4

The light by which my spirit's born.

This review contains spoilers. For a spoiler-free review of Journey, you can read our original review here.

It was my eighth playthrough and the tears still streamed, almost inexplicably; Journey is a song without words, reliant on its rapturous presentation and liberating movement to stir your mind and move your heart. With many games, I have wished that I could play them again for the first time--to experience that buzz that inevitably diminishes with each return visit. I will never need to waste this wish on Journey, however: each pilgrimage is as bittersweet as the last. How appropriate, given the game's theme of death and rebirth, that it feels so sorrowful, so joyous, and so true, each and every time.

"Journey would be just as effective as a movie," a friend once told me, but I must contradict her. Not that I can argue against the game's sumptuous environments and its sublime musical score, which earned masterpiece status the moment Journey was initially released on the PlayStation 3 in 2012. Certain landscapes have rightfully gained iconic stature, becoming the very definition of video game beauty. One shot depicts the cloaked figure you control standing atop a sand drift and gazing at the mountain you must reach, which rises above the desert and pierces the clouds. The view is a master class in simplicity and color story; the peach-orange tones of the sand give way to a sea-green sky--hushed hues for a hushed visual revelation. Another seminal sight: you skate across the sand from right to left, illuminated by a godly beam of sunlight while watching the remnants of a lost culture rush past. The screen is awash with shades of amber, and the warm sand glimmers as if mixed with golden crystals. Yes, even as a work of cinema, Journey would instill wonder.

A white-hooded companion joins me, and we continue toward the light.
A white-hooded companion joins me, and we continue toward the light.

But Journey is not a film, and its power is not gained by pretty pictures alone, but by your presence in its world. That side-scrolling glide would not choke me up if I couldn't feel the sand beneath my feet, and couldn't hit a ramp in just the right way to propel myself into the air. I wouldn't feel so beat down by the wind if I didn't feel it pushing against me as I trudged forward, and I wouldn't be so euphoric if I didn't personally experience the joy of skimming the ground. You see, you hear, and, vitally, you do. You surf the sand, you ride the wind, you seek shelter from danger, you make a friend. Seeing is believing, but it takes interaction to understand and know.

Describing Journey means describing these moments and these emotions. The mechanical basics are almost secondary, and quickly explainable. As a mysterious robed figure, you cross sand and other terrain en route to a far-off mountain. You make use of only two buttons. By pressing X, you leap into the air and soar, an ability that is limited by the length of the scarf that trails behind you. By pressing circle, you cry out to whatever or whomever might heed your call. Journey is desolate, but you are not alone. You call to flocks of ribbons that hover about like restless robins, and they provide energy to your scarf. You meet cloth creatures that become travel guides and provide magic-carpet rides to higher ground. And presuming you play while connected to the Internet, you may encounter another lone individual in your travels--an individual you can ignore, or one you can accompany, chirping to her when you locate secret hieroglyphs, or when a fearsome ribbon-dragon appears and you don't want to continue alone.

Sliding towards the unknown.
Sliding towards the unknown.

The mechanics are simple, but they establish a direct connection to the heart. Consider that flowing scarf, which trails behind you as you surf and soar, growing larger whenever you locate and touch a glowing flower. On a mundane level, it functions as a power bar that you fill up by making contact with cloth, and deplete by leaping. In context, the scarf is your life force, governing your ability to joyfully drift through the air. Gliding is Journey's most exuberant act, and by limiting its use, the game makes joy itself a currency.

Journey uses this ecstasy-based economy to craft an emotional arc across its entirety, as well as to emphasize individual moments. Your scarf grows longer and longer, but a frightful encounter with that terrible ribbon-monster turns your rippling shawl into a mere stub. You cannot fight--you can only hide. Being discovered is devastating because the scarf is where the cheer and comfort of flight are stored. You were offered a heartwarming gift, only to have it yanked from your hands. Journey also uses this moment to connect you with your wordless cooperative companion. By this stage, you understand the meaning the scarf carries with it. Seeing your sidekick succumb like this forges empathy: you know that the monster has abolished his joy.

No Caption Provided
No Caption Provided

This give-and-take is how the final levels gain their potency. Your ability to glide is diminished, then revoked. You no longer drift through sand, but brace yourself against an exhaustive wind. Then, the moment comes when all hope seems lost. You hold your breath and assume the worst. And then, the controller rumbles--just once, like a single heartbeat. And all that was taken away is restored, then multiplied, and multiplied again.

This is the source of those tears. It is not the sadness of the loss, but the bliss of being honored for your perseverance. These are tears of elevation, so perfectly described by Roger Ebert in 2009. I have heard people describe this final climb in terms of an afterlife, and that's a reasonable interpretation of the scene, in which you float higher and higher towards the mountain's zenith. But even in the moment, whether or not you make this conscious religious association, you might feel weepy in spite of yourself. The gift was given, and it was taken away. And then, you were liberally showered with gifts, and so you ascended, higher and higher, towards your next journey.

It is possible that Journey will not move you. In such a case, it is simply a beautiful game with a glorious soundtrack, grounded by a wistful cello melody later threaded through a warm quilt of winds and strings. The chance you might be swept away, however, makes it worth plunging your feet into the warm sand. If you are returning to Journey, a higher resolution and a higher frame rate are your ostensible rewards for returning--a return that doesn't cost you anything if you already own the game on the PlayStation 3. But Journey's real rewards aren't so pedestrian. Journey offers you comfort. It gives you companionship in a lovely but forsaken world. It gives you reason to dream even when facing loss.

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The Good

  • Sumptuous visuals
  • One of the best game soundtracks written to date
  • Simple mechanics that elicit powerful emotions
  • Instills empathy between cooperative partners
  • Iconic moments that stay with you for years

The Bad

About the Author

Kevin has played Journey on the PS4 three times now, making for eight total Journey playthroughs in all. He considers Journey one of the best games ever made.
940 Comments  RefreshSorted By 
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deactivated-5c0b07b32bf03

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GREATNESS.

And now that I've gotten that out of the way, I just would like to say how good it is to get another awesome exclusive for the PS4.

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chessmaster1989

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Is this your last review, Kevin? Seems appropriate to go out with a 10

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Domiddian

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I never played this game on PS3. Might give it a whirl on PS4.

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mlauber

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Nice review.

Played this on PS3 a while back. It's as good as an indie game is going to get. I wish I had the digital version instead of the physical copy. Can't see re-buying this to play on the PS4.

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SkytheWiz1

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Disappointed.

Is Journey a fantastic game? Absolutely. Is it a 10? I wouldn't say so, but to each their own opinion - that's not what I'm disappointed about.

I'm disappointed because we're giving too much credence to remasters for games that haven't been out very long. Journey has been out for three years; The Last of Us was out for just over a year before being remastered. This review (and this 10) is just going to encourage other developers to remaster games that DON'T NEED IT YET.

We have a new generation of consoles that supposedly have much greater hardware than the previous generation of consoles... and yet, a good portion of the games available were available on 360/PS3. If we're going to remake games, where's Chrono Trigger? Where's Earthbound? Goldeneye?

Otherwise, can we please drop the remastering trend and make NEW games? New storylines with new adventures?

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Jimdigby

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@SkytheWiz1: Remasters give easy profits to fund new games and aren't compulsory to buy. For some, this generation will be the first consoles they ever own, so a worthwhile remaster like this is great. Only broken remasters (Prototype) deserve the hate.

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DanielL5583

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@SkytheWiz1: Because as games get bigger, so do the budgets required to make them.

Remastering the game gives the publisher and developer some extra growing room with where the profits from it can be spent on making a bigger, better game.

That, and say for instance someone skipped the last generation, or are a relative newcomer to the gaming scene, and they got an Xbox One or a PS4 for their birthday or Christmas or whatever. The libraries for both platforms are a little sparse where new games are concerned, so remasters provide some more games for the systems.

Also, remasters tend to be the full collection or a segment of a collection, such as being the game with all the DLC, or a HD remaster of a series. In a sense, the HD remaster is usually the definitive version of the game.

I don't see why everyone is complaining so much about them. Yes, there have been a lot of them in the last few years, but this is frankly nothing new.

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BarcaAzul

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@SkytheWiz1:

I see this as a rerelease, and it's the best indie game I've played by far.

In fact it was my GotY in 2012.

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kusto1891

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@SkytheWiz1: dont u get it.? Members of the HiveMind will NEVER disagree with a good ps4 score even if the game already received a 10 in 2012. They will only complain of remasters on other systems

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Domiddian

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@SkytheWiz1: Why disappointed? No one is forcing you to buy remasters and devs are quite capable of doing a remaster whilst also working on new material. Look at Naughty Dog, remastering The Last of Us and the Nathan Drake Collection whilst still working on Uncharted 4.

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SkytheWiz1

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@domiddian:

No one forces anyone to do anything, don't pull that argument. I'll vote with my wallet, accordingly; therefore were can skip both of these and move on to the core issue.

How much more quickly would Uncharted 4 be done if their resources weren't tied up in bringing all of the others forward? Honestly, it's why I'm most impressed with Xbox One currently, with the backwards compatibility. I would get the best of both, without having to pay again to play on my newer platform, and it wouldn't tie up NEARLY the amount of resources, so I'd get the new game sooner.

And, as I said, if we're going to work on remasters regardless, why not work on games that aren't still $30+ and can be found at ANY video game store or digitally (as the case may be)? Let's remake games from SNES, N64, PS1, and the original Xbox.

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DarkAztaroth

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@SkytheWiz1: Btw in the case of journey it's not really a ''remaster'' and if you bought it on PS3 it's free on PS4.

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bottaboomstick

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Edited By bottaboomstick

@SkytheWiz1: You are assuming they would have put 100% of their resources into uncharted 4 if it were not for remasters. Oh you will learn one day grasshopper.

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deactivated-59a01e5d4a917

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I may just have to boot up the PS3 this evening and have another run through - I cannot overstate just how lovely this game really is. Austin Wintory did an amazing job with the soundtrack and I listen to at least one or two tracks most days

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deactivated-5b1b77c6d930e

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@danhalen: if you have a PS4 the game is cross buy, so its free.

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deactivated-59a01e5d4a917

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@rhekluse: Unfortunately I do not at the moment (primarily a PC gamer) but I hope to pick one up at some point before the year is out.

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jamiermusic

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@danhalen: It is a true masterpiece indeed. The scores are breathtaking, and I personally sent Austin a message congratulating him. Without the music it would never have been the same game. It was perfectly scored.

When it comes to the actual gameplay it is simple, yet utterly effective. People here have commented that if you let a tear drop during this game you have issues. I'd say the opposite. If you don't shed a tear then you are too afraid to show your emotions. It is amazingly beautiful and tells a story that speaks directly to the soul, without any form of narration.

The crowd who say this is a boring game tend to be young and need something to happen every 5th second. It is slow paced and evolving. It keeps getting better and every moment gives something unique to the player. I don't think this could be achieved in the same degree on film. It had to be interactive.

Let's hope they uphold the contract of 3 games. And that the Last Guardian will be in the same category as this. As Ico was very similar. Thanks Sony. We need more game like this as there is to much focus on war games and action. They have their place, but the market is over littered with them.

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deactivated-59a01e5d4a917

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@jamiermusic: I was fortunate enough to have met Austin in November last year (he's entirely too tall - and I'm 6'2) and he was very pleasant indeed. Apparently the score was composed prior to much of the game's development and as such it significantly shaped how the final product turned out :)

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mattcake

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All the 10s recently are an indication of how happy KVO is to get out of GS :)

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Kyelo

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@mattcake: lol you been smoking? I make this either 3 or 4 in his ENTIRE GS career...oh and both Journey and Witcher 3 have Metacritic scores of 92 so they are also accurate.

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Cloud_imperium

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@mattcake said:

All the 10s recently are an indication of how happy KVO is to get out of GS :)

Lol.

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mistuhJG

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What a way to depart! Cheers to you Kev and your future journey, haha

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Stebsis

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10? Everybody get to cover, sh1tstorm is approaching!

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Moose-Fitz

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Kevin needed to give one more 10 before leaving. What a way to go out. Good Luck.

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darklord_86

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@moose-fitz: He is quitting?! I refuse to believe it.

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The_Funyarinpa

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@darklord_86: hes leaving they have a tribute video and everything

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Intocable

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Edited By Intocable

@darklord_86: There's a whole video here in GS saying goodbye, look it up, was post today.

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darklord_86

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@Intocable: Yeah I saw it :< Really sad to see him leave. Best reviewer out there in my opinion.

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scorpionZ9

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Guys Journey is Cross buy. Meaning if you have it on PS3 then you own it on PS4. I was pleasantly surprised when it was available in my downloads.

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BDRTFM

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I was on the fence about this game. Now I have a real urge to download it. Damn you VanOrd! I guess this is your final review also. Glad it was for a game you enjoy so much.

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uninspiredcup

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uninspiredcup  Online

So you like it then?

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deactivated-609fe4eae5287

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@uninspiredcup: Hard to tell, the score says "Yes!" but the review read "YES!!"

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deactivated-609fe4eae5287

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::Drops the mic and walks out::

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uncha1n3d

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Edited By uncha1n3d

And Kevin VanOrds last review is released. Good way to go out man! I played Journey for the first time last night and was charmed as to how cooperative my companions were, and how happy I was that they werent simply AI following me around. I would be happy to play again and find all the hidden flowers

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mr_azim

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tears still streamed? melodramatic much...

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Kevin-V

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@mr_azim: No. That's what happened, and on a live stream that I broadcasted. Discussing Journey is impossible without discussing its emotional power.

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Wendopolis_Bruh

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@Kevin-V: Hey! Just wanted to say I've always loved your reviews! I guess I'm that creepy fan LOL...

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3peater

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@Kevin-V: Kevin, the GS community will deeply miss you. For myself, and many of the people who were able to see your videos and review columns, I basically grew up watching and admiring your craft. I am saddened to see you go, but as with any good book that comes to an end, another fantastic story is waiting to be written next.

P.S. Had to make some kind of (poorly chosen) analogy towards your interest in English. I know it was cheesy but whatever I'm a medical student not a literary savant.

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Hood_Honky

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@Kevin-V: Good bye KVO. You were great. Hope you do freelance reviews for GS at least.

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