Review

Metal Gear Solid 4: Guns of the Patriots Review

  • First Released Jun 12, 2008
    released
  • PS3

Metal Gear Solid 4 is an awe-inspiring synthesis of dramatic storytelling and entertaining gameplay.

Metal Gear Solid 4: Guns of the Patriots is the most technically stunning video game ever made. It's also a fine example of storytelling prowess within its medium, combining gameplay and narrative so slickly and beautifully that it's impossible to extricate one from the other. It's likely you will emerge awestruck from your first play-through, wishing the experience would continue yet nonetheless satisfied with its conclusion. It's difficult not to sound hyperbolic when discussing MGS4 because every part of its design seemingly fulfills its vision, without compromise. There is no halfway.

The story is both convoluted and compelling.
The story is both convoluted and compelling.

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Now Playing: Metal Gear Solid 4: Guns of the Patriots Video Review

Fully realized, lengthy story sequences will come as no surprise to anyone who has played a Metal Gear game. You'll spend a good half of MGS4 watching cinematics, but it would be a grave misinterpretation to assume that great gameplay takes a backseat to the story. Rather, these two elements are tightly intertwined, and this tapestry is held together by an important technical thread: Cutscenes that are rendered fully in real time within the game engine. It's impressive enough that these scenes look as good as any prerendered cinematic you've ever watched. It's even more amazing when those same scenes transition without pause into gameplay, and the same hulking mech you watched lumber about in the cinematic is looming above you. The subtle animations, the lush environments, and the rich textures are the same in and out of story sequences, and the effect is so seamless it may take your breath away. You can skip past the scenes if you prefer, but doing so would soften the experience. The story sequences carry more weight because of the intense gameplay that precedes them--and the gameplay feels more compelling because the story gives you powerful reasons to care about your mission. The high point of this fusion occurs in an exciting and memorable split-screen sequence that simply must be experienced.

Talking about what, exactly, is going on in the plot in the midst of MGS4's grand sweeping gestures is to risk spoiling each little surprise as it emerges. Snake, suffering from the rapid onset of aging, now must cope with stiff joints in addition to the looming specter of Liquid Ocelot's newest plans. This is Snake's final hurrah; yet as the story reaches one height after another, the juxtaposition of huge set piece battles and formidable bosses with Snake's deteriorating body creates tension and gravity even beyond the series' usual pretensions. Some new plot strands emerge while others get tied up, and old friends (and enemies) refuse to be forgotten. You'll also bear witness to a few reunions--some bloody, some teary, and some legitimately shocking. Parts of it are overblown, to be sure. The musical score gets heavy-handed and the voice acting and writing are frequently dogmatic, so while there are plenty of subtle moments, subtlety isn't really MGS4's strong suit. But it doesn't need to be. After all, the fate of the world hangs in the balance, and judging from a few silly attempts at humor that don't work, developer Kojima Productions was wise to err on the side of melodrama.

The gameplay proper is familiar to fans, but it's been cleaned up and expanded, holding as many twists and surprises as the story. For starters, both gunplay and close-quarters combat are more satisfying. Regarding melee, the controls have been streamlined, making it less cumbersome to grab an enemy soldier or perform a stealthy blade kill. Shooting mechanics are even more improved, so much so that shooting your way out of a pickle is just as enjoyable as sneaking around it. There are a huge number of weapons to play with; so many that you'll probably finish the campaign without using many of them. Yet, quality wasn't sacrificed for quantity: Every weapon feels just right, from your handy operator sidearm (best when upgraded with a silencer) and standard issue assault rifles to a powerful railgun. The standard over-the-shoulder view is fine for the most part, but you can gaze down the sights from a first-person perspective. Both views can be further improved with various enhancements, such as laser sights and scopes.

Not that you don't have all the tools for completely avoiding your enemies if you choose that route. Snake's got the basics covered: crawling, hugging walls, peeking around corners, and hanging from ledges, for example. Cover mechanics are tighter than ever, so you can crouch and take potshots from behind cover with ease. There are also a number of important gadgets that will make your life easier in this regard. The most obvious of these is your OctoCamo suit, which takes on the texture of your surroundings when you're prone or pressed against cover. Not only does this make it simpler to avoid watchful eyes, but it's also a cool visual effect. Eventually, you'll be able to camouflage Snake's head, and a few of the available camo options are bound to stir some fans' nostalgia. The Solid Eye is your other major tool, as it expands your compass into a sonic-sensitive radar and allows you to use night vision and a tactical first-person view. These are helpful gadgets indeed, even during boss fights, like a stirring encounter in a blinding blizzard.

Shooting is always a viable option if you don't want to sneak.
Shooting is always a viable option if you don't want to sneak.

Other gadgets, such as portable hiding places (cardboard boxes and rusty barrels) and the Metal Gear Mk. II (a stealthed robot that you can command as a scouting device), are useful to anyone who prefers the sneaky approach. Not every gadget is a welcome addition, though. For example, the much-ballyhooed iPod is a neat touch, but to use it, you cannot have another gadget equipped, so you'll quickly forget the option even exists. But aside from these nitpicks, one of the things that makes the core gameplay so enjoyable is that you're rarely strapped into a single style of play. Shooting your way through requires more thought and care than you'd put into a standard action game, but you never feel as though the gun mechanics are stuffed uncomfortably into a stealth game. If you'd rather sneak, you never have the impression that stealth was shoehorned into a game that's meant to be played as a shooter. Sure, you're Solid Snake--you're not supposed to get caught. But if you're stuck in a jam, breaking stealth isn't a death sentence, and in fact, facing certain enemies head-on is often a heart-pounding, challenging experience. The few levels that do force you into one style, such as one in which you shadow your target through an Eastern European city, are still great, if not quite as impactful.

You'll need to keep an eye on Snake's stress levels and psyche. Though these aspects are more peripheral than health levels, they fit nicely within the plot. When Snake gets stressed (if he gets cold or encumbered, for example), his psyche gauge starts to deplete. The lower the gauge, the slower you will move and the less quickly you replenish health. Generally speaking, the psyche meter is rarely a factor, and should you notice Snake groaning a bit more, there are items like compresses you can use for a pick-me-up. Should the meter get too low, you won't be able to hold up your weapon or rush for cover. This doesn't happen often though, and while you'll need to keep a close eye on your health for obvious reasons, you won't need to pay too much heed to psyche.

Regardless of the tactics you use, the level design and enemy artificial intelligence work in tandem to create unparalleled gameplay. If you go stealth, hiding in that rusty barrel isn't a perfect solution. Your foe may look at it suspiciously, kick it a few times, and eventually blow your cover, so don't expect to be able to trick your way through as you might in other stealth games. In full-on firefights, enemy teams will flank you, use cover to their advantage, and throw grenades with precision to force you out of hiding. Most of your surroundings, inside and out, are littered with objects and cover opportunities, from a trek through a South American jungle to a nostalgic journey through a snowy island base. Each level is more-or-less linear, but within the confines of these areas, you still have remarkable room to explore the various gameplay options and test the limits of your foes. Some enemies are standard soldiers, though many others are wonderfully imaginative. The colossal mechanical Gekkos, for example, are unpredictable and keep you on your toes, while female operatives that pounce from wall to wall intensify an early escape scene.

There are ample cover opportunities.
There are ample cover opportunities.

Later in the game, a few set piece battles deepen the core gameplay even further, including a few peerless on-rails sequences. One of these, a motorcycle chase, is as close as any game has gotten to translating the excitement of similar moments in films to a game format. Another level, which features a gigantic automaton, showcases destructible environments where walkways collapse on top of each other and the screen fills with smoke. In all of these cases, the controls are excellent, with the exception of that same mech's third-person view a bit later on (the first-person view works infinitely better). The interpretation of Metal Gear Solid as an interactive film still applies, but in a way you may not have expected: These levels make you feel like the star of your own action movie.

Boss battles are stimulating, though they aren't all that difficult. Nevertheless, a few of them are tricky and require you to put some thought into your tactics because just riddling the boss with bullets isn't going to ensure victory. Early on, it's clear that you'll be encountering the four members of the Beauty and the Beast unit--female supersoldiers that are as psychologically complex as they are fun to battle. These battles are long and normally require you to fight other enemies in addition to your primary target. In one of them, you can use your night vision to track your target's footprints and use the wind direction to your advantage. In another, you'll dodge missiles from flying creatures while taking on the main boss.

The gameplay and story would, perhaps, not be as effective if Metal Gear Solid 4 did not look and sound so impressive, but truth be told, it's an amazing piece of technology. From the gritty textures of concrete walls to the effective lighting and shadowing, there are few aspects you could reasonably fault. In the biggest battles, billows of smoke fill the screen and blood splatters against the camera--all while meticulously designed helicopters fly overhead and ad-hoc team members take potshots from behind grungy dilapidated vehicles. Yet in the midst of the visual drama, it's the little things that are likely to provoke awe. Small details, such as how Snake rubs his sore back when his stress levels get high or the authentic manner in which he ascends staircases, create as much atmosphere as cluttered underground tunnels and war-torn Middle Eastern cities. You will have to wait through some scattered install periods (just under 20 minutes worth, in total) and the occasional loading screen, and you may find some frame rate drops and low-res textures here and there, but these aren't issues in light of MGS4's impressive graphical accomplishments.

The sound design comes together nearly as well. The soundtrack on its own is rather pompous, but in context, it works just fine to create the appropriate mood for any given cutscene or battle. The voice acting follows suit but succeeds far better. Because the growling voice of David Hayter's Solid Snake is so good, the rare hamming from the mostly excellent supporting cast is easily forgotten. But the sound effects are unforgettable and excellent across the board. The Gekkos emit blood-curdling moos like gargantuan cows, explosions are outstandingly obnoxious, and everything from the clicks of the Solid Eye to the laughter and screams of the beastly bosses are top-notch.

Snake's final hurrah is a remarkable technical achievement.
Snake's final hurrah is a remarkable technical achievement.

On top of it all, Metal Gear Solid 4 offers some enjoyable online 16-player action to complement its superb single-player experience. Deathmatch and Team Deathmatch are represented, of course, and they play just fine, assuming you don't approach the online component as a standard shooter. The maps are beautifully rendered and packed with detail, and while not every mechanic is as wonderful in multiplayer as it is in single-player (hiding in your cardboard box won't usually get you far, for example), it's all good fun once you adjust to the pace. The multiplayer star, however, is sneaking mode, a Team Deathmatch variant in which one player plays as Snake and another supports him as the Metal Gear Mk II. Shooting others is amusing--but sneaking enthusiasts will enjoy the violent, stealthy game of hide and seek you play as Snake. Playing support is equally entertaining because as Mk. II, you can go invisible, creep up on other players, and zap them with your electronic tentacle. It's a blast. Other modes include base mission, in which teams compete to conquer bases; a capture and defend mode; and rescue mission, which is similar to the same mode in Metal Gear Solid 3: Subsistence. Unfortunately, the process of creating an online account is laborious, so expect to take a few minutes to enter a litany of information (a pain if you aren't using a keyboard). Thankfully, the variety of customization options and sheer numbers of players online mean that this process is quickly forgotten.

If the story-heavy presentation of previous Metal Gear games taxed your patience, Metal Gear Solid 4 won't change your mind. For anyone who appreciates games that rise above the simple act of pushing a few buttons and pulling a few triggers, Metal Gear Solid 4 is a stimulating ride that you won't soon forget. You'll want to see what happens next, yet when its long campaign draws to a close, you'll wish it would continue. That's not just because it's a well-told tale, but because that tale is woven through a thoroughly impressive game that tops its predecessors.

Back To Top

The Good

  • A brilliant mixture of storytelling and gameplay
  • Mind-blowing audiovisual presentation
  • Tight and compelling shooting mechanics
  • Gratifying stealth mechanics
  • Lots of cool gadgets and weapons that you can tailor to your own style of play

The Bad

  • Storytelling is heavy-handed
  • The single-player experience ends

About the Author

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.
180 Comments  RefreshSorted By 
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coldlmx

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<< LINK REMOVED >> dats wat i said,

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Dredcrumb9

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<< LINK REMOVED >><< LINK REMOVED >> dats? what language is that? Are you from the ghetto or just a suburban upper middle class white kid with a fittet hat brainwashed by rap?

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LukeWesty

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@daviz88

I love this game. I am new to the ps3 and only owned 360's and i have played 12 hours of it none stop and I'm jus amazed how awsome this game is, dont wanna sleep just wanna carry on... epic.

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LukeWesty

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But I have to admit the game starts off not that appealing, then after around 2 or so hours of gaming it just explodes into a perfect game in my eyes.

Even tho I'm no fan boy of any game I did get massive nostalgia when you play the MGS 1 part in the game, always played the MGS games but I just cant deny this game its amazing. Lots hate the long cut seens but I didnt mind em at all cos its such a brilliant storyline.

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Leboyo56

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<< LINK REMOVED >> Well it's like a great movie (which it obviously tried to achieve a feeling of with the cutscenes), it might start out slow, but you know it's only going to get better. Much better. And then the anticipation of what's to come makes the beginning all the more awesome.

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daviz88

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okay okay ............i to loved the nostalgic feel of the game.

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mazardeus

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<< LINK REMOVED >> Name one

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Nocturnal-Gamer

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<< LINK REMOVED >><< LINK REMOVED >> Where should I start? From the constant loading times, to the ridiculous rinse & repear boss battles, and needless filler dialogue which only serves to fill space. And how about that ending, if you can call it that. The game could have ended just a little beyond the Ocelot fight, but no, it had to go on for 5 or 6 more cut-scenes, I can't even remember and I finished it today! Then that last scene after the credits, obviously thought up at the last second, Kojima decides to bring back "big boss." And that goes on for at least another 15 minutes, ridiculous! I've loved the last 3 games, but this game made me sick!

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Friiiiik

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<< LINK REMOVED >> funny, when I last checked, MGS4 does use the left stick for movement and the right stick for camera angles

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Atermi

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This game can't have 10/10 because the main character has moustache.
I hate the very idea of playing as someone who has moustache.

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24714733

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<< LINK REMOVED >> what ???? u drunk bro ????

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LukeWesty

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<< LINK REMOVED >> what?

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Atermi

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<< LINK REMOVED >> what what?

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fluffy_puppy666

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<< LINK REMOVED >><< LINK REMOVED >> In the butt

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almeida24

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MGS4 is the best video game ever made, if you even want to call it that. I tell you all now, no video game will ever match this masterpiece, let alone surpass it. The graphics are superb. The game play is phenomenal. A perfect mix of stealth/action, and dare I say, some of the best action in a game ever. From fighting robotic nanomachines with Rat Patrol to very enjoyable boss battles; from manning a heavy machine gun on a tank driving through enemy forces to riding on the back of a motorbike with a sub machine gun; from some of the greatest stealth action ever to having a mech on mech in game battle with gatling guns, missles and all; from in game hand to hand combat to an epic finale kickboxing style battle with your twin brother. In summary of MSG4 Gameplay, it has managed to take the best features of the best games and combine them all into one.

Now for the story. Why I said above if you even want to call MGS4 a video game is because the story evolves so compellingly and is so innovating that it makes you feel like you are IN a movie. Making a game feel like a movie is one thing, but MGS4 not only feels like a mere movie, but also like one of the finest top end films ever created. It's the finest accomplishment any video game could ever have. Not to mention it feels even more epic that it should due to the immense tie-in with previous MGS games.

I said no video game will ever top, or even match, MGS4 and it never will. Even the developers/creators themselves will fail. MGS4 is a miracle of God and feels like something unseen touched it, for such perfection is impossible. Graphically, future games will obviously better MGS4 due to advances in technology, etc. But in terms of gameplay, story, the way everything comes together nothing can ever beat it.

I don't know if this is the best example, but imagine the Star Wars movie. The original 3 were amazing in their own right. The more recent Star Wars were better technologically, but in other aspects and overall, the original Star Wars movies were much better. MGS4 will be exactly the same. Nothing, past, present or future will better this game overall. Graphically is the only improvement that can be made by man or machine.

I consider myself extremely lucky to have experienced the sheer brilliance of MGS4. You cannot consider to have ever played video games properly if you have never fully lived through MGS4. For those who found something wrong with it, I urge you to go back and give it another shot. An experience like this will never be experience-able again in anyone's lifetime.

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Nocturnal-Gamer

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<< LINK REMOVED >> I feel sorry for you.

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bruno_fmenedes

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<< LINK REMOVED >> Wow you seem to really love this game! I love it too, but I think it's unfair to compare it to games of other genres, which was what you did by saying this is the best game ever.

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ernest1999

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<< LINK REMOVED >> Better do a review, man :)

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daviz88

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that is a big lie

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LukeWesty

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<< LINK REMOVED >> no

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WillyWynn

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one of the best games ever made, completely deserves 10/10, this game is master piece and hideo kojima is a God! Hideo kojima is a God making games... Every time he makes a game the game come out almost a masterpiece or a masterpiece, Hideo kojima team is one of the best desenveloper teams out there in videogames... This game is great who says otherwise is just a hater...

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mr_azim

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<< LINK REMOVED >> Because of MGS5, dummy.

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RustedTruck650

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A 10/10? No way, there are other games that have received a 9/10 and 9.5/10 yet they dont come close the absolute quality of this masterpiece. If anything this game deserves a 12/10, just pure bliss.

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Ceocold

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<< LINK REMOVED >> Agreed, there is no other game that even comes close to this one. In fact I'm on my way to buy it again and I already have a copy.

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PicklePuffer

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This game isnt very good 3 hours in. Its a stealth game so they give you a million guns, cant peek around corners and you just happen to have a box and a barrel in your pocket. The AI takes forever to react to you. On top of that you have a robot that warps your extra guns for cash. I expected more from a next gen MGS.

Why cant snake play like the socom on the ps2. Thats stealth. To think I just bought a ps3 for this. At least Uncharted, GOW, and Heavy Rain made up for it.

This is not a 10 game

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Dredcrumb9

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@PicklePuffer uncharted, GOW, and heavy Rain are all okay. MGS4 may be the worst Metal gear Solid, but it still beats all the games you named. Uncharted and Heavy Rain better than Metal gear? I mean WOW! Do you hear yourself?

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J_Snake

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@PicklePuffer you're right. It's an 11/10. By far the greatest game I have played this generation. Maybe even ever.

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daviz88

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lets not forget drebin system(abomination)

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Ceocold

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Name one game where the toons in them don't carry large amounts of stuff that is consider humanly impossible. Don't worry I'll wait.

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PicklePuffer

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<< LINK REMOVED >> HA funny! Call of duty is pretty accurate even down to the ammo capacity, halo. Comparing 3rd person games, uncharted, alan wake.. Sure rpg type games will let you collect a bunch of junk but a stealth game shouldnt to this degree, Come on a box and barrel.. cheesy.

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daviz88

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agreed ,i think you have up to 4 rocket launchers,as for riffles and pistols i have lost count.

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GameBeaten

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<< LINK REMOVED >><< LINK REMOVED >>

Well keep in mind you are still playing a video game.

Besides, you can only hold up to 8 weapons at a time. The game pretty much lets you choose what you want to have in your arsenal. That's a nice variety. Each gun can also have a suppressor attached to it.

Plus the box and barrel stuff is included because that's stuff that's always been in MGS games. You don't even have to use them, let alone have them in your inventory. So why are you complaining about them? I rarely used them, but they are fun to mess around with.

I think it's a bit boring that more games are restricting players to two weapons and grenades.

Also, for comparison sake, look at a stealth game like Splinter Cell: Conviction. You have access to a wide array of weapons there, but none of the assault rifles/machine guns/shotgun can be equipped with suppressors. In comparison Metal Gear Solid 4 is a much better stealth game than Splinter Cell: Conviction.

Overall, MGS4 gives you a lot of options on how you can play the game.

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MrKrupet

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<< LINK REMOVED >> Nah, you should play it again and give it another opinion. Hint: The game deserves a 10/10

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SkullsnChains77

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This is Skulls. Do you read me, Sony? "Loud & clear. What's the situation?" Looks like the online service is gone now & there are these...weird shiny things that appear in the top right corner of the screen! What the hell!? "Looks like your going to have to repeat this entire mission, Skulls." DAMN!!!

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RageQuitter69

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'A brilliant mixture of storytelling and gameplay', Really Kevin VanOrd, excuse my language but stop sucking money off Hideo Kojima's cock, anyone with 5% of their brain cells would no that calling this movie a 'A brilliant mixture of storytelling and gameplay' is not true.

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JXJXJF

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10/10 implies no flaws.

Your review has rendered your own rating system baseless.

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NTM23

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<< LINK REMOVED >> "This exceedingly rare score refers to a game that is as perfect as a game can aspire to be at its time of release. Obviously, the constantly changing standards for technology and gameplay will probably make this game obsolete some day, but at its time of release, a game earning this score could not have been improved upon in any meaningful way."

As always, with any site you go to, a perfect score doesn't mean it's a perfect game. It doesn't imply that it has no flaws, it just means it's as good as a game could possibly be at the time of reviewing it.

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pal_080

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<< LINK REMOVED >> lol your silly, no game is flawless, 10/10 simply means all the awesome content outweighs any of the cons. Any flaws are so insignificant that they do don't affect the overall experience. Learn how review systems work (though I don't really think this game is a 10, I liked MGS3 more, that's besides the point though...).

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JXJXJF

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<< LINK REMOVED >> It's a shame you don't really know what you're saying. The idea that your enjoyment of MGS3 means that this game wouldn't earn a ten is exactly why, if you were to give this game a ten anyway, every score you had given a game ever would lose its meaning. Or, in other words, if the existence of a better game means that one game should not earn a ten, a ten out of ten implies no flaws, and giving a flawed game a ten invalidates the entire system. Instead of being a number that means something, the rating becomes more of an expression at the time...just something you thought up in the heat of the moment.

Which, arguably, is fine--and even unavoidable. I was just making a passing comment. I'm not that concerned.

You should not call people silly, though, before thinking things through. It's rude.

PS. I agree. No game is flawless. Perfect games do not exist and perfect ratings should not exist.

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toolpwn

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<< LINK REMOVED >><< LINK REMOVED >> If a perfect game does not exist and a perfect score should not exist, surely that renders ANY rating system useless? A rating system, by definition, grades something on a scale of worst to best. If no game deserves a 10/10, then 9/10 suddenly becomes the top score. Therefore, 9/10 would imply the game is "perfect" by your definition. In fact, 9/10 would then become 9/9 since it is impossible to achieve anything higher.

In school, A* is considered the highest grade achievable. Surely you'd agree that no essay, however well written and researched, could ever be classed as perfect, particularly at high-school level. Yet A* grades are still given out to students who have achieved something special in their subject.

A*, 10/10 and 100% ratings represent something that is of the highest quality. It represents an experience that is unlike no other and is above the rest. That does not mean the piece is flawless, and it also does not mean that the piece is without peers. Several students in a class can produce a paper worthy of an A* grade, and several games in a generation can receive a 10/10 score.

Metal Gear Solid 4 is a game that, on first play through and with a knowledge of the previous titles in the series, evokes a response that no other game can offer. It is a similar experience to the finale of the Sopranos, or the ending of the Lord of the Rings novels. It's the perfect pay-off to an epic saga and gives you a one-time feeling that is unique to that exact moment in time and can never be replicated. Metal Gear Solid 4 is one of the greatest gaming achievements of this generation and, in this reviewers opinion (and my own), is the pinnacle of what the current consoles and technology can achieve. Hence, 10/10. Not everyone will feel the same way about this game, but a review and a score should be personal to the reviewer. This review does indeed acknowledge flaws in the game, however the having read the entire piece, the author is entirely entitled to grace this masterpiece with a 10/10 score.

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echo-sentience

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<< LINK REMOVED >> I really can't take your comment seriously, just by looking at your username "pimplord"... Oh as for this game?

10/10 yeah

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Nintyfan95

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Metal Gear Solid Ground Zeros announced can it top this one?

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DillTurnips

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<< LINK REMOVED >> from what they say it will do, possibly. Cant say for sure, but it is very possible.

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xxZiggyxx

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got this game on the first day of release...now I'm still playing this game after the patch came out...going back all over again to get trophies... :-)

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nore105

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I agree with Brotto, still the only game I have rated for 10/10. And the fools at IGN took it off their Top 25 PS3 list. TV/Internet with their lists, make it stop please.

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XIANG168

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how many hours required to finish this game?

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Razer361

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<< LINK REMOVED >> 10-15 if you watch the videos. about 6 if you don't watch them. I don't recommend playing it without watching the videos, because that's where most of the fun is.

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XIANG168

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owww.. so we pay to watch movies rather than playing game then? anyway, thanks for the feed back my friend..

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Dredcrumb9

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<< LINK REMOVED >> If you never played metal gear before, or you are not a Metal Gear fan, this game will confuse you and you wont like it.

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Razer361

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<< LINK REMOVED >> Yeah, pretty much, but don't let that discourage you from getting it. I mean, if that just doesn't sound like your thing, or you prefer more gameplay than cutscenes then I would probably skip it, too. (The cutscenes are interactive, by the way)

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Brotto

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Still to this day the only game I have ever rated 10/10 on Gamespot. Absolutely flawless!

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