Review

Metro Exodus Review - Brand New Days

  • First Released Feb 15, 2019
    released
  • PC
  • PS4

Light at the end of the tunnel.

Beyond the dark, oppressive tunnels and radioactive surface of Moscow are the societies that emerge from a nuclear apocalypse and prospective lands habitable for new life. It's a sensible change in setting that broadens Metro's horizons, though it sometimes loses the focus the series is known for. Still, the firefights and stealth deliver a familiar and incredible tension, complemented by streamlined survival mechanics necessary to face terrifying threats. But with Artyom and friends punching a one-way train ticket in hopes of greener pastures, Metro Exodus becomes a journey more about the enduring relationships and ties that bind an earnest crew of survivors.

In the opening hours, returning protagonist Artyom is shown with a tenacious insistence that human life exists outside the metro. It gets him into serious trouble, and it's further revealed that a larger conspiracy is at play. Your departure seems all too sudden and a bit of a disservice to the hardships endured in the previous games, but the heat of the moment and gut instincts of your companions help ease you into the premise of a year-long expedition to wherever the railroads lead.

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Now Playing: Metro Exodus Quick Video Review

The way the map works in Metro Exodus is a nice touch.
The way the map works in Metro Exodus is a nice touch.

Thus, Metro Exodus takes the franchise in a bold direction by having a few significant chapters dedicated to open sandbox-style environments where you're free to roam, explore non-critical points of interest, and follow the main story path. Exploration tends to not be a reward in itself as these open areas are sparse and struggle to incentivize you to venture far off. Doing so pits you against mutants that force you to expend valuable resources for very little in return. Navigating isn't entirely enjoyable whether it be because of the sluggish rowboats in the Volga or empty lands of the Caspian. It sometimes feels as if Metro's methodical movement was thrown into much larger spaces it wasn't meant for. Thankfully, the game reins it in for its other chapters, especially when you make it to the lush forest of the Taiga that masterfully guides you to and from open areas and confined spaces at a tempered pace.

During your time in the open areas, optional side quests will organically populate your map by way of environmental hints or characters mentioning a point of interest in dialogue. These aren’t traditional side quests that get logged into a checklist; instead, they're opportunities to experience more of Metro’s tense combat scenarios and lead to potentially finding new equipment, scavenging additional resources, or extracting smaller stories that feed into the bigger picture.

Despite the addition of open environments, Exodus primarily plays similarly to previous games, and for the majority of the time it channels the series existing strengths. Carefully laid out levels strike a balance between freedom of approach and linear, focused paths to objectives when you face human enemies, creating a fine flow within missions. Sure, some guards will have their backs conveniently turned or make silly moves in combat, but the overarching thrill that you can swiftly kill or be killed lingers. Another Metro staple of fighting mutated beasts delivers a different style of tension. Irradiated spiders, nimble mutants, and lurking amphibians strike fear as you brace for their attack in ravaged pitch-dark corridors and flooded buildings. Even the harmless spiders that crawl on your arm and across your face further build a terrifying atmosphere. It's a state of vulnerability covered in a layer of dread that Metro gets right yet again.

Hardly do you ever feel either unfairly disadvantaged or overpowered, as weapons fire with impact and can be a challenge to handle. Each firearm has a roster of modifications that you'll scavenge from enemy weapons--sights, scopes, barrels, loading mechanisms--which give you control of how you want to fight. This wide variety of customization options can turn a dinky revolver into a formidable long-range weapon or a janky Kalashnikov into a devastating assault rifle--it's a satisfying system that gives gunplay an additional layer of depth. Modding can also be done using your backpack at any time, giving you the chance to adapt to situations as they arise.

Workbenches and your backpack are saving graces in Metro Exodus, since there are no longer any shops to buy equipment and items. Gone is the clever system of trading in military-grade bullets for critical items; in its place is a crafting system that's both manageable and fitting for the survivalist mentality Exodus instills. You'll accumulate scrap metal and chemicals to craft medkits, filters, and ammo, and maintain weapon condition. Even when you're juggling systems such as keeping your flashlight charged and changing out gasmask filters, it never becomes overbearing and adds an enjoyable challenge of gear management even as you're fending off foes throughout.

For the most part, Metro Exodus does away with the supernatural by leaving the clairvoyant Dark Ones in the past. In venturing into the unknown, the game tends to rely on familiar post-apocalyptic tropes. You have the cultists who've brainwashed locals to shun technology, a society of cannibals who put up an orderly front, and slavers who exploit and abuse others. But Exodus uses them to lay the groundwork for its better moments between characters and the struggles they endure. And despite the story being less centered around Artyom--who oddly remains a silent protagonist outside of loading screen monologues--Exodus unfolds in a much more personal fashion. The broader examinations of humanity and psychological twists have been dialed back to make room for a more grounded story about the necessary sacrifices you make for the ones you love.

These characters are brought to life with an impressive amount of dialogue that seems to go on forever, but because the moments of levity have a degree of charm and earnestness, you’ll want to stay and listen.

The best parts of the story are found in chapters between the action where you simply hang out aboard the Aurora, the train that functions as headquarters. Here you have the chance to tune the radio to eavesdrop on transmissions that play off of in-game events or listen to some sweet tunes, but more importantly, it's your opportunity to unravel the endearing personalities that make up your crew. These characters are brought to life with an impressive amount of dialogue that seems to go on forever, but because the moments of levity have a degree of charm and earnestness, you’ll want to stay and listen. It's not without a few lines that feel contextually out of place, though the natural flow of dialogue and interactions between the team communicates just as much about them as the stories they tell.

Anna shares her thoughts about the life she hopes to build with you as she rests her head on your lap. Damir's commitment to his ethnic roots and what remains of his homeland of Kazakhstan leads to a bittersweet exchange. Stepan, the big softy, is an uplifting presence who also fills the air with his acoustic guitar. And Miller is the hardened leader exemplifying the tough love of a father figure who wants the best for you and his daughter Anna. These are just a few of the characters that represent the best in Metro Exodus' narrative.

Anna is one of the several great characters in Metro Exodus' story.
Anna is one of the several great characters in Metro Exodus' story.

The exact narrative threads can change, however; Metro's morality system makes a return, subtly judging your actions without explicitly revealing itself. What's important is that it doesn't always force you into a non-lethal approach; if you want to cut the throats of the heartless slavers or take a shotgun to a cannibal's head, by all means do so, and as long as you don't hurt the innocent, you're in the clear. And with a keen eye or sharp ear, you may also come across unexpected events that'll pay off depending on your course of action. Consequences don't make themselves immediately apparent, but can lead to fascinating results as the story progresses.

It's worth noting that technical issues are strewn throughout Metro Exodus. In one playthrough (pre-day one patch), I've fallen through the game world just after an auto-save, inexplicably lost upgraded equipment I couldn't get back at a workbench, and had some rare, but noticeable framerate drops at modest settings with a fairly high-end PC. They didn't break the game, but can frustrate and negate hard-earned progress. In the few hours spent with the PS4 version, the game was stable, and as expected it ran on a lower framerate than a capable PC. It's not always a smooth ride, though it doesn't take away from the gripping journey that the game takes you on.

You may miss the mystery and intrigue of the previous games, but Exodus puts together a charismatic crew of friends and family that you'll want to follow to the ends of the earth.

At first glance, Metro Exodus gives you that wide-open, free, and dangerous world unbound by tunnels, though the scope of its tale focuses on what drives you personally and the lengths you're willing to go to protect what matters most. The open sandboxes may not be strongest addition, but the game still embraces the sense of vulnerability and post-apocalyptic terror alongside impactful weapons used in refined combat and stealth scenarios. You may miss the mystery and intrigue of the previous games, but Exodus puts together a charismatic crew of friends and family that you'll want to follow to the ends of the earth.

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The Good

  • Endearing characters and earnest interactions bring you closer to the crew and journey
  • Top-notch world building with intriguing stories throughout, despite the genre tropes
  • Crafting and customization systems put you in control without sacrificing tension
  • Impactful gunplay makes the challenging combat scenarios thrilling

The Bad

  • Open sandbox areas are a bit sparse and occasionally a pain to navigate
  • Technical issues (performance spikes, crashes, bugs) can be frustrating

About the Author

Michael's been through the dark, unforgiving tunnels with Artyom in Metro 2033 and Metro: Last Light and still believes those games to be the gold standard for single-player FPS. He spent around 20 hours with the PC version of Metro Exodus and about three hours testing out the PS4 version. Review code was provided by Deep Silver.
169 Comments  RefreshSorted By 
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phili878

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2018 was a shit year for games, horrible crap mainly.

2019 started off pretty good I see !

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spartanx169x

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@phili878: this month alone has 4 major releases. So yeah , 2019 is shaping up to be a good year.

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PCPS4XB

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@phili878: sorry to hear that. I thought 2018 was awesome.

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santinegrete

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@pcps4xb: I want to believe that, but I can't remember any good examples of it. Maybe I'm to fascinated with RE2 still.

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velcroboy

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Edited By velcroboy

@santinegrete: I mean, Subnautica made it all worth it regardless of whether there were other good games or not.

DOS:2 DE maybe doesn't count but that game took up several months for me.

Mutant Year Zero was pretty great.

Rimworld is one of the most amazing games ever. I just started playing a month ago but it was fully released last year.

Banner Saga 3 finished up one of my favorite series.

Battletech was pretty good.

I really enjoyed Ni no Kuni 2. Even if it does deserve some of the criticism, it was still a blast just being IN the game.

I might have missed some but it certainly wasn't @phili878 "horrible crap mainly." Not really at all.

3 • 
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Ormgaard

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@velcroboy im glad you enjoyed those games , but it just shows how different taste people can have as i hated all of the ones you liked.

2 • 
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velcroboy

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@ormgaard: Really? All of them? I mean I agree with you about people's tastes but not even Subnautica?

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Ormgaard

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@velcroboyno not even Subnautica im sorry, maybe hate is too strong a word :) but its just not for me .:

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Pongman1975

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@velcroboy: I recently got Ark Survival Evolved. Its one of those games that I wish I'd played earlier. Its soooo good.

2 • 
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velcroboy

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@pongman1975: My friend tried getting me into it but then got busy and I haven't heard from him in a while. So, it's still kind of hanging out in a holding pattern for me.

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PCPS4XB

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@santinegrete: RE2 is pretty awesome i have to say. I beat leon A and claire A I have to get back in for B.

But good examples for me last yr were RDR2, Forza Horizon 4, Spider-Man, Yakuza, God of War, MLB 18, Far cry 5, Nino kuni 2, shadow of the collusus, Dragon quest 11, monster Hunter, assassins creed, hitman 2, tomb raider, Dragon ball Z, Detroit, astrobot, soul calibur, Moss.... There were prob some more but I had a great yr.

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DEVILTAZ35

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Edited By DEVILTAZ35

@pcps4xb: I couldn't get into RE2 at all , Can't see what all the fuss was about. Just found it rather boring. Looks great on Xbox one X and runs well but just not my cup of tea i guess. I love adventure games but i thought it was going to be more adventure and less killing zombies and then running away from an unstoppable enemy that just got old fast.

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PCPS4XB

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@deviltaz35: I hear ya. Every game definitely not for everyone. Atleast you played it to know it's not for you unlike others who put down a game they haven't even played.

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santinegrete

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@pcps4xb: oh I get what happened to 2018: all the games I really wanted to play we're on PS4, a console I don't own yet. Ty for the reply :D

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DEVILTAZ35

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Edited By DEVILTAZ35

@santinegrete: I have 3 of them if you want one lol they barely get used. Two pro's and a base PS4 lol. I got the Spiderman Pro which looks amazing but even that game i just can't get into i got bored of it within a couple of hours. Just not my type of game i guess.

(I always get a few of each main console as i don't trust reliability after 360). Except Switch too expensive for what it is to have more than one lol.

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PCPS4XB

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@santinegrete: i ussually go for multiple platforms every gen but a PlayStation is a must for me.

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phili878

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Edited By phili878

@pcps4xb: For PC and Xbox it wasn't.

BF5: Crap (as all BF games after BF: Vietnam)

Fallout 76: LOL

Far Cry 5: Same repetitive low investment crap

Kingdom come: Excellent, only good PC game or was this 2017 ???

The rest is really crap or just meh at best.

In 2019 so far we have:

- Ace Combat 7

- RE2

- Metro

- Apex

- Civ VI

Starting good already to me.

2 • 
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PCPS4XB

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@phili878: nice, I have ace combat on ps4 and recieved a free copy of RE2 on PC with my GPU. Both awesome games. But for me last yr...

RDR2, Forza Horizon 4, Spider-Man, Yakuza, God of War, MLB 18, Far cry 5, Nino kuni 2, shadow of the collusus, Dragon quest 11, monster Hunter, assassins creed, hitman 2, tomb raider, Dragon ball Z, Detroit, astrobot, soul calibur, Moss and maybe some more.

3 • 
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deactivated-63d1ad7651984

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Hindsight is always 2020.

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siarhei

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@warmblur: or 2033 ;)

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Daian

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Looks like it does make you miss the older games' style of campaign, maybe I'll play it someday on Steam after they put it back there.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Daian: Check it out on Youtube , there are far better reviews than this one. General consensus there is it is awesome with a few minor issues such as lip syncing and some dumb enemy AI. There are something like 4 or 5 skill levels you can choose though. Apparently Stealth works much better than gunplay too which suits me.

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PlaystationZone

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Good review still buy it but MS hideing there crackdown 3 review because People saw gameplay and game looks like Xbox360 game . And that Phil fault for you .

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DEVILTAZ35

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Edited By DEVILTAZ35

@playstationzone: Actually looks nothing like 360 , there are reviews on Youtube and it was clear that was early unfinished code. It's not absolutely next level but it is certainly well above what 360 could do.

I got Crackdown 2 yesterday in a store for $12 in near mint condition so been playing that on 360 - Had to get out my MW2 model as both the Starwars and the Halo Reach 360 S both died with different issues on the same day this week. Just bad luck i guess.

The S was not supposed to have issues but it clearly does.

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OldDadGamer

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Edited By OldDadGamer  Moderator

@playstationzone: Crackdown 3 has nothing to do with this review. At all.

I've said it before: System Wars. Go there. Your act is wearing very, very thin here.

8 • 
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GustavoB

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@playstationzone: looks more like a mobile f2p.

It's so ugly that you will want to destroy everything, and the good part is that you can.

2 • 
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DEVILTAZ35

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@gustavob: Only in Wrecking zone and not everything sadly lol. It looks ok in MP if you don't look at footage from the reveal back in 2014/2015 anyway.

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Warlord_Irochi

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@playstationzone: If you are judging a game because of the looks, you are approaching gaming as a whole wrong.
But yet again, so are you if you choose to a be a system fanboy.

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DEVILTAZ35

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Edited By DEVILTAZ35

@Warlord_Irochi: Just being totally honest Probably my favourite overall game this gen (besides Doom on PC and Xbox one X) has been parts of Detroit become Human as it is the closest anything has come to feeling next gen. Metro Exodus looks incredible on Xbox one X though. Crackdown 3 is on gamepass so i don't care as it's practically free anyway lol

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sakaiXx

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@playstationzone: phil as usual, all talk no results.

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DEVILTAZ35

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Edited By DEVILTAZ35

@sakaixx: Phil is fine just needs better support. They will get there. Buying up even more studios soon. People should keep in mind if Microsoft felt like it they could buy Sony 100 times over. It's just that Sony needs Playstation to survive so their focus is clearly in ensuring it is always as good as possible . Microsoft is not in that position and Xbox is just a small part of the empire. Whether it's fair or not to the gamer on Xbox it's just the reality.

Unfortunately they have sacrificed Crackdown 3 just to get the cloud tech out there in playable form. That much is obvious but the game is not the train wreck it was reported to be earlier.

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