Review

Neverwinter - Launch Review

  • First Released Jun 20, 2013
    released
  • PC

Neverwinter's combat is very good, but not quite good enough to carry the thin game built around it.

Neverwinter does one thing particularly well: combat. This Dungeons & Dragons-themed online game wants you to feel the clash of steel on steel, and the impact of magic missiles on Orcish flesh. Forget the tab-targeting so common (but increasingly less common) to games of this type: hover your targeting reticle over your foe and then swing that sword or fire that arcane spell. Like Tera and other action-focused MMOGs before it, Neverwinter wants to feel like an action game, and while you need to consider role-playing tropes like skill cooldowns, it succeeds at making your key presses and mouse clicks translate immediately into sword swings and healing magic. In Neverwinter, it's fun to go to battle.

If only Neverwinter had applied a similar amount of cleverness to its other features. From a structural standpoint, this is as shallow as MMOGs come, leading you from one waypoint to the next with as little fanfare as possible, and showering you with so much experience that you could blow through the main quests and hit maximum level in a matter of days. There is a bare minimum of developer-provided content, layered into a network of overworld areas and winding dungeons that never coalesce into an enticing world. If you have played Cryptic's previous games, such as Star Trek Online or Champions Online, then you will recognize Neverwinter's segmented design.

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It's not that a highly directed theme park-style MMOG is inherently bad--it's that Neverwinter's quests don't benefit from diversity of action, great writing, or any element of surprise. You do all or many of the quests in a zone, get your rewards, and then move on to the next area to do the same basic things all over again. This is a familiar trope, of course, but most similar games make valiant efforts to overcome it, mixing up the rhythm with interactive weaponry, puzzle elements, explorable landscapes, and so forth. In Neverwinter, there is no disguising the monotony: you are just killing wolves, collecting objects, and flipping switches, with no greater sense of purpose, and with too little diversity to goose the proceedings.

Eat my arcane bolts, vile beast!
Eat my arcane bolts, vile beast!

Neverwinter has some tales to tell, and most quest-givers are fully voiced. But few of those tales are compelling on their own, and most of the voice acting is mediocre at best, so you'll probably find yourself taking the quest and trotting off without reading the lore-heavy text or hearing the NPC finish his or her verbose tale of misery. The good news is that other players are there to take up the slack, thanks to Neverwinter's foundry, which allows amateur designers to create their own quests and send you towards adventures unknown.

The game makes it easy to discover the best of these adventures, or to find ones with local entrances, and while there are some clunkers, many of them are a cut above Neverwinter's official quests. One user-created gem has you investigating the theft of some foul-smelling cheese, and dealing with the unhealthy repercussions of finding it. Another features a role-playing game within a role-playing game within a role-playing game. Still another has you traveling through time to participate in sepia-toned memories. It isn't impossibly difficult to create a quest yourself, and finding great ones is a delight. It's too bad that the game's own creators couldn't infuse the main quests with similar amounts of wit.

A cool and mysterious quest? Must be a player-crafted one.
A cool and mysterious quest? Must be a player-crafted one.

User-made quests scale extremely well to your level, so you never need worry that you're leaving any interesting player-created content behind. Much (if not most) of this content is tailored to solo players, and the main quests are perfectly soloable as well, though you'll typically have a single AI companion with you. You can accumulate a number of companions. They come in a number of forms (animal, human) and can assist you in a number of ways (magic, melee), but don't expect an impressive display of artificial intelligence from them. You cannot assign them passive or aggressive behaviors as you often can with pets in other MMOGs, though you can periodically send them off to training so that they might learn new skills. Companions never seem like much of a boon in combat, however, and as a result, the most popular and effective companions are those like cats and floating gems that don't participate in combat at all and instead offer passive bonuses.

Once you're far enough along, training your pets takes a matter of hours. You can summon one of your other hirelings during this time, or if you're in a hurry to get your beloved panther back into the fray, you can always complete the process immediately by spending astral diamonds. Those diamonds are a currency in limited supply, and typically, you must refine them before you can use them. Furthermore, the amount of diamonds you can refine in a day is fixed, thus limiting the activities you can use the diamonds for. And they are used for all sorts of mundane tasks: removing armor enchantments, making auction house purchases, or hurrying along the gathering of materials for crafting, which is performed by unseen hirelings you send off into the wilderness with the click of a button. (If you like, you can use your web browser to manage these profession tasks without running the game client, which is a nice touch.)

Tired of the easy questing? Try proving your worth in PvP battles.
Tired of the easy questing? Try proving your worth in PvP battles.

And so astral diamonds are valuable, given how important they are to everyday tasks. Furthermore, it's hard to look at the 17-hour timer on hiring a new mercenary and not want to click that "Finish Now" button and spend 71,000 diamonds on completing the process immediately. It should be no surprise, then, that you can buy publisher Perfect World's currency, called Zen, with real money--and then exchange some Zen for previously refined diamonds. Buying Zen is a great lure considering how scant and repetitive the content is that you must grind to earn astral diamonds without dropping the cash. Other items, like companion slots, bags, and mounts, can be just straight-up bought with Zen. Even others require you to make sense of a ridiculous number of different currencies: gold, celestial coins, trade bars, seals, and more.

You can, of course, play Neverwinter without spending money on such conveniences, though you might not feel as effective as you'd like without the best gear possible, whether that be from the auction house, or from vendors that accept seals or ardent coins. Fortunately, even if you don't feel like you're the most powerful mage or fighter in the Forgotten Realms, it's entertaining to fling spells around or carve up Ashmadai cultists with a razor-sharp blade. The combat is loosely (very loosely) based on D&D's fourth edition rules, and gives you a set number of slots for various types of skills. As you level, you earn points to spend on new skills, possibly choosing to replace one skill with another when it becomes available.

Mounts are handy, though zones aren't so big that traveling through them is all that time-consuming.
Mounts are handy, though zones aren't so big that traveling through them is all that time-consuming.

And Neverwinter is all about that combat. Your alignment, your chosen deity--these Dungeons & Dragons staples mean nothing. It's all about which of the five classes you choose, because that choice is what determines how you annihilate spiders and pit fiends. Combat is at its most robust in dungeons and action-focused scenarios called skirmishes, if only because the pace of group content has momentum that overworld content lacks. Hearing the metallic swipes of your daggers and watching them carve noticeable slashes through the air makes monster encounters enjoyable; a mage simultaneously flinging shards of ice enhances the pleasure. While the large majority of Neverwinter's content is on the easy side, some of the later dungeons can get tricky. A giant boss called Ethraniev Marrowslake summons shadow wolves to her side, for instance, which leap about the battlefield and harass the team, forcing you to devise a team tactic--something you probably hadn't needed to do up to that point.

Until around level 40 (out of 60), you find that just hammering on enemies and healing your teammates from time to time is a perfectly reasonable way to triumph in these five-person instances. Sadly, there are no large-scale raid dungeons, or rather little of anything that you could call large-scale in Neverwinter, aside from the eerie Dwarven city of Gauntlgrym, which brings max-level, guild-affiliated players together for a 20-on-20 player-versus-player bloodbath. To get to the PvP fun in Gauntlgrym, however, you must slog through a bit of nondescript monster battling first--and if you want to show off your PvP prowess before you reach level 60, limited five-versus-five battles are the only way to do it.

Another great quest from the foundry. The game's developer would do well to learn from its audience.
Another great quest from the foundry. The game's developer would do well to learn from its audience.

Those 10-player battles are plenty colorful, and the battle system is entertaining enough to make PvP fun for a time, but one competitive mode on two maps--one of which is in the rotation far more frequently--isn't a lot of content to keep you invested. You could say the same about Neverwinter in general, actually: there just isn't much substance here. After 40 hours or so, you've traveled the howling corridors of The Chasm, battled across Rothe Valley's autumnal meadows, and fought winter wolves atop Icespire Peak. It's a shame that the journey doesn't leave you more epic tales to tell.

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The Good

  • Entertaining combat system
  • Dungeons and skirmishes feature some challenging encounters
  • Foundry gives rise to some wonderful player-created content

The Bad

  • Incredibly dry, predictable world structure
  • Mediocre writing and lack of diversity make for boring questing
  • You can run through the central content in a matter of days

About the Author

Kevin VanOrd loves role-playing games, Pepsi products, and cats, and refuses to let you judge him for those things!
349 Comments  RefreshSorted By 
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khaos107

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Edited By khaos107

Looks good. To bad it's not a regular game, instead of a online cash grab.They could have made this a regular $60 RPG game with two player co op. I would've bought that, and I bet the story would have been better. Unfortunately this part of the game industry is more about making money then making creative games. At least users can make quests that's awesome.

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RuskoE

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@khaos107 The game is free to play and there is nothing that you are required to spend real money on. The only advantage buying Zen affords you is time. I'd have paid $60 for a single player game with the quality of graphics and fighting that Neverwinter showcases, but why when it's free?

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Verityrant

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@khaos107 Initially I think it started out wanting to be something closer to Diablo, but when Atari sold Cryptic to Perfect World, PW decided to make it one more of their F2P MMO's, and this is what you get. Neverwinter convinced me that f2p is a crappy business model, at least how PW does it, too much dev resources and time spent integrating the cash shop into every aspect of the game. 90% of what got fixed in closed and open beta was cash shop/economy exploits instead of game bugs and balance etc.


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RuskoE

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@Verityrant @khaos107 I'm hoping enough people demand the class balance fixes, but the amount of money you spend in game is up to you. You really don't have to spend a dime to play. But of course, I did. I bought 500 zen and with the very first key I tried, I unlocked the Heavy Nightmare (flaming horse superfast mount). I was hooked after that! lol

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RuskoE

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@Verityrant I see and agree that the devs do place a priority on cash shop issues. However, as a fantasy rpg, I find it easy enough to ignore the money grabbing and enjoy the immersion into the graphics and combat.

Hopefully the class balance and content issues will be evolving in the next few months. After I level my second toon to 60 I'll have to make a new assessment of the game.

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Verityrant

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Edited By Verityrant

@RuskoE @Verityrant @khaos107 Whether you choose to spend money or not isn't the point I was making. That is up to you. My point is that too much of the game and development time is wasted on the cash shop. I'd rather the payment model be something simple, less exploitable, and more in the background, rather than eat up all the development time it has for Neverwinter.

I wasn't complaining about the game costing something or being against paying for the game, it was about the cash shop not getting all the beta fixes instead of bugs, balance, and content, and not being so intrusive and immersion breaking by constantly reminding me that I am not a character on an adventure, but a mark with a wallet to be opened at every possible opportunity.


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feared4power

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I don't mind a cash shop but when i have to pay real money to reset my talents or skill points i quit.

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RuskoE

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@feared4power That's a misconception. You can convert your astral diamonds to Zen in order to purchase items in the Zen store, like the re-build powers token.

Albeit, the exchange rate from astral diamonds to zen is about 300:1 and 1 Zen is equal to 1 cent USD. It will take a while to grind enough diamonds to make enough for the re-build tokens :)

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Verityrant

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@RuskoE @feared4power Not really a misconception when the alternative is so time wasting that it really isn't an alternative at all.


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RuskoE

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@Verityrant @RuskoE @feared4power An alternative to spending money to play around with power point and feat builds, you can roll a level 11, 21, or 31 character in the foundry and try different builds for free. I play with a Control Wizard in game, but in the Foundry I spec'd him a few different ways to see what works better for me. I haven't respec'd my main yet, but the foundry gives you a way to try diff builds before you by.

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Scarab83

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I sincerely regret getting overexcited when I heard about this game and spending $200 on the Hero of the North edition. I'm definitely rethinking each and every time I preorder a game from now on.

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goodboysits

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@Scarab83 IMO you should never preorder anything. It's not like they can run out of digital content! Why reward a game company for something before they've even done it?

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leviathanwing

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@goodboysits @Scarab83 preordering digital was your first mistake.

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DarkE0n

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Just throwing in my two cents here. I get absolutely bored to tears whenever I play an mmorpg. Seriously, I start falling asleep at the keyboard. But this game is fun. I think people should give it a shot.

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KingTrax999

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I'd rather have Neverwinter Nights HD. The multiplayer on NW was fine, why not do something like that but expanded with updated graphics? This just doesn't look good at all.

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Dexyu

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OK OK OK BOTOM LINE!!!!! ITS FREE GO DOWNLOAD AND TRY IT OUT!!!!!

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GSyyMega_LoseryyGS

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@Dexyu

time is money.

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RuskoE

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@Mega_Loser @Dexyu What other free mmorpg do you like to play that is better than Neverwinter? I think this game has the best graphics and combat that I've seen in the genre.

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miser_cz

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@Mega_Loser @Dexyu Not for kids..

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Crabjock

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You'd think this game would walk an easy path to success, being part of a lore-heavy franchise and all.

It's sad that games like BG (Especially SoA) are richer in story, more diverse in quests, and better in gameplay than these money snagging MMOs. The MMO is a business plan first, and a gaming genre second. It doesn't have to be that way, but sadly it is.


I've been waiting for a new D&D single player game for a long time, but got another gold digging MMO instead. Goodbye single player games that focus on rich atmosphere and story. Hello MMOs that focus on micro-transactions and dense content that only increases player longevity Have a nice trip Elder Scrolls and Forgotten Realms, I'm not coming with...


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RuskoE

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@Crabjock You can play through NW to level 60 as a single player simply ingoring all the other activity around you if you want.

You don't have to spend a single dime on this game. So why do people complain? The only thing buying Zen does for you is save time. If you want you can just buy the stuff with real money, or, for a challenge, you can play the game and grind diamonds until you can afford the stuff without paying real money for it.

True, they make a lot of money off people who can't wait, or don't have patience to grind, or like in my case, have money to burn on white tiger mounts! lol j/k.

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Verityrant

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Edited By Verityrant

@RuskoE @Crabjock RuskoE I am going to assume you are either a rabid fanboy, or work for Cryptic/PW since you are White Knighting every criticism on this page. Just because a game is free doesn't mean all expectation goes out the window. Wasting people's time with grind or dashing expectations people have is still completely valid. You are arguing that people can't think it sucks because it is free which is just a fallacious concept. If I was giving away my own feces on a kaiser roll it still would be terrible, regardless of if it being free, and no one would try it just because it was free either.

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Crabjock

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@RuskoE @Verityrant Do you really think this game will continue to be free? It costs money to make, and costs money to maintain. Making it "free to play" is a business strategy. Like most other MMORPGs, they'll be a price tag on it eventually, OR, they'll quietly make micro-transactions a necessity, or so enticing that you'll feel as if buying content will be the only way to get the full enjoyment out of the game.


Anyway, none of that matters. Being free does not exclude it from criticism. If someone came up to you and plopped a turd in your hand and said "Here ya go, free of charge sir!", would you appreciate said turd because it was free? What if I said "Dude, that smells really bad, and now your hand is all dirty"? Would you say "damn man, it was free. I am so tired of people complaining about things that are free."? By your logic, yes, yes you would..

Free does not equal merit.



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RuskoE

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@Verityrant I think the term 'fanboy' is derogative and possibly offensive to some, however I'll let you know that I am not a paid schill for any company. I'm just an old timer who has played a lot of games and this one does not deserve a 6. I have asked a lot of the critics of this game if they have suggestions of other free mmorpg games that they like better. I'd be anxious to try them too.

I tire of people complaining about free things wasting there precious time. We're talking about playing games here.

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Verityrant

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@Crabjock I agree, I thought this would be an easy home run; You have the super popular and rich D&D Forgotten Realms lore and the developer who gave us City of Heroes/Villains, Champions Online, and STO, all good games, especially CoX which was for me the only competition with WoW for a long time. Also CoX used archetypes for the classes much like 4E D&D uses roles, in fact in many of ways 4E D&D is very similar to City of Heroes (Roles for PC's and Monsters, Powers, etc). So I thought this was a freebie, basically City of Heroes: Neverwinter Edition, and yet somehow Cryptic/PW completely screwed the pooch with this game. Such a disappointment.

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Scarab83

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@Crabjock I know I'm going to sound like the biggest fucking nerd, here, but the whole "Spellplague" and switching from 3.5 to 4th edition in the novels really ruined the setting for me.

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Poodlejumper

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@Scarab83 @Crabjock You don't sound like a nerd. You sound like a PnP RPGer.

Take pride in your tribe. They make movies now about what those of us who were called "nerds" in the 70s/80s/90s liked as kids.

Know full well why 3.5's move to 4.0 blew. HASBRO bought WoC and thought they understood us.

It's the main reason why D&D Next looks like crap too. MMO on PnP with none of the TLC.

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stan_boyd

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@Poodlejumper @Scarab83 @Crabjock nerd isn't so much an insult anymore, nerds are just the smart kids who rule the world now. afterall, everyone nowadays plays video games, back in the day you didn't see to many jocks playing games cause it was unsocial and it was mostly platformers and rpgs, but now the jocks have sports games online and call of duty appealing to their alpha maleness.

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Gooeykat

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So user content is the only reason to get this game. Sorta like Neverwinter Nights 1 & 2...they should have just made NWN 3.

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StarKiller2127

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you do realize other than the D&D setting this game has nothing to do with neverwinter nights. it isn't the same creators it isn't the same studio and it isn't the same series.

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Gooeykat

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@StarKiller2127 ...and that's the problem. They should have just made NWN 3 rather than this.

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Dexyu

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@Gooeykat I Agree

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LordCrash88

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Edited By LordCrash88

Come on, let's be honest. A true RPG fan would never play an MMO, it's just a faulty concept. :P

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MAD_AI

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@LordCrash88

I never play MMORPG's but MMO like games such as MechWarrior Online, Counter Strike, the Upcoming Elite Dangerous and Star Citizen are definitely worth it.

Also no RPG fan would scorn Ultima Online, lord British is working on a sequel right now.

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MegamanX2011

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Edited By MegamanX2011

@MAD_AI @LordCrash88

The same Lord British that went in a space flight travel while his game Tabula Rasa was sinking and players were upset?

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GSyyMega_LoseryyGS

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@MAD_AI

so, star citizen has become an mmo, then? i remember it was announced as an SP game.

EDIT: let me correct myself, star citizen as a traditional SP game with story that also features MP, perhaps like freelancer.

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CDsmasher

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My NWN1 ! Ohhhhh my NWN1 ! what have they done to you? OHHH MY NWN1

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StarKiller2127

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@CDsmasher you do realize other than the D&D setting this game has nothing to do with neverwinter nights. it isn't the same creators it isn't the same studio and it isn't the same series.

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CDsmasher

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@StarKiller2127 @CDsmasher You do realize that this is the spiritual successor of the series yeah? Oh, i guess not. And You do realize I was not saying "omg y u made NWN3 like dis?? It doesnt look like the NWN at all!" but I was pointing out I was longing for what it used to be right? Oh, ofc you didn't. I just miss how amazing RPGs used to be compared to these trash MMORPGs they're releasing these days. Saying its not the same creators/studio is quite a stupid atgument because it doesnt mean that people cant dislike the fact that they ruined their fav titles.

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sammoth

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@CDsmasher @StarKiller2127

http://www.youtube.com/watch?v=5hfYJsQAhl0

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Boldchromedome

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I agree with this review, but the spells in the game are cool though and fun when you play with friends.

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RuskoE

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@Boldchromedome I love the wizard daily effect where all the mobs are sucked into the big black orb and then violently slammed down again.

I really like the rag doll physics they use when the mob dies and goes tumbling across the ground or sliding down a snowy incline.

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Boldchromedome

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Edited By Boldchromedome

@RuskoE @Boldchromedome try playing the priest carrying a mirror looking thing around :L

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Dradeeus

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Edited By Dradeeus

I couldn't stand there's so little visual difference in equipment that my level 20 character looked nearly identical to the level 1 character, until finally get some instance gear and look different for a while. (And even some of that had no visual difference.)

Also, the crafting is somewhat off. Since everything takes a huge amount of time to craft, (20 minutes to 24 hours!) I was crafting as fast and often as I could and still was far lagging behind gear I'd find just normally playing.

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artmonmster

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@Dradeeus very true. was also dissapointed in the cookie cutter "same Look" .

and this game is coming from the company that gave us the wonderful character creator in Champions online.

Neverwinter character customization and gear variety is nearly non existant.

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RuskoE

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@artmonmster @Dradeeus I dyed my gear with that LLiira dye set that we got for doing the LLiira event (4th of July). So now my main visible gear is red white and blue! hehe

I agree that the gear models are limited. My lvl 60 wizard looked just like he did at 30 until I dyed his gear.

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MateykoSlam

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WHAT!? this is the same as guild wars 2 but with more of the thing you want in between of the all combat like. everyone who played it believes in kevin van ord and besides the game is much better of gta V together with don mattrick, just saying.

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Dexyu

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@MateykoSlam Game gets booring still people can go check it outs its free to play

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artmonmster

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@Dexyu @MateykoSlam agreed 100%


it gets boring very quickly.

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