Review

SimCity Review

  • First Released Mar 5, 2013
    released
  • PC

SimCity is both a fun city builder and a broken product, equal parts joy and misery.

SimCity is a good game hobbled by its insistence on putting as many obstacles as it can between it and you. You can point to the ridiculous online connection problems that have bogged down the game's launch as the most obvious examples of this, but they aren't the only ones. From its online infrastructure to the simulation that powers each city, SimCity has numerous flaws that can turn a few hours of delight into a few hours of seething frustration. Many, or even most, of these flaws can be fixed, but it's the here and now that's important--and in the here and now, SimCity is a fun, engaging, and broken game.

Just how broken the always-online SimCity is depends on when you're playing, what server you choose, and the sheer luck of the draw. Did it need to be this way? Probably not: the game offers the option to have a fully single-player experience in a closed region of your own creation. Alas, you must sign into SimCity (the service)--as well as Electronic Arts' Origin service--in order to play SimCity (the game). Since the game's release, connecting has been a crapshoot. You may not be able to log in at all, or the server might be full. In that case, you don't enter a standard queue as you might in a massively multiplayer online game (though to be clear, SimCity is not an MMOG). Instead, you initiate a 20-minute countdown. Should the server be full when the countdown is finished, the countdown and the wait begin again.

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So what is the benefit to the always-online aspect of SimCity? It's in the regional structure: you share an entire region with other players or, if you prefer, with other cities you yourself manage. This means up to 16 people are performing their mayoral duties in one geographical expanse, though you work with only a single city at a time. SimCity is a shared experience, though not just from a social perspective, but also from a mechanical perspective. No city is meant to be all things at once, as the relatively minor plot of land you get to work with indicates from the get-go. You can focus on tourism by placing--er, plopping, as the game calls it--landmarks like the Eiffel Tower and reaping the financial benefits. But in doing so, you may not have room to plop structures that allow you to mine ore, or export resources. You must choose: your city is not going to be a sprawling, self-contained urban center no matter how clever you think you can be.

Getting carried away with curvy roads in the beginning can inhibit growth later on.
Getting carried away with curvy roads in the beginning can inhibit growth later on.

Is the limited space disappointing? Absolutely. And yet the idea of specialization has potential, and you see it spring to life when you play with friends, or at least, friendly strangers. You can set up mutually beneficial arrangements. "I'll let you dump all your trash in my city, as long as you keep a steady supply of ambulances coming, and I'm gonna ship my sewage to this other town" or "I'll focus on commercial trade, so your wealthy residents can come to my city and spend money, and you can enjoy their tax revenue and set up an ore trade supply line." You can set this all up by yourself in a private region if you like, but managing multiple cities becomes a drag, and it dilutes that sense of connection you get when you devote your heart and soul to the metropolis of your dreams.

It all begins with that first road you lay. On a fundamental level, SimCity has that remarkable magic that compels you to stay at your keyboard even if real life beckons you. This is the nature of the series. The pavement snakes into the wilderness and you drag zones into being where residential, commercial, and industrial structures spring to life. You are no longer restricted to grids and lines: SimCity lets you create circular drives and serpentine avenues, which aren't always the most efficient use of space but at least have aesthetic value. Soon, you must focus on other concerns: providing electricity and water to your needy citizens, disposing of garbage, and getting a police force onto the streets.

Wish this were a lovely image of a growing city? So do a lot of paying customers.
Wish this were a lovely image of a growing city? So do a lot of paying customers.

The complexities then mount. As your industry grows, it needs educated sims, which means providing the population with schools and libraries. As your businesses grow, they need wealthier shoppers, which means upgrading your neighborhoods with public services and tree-lined parks. The push and pull then continues, with you balancing your populace's needs while keeping your income in the black, planning your future while dealing with the present. Most core structures can be evolved in a number of ways (adding wings to a hospital, for instance, or purifiers to your water pumps), and the most impactful upgrades require other structures to be built or other tasks to be performed. For instance, if you want to build a better array for your solar power plant, you need to research it at a university first. For a sizable sum, of course.

And so you perform the engaging and entertaining SimCity dance, juggling needs and wants, and experimenting in between to see just what, exactly, a coal mine or a municipal airport has to offer you and your people. The interface does an excellent job of giving you information and advice. If your citizens are getting sick or complainign about sewage overflow, the icons along the bottom of the screen make sure you know about it. There is plenty of information to sift through, so you can see where your population is most dense, how long the average wait for the bus is, and so on. If you enjoy losing yourself in statistics, SimCity has lots of them to consider. Unfortunately, the good old ticker tape from SimCities past is gone, as is some of the hysterical writing that came along with it.

There's immense joy in watching a bustling city form, and even greater joy in tinkering with all of SimCity's little details. Click on a hoity-toity apartment building, and you hear the murmurs of the upper class and the dulcet tones of a string quartet. Zoom in on City Hall, and you see little protesters scurrying about with picket signs. Click on a sim, and the camera follows her around, updating you on what she's doing and where she's headed. (Jocelyn Garza lost money on investments; Loren Howell is headed to work to flip burgers; Donna Cardenas just left the Grunty Studio Apartments.) Poking about like this can reveal some idiosyncrasies, like the bizarre routes drivers take to their destinations, but it also inspires you to do right by these little computer people.

Does your neighbor have an arsonist on the loose? Volunteer a fire truck or two to help out!
Does your neighbor have an arsonist on the loose? Volunteer a fire truck or two to help out!

Your neighbors may or may not have the same interest in your citizens. If you and your friends work together, you can offset one city's weaknesses with another's strengths, setting up a network of services, industry, and trade that keeps individual cities thriving. When strangers are involved, the potential to cause grief is high, both purposefully and accidentally. Two trashy towns next to each other don't create synergy: they create pollution.

This means that seeing SimCity at its best requires neighborly harmony. That's difficult in offline politics, so you can imagine that online politicking isn't necessarily any easier. When your citizens are getting sick from pollution and you are scrambling to keep them healthy without breaking the budget, and without help from your neighbor, it's tempting to abandon the city and let it be someone else's problem. And then you yourself contribute to this spiral of doom that could lead to someone else abandoning his or her post. Making everything work perfectly in this online environment requires a perfect storm of social planning, which isn't always possible, or even probable.

Citizens help keep you focused by giving you tasks to perform.
Citizens help keep you focused by giving you tasks to perform.

The deeper you dig into SimCity, the more possibilities you discover…and, sadly, the higher the mound of problems grows. You can move into regional view and poke around in your neighbors' cities as a spectator, where a bug allows you to plop parks in a city that isn't your own. Fortunately, this bug has no practical effect on the other player's city. You should be able to claim cities in your region that other players have abandoned from this same view, but clicking that button usually just takes you into spectator mode. If you want to make that city your own, you must go to the main menu and take it from there. And good luck renaming any city you snap up this way: your new name may not take, or it might appear minutes or hours later.

It's even possible for your city to not sync properly with the server, so any progress you make might not appear the next time you log in. It's not a frequent bug, but this is a case where once (or twice, or thrice) is enough. Or you might not be able to reenter your city and be forced to abandon it. (You also receive an option to roll back to an earlier state, but good luck getting that button to work.) As of this writing, Electronic Arts has disabled the game's fastest speed setting (along with leaderboards and achievements) in order to ease some of these problems, which has injured the game's pace, as you must now exercise even more patience as you wait for your coffers to grow and your neighborhoods to expand.

People from all over the region will flock to see what Shakespearean tragedy plays out on the stage of the Globe Theater.
People from all over the region will flock to see what Shakespearean tragedy plays out on the stage of the Globe Theater.

Many hassles are smaller, but still bothersome. If you create a private region and the social features of the game don't work (a real possibility), you might be unable to invite friends. But you won't be able to open the region up to all, because there's no option to change region type. Your only choice is to scrap it and start a new one. The feedback from an apartment building might tell you that the residents love how much shopping there is nearby--and also hate how there's nowhere to shop. Firefighters might not be able to make their way from the firehouse. Both the main tutorial and the mid-game tutorial tangents find numerous ways to break. It's tempting to ask: What happened here? How does an almost-great game lose its way like this?

The bugs will probably be fixed, the wrinkles smoothed, and the online problems sorted out. What hurts most, though, is that it didn't have to be this way. SimCity's makers looked to MMOGs for ideas on how to bring players together, but didn't absorb the lessons MMOG developers learned long ago on how to implement practical online play. SimCity (the game) isn't the pinnacle of the series, but it's super fun. SimCity (the service) is a disaster. What you get out of the package as a whole rests solely on how many flaming hoops you're willing to jump through before arriving at your just reward.

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The Good

  • Complex and rewarding urban planning
  • Lots of wonderful details that make you feel connected to your city and its people
  • Cooperation deepens play on a regional level

The Bad

  • Almost anything and everything can, and does, break in some way
  • Modest plots of land limit creativity
  • Uncooperative players can mess up your plans

About the Author

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

Other Takes on SimCity

Brett Todd is a longtime city-building enthusiast--not to mention, the mayor of an actual town in Ontario, Canada. He spent the equivalent of five or six real-life council meetings wearing a virtual chain of office in SimCity. That's around 20 hours, give or take a motion or two.
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2512 Comments  RefreshSorted By 
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ClaudiusCaesar

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Edited By ClaudiusCaesar

Ten days after release, this review is irrelevant. Today, for the worse, lots of games are released unfinished and with poor online connectivity (remember Battlefield 3 launch) and fixed later. The same way that news articles are updated, reviews could also do the same to remain relevant.

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AlwaysRunning

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Edited By AlwaysRunning

@ClaudiusCaesar People are still encountering game-crippling bugs, due to this design decision. Saves are lost. City interconnectivity doesn't work. The basic simulation engine is comically broken. If anything, this score is too high. EA rushed SimCity to release, hoping to get a success on their balance sheet before the end of the fiscal year. They released a broken product. They should not be rewarded for this behavior, and scores should not be altered to reflect damage-control patches released weeks and months after the launch.

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exponential7216

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@ClaudiusCaesar i dunno about that though, looks like the Metacritic score has gone down from a 67 to a 64 ten days after release. That might indicate that the issues go beyond mere connection problems. Design decisions, gameplay features, general disappointment (again beyond the server and bug problems) don't change very much.

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Rust_Stiletto

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Edited By Rust_Stiletto

I've had the game for over a week, yet I have yet to play a game (a session). Apparently there are enough servers, but every room I check is full.

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Rust_Stiletto

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I'll create my own game, see how that goes, will update later.

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huddle1

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This is sad, I love the simcity games. I own every simcity that has come out (the original is still fun) But after hearing about all the problems with this one I am in no hurry whatsoever to buy it. Once again EA has screwed up...

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cycoknob

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Edited By cycoknob

@huddle1 despite the launch problems, this game is the best Simcity ever. since the first 4 days where it was impossible to play i have had very few problems. EA deserves a kick in the nuts for this DRM, however the game itself is brilliant! A 9.5 would be a more informative score for the game alone, but i do understand the penalty point of 5.0 mostly the publishers fault!

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Shimoakki

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Having watched Feedbackula, in combination with my previous post being one of the few times I've posted to GameSpot forums, I am ashamed for making any accusations against Kevin or the GameSpot staff for doing their jobs. It's clear that many people wanted SimCity to be successful and high expectations combined with poor service for the game has resulted in rage. The reason I reacted the way I did initially is because a part of me wants the video game community to become more educated when it comes to games and the services. Software as a Service (SaaS) is something that has been prevalent in software since the mid 2000's and is only now beginning to take hold in video games. However, I would like to apologize to Kevin and GameSpot staff; my initial post was made out of backlash to a review I disagreed with as opposed rationally analyzing the situation. I know I'll be reamed as a retractor, but that is essentially what I'm saying here, so I'm fine with that label. In closing, I would like to say that the review was fair when taking into account SimCity as a service (which Kevin pointed out in his review). Anyway, keep the reviews honest and I'll keep coming back.

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qewretrytuyiuoi

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took a little longer than i thought but someone has changed the games code to run offline :)

but atm you still cant save your city locally to your pc

http://www.bbc.co.uk/news/technology-21802508

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deactivated-5ce92612ab724

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I commented a few days ago saying everything works for me in the UK, I take it back. after the bloody update, I keep getting dc, trying to reconnect, no tourists, power supply to another city stops for no reason, can't place stuff in particular spots due to **** knows what and ..................


This game is awesome and deserves 10/10 but unless they fix this and discard DRM, it deserves 1/10

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LemonCreed

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E.A should have called this Simcash........cow

Gamers who brought this should of just set up a standing order to E.A instead. That way you could of given them your money without the hassle of trying to play this broken game.

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neoray15

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citiexl better מבחינת אפשריות

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iamhelix

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Edited By iamhelix

I can't beilve people have bought this always online game! didn't you learn your lesson from Diablo 3?

by purchasing this drivel you are saying to teh devs: "yes please, fu@k me in the a$$, and here is my $70 as well for your trouble"

you people that have bought this must love pain and being annoyed, and you are ruining the game industry for everyone else by saying this is ok for games to need always active connections just to play single player?

that is like buying a car that always needs the salesman in the car with you to drive it otherwise it doesn't run, would you buy a car like that?

i will never buy a game like this or Diablo 3, i will download the Pirated version which doesn't need to be online and if there is no pirated copy out yet i won't play it because the game can't be that good if the devs need to rely on this stupid security.




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00J

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Edited By 00J

A modder has already found out that there are no essential calculations being handled by the servers to run Simcity exclusively online, able to play offline indefinitely only you can not save your game... It will run as long as your computer is on though. It seems there is a timer that deactivates the game after 20minutes of no internet connection... hmm... Just what was suspected, the notion of millions of SimCity players having their games being run online in a server was a ludicrous idea, and any one with any knowledge of how servers operate would know that. So there is a bit of dishonesty on the part of this Lucy Bradshaw, i can't really believe she is ignorant of these facts so i'm lead to believe she was being dishonest...

There is also a way to build bigger cities outside of the city limits using a debug mode.

The stuff they "had to deactivate" was the only stuff the server really handled, the game is run by our computers... So... This is really looking like a scandal.


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exponential7216

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a review score is given WHEN the review is done, not based on some future theoretical status of the game and not on its future POTENTIAL after all the bugs and issues are ironed out. When Gamespot did its review, it was done based on all the issues, bugs, design decisions, etc. of the game during its release and when the review was done...yeah, the review could have been put off a month from now when all the problems have been ironed out, but it is EA's responsibility to have decided to release the game a month from now (or however long it took) when the game was ready for public consumption. To blame the review, and the countless player gripes, for the flawed release is totally misguided.

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iamhelix

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@exponential7216

Wake up! there has been constant issues with this since it was released, a friend who bought it said he has only been able to play 20 minutes out of a whole week of trying to play after work. it deserves 1 out of 10 for it being unplayable most of the time.

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Knievel

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Edited By Knievel

@exponential7216 right. and now the review a week later is not at all relevant. good job!

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exponential7216

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Edited By exponential7216

@Knievel @exponential7216 They are ALL relevant at the particular time the review is done to the reader/buyer seeking an opinion on the game. So by your logic, we should not even review a game until the FINAL version is release with no more future patches/updates/fixes. That would be the most complete and relevant version of the review.....good job!!

4 • 
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VividObscurity

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This has become my new favorite site for gaming reviews. Spot on, a great review. Moron over at IGN gave the game a 7? Sounds like EA is lining his pockets.

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scrkpr

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@VividObscurity Just wait, my friend, you'll soon realize how bad Gamespot really is.

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iamhelix

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@VividObscurity

The reviewers at IGN don't even seem to score the games anymore, the editors determine the games score based on how much money they have made from advertisements you can see some games where the reviewer has said very bad things about the game and then it still gets a 8 or 9. i don't think any AAA big budget game has got a low score over there in the last 3 years even if it was a flop.

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iamhelix

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Edited By iamhelix

@VividObscurity

Real gamers come to Game Spot for reviews, children and idiots use IGN to read reviews.

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exponential7216

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@VividObscurity ...I would go as far as to say "Gamespot on" (Dr. Evil pinky to the lip)

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gix47

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Been a long time since i agreed with VanOrd but pretty spot on and more honest then IGN's weak review,imo

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Scarshi

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Edited By Scarshi

Bought a few days after release and I'm hard pressed to continue playing. Its ... boring. Flaws and patches aside, its just not Simcity as it was. Graphically nice and some interesting elements included, but the online region thingy suuuucks and leeches my cities efforts to be a Metropolis of overall splendor!!

My cities have never felt so small and alone while being connected to others.

I can't play without creating my own damn maps! I want to raise/lower terrain dammit!

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exponential7216

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Edited By exponential7216

Hey, to all of you who say this game deserves a higher score because EA will fix it sometime in the future and the potential to be a great game is there: I have an awesome game i'm releasing! Its voice and thought controlled, HD graphics, runs on all OSs, its a seamless combination of MMORPG, FPS, city builder, force feedback with no equipment to buy, great plot and characters too....Its already released! It consists of "10 start, 20 goto 10" ...but give me your $60 and i'll patch it soon....its only rated 0/10 but its worth 10/10 someday!

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yoda101280

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Game is getting more stable but right now what bothers me is just the way the numbers don't add up in the game. Only 10% of your population are workers so if you have a 100k population you will still only have 10k workers. Also things like having a max grade school with capacity of 950, having the data say I have 777 unenrolled studedents but 155 open desks that will never fill. Things like that where numbers don't add up so it's hard to balance things out in your city just get annoying the larger your city gets.

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EmperorSupreme

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Edited By EmperorSupreme

Here is what to expect knowing EA's history. Support announcement from EA. SimCity 2014 coming soon, due to lack of demand for SimCity we will be shutting down servers.

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godonurok1980

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I probably wouldn't rate this quite so harshly but I have to agree with the reviewer. I pre-ordered this title on the strength of past Simcity games and it was a mistake. I genuinely regret purchasing it. To me the always online aspect and the surprisingly limited space is a deal breaker for me. The makers challenge me to create and build but I really wish I could. And that's ignoring the other bugs. Would I suggest people not purchase this? At the moment yes, perhaps when they've dealt with the bugs, made more reliable servers possibly. Last time I pre-order something however, especially if it comes hot off the press from EA!

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nomailx

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Dudes. Don't try to save the product with "A week later" or "One month Later". Game companies became very cocky, impolite and arrogant toward their customers. Blizzard started this with Diablo 3 and passed the torch to EA. These companies deserve even harsher reviews.

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Vertigem

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Edited By Vertigem

I learned my lesson with Diablo 3, still have nightmares about it sometimes. It's a pity because this one seems that it actually could be a good enjoyable game if it had offline mode. Oh well, saved 60 bucks.

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ACMC85

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@Vertigem Same, after Diablo 3's horrible launch and the fact it isn't 1 or 2. I decide to read reviews and thank god, we saved a headache.

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Knievel

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@ACMC85 @Vertigem yea i just waited a week to buy diablo and then it was a great game. just like i'll wait for simcity. stupid to buy any game at release anyway.

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Justforvisit

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Sim City 3000 was the last great and really outstanding one....*Sigh* That were good times man.....

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jkdwest

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@Justforvisit

I don't know... SimCity 4 rocked my face off pretty solidly after the worst of the issues were addressed. The mod community is stronger as well.

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Righton2

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I bought the game after reading this review. I just could not tell myself not to get it. and I got to say, Kevin, you are so right about this game. This stuff need a lot of reworking , but meanwhile the game itself is still very attractive.

well I think most issues could be fixed later but now it is just so uncompleted. yeah I would give the game 7~8 out of 10, but the service will get a 0. Funny if they released the game with "offline" mode only it should get a decent score. Always interesting to see how EA screw themselves up -- if I get the game for free.


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estalling

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Gamespot loves 2-D platformers. Me? Not so much.

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tazdevil33

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Great to see a site being truthful in a review score.

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deactivated-5f734aedbf514

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Forced multiplayer and a perma-connection to servers to try and thwart piracy? No thanks... I think I'll stick to Simcity4. How unfortunate, I was really looking forward to this.

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vihazur

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I think a huge part of the problem with making it multiplayer is that they didn't make it multiplayer enough to be worth all the crap players have to put up with, for it. I mean, they could have made a really unique city builder, where players have all sorts of tools to customize their cities, earn revenue from other players visiting their cities, all sorts of stuff.. but just some resource trading?

It still feels like a largely single-player experience, so all these issues its having, including the design sacrifices they had to make, like small city sizes, just feel like a needless crippling of what could have been... a decent, modernized, but rather stock formula city builder.

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jonnyway123

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Edited By jonnyway123

having played this game since Sunday night I am extremely happy with it! there have been no connection/server problems (thank god) playing online with friends/randoms brings up challenges to take care of all the time and it's fun to work together on great works. People who have shabby internet connections and complain about DRM i can have sympathy for but for people who simply wont buy the game because its DRM i don't understand to be honest. The game is fun, challenging, there's lots of different choices and at the end of the day it's a new sim city as good as the originals imo! people who don't play this game due to DRM....i am afraid it is your own loss, missing out on a decent game for one thing like that i will never understand, if you're a gamer then game!! I'm not a fan of EA by the way and the way they work its just if you want to play sim city you should bloody play it because its brilliant and something like this should not stop you :)

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ruinbuilder

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Edited By ruinbuilder

@jonnyway123I have a great internet connection and I will not 'buy' a DRM product. When you 'purchase' a DRM product, you are actually leasing the ability to play. Example: The year is 2030. I want to play SimCity that I purchased 17 years ago. Wait! Damnit! I forgot since they shut down the servers, I can no longer play this game because all I got to do was lease it for a little while.


This scenario is definitely something that will happen. You say, "But why would I want to play a game that is 17 years old". Go play Super Mario Bros.

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Yuusha09

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Edited By Yuusha09

@jonnyway123 There are SO MANY bugs beyond the server issues. Some of which literally grind your city to a halt.

http://www.reddit.com/r/SimCity/comments/1a0taq/compiled_list_of_suggestions_and_bug_reports_to/

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Knievel

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Edited By Knievel

@Yuusha09 @jonnyway123 "reddit" lol

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00J

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@Yuusha09 @jonnyway123 I found this one funny. "Inbound traffic from other cities is crippling, and we have no way to stop it. (ie Buses from other cities flood towns, empty, and there's no way to control them/keep them out.)" LoL The online connected component... This is another reason why you don't want to play this type of game with other people...

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RAD_TRBO

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Im pretty glad I didn't go out and buy this. The fact you cannot play offline by yourself is a joke. I get why they wanted to do this but it just doesn't seem like a good idea, and especially when you cannot even play due to server issues. Such a shame.

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Yuusha09

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http://www.kickstarter.com/projects/1584821767/civitas-plan-develop-and-manage-the-city-of-your-d

Post this EVERYWHERE SimCity related.

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WCK619

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Edited By WCK619

@Yuusha09 you realize that's a scam right?

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