Review

Sonic Boom: Rise of Lyric Review

  • First Released Nov 11, 2014
    released
  • WIIU

Sonic boo.

Speed, agility, and precision were the keys to making the Sonic the Hedgehog franchise one of gaming's earliest touchstones, but somewhere along the line Sega lost sight of what makes the series work. Sonic Boom: Rise of Lyric has a laundry list of problems, and not just problems inherent to the modern Sonic franchise, but failings of basic design.

Rise of Lyric is crafted as a prequel to the brand new Sonic Boom cartoon, and it attempts to serve as an introduction to the Sonic universe for a brand new generation of fans. Sarcastic spiky blue hedgehog Sonic is joined by his pals--bullheaded Knuckles, geeky Tails, and spunky Amy--on a mission to stop the technocratic lizard Lyric from wiping out all organic life on their planet as the villainous but inept Dr. Eggman complicates everyone's plans. Unfortunately, though, the story never manages to get off the ground.

Players control Sonic and his three friends through a mix of combat, exploration, platforming, and speed-running. Each playable character has a suite of unique abilities. Sonic is the fastest and can use his speed dash to fly over ramps or bounce off levitating speed balls. Tails can hover in the air and use an array of gadgets to reach inaccessible areas. Knuckles is the strongest and can also cling to red crystalline surfaces to traverse the environment. And Amy can triple jump and engage in light acrobatics on pink balance beams.

Unfortunately, while Rise of Lyric tries to be several types of games at once, it fails to be competent at any one of them. Combat is a repetitive affair of hitting the Y button over and over again until everyone is dead. You can occasionally take the time to dodge attacks, but with the exception of boss fights, that's rarely necessary. Collectible rings are your health, and if you lose all of them, you'll pass out, but that's meaningless because you respawn exactly where you were in whatever battle you were waging, with the enemies' health exactly where you left it. The only punishment for death is losing gear, a currency used to upgrade your characters, but you'll have so much gear that it's less than a slap on the wrist.

No Caption Provided

While the battles are far from interesting, they do occasionally become difficult for all the wrong reasons. Rise of Lyric has not so much of a difficulty curve as a difficulty seismograph that bounces wildly around. You fight the same handful of enemy types for the entire game, but they occasionally come in such numbers or in particularly unbalanced groupings that it's a tiresome slog to wear them all down. I got to the point where rather than fighting enemies, I would simply toss them over cliffs if there was one nearby because it made things go much faster. Many enemies are punch sponges and live long past the point where beating them down is fun.

And while combat may be uninspired, it's the closest the game ever comes to reaching competence. Through a combination of unwieldy controls, a broken camera system, and a total lack of responsiveness, the platforming and exploration elements of Rise of Lyric are totally unworkable. Sonic and his buddies control like they've just gotten back from a serious Friday night binge at the local watering hole, swerving back and forth like tipsy sailors. The simple act of consistently walking in a straight line becomes an impossibility. The precision platforming segments are relatively basic matters of timing, but I fell to my death more times than I can count simply due to sloppy and unresponsive controls.

The sluggish mechanics even manage to break the one area that is Sonic's bread and butter: the high velocity speed runs. On several occasions, you're dropped on a pre-determined track and sent running at top speed. You dodge and jump over obstacles and collect rings and crowns, and at no point do you feel like you're in total control of your character. The frame rate chugs to unacceptable levels and you simply can't move with the precision you need to consistently land on the tiny spaces the game leaves for you to survive unscathed.

No Caption Provided

The environments of the game have a promising start, with a trip to a dilapidated magitek factory. But before long, they devolve into the typical platforming-adventure clichés. Even the areas with a hint of unique spirit feel tired by the end because of re-used environmental assets and the use of the same three types of puzzles throughout the game. I hope you're a fan of stepping on conveniently lit blocks over and over again, because you'll be seeing seeing that puzzle a lot.

Sonic's world is more bug-ridden than the tunnel from Indiana Jones and the Temple of Doom. Sound effects fail to load at the proper cue about a third of the time. Characters occasionally enter cutscenes floating in the air. I clipped through a number of environments. One time, I died and respawned in an area where the game failed to unlock a door I had already opened and I had to reload my game (and redo an entire lengthy level). The game also completely crashed my Wii U, forcing a hard restart of my system and, once again, the repetition of a good 30 minutes of the game.

No Caption Provided

The only area where the game ever shines is in its sense of scale. Players are dropped into massive levels, and the game conveys scale through camera perspectives that capture faraway, unexplored environments. I often realized that I hadn't fully explored some environments after spotting new trails from afar. The only time this scale becomes a problem is in the mandatory beach level, because it is quite large and lacks adequate visual cues to guide you on your way. The only other notable success is the use of Fullmetal Alchemist's Travis Willingham, who makes a great and strangely self-aware Knuckles.

Sonic Boom: Rise of Lyric is a failure at some basic levels of gaming. While it's understandable that a franchise may want to move beyond the simple elegance of its origins, a muddled web of poorly connected and even more poorly executed systems is not the answer. The Sonic name deserves better than this, and so do consumers.

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The Good

  • Impressive sense of scale
  • Travis Willingham is a great Knuckles

The Bad

  • Repetitive level design
  • Uninspired combat
  • Sluggish controls
  • Throwaway story
  • Constant audio/visual bugs

About the Author

Sonic the Hedgehog was, alongside the Sega Genesis version of Aladdin, one of the first video games Don ever owned. Beating Rise of Lyric took him roughly 11 hours.
295 Comments  RefreshSorted By 
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Groudon199

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@liquorun I haven't actually used this site in several years, and I'm too lazy to change my avatar icon. Either way, how is that any different from having an avatar icon from Halo or Doctor Who or some other TV show/video game?

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DeepDarkAttic

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Edited By DeepDarkAttic

@xantufrog @dani3po Sonic Chronicles; it was so-so.

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dani3po

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Bioware´s Sonic game was good.

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xantufrog

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xantufrog  Moderator

@dani3po DA2?

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xantufrog

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xantufrog  Moderator

@Zjarcal @sonicphoto exactly what I was thinking. It doesn't have to be literally broken to have been a POS. And I say that as someone that was really hoping this wouldn't be a POS

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dani3po

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Edited By dani3po

@liquorun weird fan fiction where Sonic kisses human girls.

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TheGreatPhoenix

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@dani3po @liquorun what do you mean fan fiction? wasn't that the whole plot of sonic 06?

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liquorun

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@TheGreatPhoenix @dani3po @liquorun I have no idea what sonic 06 is. The only thing I do know is that Sonic fanboys are incredibly weird and creepy.

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SloganYams

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@liquorun @TheGreatPhoenix @dani3po It didn't use to be that way! I remember, back in my day, Sonic the Hedgehog was treated with the same recognition as the other classic game characters were. Like Mario or Pac-Man, Sonic was a simple, cartoony character who represented great game design.


But somewhere in the 2000s, the fanbase took a dark, pervy turn for the worst. It's hard for me to even admit that I enjoyed Generations, since I fear people will assume I am one of "them." *shudders*

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dani3po

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@liquorun @TheGreatPhoenix @dani3po They are the ones giving 10´s to this game on Metacritic.

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TheGreatPhoenix

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@liquorun @TheGreatPhoenix @dani3po sonic the hedgehog 2006 is a sonic game from 2006, in which a killed sonic is revived by making out with a human girl

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liquorun

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I love how the only people defending this game are the ones with sonic avatars.

9 • 
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adsparky

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Edited By adsparky

It seemed bad, but it looks that it's worse than what I Imagined.

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RicanV

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"Sonic boo." Fantastic. Thank you for the laugh.

18 • 
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PyreofKoL

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@RicanV Yeah, it was nice to get that little smile before seeing the rest of the review. Shame. Looked like it had potential.

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TheGreatPhoenix

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Edited By TheGreatPhoenix

@RicanV Your comment, It is an insult to boo, Go for the eyes!

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SoulScribe

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I guess thug knuckles and punk designs couldn't add the modernization needed to keep up with today's generation. Make games not gimmicks.

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Helios_Sun

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Not surprised

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blue-peregrine

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Edited By blue-peregrine

Sonic Team. Get on the stick and make a decent Sonic game. Chop chop. I haven't play a Sonic game since Generations in late 2011.

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CapnXtraObvious

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@blue-peregrine You missed All-Stars Racing Transformed.

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blue-peregrine

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@CapnXtraObvious I haven't played that game yet. I'll give it a try on the PlayStation 3 or the Vita.

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Naylord

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@blue-peregrine it was that long ago? Wow I'm out of touch. I'm literally getting Generations tomorrow.

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BrunoBRS

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remember when sega made an excellent 3D sonic game a couple years ago? remember when they looked at it, its marvelous sales and great critic reception, and said "nah, we're going to step away from that to make something different"?

2 • 
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BldgIrsh

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Air control still gets to keep its crown.

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xxxchris

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Sonic is spindashing in his grave.

18 • 
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MJ12-Conspiracy

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Edited By MJ12-Conspiracy

HORRY SHET!!

The game looked bad but DAYUM!

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JustPlainLucas

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Wow.... so 2s still exists on this sight, huh?

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superbuuman

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Ouch! guess that's why SEGA didn't send out early review copies. :P

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Groudon199

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@terroroftalos This sounds like Sonic06 all over again, only without knowing about the negativity ahead of time.

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Big_Pecks

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Sonic Boom might be the worst video game business decision in a long time.

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super600

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super600  Moderator

@Big_Pecks


Aliens Colonial marines is way worse than this from a business perspective if you read about it. I do not think this game will tarnish sonic's brand image that much anyway and the WiiU version will probably end up not being profitable.

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BLKCrystilMage

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Anyone notice that the only time Gamespot gives scores lower than 7 is for games made by companies with no pull any more?

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ahpuck

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@BLKCrystilMage Lies.

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JRLennis

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Well. Maybe it's time to sell the franchise to someone who actually knows how to do a decent platformer. Nintendo? Wouldn't that be ironic.

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Groudon199

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Edited By Groudon199

"Combat is a repetitive affair of hitting the Y button over and over again until everyone is dead."
This, I kinda agree with. Though I switched it up by doing Sonic's homing attack once I found out it was still in the game.

"a broken camera system"
I almost stopped reading here. Sure, the camera's not the greatest, but it's far from broken. It's probably even more manageable than most 3D Sonic games because it never gets stuck on anything.

"The precision platforming segments are relatively basic matters of timing, but I fell to my death more times than I can count simply due to sloppy and unresponsive controls."
Or the sloppy player. There aren't many "precision platforming segments", and the only way you could've kept dying is if your reaction time is crap.

"The frame rate chugs to unacceptable levels"
Maybe it's because I wasn't playing with a second player, but this almost never happened in those sections. A few areas where the game had to load new textures for an upcoming location, yes, and only for a second.

"I clipped through a number of environments."
The only way this could possibly happen is if you're intentionally slamming yourself into every wall in the game. I fell through a platform ONCE on my initial playthrough.

"The game also completely crashed my Wii U, forcing a hard restart of my system and, once again, the repetition of a good 30 minutes of the game."
This hasn't happened to me, but a few other games have. It could be a Wii U issue.



I agree this isn't the best Sonic game, but a ****ing 2?! Even if I didn't like Sonic06, there's no way this one is worse than THAT.


...and Sonic the Hedgehog Genesis got a 2.5. Something's terrible, but it's not this game.

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Xmus942

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@Omochao

*Looks at profile image


* Reads obvious damage control comment


*Laughs hysterically causing the neighbors to wake up.

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Groudon199

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@Xmus942 As I just posted for someone else, I'm too lazy to change it from when I used to be on this site.

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liquorun

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Edited By liquorun

@Groudon199 Everything you write is invalid and bias based on your avatar alone, let alone your horrible retorts to this review. People with Sonic the Hedgehog avatars really creep me out, because they likely read or write weird fan fiction as well.

5 • 
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DeepDarkAttic

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@Omochao At least 06 tried to emulate the adventure games; it just suffered through poor execution...oh and it also had an ending that undid the awful story.

6 • 
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TerrorOfTalos

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Edited By TerrorOfTalos

@Omochao Damage control walking into the ring! But seriously shut the hell up and realize this game is complete garbage.

11 • 
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bunchanumbers

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Wow this is depressing. I had high hopes for this game. Well I guess I can thank Sega for saving me $50. I'll just use that for Captain Toad.

4 • 
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YourLastLight

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Actually, you can beat this game in an hour with knuckles if you keep pressing start and jump.

6 • 
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DeepDarkAttic

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@yourlastlight The glitches and bugs were the best part of the game. facepalm

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Tiwill44

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Apparently this game was made by ex-Naughty Dog devs.

No wonder they got fired...

7 • 
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hobovacuum

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Nice review, gamespot's really got it right lately. If you think the game's terrible, give it a 2. If you think it's mediocre, give it a 6. Is that so hard? What can't other sites get this right? Fools giving 7's to bad games and 8's to good ones.

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SloganYams

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Because other sites use the stupid 0.1 rating system. So they think anything under an 8 is bad. Either go with whole numbers or 0.5s. Anything more is unnecessary and pretentious.

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PikachuDude860

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I knew this game would get a low score...But a 2?! Ouch.

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santinegrete

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Oh man, Bob Rafei must be really frustrated.

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