Review

Sonic Mania Plus Review - Encore! Encore!

  • First Released Aug 15, 2017
    released
  • PS4

Take me back in time to another world.

From the opening title's splash screen, Sonic Mania's presentation is intoxicating. Its colorful, retro 2D graphics and vibrant '90s-inspired pop soundtrack is enough to make any Sega Genesis fan squeal in excitement. In this jointly developed game, Sega and members of the Sonic fan-hack community have created a loving homage to the blue hedgehog's glory days. But Sonic's latest outing isn't only concerned with reminding you of his past; though it is decadent in this regard. Sonic Mania exceeds expectations of what a new game in the franchise can look and play like, managing to simultaneously be a charming celebration of the past and a natural progression of the series' classic 2D formula.

Taking place shortly after the events of Sonic & Knuckles, the game's story sees Sonic, Tails, and Knuckles getting involved once again in a battle against Dr. Eggman--this time over a mysterious emerald artifact. However, the conniving scientist isn't alone; enlisting the help of the Hard-Boiled Heavies--a group of customized Eggrobos. But the story takes a backseat as the time honored premise endures: defeat Eggman and his baddies, and collect all the Chaos Emeralds.

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Sonic Mania makes a strong first impression thanks to amazing visuals and music. Its presentation replicates the charming aesthetic of Sonic's earliest games with thorough detail. While the pixelated sprites of Sonic and friends are reminiscent of their Sega Genesis' counterparts, they take on a new life with a higher degree of detail and animation quality. The new effects add an extra layer of personality to the iconic characters that's a joy to see in motion.

On the other end of the spectrum, the game sports an assortment of new music tracks and remixes of greatest hits. They channel the New Jack Swing dance music stylings that heavily influenced Sonic's soundtracks in the '90s, remaining just as catchy and well-orchestrated here. Both visuals and music work together in Sonic Mania to build up an aesthetic that's evocative of earlier games, but in a pleasing style that feels contemporary all on its own.

On top of Sonic Mania's fantastic presentation, the game also controls like a classic-style Sonic game. You have the option to play as Sonic, Tails, or Knuckles; you can even work cooperatively with another player as Sonic and Tails a la Sonic 2. From the get go, the movement physics and overall feel of each character are distinct yet familiar, staying faithful to the originals. The gang's unique abilities remain intact, albeit with one exception: Sonic has a new Drop Dash, which allows him to quickly roll forward after a jump. It's a small addition, but it provides a handy new way to pick up speed or avoid incoming danger.

 It can feel exhilarating to pass through a multitude of pathways, especially at top speed.
It can feel exhilarating to pass through a multitude of pathways, especially at top speed.

Level design is at the series' best here, sporting 12 zones that are each meticulously designed with cleverly placed obstacles and varied pathways that keep you guessing. It can feel exhilarating to pass through a multitude of pathways, especially at top speed. No route ahead ever feels incorrect as you sprint through loops or hit springs launching you into different directions, and there are rarely any instances where the action halts without reason. And thanks to the visibility granted by the widescreen aspect ratio and the smooth framerate, your awareness and sense of control running through a zone feels better than Sonic's classic outings ever did.

It also helps that levels are designed around the abilities of each character. While Sonic can blaze a trail through a zone, Knuckles and Tails can find other paths beyond his reach thanks to their respective climbing and flying abilities, which often lead to new ways of experiencing the same stage. It's enjoyable to engage with the subtle ways each character interacts with the world and the conveniences they offer. And you're rewarded for taking the time to do so, as on some occasions, characters even get completely new levels to explore that are designed specifically around their abilities.

We all know where this goes...
We all know where this goes...

Sonic Mania closely follows its forebears, utilizing the exhilarating sense of speed that the 2D games charted their success upon. However, it never incorporates elements from the past purely for the sake of nostalgia; rather, it expands upon the familiar with new ideas of its own. This is most apparent when you play remixed versions of older zones from the first five games. Sonic Mania's version of Sonic 2's Chemical Plant zone introduces a mechanic where you constantly jump on jelly to bounce upwards to new parts of the level. Changes like this liven up the design of well-known levels, offering fresh and gratifying new experiences.

New zones, on top of offering a suite of charming visuals and catchy melodies, deliver plenty of inventive concepts that diversify and build upon the series' fast-paced level design. Whether it's by encouraging you to freeze yourself into an ice block to smash through walls, or challenging you to figure out a maze-like sequence of gates to reach the end of a zone, the ideas the game explores give it a strong sense of identity compared to the originals.

In the same style as Sonic 3, every level culminates in a boss fight--ranging from relatively simple, to demanding set-piece battles where you go head-to-head with Eggman and his minions. However, there are some fights that pay homage not only to past games, but early spin-offs from the Sonic's history, such as Dr. Robotnik's Mean Bean Machine and Sonic Fighters. There's also a fair number of more challenging battles that require more advanced tactics to beat. One has you dodging projectiles as you use a series of poles to propel yourself towards a spider robot. Boss fights offer a great balance of difficulty, steadily challenging and entertaining you in numerous ways as you progress.

The past and present seamlessly intermingle in Sonic Mania, answering your nostalgic yearning, while satisfying your thirst for fresh concepts.
The past and present seamlessly intermingle in Sonic Mania, answering your nostalgic yearning, while satisfying your thirst for fresh concepts.

The more you play Sonic Mania, the more it rewards you with reasons to keep playing. Additional modes like Competition and Time Attack offer other ways to experience its levels. Aside from acquiring all the Chaos Emeralds to obtain the true ending, one of the most compelling reasons to replay zones come from Secrets--Sonic Mania's term for unlocks that give you access to new characters and abilities. For example, you can play through the entire campaign using Sonic's Insta-Shield ability from Sonic 3. You can even unlock "& Knuckles" mode, where a second player can play cooperatively with you as Knuckles instead of Tails.

For years the Sonic series has chased the legacy of its early games, constantly delivering experiences that either came close or failed to recapture the spirit that made them classics. Whether it was by getting wrapped up in story or putting too much emphasis on speed instead of level design, the newer games lost track of what made the originals great. Sonic Mania methodically uses its sentimental appeal to great effect, but in the process, it heals the wounds inflicted by its most disappointing predecessors and surpasses the series' best with its smart and interpretive design. An excellent 2D platformer, Sonic Mania goes beyond expectations, managing to be not only a proper evolution of the series' iconic formula, but the best Sonic game ever made.

Sonic Mania is featured on our list of the best split-screen PS4 games as well as our list of the best Xbox games for kids.

Editor's note: Alongside Sonic Mania's physical release is a $5 update (included with the physical) that introduces new features that add even more diversity to the game's high-speed thrills. The most noteworthy addition are classic--albeit lesser-known--characters Mighty the Armadillo and Ray the Flying Squirrel, who each sport their own unique abilities. Mighty's ground pound makes for a satisfying way to pick up speed and dispatch enemies, and his resistance to spike traps is a nice bonus if you're more a player with an unhealthy desire to accelerate. On the other hand, Ray's momentum-based glide ability takes some getting used to, requiring you to alternate directions on the D-pad after jumping to maintain flight. The thrill of stringing together his high-flying antics with a well-timed jump onto an enemy or platform is well worth the effort to learn. Both Mighty and Ray offer subtle, yet substantial additions to the well-established formula.

Returning players are likely to spend the most time in Encore mode, a new campaign that takes you through remixed versions of the game's stages. But there's a twist: swappable characters replace extra lives. You start as Sonic and slowly accumulate the game's playable cast via item boxes and bonus challenges scattered across the stage. You can control and switch between two characters at a time, but when one dies, that character is lost and switched out with whoever you have left on reserve. Encore Mode is a welcome change-of-pace that makes Sonic Mania's already fantastic levels more tense and exciting. And the ability to play all five characters in a single mode makes the experience all the more varied and joyous.

Beyond these additions and small tweaks, including balancing fixes and the ability to use secret options in any of your save files, Sonic Mania is the same exuberant celebration of Sonic's past. While it was already a fantastic package on the outset, this new update makes it even better than before. If you missed Sonic Mania the first time around, now is the perfect time to catch up.

The original review text and list of good and bad points have been updated to reflect the current version of Sonic Mania. - Matt Espineli, July 10, 6:00 AM PT

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The Good

  • Balances references to the past with new and fresh ideas
  • Fantastic music and graphical presentation
  • Characters playstyles stand apart from one another
  • Top-notch level design and fun unlockables encourage replays
  • Old and new zones are a joy to play through

The Bad

About the Author

Matt was a huge fan of Sonic the Hedgehog growing up, spending countless hours playing the originals with his older brothers and drawing its characters in spiral notebooks. His favorite game in the series used to be Sonic 3 & Knuckles. Random fact: the Sonic R soundtrack holds a special place in his heart. GameSpot was provided with a complimentary copy for the purposes of this review.
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Xristophoros

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Edited By Xristophoros

sega does what nintendont. allowing "fans" to spearhead a new game under their most valuable ip. can anyone ever imagine nintendo allowing dedicated fans to design a new (retro style) mario or zelda game? not in a million years. nintendo is very good at shutting down fan-made projects, though, i will give them that :D

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jinzo9988

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@Xristophoros: Nintendo's also very good at actually making good games. It's not necessary for fans to get involved. Sega on the other hand made Sonic '06 and they let Sonic Boom happen.

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astro_viper

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Edited By astro_viper

@Xristophoros: Totally! Nintendo should make a game like that.

Heck, they should One Up *wink* Sega and create a collaborative Mario game that allows players all over the world to create and share levels with each other. That would be awesome. Maybe Nintendo will read this and use my suggestion to call it something like...I don't know, Mario Maker, or something like that. They should really get on this idea, eh.

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Xristophoros

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@astro_viper: danger! nintendo fanboy on the defense!

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Blackened_Halo

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@Xristophoros: Nintendo doesnt have to hire another studios to develop their games since they can handle making games at the finest quality :) Sega must have hired since the Sonic games have been pretty terrible over the years...

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Xristophoros

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@Blackened_Halo: you missed the entire point... it's refreshing and cool to see large companies collaborate with the fans -- in the end it will make the product better. nintendo often times doesn't even know what its fans want lol

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ZmanBarzel

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@Xristophoros: "it's refreshing and cool"

...and a sign of desperation.

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Xristophoros

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@zmanbarzel: no, you know what i call desperation? nintendo being too afraid to make a proper metroid game and releasing the piece of trash known as federation force as a way to please the fans. what a sad embarrassment that was. it only took nintendo 10 years to wake up and get started on a proper metroid sequel people were praying for. yea, that is a company out to lunch...

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Wiison93

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@Xristophoros: thankfully we got metroid on the way next month :) I wouldn't call it desperation on nintendos part though. The metroid series has never been their most popular franchise so it was always going to be longer between releases. The quality of the games that do come out have always been very good. Federation force was an experiment more than anything else. Nintendo have always taken risks to see what works and what doesn't. Thankfully I think they know federation force is not the way to go lol.

As for sega, they have been in a desperate spot with the sonic games. I love the sonic formula but there has been way too many mediocre games over the years. Pretty much the best sonic game since the originals is generations and that is in the classic 2D format. So I feel they should ditch 3D sonic games altogether. The 2D formula is what works for sonic best, this new game is a step in the right direction

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halo1399

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GOTY

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deactivated-6793e8ba0e8bf

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I'm guessing it has a save function now? Only between levels?

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trollhunter2

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Lol at this point Sonic Team should feel ashamed. Shows how out of touch the team with its fanbase was, when it comes to Sonic. Glad that apparent dedicated fans of the series finally created an amazing Sonic since like forever

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bat725

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I think I'm going to be sick from eating too much GREATNESS!!!

Has M$ waived their white flag, yet? Sure is taking them long enough.

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ZmanBarzel

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Edited By ZmanBarzel

@bat725: Why would the release of this game have any impact on Microsoft's decisions? Is a cross-platfrom game that appears to run identically on all platforms (barring some reported slowdown in the bonus levels on Switch) some kind of feather in Sony's cap?

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Wiison93

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@zmanbarzel: doesn't make sense to me either lol, some kind of riddle?

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PSYCHOV3N0M

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My copy should arrive in 2 days.

P.s. Still waiting for Sonic Adventure 3 to be made.....

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wexorian

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@PSYCHOV3N0M: You know that they are not calling any Sonic 3D games adventure because it need some GOOD story :D

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gargungulunk

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If not already, I should probably give up on the name Dr. Robotnik ever bieng used again. Tis a shame really.

This game looks legit, either way.

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PETERAKO

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A friendly reminder that this is a fanmade game. Dear nintendo TAKE NOTICE DAMN IT!

11 • 
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ThatsWild89

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Edited By ThatsWild89

I think the 1993 style graphics are intentional. If not, the graphics programmer is pathetic. What did they make this at summer camp?

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RContini

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Edited By RContini

@thatswild89: more like about 98/2000 but yes of course it is intentional. Whoosh straight over your head.

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ThatsWild89

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@rcontini: This games graphics would be an insult to the side scrolling platformers of 1998, if there are enough. It is 1993, end of story. Right over your head actually.

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RContini

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Edited By RContini

@thatswild89: this is enhanced 32 bit, which was nowhere near available in 1993. Now go cry somewhere else if you don't like it, it's clear most of us do.

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ThatsWild89

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Edited By ThatsWild89

@rcontini: Crash Bandicoot 3: Warped and Frogger 2: Swampy's Revenge are true 32-bit 3D games from the aforementioned era (not that all 32 bit games have to be made in 3D. Take Rayman for example). Just because this game plays in 4K Resolution doesn't mean that it looks anything like 32-bit. Just face it, it looks 16-bit

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wexorian

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@thatswild89: First of all it's a FANMADE game, With green light from sega, 2ND that's whole point it being made with classing graphics i see no problem there, they are hitting nostalgia.

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wexorian

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@thatswild89: Does not matter again, It's a good thing that Fanmade games see light and income, next fanmade game could be FOR your TASTE as well maybe, For now stop being jerk.

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ThatsWild89

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Edited By ThatsWild89

@wexorian: So you're basically saying that all fanmade games are automatically held above any standard just because they're fanmade? Your perception is warped.

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wexorian

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Edited By wexorian

@thatswild89: what standart? what you talk about you are toxic one here, People take this as Standart for sonic and are happy with it, and again NEXT thing can be good taste for you.

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Bread_or_Decide

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@thatswild89: no you're right. Not intentional at all. In fact, the graphics were an accident. Yup. A total mistake. It was supposed to be full 3D like sonic adventure but then some glitch happened and turned it all 16bit.

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ThatsWild89

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Edited By ThatsWild89

@Bread_or_Decide: I was responding to previous comments where people were complaining about the quality of the 2d graphics. I'm fully aware it was meant to be a 2d sonic game and not Sonic ******** Adventure. What I'm actually complaining about is the low quality of the 2d graphics (being that 2d has come a long way since Sonic & Knuckles) and whether or not the low quality was a choice or just a low budget or lack of time and attention. The programmers may have just been lazy as **** when they designed this game trying to easily cash in on vintage Genesis style graphics rather than current. That is my point.

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Coolman13355

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@thatswild89: The game has a CRT filter, but runs in 4K on the PS4 Pro. I think they fraking knew exactly what the heck they're doing.

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ThatsWild89

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@Coolman13355: Yes and it didn't require much work considering a comparable graphics engine probably existed in 1992. Lazy programmers. Bar none.

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ThatsWild89

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@Coolman13355: Yes but what they were doing was absolute laziness, whether they knew it or not. Obviously it was intentional. That was my point from my first post but the 2nd idiot wanted to be a wise guy and show off with his sarcasm. They could have improved upon the graphics quality of sonic the hedgehog 4 but chose Sonic & Knuckles instead.

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deactivated-5e08d9ab66c90

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This game is so fun. Playing it on the Switch gives me the feeling I also have an HD GameGear. Love it.

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snk0610

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Edited By snk0610

As far as it goes for Graphics

This is the worst New Generation Sonic game sega has ever released.

This is 2017 not 1988 and we deserve decent graphics for the game.

Who knows maybe for the sequel Sega will go even further

And do a new Sonic game with 8 bit Master System Graphics.

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DEVILTAZ35

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Edited By DEVILTAZ35

@snk0610: lol it was a deliberate art style choice. If you want to see really crap graphics play Undertale.

My guess is that with the resurgence of so many wanting the old Genesis games based on how quickly the mini consoles sell out that it was the right decision to make this with the look and feel of those older titles.

Sure they could have had a mode with ultra modern graphics but it would have meant delaying the title considerably.

Plus you can always just play Lucky's Tale on Xbox one X when it comes out if you are after that sort of look.

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blue-peregrine

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Edited By blue-peregrine

@snk0610: Graphics whore.

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runstalker

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@snk0610You simply don't get it.

It's okay, it happens.:

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Bread_or_Decide

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@snk0610:

1. Go play Sonic 4.

2. Go play Sonic Forces.

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Warlord_Irochi

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Edited By Warlord_Irochi

So happy to see they got it right this time.

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ArchoNils2

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Thank god they actually made people do it that care about Sonic.

17 • 
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Artwark

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Bravo SEGA. You have finally made a Sonic game that is on par with Generations and Colors.

Now all you need to do is LEARN from this game onwards and do JUST that for FUTURE GAMES!!!!!!

No more of that crappy Sonic Boom games, no more of adding new and new characters over and over again and no more of that trying to play safe route with Sonic 4 and all. Just keep doing like this until fans want something different.

Not every dev has to risk doing different things like Nintendo because devs can't spend so much time and money to do different things unlike Nintendo and you SEGA are one of them.

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trallisit

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A good Sonic game!? What is this insanity?

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Conjuration

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I'm in. Been waiting for this for a long time.

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XDeathClawX

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It's like looking at an old review from the 90s. With all these pictures.

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LouiXIII

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Wow...I can't believe it. Now I there's hope for Forces. Good job Sega

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Naylord

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@louixiii: No there isn't. Sega just did a great job of letting a rom hacking fan,who understands what makes the series good, take the helm for one project. Sonic Team will still likely mess up Forces

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Domiddian

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@Naylord: But Generations was a good game and Forces is pretty much the sequel to that. So, yes, there is hope.

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Gelugon_baat

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Edited By Gelugon_baat

@Naylord: @louixiii: Yup. Credit where credit is due.

Sonic fans did this - not Sega, or its salaried staff. If Sega did anything good, it's not having too much of a hand on the development of Mania itself.

That said, I wouldn't be surprised if Sonic Forces turns out to be fucked up. Sonic Team, as an in-house Sega developer, has a lot of hits and misses.

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Artwark

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@Gelugon_baat: Where the hell did people start claiming that fans have made this happen and rom hacks and whatnot did this?

From what I read, Christian pitched a concept to SEGA and SEGA approved of it. So SEGA kinda let them do their own thing. But I don't get what rom hacks have to do with the actual game considering its made using Whitehead's game engine which was used for Sonic CD and Sonic 2 as far as I'm aware.

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Articuno76

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Edited By Articuno76

@Artwark: Whitehead has a background in the fandom-driven ROM-hack community.

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Artwark

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Edited By Artwark

@Articuno76: Means nothing to SEGA unless he pitches his idea to them. You can make games by stealing other IPs so you instead pitch it to one behind the IP so they both can make money. Hence the term copyright.

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