Review

Tearaway Unfolded Review

  • First Released Nov 22, 2013
    released
  • PS4

A canvas for your imagination

When I first played Tearaway back in 2013, I adamantly argued that Media Molecule’s delightful and imaginative platformer wouldn’t be possible without the PlayStation Vita. The Vita's medley of distinct inputs—from the touch screen to the front- and rear-facing cameras—allowed for genuine interaction between the player and the many pliable corners of the paper world. Tearaway Unfolded, the expanded PlayStation 4 adaptation that repurposes the puzzles and platforming for an entirely new control scheme proves me ever so wrong.

Although the Vita’s control scheme allows you to more easily and palpably reach out and touch the game, Tearaway Unfolded cleverly uses the DualShock 4’s touchpad, light bar, and motion sensor to establish and maintain a strong link between the in-game world, the on-screen protagonist, and the person holding the controller. Certain sequences feel completely new thanks to the PS4-exclusive mechanics, so even if you squeezed all the content out of the original game, Unfolded makes a strong argument for a return trip.

Tearaway Unfolded's characters are adorable, cooing and squawking as they speak.
Tearaway Unfolded's characters are adorable, cooing and squawking as they speak.

It doesn’t take long for the mechanical alterations to surface. Instead of using your finger to tear through the thin earth, Unfolded allows you to press the shoulder buttons to shine a bright light on the screen. This both renews the blotchy foliage and textures sapped of color and allows you to lull enemies off cliffs or into traps as you navigate your paper protagonist through danger. In lieu of peeling back paper and stickers using the Vita’s touchscreen, a simple swipe across the touchpad produces gusts of wind that blow away obstacles and send NPCs jolting into the air in bewilderment. You can still use your voice to add life to specific characters or draw your own creations that come alive in the world, but Unfolded is most interesting when it improvises, using the unique strengths of the controller to its advantage.

Once you get a handle on all these new motions and inputs, the puzzles and platforming begin to click as you find yourself mapping out your movements and chaining together abilities. These range from using the wind to throw enemies away from the bridge you’ve restored through your controller’s light, to popping your character off a bouncy pad with a press of the touchpad onto a platform you’ve correctly positioned with motion control. These complex interactions work well for the most part, but there are a few disadvantages to the less precise controller. Drawing with the touchpad isn’t nearly as intuitive as crafting creations on the Vita’s touchscreen, and it can be difficult to grasp the position of your finger on the controller relative to the work space on the screen itself. Even when I carefully drew snowflakes, stars, or crowns to help restore life to the world, the final result often resembled a sloppy Microsoft Paint project that even a kindergartener wouldn’t be proud of.

From any angle, Tearaway’s crinkled and folded environments are striking.
From any angle, Tearaway’s crinkled and folded environments are striking.

As a substitute to the touchpad, there’s a free companion app that allows you or a friend to use a phone or tablet as your sketch pad. You can also use the PlayStation camera to capture your immediate environment and slap that design (like you would a wallpaper) onto different parts of the world--adding a more personal flair to the characters and ground textures. The camera grabs your face in real time and frames it within a rift in the sky, further bringing you, the player, closer to the actual game world; it also has the added effect of making you appear as a sort of odd deity. These are smart and more effective ways to streamline the creation process, but what made Tearaway on the Vita so novel was the seamless integration of its hardware’s built-in features. It’s a marvel that Unfolded can succeed without the Vita’s many inputs, but the hurdles of added hardware means it's also lost some of the magic in the transition.

Where Unfolded does have a leg up on its portable predecessor is the presentation; the world is richer and crisper this time around, and everything pops just a little more. The new imagining is like walking through and interacting with your favorite storybook, and while the PS4’s horsepower gives the experience a radiant new finish, the artistic brilliance is what brings it all to life. It’s the ocean’s rolling paper waves, the textured and vivid checkpoint stickers, and the heaps of confetti popping out of delicately wrapped presents that make this delightful adventure an optical masterstroke. It’s gorgeous, original, and, maybe most importantly, thematically consistent. Every new mechanic, location, and story beat finds fresh ways to use paper, glue, and stickers to charm and surprise you, and somehow, it remains visually stimulating throughout.

Tearaway breaks the fourth wall on a regular basis.
Tearaway breaks the fourth wall on a regular basis.

The story itself is simple, but strong voice acting from the pair of narrators and clever writing go a long way toward keeping you invested in the journey. You play as either male messenger Iota or female messenger Atoi, who are envelopes with carefully folded arms and legs created to help deliver a very personal and important message to you, the player. Along the way, you meet bossy squirrels, aquatic scientists with lab coats, elk self-conscious of their coats, and a jumble of other silly creatures who help guide your personalized messenger across a handful of distinctive environments toward the tear between this world and ours. It’s endearing, charismatic, and liable to paint an ear-to-ear smile across your face—even when an influx of angry Scraps with villainous cackles and furrowed brows fights to thwart your efforts.

It is, however, long-winded. Time and time again, the narrators hint that you’re just one or two steps away from the end of your journey, only to throw you down another puzzle-laden path filled with new challenges. It’s a comical bait-and-switch to begin with, but the repeated occurrences of this stunt pushed me to hang my head and sulk through otherwise interesting late-game environments. It just goes on a bit too long, and while the actual ending sequence is as sweet and winsome as can be, its impact is lessened by the bloated finale.

From snowy mountains to dry sandy planes, the environments you explore are diverse and detailed.
From snowy mountains to dry sandy planes, the environments you explore are diverse and detailed.

Even if it takes a camera or a mobile device to fully come together, Tearaway Unfolded is a smart, slick reimagining of Media Molecule’s underappreciated gem. The innovative methods by which you can twist, turn, and bend the colorful paper world provide interesting new challenges to wrap your head around, and the already beautiful world has an even bigger allure on the PlayStation 4. It’s just plain fun, and while it might overstay its welcome, Tearaway Unfolded is a wonderful excuse to jump back into one of the most creatively rich platformers in recent memory.

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The Good

  • Creative and effective use of the DualShock 4
  • Stunning art style
  • Cute and charming world
  • Creatively solving puzzles is rewarding

The Bad

  • Requires extra hardware to get the most out of the game
  • The impact of the ending is hindered by pacing issues

About the Author

Josiah Renaudin played and enjoyed the original Tearaway on the PlayStation Vita, and has a strong affinity for 3D platformers. For the purposes of this review, he reached the end of Unfolded’s story while trying his hardest to avoid drawing anything vulgar.
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kee1haul

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How much A button does it use?

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stuff238

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Edited By stuff238

@kee1haul: There is no A Button on any Sony console/handheld.

Look guys, I found a 12 year old whose first console was an xbox LOL :p

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gruoch1

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@stuff238: Was your first console a Playstation? Most consoles prior to that had an A button. Xbox didn't invent it.

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kee1haul

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@stuff238: I know that. I'm 31 and my first console was an atari 2600. I know exactly how a Sony Playingstation works.

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asal_bach

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One of the most creative & innovative game I have played on Vita.

I will try it on PS4 too, but I m not sure it will compare well with Vita version.

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wkadalie

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@asal_bach: It will be better if you have a camera as well.

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sakaiXx

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This game was amazing for the vita. The gameplay is really innovative and fun as heck to play with. Hope everyone planning to buy it on ps4 have the same fun as we vita users do. And I wouldn't mind picking it up if they cut prices in half because I owned the vita ver.

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deathstream

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And it gets the usual "GameSpot Sony bump". It is a $40 port of a two year old Vita game.

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namitokiwa

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@deathstream: Better graphic, plus 50% game contents, and add on more features into the game. It is worthy for 40$.

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hoyholyhoy

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@deathstream: wtf are you on about, it's just a regular 8 score of a great game. Boohoo it's a remaster, get over it fool.

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Bigboi500

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Edited By Bigboi500

Do you need a PS camera to still take picks of the non-colored items, and does that activity still give you a trophy? I'd hate to be locked out of the plat just because I don't have a PS4 camera.

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tom2750

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what is the extra hardware you need to get most out of the game?

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namitokiwa

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@tom2750: maybe using ps camera or companion app for smartphone/ tablets.

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tom2750

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@namitokiwa: thanks

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JustPlainLucas

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It doesn't sound like this will be a game I'll be buying again. I loved the Vita version, but I have too much going to play through this game again. I wish it was a full-on sequel, though. Would have had my money day one.

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namitokiwa

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@JustPlainLucas: I think they did this because they need more money to make a sequel.

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wkadalie

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@namitokiwa: Doubt they're making a sequel. Aren't they more focused on Dreams, what ever the hell that is.

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Xristophoros

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this, along with little big planet 3, is a game even nintendo fans can enjoy! nice to see tearaway given a second chance... the only other vita game that desperately needs a release on ps4 is gravity rush!

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RSM-HQ

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Edited By RSM-HQ

@Xristophoros: Have you played Little Big Planet 3 on PS4? . . It's one of the glitchest games on this generation of consoles. I kid you not!

I would seriously avoid comparing that train-wreck to this.

TearAway I have confidence in however, as it was made by Media Molecule. The developer is known for making great games.

I'm confident "Nintedo fans" will like the Rachet and Clank reboot/ remake as well. But never recommend Little Big Planet 3, it's a poorly coded game. That is a low point in the PlayStation library.

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Xristophoros

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@RSM-HQ: i haven't played lbp3 yet but i assumed it would be on par with the previous entries. sounds like it isn't? have the glitches been fixed with a patch yet? at the very least, every community level from lbp1/2 are backwards compatible with lbp3, though, so there is that.

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RSM-HQ

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Edited By RSM-HQ

@Xristophoros: Little Big Planet 1 and 2 levels load up but do not function correctly. In-game logic for the levels are broken, which has had much of the community returning back to LBP2 or locking the creations for being remade on LBP3. LBP3 levels work on LBP3, but that's as far as it goes.

As glitches are concerned. It remains to have layer glitches, loading loop that never ends, and the infamous data corrupt glitch which can randomly happen when you change your sackfolks attire. Story mode is also almost unplayable as it 'also' has a chance of closing the application during a saving cycle/ which (again) can result in your data getting corrupt.

If all you do is stay in your moon and play the DLC story modes, you're ok. Otherwise the game is a mess. I've been an active member of the JPN LBPlanetarium for years and can without a doubt state, LBP3 is not worth your time!

Sumo Digital should not be considered for future LBP games, if the series doesn't already end here.

I wish Sony just ported Little Big Planet Vita, many considered it the best in the series.

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ballaShotCaller

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Edited By ballaShotCaller

@Xristophoros: That's a backhanded compliment. Nintendo fans love great gameplay and fun, not because their games can look like they're for children.

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Xristophoros

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@ballashotcaller: agreed, but at the same time, many nintendo fans pan sony and their exclusive games. i find that behaviour very bizarre since there are many titles that would appeal to their tastes.

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polishkid99

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@ballashotcaller:

Not really. I love nintendo games. The mechanics and art style of these games draw me in, not because they look like they're for children.

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trollhunter2

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Edited By trollhunter2

great review. The Vita game was a masterpiece, can't wait to see how good the ps4 version is

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Tiger_Ali

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Probably get this later since grow home is free.

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RSM-HQ

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Was a huge fan of Little Big Planet 1 and 2. This developer is really talented.

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BDRTFM

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@RSM-HQ: I love LBP. I'm actually looking forward to this and The Tomorrow Children as well.

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RSM-HQ

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Edited By RSM-HQ

@bdrtfm: Definitely agree.

I'm busy with Disgaea 5 on PS4 but will definitely check TearAway. After LBP3, can't say I love that franchise anymore. The new developer butchered the series. None the less, let the great games roll. 2015 is a good year :)

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RSM-HQ

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Edited By RSM-HQ

@CallMeDuraSouka: Well, I have no disregard for exclusives. However Sumo Digital should stop making games, or hire talent in the coding department.

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BDRTFM

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Edited By BDRTFM

Hehe, so now we are getting reviews from Anonymous? I think you forgot to add the Byline.

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Lionheart377

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@bdrtfm: Thanks for picking that up! This is my review. Working to get that fixed now.

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Tiger_Ali

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@bdrtfm: still salty about gears I see....what a coincidence that this got a better rating lol.

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RSM-HQ

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Edited By RSM-HQ

@Tiger_Ali: What about Gears of War. It got a good review and is selling pretty good. Can we settle down on pointless Flamewars?

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BDRTFM

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@Tiger_Ali: WTF are you talking about? My comment is about the fact that whoever wrote this article forgot to put their freaking name on it fool. WTF does that have to do with being salty about Gears?

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Tiger_Ali

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@bdrtfm: maybe they didn't put it on purpose for the outcry of disgruntled bone players response to the gears review.

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Domiddian

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@Tiger_Ali said:

@bdrtfm: maybe they didn't put it on purpose for the outcry of disgruntled bone players response to the gears review.

BDRTFM owns both consoles for a start and, although he freely states his slight preference for Xbox One, he is known for being fairly impartial when it comes to commenting on PS4 or Xbox One. Your comment is completely unjustified.

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Tiger_Ali

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@domiddian: are you his savior?

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Domiddian

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Edited By Domiddian

@Tiger_Ali: Are you a fucking troll?

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