Review

The Last of Us Review

  • First Released Jun 14, 2013
    released
  • PS3

One unforgettable character proves humanity is worth saving in the bleak and brutal The Last of Us.

The downfall of civilization redefines moral boundaries. No longer do labels like thief and murderer mark you as a criminal; everyone must steal, must kill, must do whatever it takes to survive. Humans roam in packs like feral dogs, claiming their territory and killing anyone who encroaches on their turf. Paper-thin alliances link individuals together for mere flashes, their connections severed once their mutual needs are met. Life is bleak, brutal, and exhausting. Tomorrow doesn't exist when the stench of death lingers like a fog and hope was extinguished years ago. There is only today; there is only right now. Morals? Morals won't put food in your mouth or a roof over your head. Morals are for the weak. And you're not weak.

Fight for your life or wind up dead.
Fight for your life or wind up dead.

One night the heart of society beat loud and strong; the next it was silent. The outbreak happened so quickly that there was no quarantine plan in effect. Infected monsters crashed through their neighbors' windows, smashed the doors to splinters. Husbands and wives, brothers and sisters, dead before they could react, or worse. Maybe they became one of the infected. The virus spread through major cities and suburbs, and the military, with all of its training and weapons, was powerless to stop the epidemic. Joel is just one man amid a sea of people whose lives have been destroyed by the infection, but who still cling to life. Though he never asked for such power, he now holds the key to saving the world.

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Joel is introduced the night society falls. He stays out late and works questionable jobs, all while his daughter waits patiently for his return home. He's distant, physically and emotionally, which makes it difficult to empathize with him. His actions are often repulsive, as inhuman as the zombies he must fight. The door to his heart is sealed shut. The Last of Us shines a light on the nastiness that only surfaces in humans who have nothing to lose. Rather than overcoming these limitations, Joel is crushed by them. He's unlikeable to his very core, a man who spits out angry words and appears to harbor even more sinister thoughts that remain unsaid. He kills because everyone must kill. But he kills with such fury that it disgusts even those who are used to this violence.

Joel, already accustomed to a life of brutality and focusing on his own needs, has partnered with a woman of a similar disposition. Tess is a badger let loose from a cage. To cross her path is to sign your own death warrant. She, like so many of the characters in The Last of Us, has a one-note personality that allows little room for a more nuanced interpretation. Her independence and ruthlessness are thrust to the forefront; empathy and humanity are nowhere to be found. Such flimsy characterizations erect an emotional barrier for the first few hours of this adventure. The postapocalyptic world is not interesting enough on its own to draw you in. Without any sympathetic characters to latch on to, you are left with little attachment to this pack of selfish animals.

Trees are as prevalent as zombies after the apocalypse.
Trees are as prevalent as zombies after the apocalypse.

That changes once Ellie joins your party. Unlike Tess and Joel, Ellie is easy to relate to. In this world of constant danger, she is scared. Scared to be ambushed by a zombie without a guide to protect her. Scared to meet a person who would rather kill her than talk to her. And her fear is not just for her own life. All of her loved ones have died or departed, so she's scared of losing someone else. Yet unlike so many others in this world, Ellie is not ruled by her fear. She talks like a girl in search of normalcy, whistling or humming during quiet moments, fantasizing about swimming lessons, and laughing about the problems that used to haunt girls before the outbreak. Boys? School? Problems that seem pitiful when your stomach has been growling for days and you have watched a zombie kill your best friend, yet Ellie remembers them. In her remembrance of the past, she exhibits a strength of will that most adults have lost. Ellie is both strong and vulnerable, smart and naive, and her humanity provides the impetus to push you through to the bitter end.

Ellie's maturity and resiliency make her an invaluable companion, but her worth lies much deeper than her endearing personality. She could be the savior humanity has been waiting for, and Joel has the privilege of escorting her away from the hostile city she now resides in to a faraway settlement desperate for her arrival. You travel through infested forests, dilapidated houses, and unnerving sewers, with Joel providing the brawn and Ellie the heart to brave the many dangers that stand before them. Confrontation is a last resort. Infected swarm with terrifying ferocity, clawing and snarling as they seek their next meal. The uninfected are just as deadly. With diplomacy not an option, they pursue and flank, firing high-powered rifles or swinging deadly axes, undeterred that they are trying to slaughter a middle-aged man and a young girl. Death is fast and bloody, so you slink through the shadows, staying out of sight to live another day.

Alcohol is more valuable as a flaming weapon in this world.
Alcohol is more valuable as a flaming weapon in this world.

However, combat in such a violent land is inevitable. The Last of Us turns the crumbling ruins of a formerly healthy world into the landmarks of unceasing war. Filter the world through the lens of dystopia, and ordinary objects take on a new meaning. Overturned tables and file cabinets provide a modicum of cover; broken windows allow for a quick escape. The zombies' movements are a confluence of contrasting images. Their staggered gait lulls you into believing they are slow, weak. But once they smell fresh meat, their movement is blindingly fast and exact. Their heads snap to attention with unsettling, insectile speed, and the unholy guttural noises that issue from their throats sound like the song of humanity's death.

So you kill them, bashing them with a two-by-four with all your strength and pummeling them into a lifeless mess on the ground. When grabbed from behind, you shove a shiv into your attacker's neck, the force of your blow causing the makeshift weapon to snap in half. A close-range shotgun blast tears zombies to shreds, but there's no time for celebration. They keep coming, eager to quell the threat that stupidly revealed itself. Such confrontations are nerve-rattling, and yet there's a hollowness to these encounters. No one wants to die--even a virtual death is unwelcome--but The Last of Us refuses to punish failure in a manner befitting the harshness of its world. Become overwhelmed and you quickly perish, but with checkpoints only a few seconds apart, the danger of expiring never dissuades you from recklessness.

The biggest problem with combat in The Last of Us, however, is how often it breaks its own rules. Mutated zombies called clickers have finely tuned ears that hear your quietest movements. And yet, your companions speak all too loudly near enemies or stand blithely in the open, all while the grotesque monsters obtusely ignore them. In certain sections, locked doors cannot be interacted with until the threat has been eliminated, forcing you to act violently even though an evasive approach seems possible. In other places, a gang of savage monsters waits patiently for you to open a door to freedom, and watches ambivalently as you close it securely behind you. The Last of Us sets rules and then ignores them, removing you from the experience as you question the underlying systems.

A rare moment when Ellie and Joel aren't staring death in the face.
A rare moment when Ellie and Joel aren't staring death in the face.

Healthy individuals are a bigger threat than the prowling infected. Military units and paranoid gangs hinder your escape to freedom, and are willing to gun down unknown strangers without so much as a word to figure out your motivations. Humans are more predictable than zombies, so you don't have to be scared that they're going to unexpectedly change direction. However, with guns at the ready, they can kill you just as quickly, and from a long distance away if you're not careful. Problems do exist that lessen the thrill of the fight. Your enemies are not the sharpest people around. Hide behind a corner and snap some poor sap's neck, leaving his lifeless body on the ground. When the next guard walks up, you might expect him to sound the alarm upon seeing his friend. But he often doesn't care, and so you kill again. Other times, you may be dramatically strangling a man only a few meters away from a living guard, and yet you remain unseen.

Despite the many small problems in combat, there's an undeniable tension. Vanquishing a horde of attackers is challenging, so you must fight intelligently. Combat flexibility lets you decide how each fight goes down: loudly or quietly, barbarically or cowardly, or maybe you avoid confrontation entirely. Environments are large, sprawling battlefields that allow you to move how you see fit. Hunker down behind an overturned desk and toss Molotov cocktails into the undead herd until the stench of burned corpses fills the air. Or throw a bottle at the back of a hostile foe, momentarily stunning it until you rush in with murder on your mind. Take a guns blazing approach to fill your unceasing enemies with bullets until their lives fade away.

If you take a bullet or two, your life trickles down, and you need a medical pack to regain your strength. To stay alive, you need to make use of the enticing crafting system. Scrounge materials such as scissors and alcohol, and then craft medical packs and shivs, or reinforce your melee weapon. You can only carry three of each item at a time, so you won't be able to load up on Molotovs and health packs. There are enough goods lying around to keep you well stocked throughout the game, so you never feel as if you're in over your head in a given fight. This system encourages you to search every crevice in the environment, forging a powerful connection between you and this broken world.

Property values have plummeted.
Property values have plummeted.

Aside from combat and surveying, there are puzzles to solve. These offer a quiet moment to analyze the environment, and are a welcome respite from the heart-pounding chaos of fighting. Unfortunately, you don't have to think too hard to be on your way. When deep water impedes your path, search for a wooden raft so Ellie can make it safely to shore. A ladder is needed to reach higher ground, and a plank can be used to cross a gap. The puzzles follow the linearity present throughout the adventure. There is only one solution, so you scan the environment for the button prompt that will whisk you to the next locale, never able to flex your creative muscle to find alternate routes through the wreckage.

The Last of Us offers a mundane visual representation of a postapocalyptic world. The overgrown foliage and run-down structures elicit deja vu more often than genuine awe. We've seen these images before, relayed in countless portrayals of society's end. There are a few instances of graphical brilliance, such as when Ellie and Joel are framed by a picturesque sunset, but the aesthetics are predominately ho-hum. However, the music and sound design are exceptional. Fear comes from hearing, but not seeing, your threats. Their creepy groans tell you everything you need to know about the virus that has consumed them. And though the music stays clearly in the background, it complements the emotional reactions perfectly: the hopeful serenade when Ellie gazes at escaped zoo animals, or the throbbing pulse when you're being pursued by a madman. It's a splendid soundtrack throughout.

Joel is well versed in various ways to kill a man.
Joel is well versed in various ways to kill a man.

With two teams gunning down each other, multiplayer appears to be a paint-by-numbers shootfest on the surface, but there's a refreshing feel to the face-offs. People in The Last of Us are not gifted with superheroic athleticism or regenerating health. They just want to survive. And that feeling is well translated here. Make too much noise, and you appear on the minimap, so you slowly crouch-walk through levels, trying to kill without being seen. It's tense in all the right ways, rewarding patience and thoughtfulness over raw speed. Your life is not disposable. The dread of having to craft and then apply a medical pack when a stalking enemy is in sight is tangible, and when you surprise your hunter with a shot from the bushes, you feel empowered. This feeling of desperation combines with a smart unlock system and strategy-altering goals (focus on executions or healing teammates, for instance) makes The Last of Us a unique and satisfying competitive experience.

Thrust in a lawless world, you feel the ache of a society gone to seed. The Last of Us stretches on for hours, forcing you to endure the suffocating atmosphere and unrelenting despair that citizens of this world have become accustomed to. And that time spent navigating the desolate wasteland draws you deeper inside. You read letters from people who have long since disappeared, meet groups who have created a rickety social structure to help them survive life's many threats. Most important of all, you watch Ellie grow. From feisty warmth to beleaguered exhaustion, her many moods are always twinged with a grounded levity. Her uplifting nature stands in sharp contrast to the people and events surrounding her, compelling you to protect her, shepherd her, and cherish her. The Last of Us is a singular adventure that looks the downfall of humanity in the eyes and doesn't blink.

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The Good

  • Ellie is immediately likable and exhibits poignant growth
  • Tense combat encounters with plenty of flexibility
  • Crafting system demands environmental investigation
  • Slow-paced, rewarding competitive multiplayer
  • Excellent sound design and moving score

The Bad

  • Supporting characters are rarely sympathetic
  • Combat contains too many immersion-breaking exploits

About the Author

16723 Comments  RefreshSorted By 
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rynmls

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game of the decade baby. think hard about that...

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Mathilda

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How did this only get an 8/10?

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mirage_so3

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4 years. Nearly 4 years now and people are still complaining. Wow.

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Undeadzombie

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@mirage_so3: now everyone complaining about part 2

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ItFeltLove

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Edited By ItFeltLove

I made an account with GameSpot just so I could mention that I find it hard to agree with most of the critisisms of this game based on the fact the reviewer on multiple occassions referred to the outbreak as being viral in origin. It was a fungus, and if they somehow overlooked this my impression is they just glossed over the game without really giving it much thought. Maybe he wouldnt have had as many problems with immersion if he actually paid attention.

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Thunderborne

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I've always had issue with McShea's The Last of Us review not because of the score but how he arrived at the score. The greatest criticism of the game McShea has is that its video game qualities break immersion / reality. Video game qualities will always be inherent in video games. It cannot be avoided. At best, you can make a life-like simulation. But, The Last of Us is not a life-like simulation; that's not the goal of this particular game. His criticism is almost like saying "I like Ocarina of Time, but enemies not spotting you a mile away with a glowing Navi breaks immersion." Game developers assume users are intelligent enough to discern that video game logic cannot be completely congruent with real world logic as they have to contend with giving players opportunities of user interaction and clear points of narrative exposition. But look at me commenting on this review 4 years after its published date... lol

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Willywill

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@thunderborne: I am finally playing TLOU for the first time. This is the game I bought a PS3 for. I'l get right to the point. This game is so good and lives up to all the hype. In my opinion a 8 out 10 is too low.

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cainetao11

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HAHAHAHAHAHAHAHAHHAHAHAA

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Palumtra

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This game is is freakin' seducing me to buy a PS to be able to play it.....and I know that I'm not gonna regret it x)

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Crusadernights

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17,500 comments!! :o

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bonatz

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Best game I have ever played. Looking back at this review, it makes me mad that TLOU got only an 8.

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zosoph33r

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lol 8.. but witcher 3 a 10... hilarious.. gamespot knows nothing.

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Valgaav_219

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@zosoph33r: The Witcher 3 is a better game lol

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luxemboss

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Just got a PS4 and this game came with mine. I don't really care much for visuals but this game is breathtaking at times. The non immersion he talks about when closing a door and zombies stop following you is unavoidable in any video game, because it still IS a video game. This game is as a masterpiece in my eyes. I often have my reserves when it comes to games with high praise, Witcher, Elder Scrolls games come to mind which I do enjoy, but not to the extent metacritic would have me believe. But this game absolutelt lives up to the hype. Why am I arguing about a Tom McShea review. I fell for the Tom McTroll, shame on me.

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Schreffboyrd

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Edited By Schreffboyrd

I do not miss Tom McShea.

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JRLennis

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Having just finished The Last of Us and Left Behind for the first time on the PS4, I have to say this game is a borderline masterpiece. It is the best cinematic style game I have played to date. The flaws are so nitpicky that they almost aren't worth mentioning. Whether this warrants a perfect score is debatable (the only game I've ever given a 10 to is Chrono Trigger), but what isn't debatable in my eyes is that The Last of Us deserves a better score than Gamespot gave it.

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mattmcmadden

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Question: I'm thinking of getting a PS4 to play this and Bloodborne. However, I've read several user reviews with people saying that ND did a poor job porting this over to PS4. They've encountered frequent glitches and many instances of the game freezing, as well as data loss. Is there any truth to these statements? Is this game worth picking up for PS4? Thanks in advance.

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PhatTuna

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@mattmcmadden It's a solid remaster. Have never had an issue with it. And still one of the most beautiful games you can play this gen

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Andres5T

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@mattmcmadden I just got a PS4 with TLOU some weeks ago and I didn't have any problems like the ones you mentioned. it run fluid and graphics were beautiful, and didn't encountered any glitches or data loss, so I'd totally recommend it :) the reviewer was kinda harsh too, but that's my opinion.

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sampson3121

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Edited By sampson3121

this is why i think this site is junk at times... 8 is a slap in the face to a masterpiece.

witcher 3 (they got early access) got a 10, wonder why? lol

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Flamka

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@sampson3121 witcher 3 is a good game but come on tlou deserves 10! or at least 9!

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SaturatedButter

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Edited By SaturatedButter

@sampson3121

Tom McShea doesn't even work for Gamespot anymore.

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Snapdragon1

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I can't beleive these reviewers they ovously have misdded part of the brilliance that is TLOU, because this game is without a doubt an 11 on a scale of 0-10

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pedrolopes1313

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@Snapdragon1 No dude,deserves 9 at max,got his flaws,a 10 game would be like street fighter II or legend of Zelda Ocarina of Time and for me(not general consense)Dark Souls

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PhatTuna

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Edited By PhatTuna

@pedrolopes1313 @Snapdragon1 I love Dark Souls. But it has its flaws too. Remember Blight Town?

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Snapdragon1

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@pedrolopes1313 Well Thats WHY we live in America so you can like what you like and I can like what games I like for me TLOU is the BEST game EVER Made !!!

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pedrolopes1313

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Edited By pedrolopes1313

@Snapdragon1 Who said we cant like things?lol

For me is Dark Souls,and that´s personal I know most people wont agreed,but honestly a game like Street Fighter II or Super Mario created a complete gaming genre,making all games after them follow their steps,TLOU got good gameplay and a nice dramatic movie like story even then its not revolutionary. PS:I came here just because ive beaten TLOU remaster NG + a couple of minutes ago.

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CameronPo

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Fantastic game


I loved the amazing story, as well as the nice gameplay and great sound.

I've been playing video games now for a very long time and hardly anything has thrilled me as much as this game.

The last time beeing that much enthusiastic was playing nintendo as a kid.


Giving the game just 8/10 (DLC 9/10?) is one of the most peculiar ratings I've ever seen.

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mark95885456

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Edited By mark95885456

bought the goty edition on ps4. id give it a 9 for the presentaion but the hype sickens me. i feel like the ppl calling it one of the best games ever started gaming in 2005 and have never played games like "the longest journey" on pc or owned a nintendo console.

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Willywill

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@mark95885456: I'm playing it for the first time and I think it lives up to the hype. I've been gaming on and off all my life. The Longest Journey was great too.

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NotreGame

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I mean, it does, but, you know, it doesn't. Screw you man its funny kind of.

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NotreGame

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Yea, kind of

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NotreGame

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This is one of the greatest games ever made; I cannot even think an apocalyptic movie that surpasses this apart from something like Contagion (The book version of World War Z, in my experience, surpasses everything). The story might be the best to ever hit the industry, so don't give me all the contrarian crap, I'm getting real sick of it. At first I thought it was Van-foureyes but now I'm realizing there might be some sort of rapidly spreading inflammation of the keister among Gamespot critics; their poo is (figuratively) flowing in the opposite direction. That defies gravity! That's crazy, I didn't even think of that!

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NotreGame

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Actually, if you're a bunch of plants, it doesn't defy gravity, now that I think of it.

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kingtemplar

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question, I thought this game was given even lower score then 8 when it first came out. Can somebody verify that for me. I was thinking there was big brewup about the score being 7 something back then. Reason I came back here because now dying light is given only 7.5 and it reminded me of the score for this game. Did gamespot ninja change the score?

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f3kuinth3a55gs

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Edited By f3kuinth3a55gs

@kingtemplar nope, I checked the wayback machine archive and it was always an 8, it just seemed extremely low compared to other sites when almost everyone was giving it 9.5-10

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ballaShotCaller

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@kingtemplar I remember it being lower than an 8. I also remember that Gamespot may erase these comments once they find them!

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Sargothans

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Edited By Sargothans

@ballashotcaller: Nope, the score has always been 8, you're wrong.

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santinegrete

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Edited By santinegrete

Gotta say this game proved to be a great surprise. There's a lot of simplicity in the package in some aspects, like the linearity of the game or how simply brutal the combat is. Naughty Dog didn't over simplified the game this time like all Uncharted games, and that all for the better. The gruesome and unforgiving combat goes along a very forgiving checkpoint system because the designers really knew that the star of this game was the story and they wanted nothing to bog down the pacing. The sum of all parts of this game and how well is designed is essential to give this game the 8 or 9 it deserves for such achievement... but guess wich part fails? That's right, your allies are invisible and their words can't be heard by the creppy clickers, for some strange reason that still managed to damage my inmmersion in such great adventure. This is a game to play at least once, it's a great that is very confident on what it wants to be and if you think not shotting like in Call of Duty breaks this game, then you're not drinking your kool aid.

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dernnull

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I find it sad how many butthurt fanboys of the xbox product are in this comment thread pretending to have played this game but really just providing uninformed and obviously ignorant criticisms of a really great video game they'll never get to play. Sad.

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BlindHorse

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Edited By BlindHorse

I still don't understand how everyone raves about this game. I mean, it's good, sure - as in, "not bad", "okay", "playable" - that kind of thing. But not outstanding, by any measures.

Most of the time it felt I like I was playing a film that required the occasional bit of input from me to keep going. Levels were essentially long corridors masquerading as semi-open spaces, and most of the time your ability to choose what strategy to adopt was limited to either "stealth it perfectly without alerting anyone" or "run about like a headless chicken trying to survive a gunfight without any ammo". Oh, and while we're on the subject, I think next time I play a game that refuses to let me pick up weapons dropped by my fallen foes I'm just going to put it back in the box immediately and never touch it again. Seriously? So - wait - having just used my bare fists to take down five SMG-wielding mercenaries, I can't even pick up their weapons? Let me stop your right there, Naughty Dog...


The "puzzles" were not really very interesting either. You get to a seeming dead end. Next to it is a plank. Hmmm, what to do? I think the only challenge here was understanding that you need to be standing a very specific place, looking up at a specific pixel, in order to get the button-prompt, so that it was effectively very easy to go right up to the place where you're meant to go to proceed without ever seeing any kind of button-prompt at all.


As for Ellie - sure, she was a good character. I'll be damned if I could name a single contribution she actually made to gameplay though. As in, if she was totally cut from the game, I'm not sure anything at all would change in terms of gameplay. Which begs the question, what is she doing there in the first place? Other than totally breaking my immersion every time I'm trying to stealth it through an area and I see her casually strolling about in front of enemies without a slightest care in the world?

By all means, make a game cinematic - there is something to be said for good blend of fast-paced action and engaging narrative - but the gameplay has to match the quality of the story. But too often in The Last of Us I felt like I was tolerating the mediocre gameplay in order to progress through the story.


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luxemboss

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Edited By luxemboss

@BlindHorse You are entitled to your opinion but Ellie has saved my ass on more than one occasion, she holds her own surprisingly well, especially when you are being grabbed. Dem stabs.

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RussellGorall

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Just came by to see why Tom McShea lost his job.

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Saqib_567

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Sad it ain't available on PC

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santinegrete

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@Saqib_567 It's a game to play at least once. May not have Dota2 or Killing Floor time devouring properties in it's gameplay, but is a remarkable achievement, more artistically than technically, but this last aspect is still great.

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tipsyfreelancer

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Saying that the characters were one-note shows a complete misunderstanding or disregard for one of the main themes of the game.

Joel, without any context, is just a generic stoic badass. But because we know his background, we understand what made him that way. And despite his hardened demeanor and great personal risk, he spends much of the game making decisions that go against his lone-wolf persona. Hardly "one-note".

Every (human) character had complex motivations. If you paid attention, you learn that even the Hunters are trying to feed their families just to survive. One group can even be heard questioning the psychotic tendencies of their leader at a one point, saying they are going to vote him down.

Even the main human "villains" had noble, relatable goals. One was trying to feed and protect his families and neighbors.

The other was only trying do what's best for humanity. Trying to save it, despite all the sacrifice and personal pain it would require.

I fail to see anything shallow about the characters. Quite the opposite, I found them to be quite complex by gaming standards. On par with movie characters.

You missed the mark GS. The game is a must-play for any gamer. It is the pinnacle of cinematic storytelling for the medium. Until this game, I had never cared or worried about a game's characters and I had never played with such excitement and anticipation of what would happen next.

The Metacritic score speaks for itself.

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akram182

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this guy makes the worst reviews ever, he sucked at skyward sword and now this? you just keep messing with master pieces... you should review games that no one cares. i don't believe in gamespot opinion because of you... please get a job at a cosmo magazine and leave the true game experts write...

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