Review

The Last of Us Review

  • First Released Jun 14, 2013
    released
  • PS3

One unforgettable character proves humanity is worth saving in the bleak and brutal The Last of Us.

The downfall of civilization redefines moral boundaries. No longer do labels like thief and murderer mark you as a criminal; everyone must steal, must kill, must do whatever it takes to survive. Humans roam in packs like feral dogs, claiming their territory and killing anyone who encroaches on their turf. Paper-thin alliances link individuals together for mere flashes, their connections severed once their mutual needs are met. Life is bleak, brutal, and exhausting. Tomorrow doesn't exist when the stench of death lingers like a fog and hope was extinguished years ago. There is only today; there is only right now. Morals? Morals won't put food in your mouth or a roof over your head. Morals are for the weak. And you're not weak.

Fight for your life or wind up dead.
Fight for your life or wind up dead.

One night the heart of society beat loud and strong; the next it was silent. The outbreak happened so quickly that there was no quarantine plan in effect. Infected monsters crashed through their neighbors' windows, smashed the doors to splinters. Husbands and wives, brothers and sisters, dead before they could react, or worse. Maybe they became one of the infected. The virus spread through major cities and suburbs, and the military, with all of its training and weapons, was powerless to stop the epidemic. Joel is just one man amid a sea of people whose lives have been destroyed by the infection, but who still cling to life. Though he never asked for such power, he now holds the key to saving the world.

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Joel is introduced the night society falls. He stays out late and works questionable jobs, all while his daughter waits patiently for his return home. He's distant, physically and emotionally, which makes it difficult to empathize with him. His actions are often repulsive, as inhuman as the zombies he must fight. The door to his heart is sealed shut. The Last of Us shines a light on the nastiness that only surfaces in humans who have nothing to lose. Rather than overcoming these limitations, Joel is crushed by them. He's unlikeable to his very core, a man who spits out angry words and appears to harbor even more sinister thoughts that remain unsaid. He kills because everyone must kill. But he kills with such fury that it disgusts even those who are used to this violence.

Joel, already accustomed to a life of brutality and focusing on his own needs, has partnered with a woman of a similar disposition. Tess is a badger let loose from a cage. To cross her path is to sign your own death warrant. She, like so many of the characters in The Last of Us, has a one-note personality that allows little room for a more nuanced interpretation. Her independence and ruthlessness are thrust to the forefront; empathy and humanity are nowhere to be found. Such flimsy characterizations erect an emotional barrier for the first few hours of this adventure. The postapocalyptic world is not interesting enough on its own to draw you in. Without any sympathetic characters to latch on to, you are left with little attachment to this pack of selfish animals.

Trees are as prevalent as zombies after the apocalypse.
Trees are as prevalent as zombies after the apocalypse.

That changes once Ellie joins your party. Unlike Tess and Joel, Ellie is easy to relate to. In this world of constant danger, she is scared. Scared to be ambushed by a zombie without a guide to protect her. Scared to meet a person who would rather kill her than talk to her. And her fear is not just for her own life. All of her loved ones have died or departed, so she's scared of losing someone else. Yet unlike so many others in this world, Ellie is not ruled by her fear. She talks like a girl in search of normalcy, whistling or humming during quiet moments, fantasizing about swimming lessons, and laughing about the problems that used to haunt girls before the outbreak. Boys? School? Problems that seem pitiful when your stomach has been growling for days and you have watched a zombie kill your best friend, yet Ellie remembers them. In her remembrance of the past, she exhibits a strength of will that most adults have lost. Ellie is both strong and vulnerable, smart and naive, and her humanity provides the impetus to push you through to the bitter end.

Ellie's maturity and resiliency make her an invaluable companion, but her worth lies much deeper than her endearing personality. She could be the savior humanity has been waiting for, and Joel has the privilege of escorting her away from the hostile city she now resides in to a faraway settlement desperate for her arrival. You travel through infested forests, dilapidated houses, and unnerving sewers, with Joel providing the brawn and Ellie the heart to brave the many dangers that stand before them. Confrontation is a last resort. Infected swarm with terrifying ferocity, clawing and snarling as they seek their next meal. The uninfected are just as deadly. With diplomacy not an option, they pursue and flank, firing high-powered rifles or swinging deadly axes, undeterred that they are trying to slaughter a middle-aged man and a young girl. Death is fast and bloody, so you slink through the shadows, staying out of sight to live another day.

Alcohol is more valuable as a flaming weapon in this world.
Alcohol is more valuable as a flaming weapon in this world.

However, combat in such a violent land is inevitable. The Last of Us turns the crumbling ruins of a formerly healthy world into the landmarks of unceasing war. Filter the world through the lens of dystopia, and ordinary objects take on a new meaning. Overturned tables and file cabinets provide a modicum of cover; broken windows allow for a quick escape. The zombies' movements are a confluence of contrasting images. Their staggered gait lulls you into believing they are slow, weak. But once they smell fresh meat, their movement is blindingly fast and exact. Their heads snap to attention with unsettling, insectile speed, and the unholy guttural noises that issue from their throats sound like the song of humanity's death.

So you kill them, bashing them with a two-by-four with all your strength and pummeling them into a lifeless mess on the ground. When grabbed from behind, you shove a shiv into your attacker's neck, the force of your blow causing the makeshift weapon to snap in half. A close-range shotgun blast tears zombies to shreds, but there's no time for celebration. They keep coming, eager to quell the threat that stupidly revealed itself. Such confrontations are nerve-rattling, and yet there's a hollowness to these encounters. No one wants to die--even a virtual death is unwelcome--but The Last of Us refuses to punish failure in a manner befitting the harshness of its world. Become overwhelmed and you quickly perish, but with checkpoints only a few seconds apart, the danger of expiring never dissuades you from recklessness.

The biggest problem with combat in The Last of Us, however, is how often it breaks its own rules. Mutated zombies called clickers have finely tuned ears that hear your quietest movements. And yet, your companions speak all too loudly near enemies or stand blithely in the open, all while the grotesque monsters obtusely ignore them. In certain sections, locked doors cannot be interacted with until the threat has been eliminated, forcing you to act violently even though an evasive approach seems possible. In other places, a gang of savage monsters waits patiently for you to open a door to freedom, and watches ambivalently as you close it securely behind you. The Last of Us sets rules and then ignores them, removing you from the experience as you question the underlying systems.

A rare moment when Ellie and Joel aren't staring death in the face.
A rare moment when Ellie and Joel aren't staring death in the face.

Healthy individuals are a bigger threat than the prowling infected. Military units and paranoid gangs hinder your escape to freedom, and are willing to gun down unknown strangers without so much as a word to figure out your motivations. Humans are more predictable than zombies, so you don't have to be scared that they're going to unexpectedly change direction. However, with guns at the ready, they can kill you just as quickly, and from a long distance away if you're not careful. Problems do exist that lessen the thrill of the fight. Your enemies are not the sharpest people around. Hide behind a corner and snap some poor sap's neck, leaving his lifeless body on the ground. When the next guard walks up, you might expect him to sound the alarm upon seeing his friend. But he often doesn't care, and so you kill again. Other times, you may be dramatically strangling a man only a few meters away from a living guard, and yet you remain unseen.

Despite the many small problems in combat, there's an undeniable tension. Vanquishing a horde of attackers is challenging, so you must fight intelligently. Combat flexibility lets you decide how each fight goes down: loudly or quietly, barbarically or cowardly, or maybe you avoid confrontation entirely. Environments are large, sprawling battlefields that allow you to move how you see fit. Hunker down behind an overturned desk and toss Molotov cocktails into the undead herd until the stench of burned corpses fills the air. Or throw a bottle at the back of a hostile foe, momentarily stunning it until you rush in with murder on your mind. Take a guns blazing approach to fill your unceasing enemies with bullets until their lives fade away.

If you take a bullet or two, your life trickles down, and you need a medical pack to regain your strength. To stay alive, you need to make use of the enticing crafting system. Scrounge materials such as scissors and alcohol, and then craft medical packs and shivs, or reinforce your melee weapon. You can only carry three of each item at a time, so you won't be able to load up on Molotovs and health packs. There are enough goods lying around to keep you well stocked throughout the game, so you never feel as if you're in over your head in a given fight. This system encourages you to search every crevice in the environment, forging a powerful connection between you and this broken world.

Property values have plummeted.
Property values have plummeted.

Aside from combat and surveying, there are puzzles to solve. These offer a quiet moment to analyze the environment, and are a welcome respite from the heart-pounding chaos of fighting. Unfortunately, you don't have to think too hard to be on your way. When deep water impedes your path, search for a wooden raft so Ellie can make it safely to shore. A ladder is needed to reach higher ground, and a plank can be used to cross a gap. The puzzles follow the linearity present throughout the adventure. There is only one solution, so you scan the environment for the button prompt that will whisk you to the next locale, never able to flex your creative muscle to find alternate routes through the wreckage.

The Last of Us offers a mundane visual representation of a postapocalyptic world. The overgrown foliage and run-down structures elicit deja vu more often than genuine awe. We've seen these images before, relayed in countless portrayals of society's end. There are a few instances of graphical brilliance, such as when Ellie and Joel are framed by a picturesque sunset, but the aesthetics are predominately ho-hum. However, the music and sound design are exceptional. Fear comes from hearing, but not seeing, your threats. Their creepy groans tell you everything you need to know about the virus that has consumed them. And though the music stays clearly in the background, it complements the emotional reactions perfectly: the hopeful serenade when Ellie gazes at escaped zoo animals, or the throbbing pulse when you're being pursued by a madman. It's a splendid soundtrack throughout.

Joel is well versed in various ways to kill a man.
Joel is well versed in various ways to kill a man.

With two teams gunning down each other, multiplayer appears to be a paint-by-numbers shootfest on the surface, but there's a refreshing feel to the face-offs. People in The Last of Us are not gifted with superheroic athleticism or regenerating health. They just want to survive. And that feeling is well translated here. Make too much noise, and you appear on the minimap, so you slowly crouch-walk through levels, trying to kill without being seen. It's tense in all the right ways, rewarding patience and thoughtfulness over raw speed. Your life is not disposable. The dread of having to craft and then apply a medical pack when a stalking enemy is in sight is tangible, and when you surprise your hunter with a shot from the bushes, you feel empowered. This feeling of desperation combines with a smart unlock system and strategy-altering goals (focus on executions or healing teammates, for instance) makes The Last of Us a unique and satisfying competitive experience.

Thrust in a lawless world, you feel the ache of a society gone to seed. The Last of Us stretches on for hours, forcing you to endure the suffocating atmosphere and unrelenting despair that citizens of this world have become accustomed to. And that time spent navigating the desolate wasteland draws you deeper inside. You read letters from people who have long since disappeared, meet groups who have created a rickety social structure to help them survive life's many threats. Most important of all, you watch Ellie grow. From feisty warmth to beleaguered exhaustion, her many moods are always twinged with a grounded levity. Her uplifting nature stands in sharp contrast to the people and events surrounding her, compelling you to protect her, shepherd her, and cherish her. The Last of Us is a singular adventure that looks the downfall of humanity in the eyes and doesn't blink.

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The Good

  • Ellie is immediately likable and exhibits poignant growth
  • Tense combat encounters with plenty of flexibility
  • Crafting system demands environmental investigation
  • Slow-paced, rewarding competitive multiplayer
  • Excellent sound design and moving score

The Bad

  • Supporting characters are rarely sympathetic
  • Combat contains too many immersion-breaking exploits

About the Author

16723 Comments  RefreshSorted By 
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Ctrlds1

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Edited By Ctrlds1

Great game that shows the true and max potential of the PlayStation 3. Thumbs up for Naughty Dog for ending the legacy of the PS3 with a BANG!


11 • 
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onixevil

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Edited By onixevil

You're the wild card .

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sugrim

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Edited By sugrim

This Game is EPIC!!!

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mirage_so3

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Edited By mirage_so3

Almost 4 months later people can't stop bitching a game got an 8. Why is this so important?

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Warlord_Irochi

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@mirage_so3 Maybe people are more dependant on what others say than if the game was a worthy experience for them.
Or maybe another thing, I don't know...

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DiverseGamer

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@mirage_so3 Because this game sticks with you. It truly did not deserve the score it got. And besides, people can bitch if they want to. It IS a free country after all.

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Blade_Runner22

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@mirage_so3 Maybe -in my particular case- because the game stuck in my mind like no other game before (yes I've played them all).

Games with a rating of 10.0 didn't have this effect on me...

10 • 
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jondecker15

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One of the most enjoyable and complete gaming experiences I've ever had. You can play this alone, with friends, with your wife or girlfriend, anyone will enjoy this amazing ride.

2 • 
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akis4u

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Edited By akis4u

Ladies and gents. I ve just completed this enjoyable game and if it was up to three years ago I'd also be upset with just an 8. From the other hand, if this is a 'more than an 8', what should Tomb Raider, Arkham City, Dishonored, Absolution and Skyrim get? it has many pros but with this gameplay in mid 2013, the game is a 7. And all this drama about the AWESOME STORY MAAAN is probably coming from the generation who s never played games like FF10.

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cooppp

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@akis4u Come on, FFX is enjoyable but it's melodrama at its finest.

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bksonic123

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@akis4u Final Fantasy X is one of my favourite games, but I loved the story of this game, so your generalisation is incorrect. Still, you're entitled to your own opinion.

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mirage_so3

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@bksonic123 @akis4u Nobody's opinion is ever the "correct" opinion. That is called fascism.

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akis4u

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@bksonic123 @akis4u well if YOU loved the story, your generalisation has to be correct and you must be entitled to everyone's opinion.

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jondecker15

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Edited By jondecker15

@akis4u Wow couldn't disagree more, I think this game has everything and is mesmerizing.

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akis4u

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@jondecker15 How can you completely disagree?Did I say its the opposite of mesmerising?

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Ratsneve

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@akis4u @jondecker15 ...Because all the games you compare TLoU to are different in their own way and as far as I'm concerned I gave TLoU a 10 on its own merits and affects I felt and not a higher mark because Skyrim, when I played it, had so many bugs. I completely disagree with your reasoning. HOWEVER, I base my 10 solely on playing the SP game. It's a shame that reviews, as bad as they might be, could degrade a score even more by MP aspects.

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lionhearts007

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Edited By lionhearts007

@akis4u @jondecker15 what was wrong with it to give it a 7? I honestly would give it a 9.5 mainly because the journey felt so real and it successfully kept me immersed for hours on end. I dont really agree with the ending and I hated that ellie couldnt swim but aside from that it was a masterpiece really... maybe even goty

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akis4u

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Edited By akis4u
@jondecker15 @akis4u I do get why you think the game is epic as it has a great story, as long as I ignore -SPOILER- the perverted ending where instead of saving humanity, Joel(and his creators) decides to make a sequel, BUT the gameplay, eventhough it had some innovations, it really was nothing special compare to other similar games. I honestly believe the game is great and deserves an 8, but I had to put a 7, just to piss off those fans who overate it. Thats my view.
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jondecker15

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@akis4u @jondecker15 On second read I see what you're saying, I think my angst is with the reviewers score of the game, I should have just written my own post, my bad, I do think this game is epic though, alrighty then.
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jondecker15

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Edited By jondecker15

@PieSnatcher @akis4u @jondecker15 I didn't get into detail about what I disagreed with their point, more didn't agree with the score and reasons but wasn't going to disect their point, what I wrote I loved about the game wasn't in opposition to their point, just loved the game so was saying it.

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jondecker15

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@akis4u @jondecker15 Oh my friend I didn't say that, that was just my twon cents on the review, I didn't agree with your summary of issues for the game.

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jondecker15

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Edited By jondecker15

@akis4u @jondecker15

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PieSnatcher

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@akis4u @jondecker15

I don't think you understand what it means (colloquially) to be unable to disagree more. Or you are being intentionally obtuse. For instance, I couldn't disagree more that this game's release in 2013 merits it nothing more than a 7 on an abstracted scale. On a related note, I found the game mesmerizing.

And yes, the story was awesome- much more than FF10 (IMHO ;) )

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Jay3K

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Edited By Jay3K

Everybody is entitled to their opinion but ive been playing video games since I was four and im creeping up on 30. Never have I played a game this complete. You gave it the same rating as the console version of D3. this will be my last visit to gamespot.

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daviz88

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Edited By daviz88

there is a letter in TLOU which I found really weird. okay so i'm at the university, while passing through the dorms I read a letter left by a girl who's name happens to be HEATHER & my mind went back to silent hill 3, and i though to myself "hey it just a coincidence anybody can be named heather, but as I read further another girl is mentioned who's name is CHERYL. this weird because the protagonist in silent 3 name is cheryl and her alias is heather. is this an ester egg ?

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Blade_Runner22

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@daviz88 I didn't notice this myself but always thought the main menu sound effects were almost exactly the same as in Silent Hill games, so it might not be a coincidence.

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bassplayer55

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Edited By bassplayer55

I'd love to see Tom drop it down to a 7.0 just to troll motherfuckers.

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Blade_Runner22

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Edited By Blade_Runner22

Long Live The Last of Us!

Eternal Member of the top 10 Gamespot List!

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sugrim

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Edited By sugrim

BEST GAME EVA!!!!!!!!!!!!!!!!!!

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daviz88

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did anyone see the ps3 console in the last of us?

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Bayonetta2013

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@daviz88 Haha, in a shop as Ellie? That was awesome. And there were Rachet and Clank and Jax and Daxter board games, too. Best easter eggs ever.

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TheFallenDemon

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@Bayonetta2013 @daviz88

The fun fact - the Uncharted board game next to the J&D one is an actual licensed product.

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badform

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Edited By badform

Wow.. I was shocked when I saw an 8.

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Firzenzo

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Edited By Firzenzo

Wth Tom 9.5/10! There are a number of things that work against it. As Tom puts it it's pretty accurate; supporting characters are rarely sympathetic and combat contains too many immersion-breaking exploits.But one of the most impressive parts of the game is the engine itself; it should have gotten the technical graphics and animation emblems yet those two aspects didn't even get mentioned in the "The Good". And "Ellie is immediately likable and exhibits poignant growth" cmon man, that's a pretty subjective thing to put in a professional review. I know a lot of people that thought otherwise. Also "Crafting system demands environmental investigation" I'd say is actually more of a bad thing in this game. I know it's a survival game but after a couple of hours, the game rewards you too well for searching every single corner that it feels more like a chore. To me this game's strongest points are its cinematic story telling and the tense and well paced writing. To not even mention that in the summary is just poor. A lot of Gamespot reviews are too much creative writing of the reviewer's own experience and hence they are too bent on writing exciting narratives rather than professional and objective reviews. "aesthetics are predominately ho-hum" ?? Get your s*** together Tom. You have completely missed out on the most brilliant aspects of the game.

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Linctaskin

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Edited By Linctaskin

Wtf ??? Tess doesn't turn off her flashlight and we get caught ! Driving me insane!!!

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luckygrump

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Edited By luckygrump

I just finished the game, and I gotta agree with Tom on this one. The game isn't more than an 8/10. I mean don't get me wrong, it as a really good game. The combat is fun, but it gets kind of repetitive. The story is alright, but it doesn't grip you emotionally as I had hoped. I also expected alot more from the development of the relationship between Joel and Ellie. What saves the game is the gorgeous settings, the soundtrack, the graphics and its solid and consistent yet somehow repetitive gameplay.

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daviz88

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Edited By daviz88

i just finished this game i can only say one thing

GAME OF THE YEAR 2013

the last of us has gained immortality

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Warlord_Irochi

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Edited By Warlord_Irochi

@daviz88 No argument there. This game will be a referent in character development and I hope it will be part of videogame's history.

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daviz88

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amen to that

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ToughCritic28

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Edited By ToughCritic28

You guys must have a bone to pick with Naughty Dog. Your reviews for their games are consistently lower than other sites and they're conspicuously missing from your 'best of' or 'editor's choice' lists.

Where's the love for Naughty Dog?

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bassplayer55

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@ToughCritic28 They get good reviews. I, like a lot of people, think their games are overrated. Decent gameplay disguised with amazing production values is still just decent gameplay.

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birdgang_1

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@bassplayer55 @ToughCritic28 don't undermine the legendary gameplay of naughty dog games less their thick-skulled cronies storm you with stories of how their games turned their lives around

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Edited By Moses_Gomberg

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QtrArt

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Edited By QtrArt

4 months and 3 days in the top 10."amazing"

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Blade_Runner22

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@QtrArt And here I was.. checking in here from time to time to see if anyone noticed XD

AMAZING INDEED

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